From d0e4e15c815afe1033b3322aac492e28c72ab5b8 Mon Sep 17 00:00:00 2001
From: Jai A P <78354625+Jai-JAP@users.noreply.github.com>
Date: Wed, 29 Dec 2021 10:41:06 +0530
Subject: [PATCH] Update README.md
---
README.md | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/README.md b/README.md
index a6ffa1a9..ee4a9319 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
-[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
+[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FJai-JAP%2Fre-GTA%2Fbadge%3Fref%3Dre3&style=flat)](https://actions-badge.atrox.dev/Jai-JAP/re-GTA/goto?ref=re3)
## Intro
@@ -22,11 +22,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
- re3 requires PC game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download the latest build:
- - [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip)
- - [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_d3d9-oal.zip)
- - [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
- - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-18.04-gl3.zip)
- - [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
+ - [Windows D3D9 MSS 32bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_x86/re3/re3_Release_win-x86-librw_d3d9-mss.zip)
+ - [Windows D3D9 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_d3d9-oal.zip)
+ - [Windows OpenGL 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
+ - [Linux 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/ubuntu-18.04-gl3.zip)
+ - [MacOS 64bit x86-64](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/macos-latest-gl3.zip)
- Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
## Screenshots
@@ -97,7 +97,7 @@ Sorry for the inconvenience.
When using premake, you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want the executable to be moved there via post-build script.
-Clone the repository with `git clone --recursive https://github.com/GTAmodding/re3.git`. Then `cd re3` into the cloned repository.
+Clone the repository with `git clone --recursive https://github.com/Jai-JAP/re-GTA.git`. Then `cd re-GTA` into the cloned repository.
Linux Premake
@@ -142,7 +142,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
-> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there.
+> :information_source: There are various settings in [config.h](https://github.com/Jai-JAP/re-GTA/tree/re3/src/core/config.h), you may want to take a look there.
> :information_source: re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
@@ -163,7 +163,7 @@ We accept only these kinds of PRs;
- Translation fixes, for languages original game supported
- Code that increase maintainability
-We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
+We have a [Coding Style](https://github.com/Jai-JAP/re-GTA/blob/re3/CODING_STYLE.md) document that isn't followed or enforced very well.
Do not use features from C++11 or later.