Add Switch controller asset and configuration

* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
This commit is contained in:
Adrian Graber 2021-07-06 18:05:21 +02:00
parent b09b489ae7
commit a99a04ed49
20 changed files with 58 additions and 2 deletions

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@ -2644,6 +2644,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
#undef PS2_CROSS #undef PS2_CROSS
#undef PS2_SQUARE #undef PS2_SQUARE
const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK");
#ifdef BUTTON_ICONS
const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#endif
#undef CONTROLLER_BUTTONS #undef CONTROLLER_BUTTONS
#undef VFB #undef VFB
@ -2664,6 +2672,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4: case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break; break;
case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons;
break;
default: default:
#endif #endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
@ -2679,6 +2690,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4: case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons; Buttons = PlayStationButtons_noIcons;
break; break;
case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
Buttons = NintendoSwitchButtons_noIcons;
break;
default: default:
Buttons = XboxButtons_noIcons; Buttons = XboxButtons_noIcons;
break; break;

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@ -142,8 +142,12 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif #endif
#ifdef GAMEPAD_MENU #ifdef GAMEPAD_MENU
#ifdef __SWITCH__
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
#else
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE; int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif #endif
#endif
int32 CMenuManager::OS_Language = LANG_ENGLISH; int32 CMenuManager::OS_Language = LANG_ENGLISH;
int8 CMenuManager::m_PrefsUseVibration; int8 CMenuManager::m_PrefsUseVibration;
@ -3674,6 +3678,7 @@ const char* controllerTypesPaths[] = {
"MODELS/FRONTEND_DS4.TXD", "MODELS/FRONTEND_DS4.TXD",
"MODELS/FRONTEND_X360.TXD", "MODELS/FRONTEND_X360.TXD",
"MODELS/FRONTEND_XONE.TXD", "MODELS/FRONTEND_XONE.TXD",
"MODELS/FRONTEND_NSW.TXD",
}; };
void void
@ -3686,6 +3691,9 @@ CMenuManager::LoadController(int8 type)
case CONTROLLER_DUALSHOCK4: case CONTROLLER_DUALSHOCK4:
CFont::LoadButtons("MODELS/PS3BTNS.TXD"); CFont::LoadButtons("MODELS/PS3BTNS.TXD");
break; break;
case CONTROLLER_NINTENDO_SWITCH:
CFont::LoadButtons("MODELS/NSWBTNS.TXD");
break;
default: default:
CFont::LoadButtons("MODELS/X360BTNS.TXD"); CFont::LoadButtons("MODELS/X360BTNS.TXD");
break; break;
@ -5928,6 +5936,18 @@ CMenuManager::PrintController(void)
TEXT_L2R2_Y += 5.0f; TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 3.0f; TEXT_SELECT_X += 3.0f;
break; break;
case CONTROLLER_NINTENDO_SWITCH:
TEXT_L1_Y += 5.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 5.0f;
TEXT_TRIANGLE_Y += 3.0f;
TEXT_CIRCLE_Y += 3.0f;
TEXT_CROSS_Y += 3.0f;
TEXT_LSTICK_Y -= 23.0f;
TEXT_DPAD_Y += 25.0;
TEXT_RSTICK_Y += 1.0f;
TEXT_R3_Y += 1.0f;
break;
}; };
if (m_DisplayControllerOnFoot) { if (m_DisplayControllerOnFoot) {

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@ -760,6 +760,7 @@ public:
CONTROLLER_DUALSHOCK4, CONTROLLER_DUALSHOCK4,
CONTROLLER_XBOX360, CONTROLLER_XBOX360,
CONTROLLER_XBOXONE, CONTROLLER_XBOXONE,
CONTROLLER_NINTENDO_SWITCH,
}; };
static int8 m_PrefsControllerType; static int8 m_PrefsControllerType;

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@ -388,7 +388,7 @@ void DetectJoystickGoBack() {
#endif #endif
#ifdef GAMEPAD_MENU #ifdef GAMEPAD_MENU
const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" };
void ControllerTypeAfterChange(int8 before, int8 after) void ControllerTypeAfterChange(int8 before, int8 after)
{ {
FrontEndMenuManager.LoadController(after); FrontEndMenuManager.LoadController(after);
@ -889,7 +889,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, { "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack, new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
#ifdef GTA_HANDHELD #ifndef GTA_HANDHELD
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
#endif #endif
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },

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@ -8061,6 +8061,9 @@ XBOX 360 CONTROLLER
[FEC_ONE] [FEC_ONE]
XBOX ONE CONTROLLER XBOX ONE CONTROLLER
[FEC_NSW]
NINTENDO SWITCH CONTROLLER
[FEC_TYP] [FEC_TYP]
GAMEPAD TYPE GAMEPAD TYPE

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@ -8329,6 +8329,9 @@ XBOX 360 CONTROLLER
[FEC_ONE] [FEC_ONE]
XBOX ONE CONTROLLER XBOX ONE CONTROLLER
[FEC_NSW]
NINTENDO SWITCH CONTROLLER
[FEC_TYP] [FEC_TYP]
GAMEPAD TYPE GAMEPAD TYPE

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@ -8146,6 +8146,9 @@ XBOX 360 CONTROLLER
[FEC_ONE] [FEC_ONE]
XBOX ONE CONTROLLER XBOX ONE CONTROLLER
[FEC_NSW]
NINTENDO SWITCH CONTROLLER
[FEC_TYP] [FEC_TYP]
GAMEPAD-TYP GAMEPAD-TYP

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@ -8158,6 +8158,9 @@ XBOX 360 CONTROLLER
[FEC_ONE] [FEC_ONE]
XBOX ONE CONTROLLER XBOX ONE CONTROLLER
[FEC_NSW]
NINTENDO SWITCH CONTROLLER
[FEC_TYP] [FEC_TYP]
GAMEPAD TYPE GAMEPAD TYPE

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@ -8067,6 +8067,9 @@ XBOX 360 CONTROLLER
[FEC_ONE] [FEC_ONE]
XBOX ONE CONTROLLER XBOX ONE CONTROLLER
[FEC_NSW]
NINTENDO SWITCH CONTROLLER
[FEC_TYP] [FEC_TYP]
GAMEPAD TYPE GAMEPAD TYPE

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@ -8069,6 +8069,9 @@ DUALSHOCK 4
[FEC_ONE] [FEC_ONE]
КОНТРОЛЛЕР XBOX ONE КОНТРОЛЛЕР XBOX ONE
[FEC_NSW]
КОНТРОЛЛЕР NINTENDO SWITCH
[FEC_TYP] [FEC_TYP]
ГЕЙМПАД ГЕЙМПАД

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@ -8128,6 +8128,9 @@ MANDO DE XBOX 360
[FEC_ONE] [FEC_ONE]
MANDO DE XBOX ONE MANDO DE XBOX ONE
[FEC_NSW]
MANDO DE NINTENDO SWITCH
[FEC_TYP] [FEC_TYP]
TIPO DE MANDO TIPO DE MANDO