Merge pull request #226 from erorcun/erorcun

Peds
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erorcun 2019-10-07 00:46:19 +03:00 committed by GitHub
commit c792c776f2
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12 changed files with 354 additions and 55 deletions

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@ -3,3 +3,4 @@
#include "Cranes.h"
WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }

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@ -7,4 +7,5 @@ class CCranes
{
public:
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
};

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@ -28,8 +28,8 @@ int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
@ -185,7 +185,7 @@ CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
void
CDarkel::ResetModelsKilledByPlayer()
{
for (int i = 0; i < NUMDEFAULTMODELS; i++)
for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
RegisteredKills[i] = 0;
}

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@ -1,10 +1,11 @@
#pragma once
#include "Weapon.h"
#include "ModelIndices.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus
enum
{
KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
@ -25,8 +26,8 @@ private:
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
static uint16 &Status;
static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;

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@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = 0; i < MAXVEHICLESLOADED; i++)
RemoveLoadedVehicle();
for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->m_refCount == 0){
@ -2405,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
{
int i;
*length = NUMDEFAULTMODELS;
for(i = 0; i < NUMDEFAULTMODELS; i++)
*length = NUM_DEFAULT_MODELS;
for(i = 0; i < NUM_DEFAULT_MODELS; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
buffer[i] = ms_aInfoForModel[i].m_flags;
else
@ -2418,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
{
uint32 i;
assert(length == NUMDEFAULTMODELS);
assert(length == NUM_DEFAULT_MODELS);
for(i = 0; i < length; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
if(buffer[i] != 0xFF)

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@ -32,7 +32,6 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMCUTSCENEOBJECTS = 50,
NUMDEFAULTMODELS = 200,
NUMTEMPOBJECTS = 30,
@ -84,7 +83,9 @@ enum Config {
NUM_PATH_NODES_IN_AUTOPILOT = 8,
NUM_ACCIDENTS = 20,
NUM_FIRES = 40
NUM_FIRES = 40,
NUMPEDROUTES = 200,
};
// We'll use this once we're ready to become independent of the game

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@ -146,7 +146,7 @@ LetThemFollowYou(void) {
CPed *nearPed = player->m_nearPeds[i];
if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
nearPed->m_pedFormation = rand() & 7;
nearPed->m_pedFormation = (eFormation)(rand() & 7);
nearPed->bScriptObjectiveCompleted = false;
}
}
@ -349,7 +349,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifndef MASTER
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif

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@ -1,3 +1,5 @@
#pragma once
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
@ -352,6 +354,8 @@ enum
MI_AIRTRAIN_VLO = 198,
MI_LOPOLYGUY,
NUM_DEFAULT_MODELS
};
enum{

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@ -44,26 +44,23 @@
#include "WaterLevel.h"
#include "CarAI.h"
#include "Zones.h"
#include "Cranes.h"
#include "MusicManager.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
m_pedFormation = 0;
m_pedFormation = FORMATION_REAR;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
m_actionX = 0;
@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pLookTarget = nil;
m_fLookDirection = 0.0f;
m_pCurSurface = nil;
m_targetUnused = nil;
m_wanderRangeBounds = nil;
m_nPathNodes = 0;
m_nCurPathNode = 0;
m_nPathState = 0;
@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pedFormation = 1;
m_pedFormation = FORMATION_REAR_LEFT;
break;
case OBJECTIVE_LEAVE_VEHICLE:
#ifdef VC_PED_PORTS
@ -6325,8 +6322,14 @@ CPed::ExitCar(void)
void
CPed::Fall(void)
{
if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer)
if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
#ifdef VC_PED_PORTS
&& bIsStanding
#endif
)
ClearFall();
// VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
}
void
@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void)
CVector formationOffset;
switch (m_pedFormation) {
case 1:
case FORMATION_REAR:
formationOffset = CVector(0.0f, -1.5f, 0.0f);
break;
case 2:
case FORMATION_REAR_LEFT:
formationOffset = CVector(-1.5f, -1.5f, 0.0f);
break;
case 3:
case FORMATION_REAR_RIGHT:
formationOffset = CVector(1.5f, -1.5f, 0.0f);
break;
case 4:
case FORMATION_FRONT_LEFT:
formationOffset = CVector(-1.5f, 1.5f, 0.0f);
break;
case 5:
case FORMATION_FRONT_RIGHT:
formationOffset = CVector(1.5f, 1.5f, 0.0f);
break;
case 6:
case FORMATION_LEFT:
formationOffset = CVector(-1.5f, 0.0f, 0.0f);
break;
case 7:
case FORMATION_RIGHT:
formationOffset = CVector(1.5f, 0.0f, 0.0f);
break;
case 8:
case FORMATION_FRONT:
formationOffset = CVector(0.0f, 1.5f, 0.0f);
break;
default:
@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void)
int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
// Route is complete
if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
switch (m_routeType) {
case PEDROUTE_STOP_WHEN_DONE:
@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
// TODO: enum
// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
@ -10083,7 +10086,7 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
bKnockedUpIntoAir = true;
bKnockedUpIntoAir = false;
#endif
}
#ifdef VC_PED_PORTS
@ -10416,7 +10419,9 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
#ifndef VC_PED_PORTS
m_pCurrentPhysSurface = nil;
#endif
} else {
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|| bIsInWater || !bUsesCollision) {
@ -13538,18 +13543,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
void
CPed::SetExitTrain(CVehicle* train)
{
if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
/*
// Not used
CVector exitPos;
GetNearestTrainPedPosition(train, exitPos);
*/
m_nPedState = PED_EXIT_TRAIN;
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false;
LineUpPedWithTrain();
}
if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
return;
/*
// Not used
CVector exitPos;
GetNearestTrainPedPosition(train, exitPos);
*/
m_nPedState = PED_EXIT_TRAIN;
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false;
LineUpPedWithTrain();
}
#ifdef NEW_WALK_AROUND_ALGORITHM
@ -14386,6 +14392,243 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
void
CPed::SetFormation(eFormation type)
{
switch (m_pedFormation) {
case FORMATION_REAR:
case FORMATION_REAR_LEFT:
case FORMATION_REAR_RIGHT:
case FORMATION_FRONT_LEFT:
case FORMATION_FRONT_RIGHT:
case FORMATION_LEFT:
case FORMATION_RIGHT:
case FORMATION_FRONT:
break;
default:
Error("Unknown formation type, PedAI.cpp");
break;
}
m_pedFormation = type;
}
void
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
{
m_routeLastPoint = currentPoint;
m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
m_routePointsPassed = 0;
m_routeType = routeType;
m_routePointsBeingPassed = 1;
m_objective = OBJECTIVE_FOLLOW_ROUTE;
m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
}
// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
void
CPed::WanderRange(void)
{
bool arrived = Seek();
if (arrived) {
Idle();
if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
CVector newCoords(
(CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
(CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
GetPosition().z);
SetSeek(newCoords, 2.5f);
}
}
}
bool
CPed::WillChat(CPed *stranger)
{
if (m_pNextPathNode && m_pLastPathNode) {
if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
return false;
}
}
if (m_nSurfaceTouched == SURFACE_TARMAC)
return false;
if (this == stranger)
return false;
if (m_nPedType == stranger->m_nPedType)
return true;
if (m_nPedType == PEDTYPE_CRIMINAL)
return false;
if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
return false;
return true;
}
void
CPed::SetEnterTrain(CVehicle *train, uint32 unused)
{
if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
return;
/*
// Not used
CVector enterPos;
GetNearestTrainPedPosition(train, enterPos);
*/
m_fRotationCur = train->GetForward().Heading() - HALFPI;
m_pMyVehicle = train;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_nPedState = PED_ENTER_TRAIN;
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
bUsesCollision = false;
LineUpPedWithTrain();
if (IsPlayer()) {
if (((CPlayerPed*)this)->m_bAdrenalineActive)
((CPlayerPed*)this)->ClearAdrenaline();
}
}
void
CPed::SetDuck(uint32 time)
{
if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
return;
if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
}
} else {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
bIsDucking = true;
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
}
}
}
void
CPed::SeekBoatPosition(void)
{
if (m_carInObjective && !m_carInObjective->pDriver) {
CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
CVector enterOffset;
if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
else
enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
enterOffset.x = 0.0f;
CMatrix boatMat(m_carInObjective->GetMatrix());
SetMoveState(PEDMOVE_WALK);
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
m_vehEnterType = 0;
SetEnterCar(m_carInObjective, 0);
}
} else
RestorePreviousState();
}
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
RestorePreviousState();
RestorePreviousObjective();
} else {
uint8 doorFlag;
eDoors door;
switch (m_vehEnterType) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
break;
case CAR_DOOR_RR:
doorFlag = CAR_DOOR_FLAG_RR;
door = DOOR_REAR_RIGHT;
break;
case CAR_DOOR_LF:
doorFlag = CAR_DOOR_FLAG_LF;
door = DOOR_FRONT_LEFT;
break;
case CAR_DOOR_LR:
doorFlag = CAR_DOOR_FLAG_LR;
door = DOOR_REAR_LEFT;
break;
default:
doorFlag = CAR_DOOR_FLAG_UNKNOWN;
break;
}
if (!IsPedInControl() || m_fHealth <= 0.0f
|| doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
|| car->m_veh_flagC10 || m_pVehicleAnim
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
}
}
void
CPed::SetRadioStation(void)
{
uint8 radiosPerRadioCategories[10][4] = {
{JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
{RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
{HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
{HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
{JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
{HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
{HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
{CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
};
uint8 orderInCat;
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
return;
uint8 category = GetPedRadioCategory(m_modelIndex);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CGeneral::GetRandomNumber() & 15) {
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
break;
}
} else {
m_pMyVehicle->m_nRadioStation = USERTRACK;
}
} else {
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
break;
}
}
if (orderInCat == 4) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CGeneral::GetRandomNumber() & 15)
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
else
m_pMyVehicle->m_nRadioStation = USERTRACK;
} else {
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
}
}
}
class CPed_ : public CPed
{
public:
@ -14589,4 +14832,10 @@ STARTPATCHES
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
ENDPATCHES

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@ -24,6 +24,18 @@ struct CPedAudioData
int m_nMaxRandomDelayTime;
};
enum eFormation
{
FORMATION_REAR,
FORMATION_REAR_LEFT,
FORMATION_REAR_RIGHT,
FORMATION_FRONT_LEFT,
FORMATION_FRONT_RIGHT,
FORMATION_LEFT,
FORMATION_RIGHT,
FORMATION_FRONT
};
enum FightState : int8 {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
@ -360,7 +372,7 @@ public:
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
CPed *m_leader;
uint32 m_pedFormation;
eFormation m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
CVector2D m_eventOrThreat;
@ -398,7 +410,7 @@ public:
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
int16 m_routeType;
int16 m_routeType; // See PedRouteType
int16 m_routePointsBeingPassed;
uint16 field_2D2;
CVector2D m_moved;
@ -434,7 +446,7 @@ public:
uint8 m_stateUnused;
uint8 pad_351[3];
uint32 m_timerUnused;
CEntity *m_targetUnused;
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType
@ -542,7 +554,6 @@ public:
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
@ -647,11 +658,9 @@ public:
void ServiceTalking(void);
void SetJump(void);
void UpdatePosition(void);
void WanderRange(void);
void WanderPath(void);
void ReactToPointGun(CEntity*);
void SeekCar(void);
void SeekBoatPosition(void);
bool PositionPedOutOfCollision(void);
bool RunToReportCrime(eCrimeType);
bool PlacePedOnDryLand(void);
@ -661,6 +670,10 @@ public:
void SetEnterCar(CVehicle*, uint32);
bool WarpPedToNearEntityOffScreen(CEntity*);
void SetExitCar(CVehicle*, uint32);
void SetFormation(eFormation);
bool WillChat(CPed*);
void SetEnterTrain(CVehicle*, uint32);
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@ -733,6 +746,9 @@ public:
void SetSeekCar(CVehicle*, uint32);
void SetSeekBoatPosition(CVehicle*);
void SetExitTrain(CVehicle*);
void WanderRange(void);
void SetFollowRoute(int16, int16);
void SeekBoatPosition(void);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else

View File

@ -3,5 +3,27 @@
#include "main.h"
#include "PedRoutes.h"
WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); }
CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
int16
CRouteNode::GetRouteThisPointIsOn(int16 point)
{
return gaRoutes[point].m_route;
}
// Actually GetFirstPointOfRoute
int16
CRouteNode::GetRouteStart(int16 route)
{
for (int i = 0; i < NUMPEDROUTES; i++) {
if (route == gaRoutes[i].m_route)
return i;
}
return -1;
}
CVector
CRouteNode::GetPointPosition(int16 point)
{
return gaRoutes[point].m_pos;
}

View File

@ -3,6 +3,10 @@
class CRouteNode
{
public:
int16 m_route;
CVector m_pos;
static int16 GetRouteThisPointIsOn(int16);
static CVector GetPointPosition(int16);
static int16 GetRouteStart(int16);
};