Experimental port to Firebase hosting
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267
public/react-motion@0.5.2/lib/Motion.js
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267
public/react-motion@0.5.2/lib/Motion.js
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'use strict';
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exports.__esModule = true;
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var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
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function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var _mapToZero = require('./mapToZero');
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var _mapToZero2 = _interopRequireDefault(_mapToZero);
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var _stripStyle = require('./stripStyle');
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var _stripStyle2 = _interopRequireDefault(_stripStyle);
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var _stepper3 = require('./stepper');
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var _stepper4 = _interopRequireDefault(_stepper3);
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var _performanceNow = require('performance-now');
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var _performanceNow2 = _interopRequireDefault(_performanceNow);
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var _raf = require('raf');
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var _raf2 = _interopRequireDefault(_raf);
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var _shouldStopAnimation = require('./shouldStopAnimation');
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var _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);
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var _react = require('react');
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var _react2 = _interopRequireDefault(_react);
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var _propTypes = require('prop-types');
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var _propTypes2 = _interopRequireDefault(_propTypes);
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var msPerFrame = 1000 / 60;
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var Motion = (function (_React$Component) {
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_inherits(Motion, _React$Component);
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_createClass(Motion, null, [{
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key: 'propTypes',
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value: {
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// TOOD: warn against putting a config in here
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defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),
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style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,
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children: _propTypes2['default'].func.isRequired,
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onRest: _propTypes2['default'].func
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},
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enumerable: true
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}]);
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function Motion(props) {
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var _this = this;
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_classCallCheck(this, Motion);
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_React$Component.call(this, props);
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this.wasAnimating = false;
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this.animationID = null;
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this.prevTime = 0;
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this.accumulatedTime = 0;
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this.unreadPropStyle = null;
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this.clearUnreadPropStyle = function (destStyle) {
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var dirty = false;
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var _state = _this.state;
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var currentStyle = _state.currentStyle;
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var currentVelocity = _state.currentVelocity;
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var lastIdealStyle = _state.lastIdealStyle;
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var lastIdealVelocity = _state.lastIdealVelocity;
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for (var key in destStyle) {
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if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
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continue;
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}
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var styleValue = destStyle[key];
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if (typeof styleValue === 'number') {
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if (!dirty) {
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dirty = true;
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currentStyle = _extends({}, currentStyle);
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currentVelocity = _extends({}, currentVelocity);
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lastIdealStyle = _extends({}, lastIdealStyle);
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lastIdealVelocity = _extends({}, lastIdealVelocity);
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}
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currentStyle[key] = styleValue;
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currentVelocity[key] = 0;
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lastIdealStyle[key] = styleValue;
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lastIdealVelocity[key] = 0;
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}
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}
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if (dirty) {
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_this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });
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}
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};
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this.startAnimationIfNecessary = function () {
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// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
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// call cb? No, otherwise accidental parent rerender causes cb trigger
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_this.animationID = _raf2['default'](function (timestamp) {
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// check if we need to animate in the first place
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var propsStyle = _this.props.style;
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if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
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if (_this.wasAnimating && _this.props.onRest) {
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_this.props.onRest();
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}
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// no need to cancel animationID here; shouldn't have any in flight
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_this.animationID = null;
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_this.wasAnimating = false;
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_this.accumulatedTime = 0;
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return;
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}
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_this.wasAnimating = true;
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var currentTime = timestamp || _performanceNow2['default']();
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var timeDelta = currentTime - _this.prevTime;
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_this.prevTime = currentTime;
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_this.accumulatedTime = _this.accumulatedTime + timeDelta;
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// more than 10 frames? prolly switched browser tab. Restart
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if (_this.accumulatedTime > msPerFrame * 10) {
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_this.accumulatedTime = 0;
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}
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if (_this.accumulatedTime === 0) {
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// no need to cancel animationID here; shouldn't have any in flight
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_this.animationID = null;
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_this.startAnimationIfNecessary();
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return;
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}
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var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
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var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
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var newLastIdealStyle = {};
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var newLastIdealVelocity = {};
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var newCurrentStyle = {};
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var newCurrentVelocity = {};
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for (var key in propsStyle) {
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if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
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continue;
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}
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var styleValue = propsStyle[key];
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if (typeof styleValue === 'number') {
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newCurrentStyle[key] = styleValue;
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newCurrentVelocity[key] = 0;
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newLastIdealStyle[key] = styleValue;
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newLastIdealVelocity[key] = 0;
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} else {
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var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
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var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
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for (var i = 0; i < framesToCatchUp; i++) {
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var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
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newLastIdealStyleValue = _stepper[0];
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newLastIdealVelocityValue = _stepper[1];
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}
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var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
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var nextIdealX = _stepper2[0];
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var nextIdealV = _stepper2[1];
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newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
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newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
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newLastIdealStyle[key] = newLastIdealStyleValue;
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newLastIdealVelocity[key] = newLastIdealVelocityValue;
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}
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}
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_this.animationID = null;
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// the amount we're looped over above
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_this.accumulatedTime -= framesToCatchUp * msPerFrame;
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_this.setState({
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currentStyle: newCurrentStyle,
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currentVelocity: newCurrentVelocity,
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lastIdealStyle: newLastIdealStyle,
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lastIdealVelocity: newLastIdealVelocity
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});
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_this.unreadPropStyle = null;
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_this.startAnimationIfNecessary();
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});
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};
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this.state = this.defaultState();
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}
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Motion.prototype.defaultState = function defaultState() {
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var _props = this.props;
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var defaultStyle = _props.defaultStyle;
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var style = _props.style;
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var currentStyle = defaultStyle || _stripStyle2['default'](style);
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var currentVelocity = _mapToZero2['default'](currentStyle);
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return {
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currentStyle: currentStyle,
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currentVelocity: currentVelocity,
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lastIdealStyle: currentStyle,
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lastIdealVelocity: currentVelocity
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};
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};
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// it's possible that currentStyle's value is stale: if props is immediately
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// changed from 0 to 400 to spring(0) again, the async currentStyle is still
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// at 0 (didn't have time to tick and interpolate even once). If we naively
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// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
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// In reality currentStyle should be 400
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Motion.prototype.componentDidMount = function componentDidMount() {
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this.prevTime = _performanceNow2['default']();
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this.startAnimationIfNecessary();
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};
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Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
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if (this.unreadPropStyle != null) {
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// previous props haven't had the chance to be set yet; set them here
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this.clearUnreadPropStyle(this.unreadPropStyle);
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}
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this.unreadPropStyle = props.style;
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if (this.animationID == null) {
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this.prevTime = _performanceNow2['default']();
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this.startAnimationIfNecessary();
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}
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};
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Motion.prototype.componentWillUnmount = function componentWillUnmount() {
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if (this.animationID != null) {
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_raf2['default'].cancel(this.animationID);
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this.animationID = null;
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}
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};
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Motion.prototype.render = function render() {
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var renderedChildren = this.props.children(this.state.currentStyle);
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return renderedChildren && _react2['default'].Children.only(renderedChildren);
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};
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return Motion;
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})(_react2['default'].Component);
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exports['default'] = Motion;
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module.exports = exports['default'];
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// after checking for unreadPropStyle != null, we manually go set the
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// non-interpolating values (those that are a number, without a spring
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// config)
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