unpkg/public/react-motion@0.5.2/lib/StaggeredMotion.js

288 lines
12 KiB
JavaScript

'use strict';
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero = require('./mapToZero');
var _mapToZero2 = _interopRequireDefault(_mapToZero);
var _stripStyle = require('./stripStyle');
var _stripStyle2 = _interopRequireDefault(_stripStyle);
var _stepper3 = require('./stepper');
var _stepper4 = _interopRequireDefault(_stepper3);
var _performanceNow = require('performance-now');
var _performanceNow2 = _interopRequireDefault(_performanceNow);
var _raf = require('raf');
var _raf2 = _interopRequireDefault(_raf);
var _shouldStopAnimation = require('./shouldStopAnimation');
var _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var msPerFrame = 1000 / 60;
function shouldStopAnimationAll(currentStyles, styles, currentVelocities) {
for (var i = 0; i < currentStyles.length; i++) {
if (!_shouldStopAnimation2['default'](currentStyles[i], styles[i], currentVelocities[i])) {
return false;
}
}
return true;
}
var StaggeredMotion = (function (_React$Component) {
_inherits(StaggeredMotion, _React$Component);
_createClass(StaggeredMotion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)),
styles: _propTypes2['default'].func.isRequired,
children: _propTypes2['default'].func.isRequired
},
enumerable: true
}]);
function StaggeredMotion(props) {
var _this = this;
_classCallCheck(this, StaggeredMotion);
_React$Component.call(this, props);
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyles = null;
this.clearUnreadPropStyle = function (unreadPropStyles) {
var _state = _this.state;
var currentStyles = _state.currentStyles;
var currentVelocities = _state.currentVelocities;
var lastIdealStyles = _state.lastIdealStyles;
var lastIdealVelocities = _state.lastIdealVelocities;
var someDirty = false;
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i];
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
someDirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
}
}
}
if (someDirty) {
_this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities });
}
};
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
var destStyles = _this.props.styles(_this.state.lastIdealStyles);
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var newLastIdealStyles = [];
var newLastIdealVelocities = [];
var newCurrentStyles = [];
var newCurrentVelocities = [];
for (var i = 0; i < destStyles.length; i++) {
var destStyle = destStyles[i];
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities
});
_this.unreadPropStyles = null;
_this.startAnimationIfNecessary();
});
};
this.state = this.defaultState();
}
StaggeredMotion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyles = _props.defaultStyles;
var styles = _props.styles;
var currentStyles = defaultStyles || styles().map(_stripStyle2['default']);
var currentVelocities = currentStyles.map(function (currentStyle) {
return _mapToZero2['default'](currentStyle);
});
return {
currentStyles: currentStyles,
currentVelocities: currentVelocities,
lastIdealStyles: currentStyles,
lastIdealVelocities: currentVelocities
};
};
StaggeredMotion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
};
StaggeredMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyles != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyles);
}
this.unreadPropStyles = props.styles(this.state.lastIdealStyles);
if (this.animationID == null) {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
}
};
StaggeredMotion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {
_raf2['default'].cancel(this.animationID);
this.animationID = null;
}
};
StaggeredMotion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyles);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
};
return StaggeredMotion;
})(_react2['default'].Component);
exports['default'] = StaggeredMotion;
module.exports = exports['default'];
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)