From d0e4e15c815afe1033b3322aac492e28c72ab5b8 Mon Sep 17 00:00:00 2001 From: Jai A P <78354625+Jai-JAP@users.noreply.github.com> Date: Wed, 29 Dec 2021 10:41:06 +0530 Subject: [PATCH] Update README.md --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index a6ffa1a9..ee4a9319 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ re3 logo -[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FJai-JAP%2Fre-GTA%2Fbadge%3Fref%3Dre3&style=flat)](https://actions-badge.atrox.dev/Jai-JAP/re-GTA/goto?ref=re3) ## Intro @@ -22,11 +22,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to - re3 requires PC game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/). - Build re3 or download the latest build: - - [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip) - - [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_d3d9-oal.zip) - - [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_gl3_glfw-oal.zip) - - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-18.04-gl3.zip) - - [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip) + - [Windows D3D9 MSS 32bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_x86/re3/re3_Release_win-x86-librw_d3d9-mss.zip) + - [Windows D3D9 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_d3d9-oal.zip) + - [Windows OpenGL 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/re3_msvc_amd64/re3/re3_Release_win-amd64-librw_gl3_glfw-oal.zip) + - [Linux 64bit](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/ubuntu-18.04-gl3.zip) + - [MacOS 64bit x86-64](https://nightly.link/Jai-JAP/re-GTA/workflows/build-cmake-conan/re3/macos-latest-gl3.zip) - Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls. ## Screenshots @@ -97,7 +97,7 @@ Sorry for the inconvenience. When using premake, you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want the executable to be moved there via post-build script. -Clone the repository with `git clone --recursive https://github.com/GTAmodding/re3.git`. Then `cd re3` into the cloned repository. +Clone the repository with `git clone --recursive https://github.com/Jai-JAP/re-GTA.git`. Then `cd re-GTA` into the cloned repository.
Linux Premake @@ -142,7 +142,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a > :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization. -> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. +> :information_source: There are various settings in [config.h](https://github.com/Jai-JAP/re-GTA/tree/re3/src/core/config.h), you may want to take a look there. > :information_source: re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. @@ -163,7 +163,7 @@ We accept only these kinds of PRs; - Translation fixes, for languages original game supported - Code that increase maintainability -We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. +We have a [Coding Style](https://github.com/Jai-JAP/re-GTA/blob/re3/CODING_STYLE.md) document that isn't followed or enforced very well. Do not use features from C++11 or later.