mirror of https://github.com/Nofated095/re-GTA.git
Peds
This commit is contained in:
parent
32c5723b91
commit
d5d1c7ec5f
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@ -3,3 +3,4 @@
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#include "Cranes.h"
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WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
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WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
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@ -7,4 +7,5 @@ class CCranes
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{
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public:
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
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};
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@ -28,8 +28,8 @@ int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
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uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
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uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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@ -185,7 +185,7 @@ CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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void
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CDarkel::ResetModelsKilledByPlayer()
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{
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for (int i = 0; i < NUMDEFAULTMODELS; i++)
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for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
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RegisteredKills[i] = 0;
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}
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@ -1,10 +1,11 @@
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#pragma once
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#include "Weapon.h"
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#include "ModelIndices.h"
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class CVehicle;
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class CPed;
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enum eKillFrenzyStatus
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enum
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{
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KILLFRENZY_NONE,
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KILLFRENZY_ONGOING,
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@ -25,8 +26,8 @@ private:
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static int8 &bStandardSoundAndMessages;
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static int8 &bNeedHeadShot;
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static int8 &bProperKillFrenzy;
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static eKillFrenzyStatus &Status;
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static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
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static uint16 &Status;
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static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
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static int32 &ModelToKill;
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static int32 &ModelToKill2;
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static int32 &ModelToKill3;
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@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
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for(i = 0; i < MAXVEHICLESLOADED; i++)
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RemoveLoadedVehicle();
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for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
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for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
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if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
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ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
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CModelInfo::GetModelInfo(i)->m_refCount == 0){
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@ -2405,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
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{
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int i;
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*length = NUMDEFAULTMODELS;
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for(i = 0; i < NUMDEFAULTMODELS; i++)
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*length = NUM_DEFAULT_MODELS;
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for(i = 0; i < NUM_DEFAULT_MODELS; i++)
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if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
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buffer[i] = ms_aInfoForModel[i].m_flags;
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else
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@ -2418,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
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{
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uint32 i;
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assert(length == NUMDEFAULTMODELS);
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assert(length == NUM_DEFAULT_MODELS);
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for(i = 0; i < length; i++)
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if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
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if(buffer[i] != 0xFF)
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@ -32,7 +32,6 @@ enum Config {
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NUMDUMMIES = 2802, // 2368 on PS2
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NUMAUDIOSCRIPTOBJECTS = 256,
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NUMCUTSCENEOBJECTS = 50,
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NUMDEFAULTMODELS = 200,
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NUMTEMPOBJECTS = 30,
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@ -84,7 +83,9 @@ enum Config {
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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NUM_ACCIDENTS = 20,
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NUM_FIRES = 40
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NUM_FIRES = 40,
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NUMPEDROUTES = 200,
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};
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// We'll use this once we're ready to become independent of the game
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@ -146,7 +146,7 @@ LetThemFollowYou(void) {
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CPed *nearPed = player->m_nearPeds[i];
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if (nearPed && !nearPed->IsPlayer()) {
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nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
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nearPed->m_pedFormation = rand() & 7;
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nearPed->m_pedFormation = (eFormation)(rand() & 7);
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nearPed->bScriptObjectiveCompleted = false;
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}
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}
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@ -349,7 +349,7 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
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DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
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#ifndef MASTER
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DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
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#endif
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@ -1,3 +1,5 @@
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#pragma once
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#define MODELINDICES \
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X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
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X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
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@ -352,6 +354,8 @@ enum
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MI_AIRTRAIN_VLO = 198,
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MI_LOPOLYGUY,
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NUM_DEFAULT_MODELS
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};
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enum{
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315
src/peds/Ped.cpp
315
src/peds/Ped.cpp
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@ -44,26 +44,23 @@
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#include "WaterLevel.h"
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#include "CarAI.h"
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#include "Zones.h"
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#include "Cranes.h"
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#include "MusicManager.h"
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
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WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
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WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
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WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
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WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
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WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
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@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_vecOffsetSeek.x = 0.0f;
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m_vecOffsetSeek.y = 0.0f;
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m_vecOffsetSeek.z = 0.0f;
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m_pedFormation = 0;
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m_pedFormation = FORMATION_REAR;
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m_collidingThingTimer = 0;
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m_nPedStateTimer = 0;
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m_actionX = 0;
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@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_pLookTarget = nil;
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m_fLookDirection = 0.0f;
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m_pCurSurface = nil;
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m_targetUnused = nil;
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m_wanderRangeBounds = nil;
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m_nPathNodes = 0;
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m_nCurPathNode = 0;
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m_nPathState = 0;
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@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
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m_pedInObjective = (CPed*)entity;
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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m_pedFormation = 1;
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m_pedFormation = FORMATION_REAR_LEFT;
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break;
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case OBJECTIVE_LEAVE_VEHICLE:
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#ifdef VC_PED_PORTS
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@ -6325,8 +6322,14 @@ CPed::ExitCar(void)
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void
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CPed::Fall(void)
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{
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if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer)
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if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
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#ifdef VC_PED_PORTS
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&& bIsStanding
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#endif
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)
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ClearFall();
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// VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
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}
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void
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@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void)
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CVector formationOffset;
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switch (m_pedFormation) {
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case 1:
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case FORMATION_REAR:
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formationOffset = CVector(0.0f, -1.5f, 0.0f);
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break;
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case 2:
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case FORMATION_REAR_LEFT:
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formationOffset = CVector(-1.5f, -1.5f, 0.0f);
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break;
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case 3:
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case FORMATION_REAR_RIGHT:
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formationOffset = CVector(1.5f, -1.5f, 0.0f);
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break;
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case 4:
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case FORMATION_FRONT_LEFT:
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formationOffset = CVector(-1.5f, 1.5f, 0.0f);
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break;
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case 5:
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case FORMATION_FRONT_RIGHT:
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formationOffset = CVector(1.5f, 1.5f, 0.0f);
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break;
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case 6:
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case FORMATION_LEFT:
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formationOffset = CVector(-1.5f, 0.0f, 0.0f);
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break;
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case 7:
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case FORMATION_RIGHT:
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formationOffset = CVector(1.5f, 0.0f, 0.0f);
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break;
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case 8:
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case FORMATION_FRONT:
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formationOffset = CVector(0.0f, 1.5f, 0.0f);
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break;
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default:
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@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void)
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int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
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// Route is complete
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if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
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if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
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switch (m_routeType) {
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case PEDROUTE_STOP_WHEN_DONE:
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@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void)
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return nextPoint;
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}
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// TODO: enum
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// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
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uint8
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CPed::GetPedRadioCategory(uint32 modelIndex)
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{
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@ -10083,7 +10086,7 @@ CPed::ProcessControl(void)
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if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
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SetInTheAir();
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#ifdef VC_PED_PORTS
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bKnockedUpIntoAir = true;
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bKnockedUpIntoAir = false;
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#endif
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}
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#ifdef VC_PED_PORTS
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@ -10416,7 +10419,9 @@ CPed::ProcessControl(void)
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ServiceTalking();
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if (bInVehicle && !m_pMyVehicle)
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bInVehicle = false;
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#ifndef VC_PED_PORTS
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m_pCurrentPhysSurface = nil;
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#endif
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} else {
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if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
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|| bIsInWater || !bUsesCollision) {
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@ -13538,18 +13543,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
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void
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CPed::SetExitTrain(CVehicle* train)
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{
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if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
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/*
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// Not used
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CVector exitPos;
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GetNearestTrainPedPosition(train, exitPos);
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*/
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m_nPedState = PED_EXIT_TRAIN;
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
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bUsesCollision = false;
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LineUpPedWithTrain();
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}
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if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
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return;
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/*
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// Not used
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CVector exitPos;
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GetNearestTrainPedPosition(train, exitPos);
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*/
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m_nPedState = PED_EXIT_TRAIN;
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
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bUsesCollision = false;
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LineUpPedWithTrain();
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}
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#ifdef NEW_WALK_AROUND_ALGORITHM
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@ -14386,6 +14392,243 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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return ourCollidedSpheres;
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}
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void
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CPed::SetFormation(eFormation type)
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{
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switch (m_pedFormation) {
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case FORMATION_REAR:
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case FORMATION_REAR_LEFT:
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case FORMATION_REAR_RIGHT:
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case FORMATION_FRONT_LEFT:
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case FORMATION_FRONT_RIGHT:
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case FORMATION_LEFT:
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case FORMATION_RIGHT:
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case FORMATION_FRONT:
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break;
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default:
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Error("Unknown formation type, PedAI.cpp");
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break;
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}
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m_pedFormation = type;
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}
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void
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CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
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{
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m_routeLastPoint = currentPoint;
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m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
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m_routePointsPassed = 0;
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m_routeType = routeType;
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m_routePointsBeingPassed = 1;
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m_objective = OBJECTIVE_FOLLOW_ROUTE;
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m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
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}
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// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
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void
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CPed::WanderRange(void)
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{
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bool arrived = Seek();
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if (arrived) {
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Idle();
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if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
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int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
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int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
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CVector newCoords(
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(CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
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(CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
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GetPosition().z);
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SetSeek(newCoords, 2.5f);
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}
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}
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}
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bool
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CPed::WillChat(CPed *stranger)
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{
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if (m_pNextPathNode && m_pLastPathNode) {
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if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
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return false;
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}
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}
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if (m_nSurfaceTouched == SURFACE_TARMAC)
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return false;
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if (this == stranger)
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return false;
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if (m_nPedType == stranger->m_nPedType)
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return true;
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||||
if (m_nPedType == PEDTYPE_CRIMINAL)
|
||||
return false;
|
||||
if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetEnterTrain(CVehicle *train, uint32 unused)
|
||||
{
|
||||
if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
|
||||
return;
|
||||
|
||||
/*
|
||||
// Not used
|
||||
CVector enterPos;
|
||||
GetNearestTrainPedPosition(train, enterPos);
|
||||
*/
|
||||
m_fRotationCur = train->GetForward().Heading() - HALFPI;
|
||||
m_pMyVehicle = train;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
|
||||
m_nPedState = PED_ENTER_TRAIN;
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
|
||||
bUsesCollision = false;
|
||||
LineUpPedWithTrain();
|
||||
if (IsPlayer()) {
|
||||
if (((CPlayerPed*)this)->m_bAdrenalineActive)
|
||||
((CPlayerPed*)this)->ClearAdrenaline();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetDuck(uint32 time)
|
||||
{
|
||||
if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
|
||||
return;
|
||||
|
||||
if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
|
||||
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
|
||||
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
|
||||
bIsDucking = true;
|
||||
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
} else {
|
||||
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
|
||||
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
|
||||
bIsDucking = true;
|
||||
m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SeekBoatPosition(void)
|
||||
{
|
||||
if (m_carInObjective && !m_carInObjective->pDriver) {
|
||||
CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
|
||||
|
||||
CVector enterOffset;
|
||||
if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
enterOffset.x = 0.0f;
|
||||
CMatrix boatMat(m_carInObjective->GetMatrix());
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_vecSeekPos = boatMat * enterOffset;
|
||||
if (Seek()) {
|
||||
// We arrived to the boat
|
||||
m_vehEnterType = 0;
|
||||
SetEnterCar(m_carInObjective, 0);
|
||||
}
|
||||
} else
|
||||
RestorePreviousState();
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetEnterCar(CVehicle *car, uint32 unused)
|
||||
{
|
||||
if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||
RestorePreviousState();
|
||||
RestorePreviousObjective();
|
||||
} else {
|
||||
uint8 doorFlag;
|
||||
eDoors door;
|
||||
switch (m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
doorFlag = CAR_DOOR_FLAG_RF;
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
doorFlag = CAR_DOOR_FLAG_RR;
|
||||
door = DOOR_REAR_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
doorFlag = CAR_DOOR_FLAG_LF;
|
||||
door = DOOR_FRONT_LEFT;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
doorFlag = CAR_DOOR_FLAG_LR;
|
||||
door = DOOR_REAR_LEFT;
|
||||
break;
|
||||
default:
|
||||
doorFlag = CAR_DOOR_FLAG_UNKNOWN;
|
||||
break;
|
||||
}
|
||||
if (!IsPedInControl() || m_fHealth <= 0.0f
|
||||
|| doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
|
||||
|| car->m_veh_flagC10 || m_pVehicleAnim
|
||||
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
else
|
||||
SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetRadioStation(void)
|
||||
{
|
||||
uint8 radiosPerRadioCategories[10][4] = {
|
||||
{JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
|
||||
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
|
||||
{RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
|
||||
{HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
|
||||
{HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
|
||||
{JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
|
||||
{HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
|
||||
{HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
|
||||
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
|
||||
{CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
|
||||
};
|
||||
uint8 orderInCat;
|
||||
|
||||
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
|
||||
return;
|
||||
|
||||
uint8 category = GetPedRadioCategory(m_modelIndex);
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (CGeneral::GetRandomNumber() & 15) {
|
||||
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
||||
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
m_pMyVehicle->m_nRadioStation = USERTRACK;
|
||||
}
|
||||
} else {
|
||||
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
||||
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (orderInCat == 4) {
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (CGeneral::GetRandomNumber() & 15)
|
||||
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
|
||||
else
|
||||
m_pMyVehicle->m_nRadioStation = USERTRACK;
|
||||
} else {
|
||||
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
|
@ -14589,4 +14832,10 @@ STARTPATCHES
|
|||
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
|
||||
InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
|
||||
InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
|
||||
InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
|
||||
InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
|
||||
InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
|
||||
InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
|
||||
InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
|
||||
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -24,6 +24,18 @@ struct CPedAudioData
|
|||
int m_nMaxRandomDelayTime;
|
||||
};
|
||||
|
||||
enum eFormation
|
||||
{
|
||||
FORMATION_REAR,
|
||||
FORMATION_REAR_LEFT,
|
||||
FORMATION_REAR_RIGHT,
|
||||
FORMATION_FRONT_LEFT,
|
||||
FORMATION_FRONT_RIGHT,
|
||||
FORMATION_LEFT,
|
||||
FORMATION_RIGHT,
|
||||
FORMATION_FRONT
|
||||
};
|
||||
|
||||
enum FightState : int8 {
|
||||
FIGHTSTATE_MOVE_FINISHED = -2,
|
||||
FIGHTSTATE_JUST_ATTACKED,
|
||||
|
@ -360,7 +372,7 @@ public:
|
|||
CVehicle *m_carInObjective;
|
||||
CVector m_nextRoutePointPos;
|
||||
CPed *m_leader;
|
||||
uint32 m_pedFormation;
|
||||
eFormation m_pedFormation;
|
||||
uint32 m_fearFlags;
|
||||
CEntity *m_threatEntity;
|
||||
CVector2D m_eventOrThreat;
|
||||
|
@ -398,7 +410,7 @@ public:
|
|||
int16 m_routeLastPoint;
|
||||
uint16 m_routeStartPoint;
|
||||
int16 m_routePointsPassed;
|
||||
int16 m_routeType;
|
||||
int16 m_routeType; // See PedRouteType
|
||||
int16 m_routePointsBeingPassed;
|
||||
uint16 field_2D2;
|
||||
CVector2D m_moved;
|
||||
|
@ -434,7 +446,7 @@ public:
|
|||
uint8 m_stateUnused;
|
||||
uint8 pad_351[3];
|
||||
uint32 m_timerUnused;
|
||||
CEntity *m_targetUnused;
|
||||
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
|
||||
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
|
||||
eWeaponType m_storedWeapon;
|
||||
uint8 m_currentWeapon; // eWeaponType
|
||||
|
@ -542,7 +554,6 @@ public:
|
|||
void SetObjective(eObjective, int16, int16);
|
||||
void ClearChat(void);
|
||||
void InformMyGangOfAttack(CEntity*);
|
||||
void SetFollowRoute(int16, int16);
|
||||
void ReactToAttack(CEntity*);
|
||||
void SetDuck(uint32);
|
||||
void RegisterThreatWithGangPeds(CEntity*);
|
||||
|
@ -647,11 +658,9 @@ public:
|
|||
void ServiceTalking(void);
|
||||
void SetJump(void);
|
||||
void UpdatePosition(void);
|
||||
void WanderRange(void);
|
||||
void WanderPath(void);
|
||||
void ReactToPointGun(CEntity*);
|
||||
void SeekCar(void);
|
||||
void SeekBoatPosition(void);
|
||||
bool PositionPedOutOfCollision(void);
|
||||
bool RunToReportCrime(eCrimeType);
|
||||
bool PlacePedOnDryLand(void);
|
||||
|
@ -661,6 +670,10 @@ public:
|
|||
void SetEnterCar(CVehicle*, uint32);
|
||||
bool WarpPedToNearEntityOffScreen(CEntity*);
|
||||
void SetExitCar(CVehicle*, uint32);
|
||||
void SetFormation(eFormation);
|
||||
bool WillChat(CPed*);
|
||||
void SetEnterTrain(CVehicle*, uint32);
|
||||
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
@ -733,6 +746,9 @@ public:
|
|||
void SetSeekCar(CVehicle*, uint32);
|
||||
void SetSeekBoatPosition(CVehicle*);
|
||||
void SetExitTrain(CVehicle*);
|
||||
void WanderRange(void);
|
||||
void SetFollowRoute(int16, int16);
|
||||
void SeekBoatPosition(void);
|
||||
#ifdef VC_PED_PORTS
|
||||
bool CanPedJumpThis(CEntity*, CVector*);
|
||||
#else
|
||||
|
|
|
@ -3,5 +3,27 @@
|
|||
#include "main.h"
|
||||
#include "PedRoutes.h"
|
||||
|
||||
WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
|
||||
WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); }
|
||||
CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
|
||||
|
||||
int16
|
||||
CRouteNode::GetRouteThisPointIsOn(int16 point)
|
||||
{
|
||||
return gaRoutes[point].m_route;
|
||||
}
|
||||
|
||||
// Actually GetFirstPointOfRoute
|
||||
int16
|
||||
CRouteNode::GetRouteStart(int16 route)
|
||||
{
|
||||
for (int i = 0; i < NUMPEDROUTES; i++) {
|
||||
if (route == gaRoutes[i].m_route)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
CVector
|
||||
CRouteNode::GetPointPosition(int16 point)
|
||||
{
|
||||
return gaRoutes[point].m_pos;
|
||||
}
|
|
@ -3,6 +3,10 @@
|
|||
class CRouteNode
|
||||
{
|
||||
public:
|
||||
int16 m_route;
|
||||
CVector m_pos;
|
||||
|
||||
static int16 GetRouteThisPointIsOn(int16);
|
||||
static CVector GetPointPosition(int16);
|
||||
static int16 GetRouteStart(int16);
|
||||
};
|
Loading…
Reference in New Issue