mirror of https://github.com/Nofated095/re-GTA.git
audio7
This commit is contained in:
parent
e7cb489b22
commit
12ee71e4f7
File diff suppressed because it is too large
Load Diff
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@ -45,7 +45,7 @@ public:
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uint8 field_82;
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uint8 field_83;
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int32 calculatedVolume;
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uint8 field_88;
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int8 field_88;
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uint8 field_89;
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uint8 field_90;
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uint8 field_91;
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@ -158,7 +158,8 @@ public:
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uint8 gap_811;
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cAudioCollision m_sQueue;
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void AddCollisionToRequestedQueue(); // todo
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// reversed all methods
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void AddCollisionToRequestedQueue(); /// ok
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};
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static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
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@ -199,6 +200,8 @@ public:
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CVector Posn;
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int32 AudioEntity;
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void Reset(); // todo hook
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void *, size_t);
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@ -232,6 +235,15 @@ enum AudioEntityHandle {
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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struct Crime {
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int32 type;
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CVector position;
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uint16 timer;
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uint16 b;
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};
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static_assert(sizeof(Crime) == 20, "Crime: error ");
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class cAudioManager
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{
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public:
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@ -248,10 +260,13 @@ public:
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uint8 field_13;
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uint8 field_14;
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uint8 field_15;
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// 100
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int32 m_nTimer;
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tActiveSample m_sQueueSample;
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uint8 m_bActiveSampleQueue;
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// 224
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bool m_bActiveSampleQueue;
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uint8 gap_109[3];
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// 264
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tActiveSample m_asSamples[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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uint8 m_bSampleRequestQueuesStatus[2];
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@ -267,7 +282,13 @@ public:
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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uint8 gap45B8[444];
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uint8 stuff[239];
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uint8 unk1;
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uint8 unk2;
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uint8 unk3;
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uint8 unk4;
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uint8 unk5;
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Crime crimes[10];
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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@ -279,24 +300,25 @@ public:
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 field_19195; // time?
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uint32 m_FrameCounter;
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uint32 m_nTimeOfRecentCrime;
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// getters
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uint32 GetFrameCounter() const { return m_FrameCounter; }
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uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more)
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 counter, bool notLooping); /// ok
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void AddReflectionsToRequestedQueue(); /// ok (check value)
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void AddReleasingSounds(); // todo (difficult)
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void AddReleasingSounds(); /// ok (check)
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void AddSampleToRequestedQueue(); /// ok
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void AgeCrimes(); // todo
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void AgeCrimes(); /// ok
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD() const; /// ok
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void ClearActiveSamples(); /// ok
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void ClearMissionAudio(); /// ok
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void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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@ -395,7 +417,7 @@ public:
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uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const; /// ok
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
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float GetCollisionOneShotRatio(int32 a, float b) const; /// ok
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float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
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float GetDistanceSquared(CVector *v) const; /// ok
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int32 GetJumboTaxiFreq() const; /// ok
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@ -404,14 +426,17 @@ public:
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uint8 GetNum3DProvidersAvailable() const;
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
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float a4); // todo
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int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission,
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float velocityChange); /// ok
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission,
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float velocityChange); /// ok
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bool HasAirBrakes(int32 model) const; /// ok
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void Initialise(); /// ok
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void InitialisePoliceRadio(); // todo
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void InitialisePoliceRadio(); /// ok
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void InitialisePoliceRadioZones(); // todo
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void InterrogateAudioEntities(); /// ok
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bool IsAudioInitialised() const; /// ok
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@ -464,7 +489,7 @@ public:
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void ProcessLaunderetteScriptObject(uint8 sound); /// ok
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void ProcessLoopingScriptObject(uint8 sound); /// ok
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void ProcessMissionAudio(); /// ok
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void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
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void ProcessModelCarEngine(cVehicleParams *params); /// ok
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void ProcessOneShotScriptObject(uint8 sound); /// ok
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void ProcessPed(CPhysical *ped); /// ok
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void ProcessPedHeadphones(cPedParams *params); /// ok
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void ProcessPlane(cVehicleParams *params); /// ok
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void ProcessPlayersVehicleEngine(cVehicleParams *params,
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CAutomobile *automobile); /// ok (check float comparisons)
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
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void ProcessPornCinema(uint8 sound); /// ok
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void ProcessProjectiles(); // todo requires CProjectileInfo
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void ProcessRainOnVehicle(cVehicleParams *params); /// ok
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bool ProcessTrainNoise(cVehicleParams *params); /// ok
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void ProcessVehicle(CVehicle *); // todo
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bool ProcessVehicleDoors(cVehicleParams *params); /// ok
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// bool ProcessVehicleEngine(void *);
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// void ProcessVehicleHorn(cVehicleParams *params);
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// void ProcessVehicleOneShots(void *);
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bool ProcessVehicleEngine(void *); // todo
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void ProcessVehicleHorn(cVehicleParams *params); // todo
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void ProcessVehicleOneShots(void *); // todo
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bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
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bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
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// void ProcessVehicleSirenOrAlarm(void *);
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// void ProcessVehicleSkidding(void *);
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void ProcessWaterCannon(int32); // todo
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void ProcessWeather(int32 id); /// ok
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bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void ProcessVehicleSirenOrAlarm(void *); // todo
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void ProcessVehicleSkidding(cVehicleParams *params); /// ok
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void ProcessWaterCannon(int32); // todo
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void ProcessWeather(int32 id); /// ok
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bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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int32 RandomDisplacement(uint32 seed) const;
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void ReacquireDigitalHandle() const;
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void ReleaseDigitalHandle() const;
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int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
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float a7); // todo
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int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
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void ResetAudioLogicTimers(int32 timer); /// ok
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void ResetPoliceRadio(); /// ok
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void ResetTimers(uint32 a2); // todo
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
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float collisionPower, float intensity2); /// ok
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void ReportCrime(int32 crime, const CVector *pos); /// ok
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void ResetAudioLogicTimers(int32 timer); /// ok
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void ResetPoliceRadio(); /// ok
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void ResetTimers(uint32 time); /// ok
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void Service(); // todo
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void ServiceCollisions(); // todo
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void ServicePoliceRadio(); // todo
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void ServicePoliceRadioChannel(int a2); // todo
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void ServiceSoundEffects(); // todo
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int8 SetCurrent3DProvider(uint8); // todo
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void Service(); // todo
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void ServiceCollisions(); // todo
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void ServicePoliceRadio(); /// ok
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void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
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void ServiceSoundEffects(); /// ok
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int8 SetCurrent3DProvider(uint8 which); /// ok
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void SetDynamicAcousticModelingStatus(bool status);
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, bool status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); // todo hook
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void SetMissionAudioLocation(float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8); // todo
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void SetMonoMode(uint8); // todo (mobile)
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void SetMusicFadeVolume(uint8 volume) const;
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void SetMusicMasterVolume(uint8 volume) const;
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void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(int a2, int a3); // todo
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); // todo hook
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void SetUpOneShotCollisionSound(int a2); // todo
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void SetupCrimeReport(); // todo
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bool SetupJumboEngineSound(uint8, int32); // todo
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bool SetupCrimeReport(); // todo
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bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
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bool SetupJumboFlySound(uint8 emittingVol); /// ok
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bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
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bool SetupJumboTaxiSound(uint8 vol); /// ok
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@ -537,12 +562,15 @@ public:
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void SetupSuspectLastSeenReport(); // todo
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void Terminate();
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void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
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void TranslateEntity(CVector *v1, CVector *v2) const;
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void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
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void UpdateGasPedalAudio(CAutomobile *automobile);
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bool UsesReverseWarning(int32 model) const;
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bool UsesSiren(int32 model) const;
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bool UsesSirenSwitching(int32 model) const;
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void sub_57C2B0(); // todo (weird) and obtain name
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int32 sub_57C320(uint8 a1, float a2, float a3); /// ok (get name)
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};
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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@ -26,7 +26,7 @@ cDMAudio::Service(void)
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}
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int32
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cDMAudio::CreateEntity(eAudioType type, void *UID)
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cDMAudio::CreateEntity(int32 type, void *UID)
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{
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return AudioManager.CreateEntity(type, (CPhysical *)UID);
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}
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@ -180,7 +180,6 @@ enum eSound : int16
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class cAudioScriptObject;
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class CEntity;
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enum eCrimeType;
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enum eAudioType;
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class cDMAudio
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{
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@ -192,7 +191,7 @@ public:
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void Terminate(void);
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void Service(void);
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int32 CreateEntity(eAudioType type, void *UID);
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int32 CreateEntity(int32 type, void *UID);
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void DestroyEntity(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, uint8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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@ -239,7 +239,15 @@ WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
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EAXJMP(0x57D2C0);
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}
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WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
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WRAPPER void
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cMusicManager::SetRadioChannelByScript(unsigned char, int)
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{
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EAXJMP(0x57D180);
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}
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WRAPPER
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void
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cMusicManager::ResetMusicAfterReload()
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{
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EAXJMP(0x57CF30);
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}
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@ -286,7 +286,7 @@ public:
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char *Get3DProviderName(char);
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bool PlayerInCar();
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void DisplayRadioStationName();
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void PlayAnnouncement(unsigned char);
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void PlayFrontEndTrack(unsigned char, unsigned char);
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void PreloadCutSceneMusic(unsigned char);
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@ -295,6 +295,8 @@ public:
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int32 GetRadioInCar(void);
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void SetRadioInCar(unsigned int);
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void SetRadioChannelByScript(unsigned char, int);
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void ResetMusicAfterReload();
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};
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static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
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@ -1278,38 +1278,50 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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targetNode = FindNodeClosestToCoors(target, type, distLimit);
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else
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targetNode = forcedTargetNode;
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if(targetNode < 0)
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goto fail;
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if(targetNode < 0) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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// Find start
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int numPathsToTry;
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CTreadable *startObj;
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if(startNodeId < 0){
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if(startNodeId < 0) {
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if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
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startObj = FindRoadObjectClosestToCoors(start, type);
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numPathsToTry = 0;
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for(i = 0; i < 12; i++){
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if(startObj->m_nodeIndices[type][i] < 0)
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break;
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if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNode].group)
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for(i = 0; i < 12; i++) {
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if(startObj->m_nodeIndices[type][i] < 0) break;
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if(m_pathNodes[startObj->m_nodeIndices[type][i]].group ==
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m_pathNodes[targetNode].group)
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numPathsToTry++;
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}
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}else{
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} else {
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numPathsToTry = 1;
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startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
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}
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if(numPathsToTry == 0)
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goto fail;
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if(startNodeId < 0){
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// why only check node 0?
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
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goto fail;
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}else{
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
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goto fail;
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if(numPathsToTry == 0) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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if(startNodeId < 0) {
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// why only check node 0?
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
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m_pathNodes[targetNode].group) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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} else {
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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}
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for(i = 0; i < 512; i++)
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m_searchNodes[i].next = nil;
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|
@ -1388,11 +1400,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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for(i = 0; i < numNodesToBeCleared; i++)
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apNodesToBeCleared[i]->distance = MAX_DIST;
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return;
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fail:
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*pNumNodes = 0;
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if(pDist)
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*pDist = 100000.0f;
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}
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static CPathNode *pNodeList[32];
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|
|
|
@ -121,7 +121,7 @@ public:
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CRGBA(void) { }
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CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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|
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CRGBA &CRGBA::operator =(const CRGBA &right)
|
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CRGBA &operator =(const CRGBA &right)
|
||||
{
|
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this->r = right.r;
|
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this->g = right.g;
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|
@ -142,7 +142,7 @@ public:
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return rwRGBA;
|
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}
|
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|
||||
CRGBA &CRGBA::operator =(const RwRGBA &right)
|
||||
CRGBA &operator =(const RwRGBA &right)
|
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{
|
||||
this->r = right.red;
|
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this->g = right.green;
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|
@ -197,8 +197,8 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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#define BIT(num) (1<<(num))
|
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|
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#define max(a, b) (((a) > (b)) ? (a) : (b))
|
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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auto max = [](auto a, auto b) { return ((a) > (b)) ? (a) : (b); };
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auto min = [](auto a, auto b) { return ((a) < (b)) ? (a) : (b); };
|
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#define ABS(a) (((a) < 0) ? (-(a)) : (a))
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#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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Reference in New Issue