unpkg/public/react-motion@0.5.2/lib/Motion.js

267 lines
10 KiB
JavaScript

'use strict';
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero = require('./mapToZero');
var _mapToZero2 = _interopRequireDefault(_mapToZero);
var _stripStyle = require('./stripStyle');
var _stripStyle2 = _interopRequireDefault(_stripStyle);
var _stepper3 = require('./stepper');
var _stepper4 = _interopRequireDefault(_stepper3);
var _performanceNow = require('performance-now');
var _performanceNow2 = _interopRequireDefault(_performanceNow);
var _raf = require('raf');
var _raf2 = _interopRequireDefault(_raf);
var _shouldStopAnimation = require('./shouldStopAnimation');
var _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var msPerFrame = 1000 / 60;
var Motion = (function (_React$Component) {
_inherits(Motion, _React$Component);
_createClass(Motion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,
children: _propTypes2['default'].func.isRequired,
onRest: _propTypes2['default'].func
},
enumerable: true
}]);
function Motion(props) {
var _this = this;
_classCallCheck(this, Motion);
_React$Component.call(this, props);
this.wasAnimating = false;
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyle = null;
this.clearUnreadPropStyle = function (destStyle) {
var dirty = false;
var _state = _this.state;
var currentStyle = _state.currentStyle;
var currentVelocity = _state.currentVelocity;
var lastIdealStyle = _state.lastIdealStyle;
var lastIdealVelocity = _state.lastIdealVelocity;
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyle = _extends({}, currentStyle);
currentVelocity = _extends({}, currentVelocity);
lastIdealStyle = _extends({}, lastIdealStyle);
lastIdealVelocity = _extends({}, lastIdealVelocity);
}
currentStyle[key] = styleValue;
currentVelocity[key] = 0;
lastIdealStyle[key] = styleValue;
lastIdealVelocity[key] = 0;
}
}
if (dirty) {
_this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });
}
};
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
// check if we need to animate in the first place
var propsStyle = _this.props.style;
if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
if (_this.wasAnimating && _this.props.onRest) {
_this.props.onRest();
}
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.wasAnimating = false;
_this.accumulatedTime = 0;
return;
}
_this.wasAnimating = true;
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
var newCurrentStyle = {};
var newCurrentVelocity = {};
for (var key in propsStyle) {
if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
continue;
}
var styleValue = propsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
for (var i = 0; i < framesToCatchUp; i++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyle: newCurrentStyle,
currentVelocity: newCurrentVelocity,
lastIdealStyle: newLastIdealStyle,
lastIdealVelocity: newLastIdealVelocity
});
_this.unreadPropStyle = null;
_this.startAnimationIfNecessary();
});
};
this.state = this.defaultState();
}
Motion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyle = _props.defaultStyle;
var style = _props.style;
var currentStyle = defaultStyle || _stripStyle2['default'](style);
var currentVelocity = _mapToZero2['default'](currentStyle);
return {
currentStyle: currentStyle,
currentVelocity: currentVelocity,
lastIdealStyle: currentStyle,
lastIdealVelocity: currentVelocity
};
};
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
Motion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
};
Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyle != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyle);
}
this.unreadPropStyle = props.style;
if (this.animationID == null) {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
}
};
Motion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {
_raf2['default'].cancel(this.animationID);
this.animationID = null;
}
};
Motion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyle);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
};
return Motion;
})(_react2['default'].Component);
exports['default'] = Motion;
module.exports = exports['default'];
// after checking for unreadPropStyle != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)