unpkg/public/react-motion@0.5.2/lib/StaggeredMotion.js.flow

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/* @flow */
import mapToZero from './mapToZero';
import stripStyle from './stripStyle';
import stepper from './stepper';
import defaultNow from 'performance-now';
import defaultRaf from 'raf';
import shouldStopAnimation from './shouldStopAnimation';
import React from 'react';
import PropTypes from 'prop-types';
import type {ReactElement, PlainStyle, Style, Velocity, StaggeredProps} from './Types';
const msPerFrame = 1000 / 60;
type StaggeredMotionState = {
currentStyles: Array<PlainStyle>,
currentVelocities: Array<Velocity>,
lastIdealStyles: Array<PlainStyle>,
lastIdealVelocities: Array<Velocity>,
};
function shouldStopAnimationAll(
currentStyles: Array<PlainStyle>,
styles: Array<Style>,
currentVelocities: Array<Velocity>,
): boolean {
for (let i = 0; i < currentStyles.length; i++) {
if (!shouldStopAnimation(currentStyles[i], styles[i], currentVelocities[i])) {
return false;
}
}
return true;
}
export default class StaggeredMotion extends React.Component<StaggeredProps, StaggeredMotionState> {
static propTypes = {
// TOOD: warn against putting a config in here
defaultStyles: PropTypes.arrayOf(PropTypes.objectOf(PropTypes.number)),
styles: PropTypes.func.isRequired,
children: PropTypes.func.isRequired,
};
constructor(props: StaggeredProps) {
super(props);
this.state = this.defaultState();
}
defaultState(): StaggeredMotionState {
const {defaultStyles, styles} = this.props;
const currentStyles: Array<PlainStyle> = defaultStyles || styles().map(stripStyle);
const currentVelocities = currentStyles.map(currentStyle => mapToZero(currentStyle));
return {
currentStyles,
currentVelocities,
lastIdealStyles: currentStyles,
lastIdealVelocities: currentVelocities,
};
}
animationID: ?number = null;
prevTime = 0;
accumulatedTime = 0;
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
unreadPropStyles: ?Array<Style> = null;
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
clearUnreadPropStyle = (unreadPropStyles: Array<Style>): void => {
let {currentStyles, currentVelocities, lastIdealStyles, lastIdealVelocities} = this.state;
let someDirty = false;
for (let i = 0; i < unreadPropStyles.length; i++) {
const unreadPropStyle = unreadPropStyles[i];
let dirty = false;
for (let key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
const styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
someDirty = true;
currentStyles[i] = {...currentStyles[i]};
currentVelocities[i] = {...currentVelocities[i]};
lastIdealStyles[i] = {...lastIdealStyles[i]};
lastIdealVelocities[i] = {...lastIdealVelocities[i]};
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
}
}
}
if (someDirty) {
this.setState({currentStyles, currentVelocities, lastIdealStyles, lastIdealVelocities});
}
}
startAnimationIfNecessary = (): void => {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
this.animationID = defaultRaf((timestamp) => {
const destStyles: Array<Style> = this.props.styles(this.state.lastIdealStyles);
// check if we need to animate in the first place
if (shouldStopAnimationAll(
this.state.currentStyles,
destStyles,
this.state.currentVelocities,
)) {
// no need to cancel animationID here; shouldn't have any in flight
this.animationID = null;
this.accumulatedTime = 0;
return;
}
const currentTime = timestamp || defaultNow();
const timeDelta = currentTime - this.prevTime;
this.prevTime = currentTime;
this.accumulatedTime = this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (this.accumulatedTime > msPerFrame * 10) {
this.accumulatedTime = 0;
}
if (this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
this.animationID = null;
this.startAnimationIfNecessary();
return;
}
let currentFrameCompletion =
(this.accumulatedTime - Math.floor(this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
const framesToCatchUp = Math.floor(this.accumulatedTime / msPerFrame);
let newLastIdealStyles = [];
let newLastIdealVelocities = [];
let newCurrentStyles = [];
let newCurrentVelocities = [];
for (let i = 0; i < destStyles.length; i++) {
const destStyle = destStyles[i];
let newCurrentStyle: PlainStyle = {};
let newCurrentVelocity: Velocity = {};
let newLastIdealStyle: PlainStyle = {};
let newLastIdealVelocity: Velocity = {};
for (let key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
const styleValue = destStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
let newLastIdealStyleValue = this.state.lastIdealStyles[i][key];
let newLastIdealVelocityValue = this.state.lastIdealVelocities[i][key];
for (let j = 0; j < framesToCatchUp; j++) {
[newLastIdealStyleValue, newLastIdealVelocityValue] = stepper(
msPerFrame / 1000,
newLastIdealStyleValue,
newLastIdealVelocityValue,
styleValue.val,
styleValue.stiffness,
styleValue.damping,
styleValue.precision,
);
}
const [nextIdealX, nextIdealV] = stepper(
msPerFrame / 1000,
newLastIdealStyleValue,
newLastIdealVelocityValue,
styleValue.val,
styleValue.stiffness,
styleValue.damping,
styleValue.precision,
);
newCurrentStyle[key] =
newLastIdealStyleValue +
(nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] =
newLastIdealVelocityValue +
(nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
}
this.animationID = null;
// the amount we're looped over above
this.accumulatedTime -= framesToCatchUp * msPerFrame;
this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities,
});
this.unreadPropStyles = null;
this.startAnimationIfNecessary();
});
}
componentDidMount() {
this.prevTime = defaultNow();
this.startAnimationIfNecessary();
}
componentWillReceiveProps(props: StaggeredProps) {
if (this.unreadPropStyles != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyles);
}
this.unreadPropStyles = props.styles(this.state.lastIdealStyles);
if (this.animationID == null) {
this.prevTime = defaultNow();
this.startAnimationIfNecessary();
}
}
componentWillUnmount() {
if (this.animationID != null) {
defaultRaf.cancel(this.animationID);
this.animationID = null;
}
}
render(): ReactElement {
const renderedChildren = this.props.children(this.state.currentStyles);
return renderedChildren && React.Children.only(renderedChildren);
}
}