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<img src="https://github.com/Jai-JAP/re-GTA/blob/re3/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FJai-JAP%2Fre-GTA%2Fbadge%3Fref%3Dre3&style=flat)](https://actions-badge.atrox.dev/Jai-JAP/re-GTA/goto?ref=re3)
<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
## Intro
@ -22,11 +22,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
- re3 requires PC game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download the latest build:
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip)
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_d3d9-oal.zip)
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-18.04-gl3.zip)
- [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
- [Windows D3D9 MSS 32bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_x86/re3/re3_Release_win-x86-librw_d3d9-mss.zip)
- [Windows D3D9 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_d3d9-oal.zip)
- [Windows OpenGL 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
- [Linux 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/ubuntu-18.04-gl3.zip)
- [MacOS 64bit x86-64](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/macos-latest-gl3.zip)
- Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
## Screenshots
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When using premake, you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want the executable to be moved there via post-build script.
Clone the repository with `git clone --recursive https://github.com/GTAmodding/re3.git`. Then `cd re3` into the cloned repository.
Clone the repository with `git clone --recursive https://github.com/Jai-JAP/re-GTA.git`. Then `cd re-GTA` into the cloned repository.
<details><summary>Linux Premake</summary>
@ -142,7 +142,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there.
> :information_source: There are various settings in [config.h](https://github.com/Jai-JAP/re-GTA/tree/re3/src/core/config.h), you may want to take a look there.
> :information_source: re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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- Translation fixes, for languages original game supported
- Code that increase maintainability
We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
We have a [Coding Style](https://github.com/Jai-JAP/re-GTA/blob/re3/CODING_STYLE.md) document that isn't followed or enforced very well.
Do not use features from C++11 or later.