unpkg/public/react-motion@0.5.2/lib/stepper.js.flow

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/* @flow */
// stepper is used a lot. Saves allocation to return the same array wrapper.
// This is fine and danger-free against mutations because the callsite
// immediately destructures it and gets the numbers inside without passing the
// array reference around.
let reusedTuple: [number, number] = [0, 0];
export default function stepper(
secondPerFrame: number,
x: number,
v: number,
destX: number,
k: number,
b: number,
precision: number): [number, number] {
// Spring stiffness, in kg / s^2
// for animations, destX is really spring length (spring at rest). initial
// position is considered as the stretched/compressed position of a spring
const Fspring = -k * (x - destX);
// Damping, in kg / s
const Fdamper = -b * v;
// usually we put mass here, but for animation purposes, specifying mass is a
// bit redundant. you could simply adjust k and b accordingly
// let a = (Fspring + Fdamper) / mass;
const a = Fspring + Fdamper;
const newV = v + a * secondPerFrame;
const newX = x + newV * secondPerFrame;
if (Math.abs(newV) < precision && Math.abs(newX - destX) < precision) {
reusedTuple[0] = destX;
reusedTuple[1] = 0;
return reusedTuple;
}
reusedTuple[0] = newX;
reusedTuple[1] = newV;
return reusedTuple;
}