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@ -59,7 +59,6 @@ WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
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WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
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WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
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@ -3245,7 +3244,7 @@ CPed::CheckForGunShots(void)
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int event;
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if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
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if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
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// Is that a bug?!? (same on VC)
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// Probably due to we don't want peds to go gunshot area? (same on VC)
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m_ped_flagD2 = false;
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return CPools::GetPed(gaEvent[event].entityRef);
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}
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@ -12357,7 +12356,7 @@ CPed::ProcessObjective(void)
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SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500));
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// Second condition is pointless and isn't there in Mobile.
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if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) {
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if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) {
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if (m_threatEntity->IsPed())
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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@ -15236,6 +15235,346 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
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}
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}
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void
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CPed::ScanForInterestingStuff(void)
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{
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if (!IsPedInControl())
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return;
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if (m_objective != OBJECTIVE_NONE)
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return;
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if (CharCreatedBy == MISSION_CHAR)
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return;
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LookForSexyPeds();
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LookForSexyCars();
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if (LookForInterestingNodes())
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return;
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if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
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if (CGeneral::GetRandomNumber() % 100 >= 10) {
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if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
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CPed *charToMug = nil;
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for (int i = 0; i < m_numNearPeds; ++i) {
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CPed *nearPed = m_nearPeds[i];
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if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > 49.0f)
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break;
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if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
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|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
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|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
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&& nearPed->CharCreatedBy != MISSION_CHAR
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&& nearPed->IsPedShootable()
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&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
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charToMug = nearPed;
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break;
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}
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}
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if (charToMug)
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SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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}
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} else {
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int mostExpensiveVehAround = -1;
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int bestMonetaryValue = 0;
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CVector pos = GetPosition();
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int16 lastVehicle;
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CEntity *vehicles[8];
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CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
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for (int i = 0; i < lastVehicle; i++) {
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CVehicle* veh = (CVehicle*)vehicles[i];
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if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
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if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal()
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&& veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) {
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mostExpensiveVehAround = i;
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bestMonetaryValue = veh->pHandling->nMonetaryValue;
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}
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}
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}
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if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return;
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}
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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}
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}
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if (m_nPedState == PEDTYPE_CIVFEMALE) {
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#ifndef VC_PED_PORTS
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if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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// += 2 is weird
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for (int i = 0; i < m_numNearPeds; i += 2) {
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if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
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if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
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else {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) {
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int time = CGeneral::GetRandomNumber() % 4000 + 10000;
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SetChat(m_nearPeds[i], time);
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m_nearPeds[i]->SetChat(this, time);
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return;
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}
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}
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}
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}
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}
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#else
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if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
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} else {
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if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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for (int i = 0; i < m_numNearPeds; i ++) {
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if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
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&& CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f)
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&& m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f)))
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&& WillChat(m_nearPeds[i])) {
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int time = CGeneral::GetRandomNumber() % 4000 + 10000;
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SetChat(m_nearPeds[i], time);
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m_nearPeds[i]->SetChat(this, time);
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return;
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}
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}
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}
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}
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}
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#endif
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}
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// Parts below aren't there in VC, they're in somewhere else.
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if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR
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&& m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
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CVector pos = GetPosition();
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int16 lastVehicle;
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CEntity* vehicles[8];
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CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
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for (int i = 0; i < lastVehicle; i++) {
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CVehicle* veh = (CVehicle*)vehicles[i];
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if (veh->IsVehicleNormal()) {
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if (veh->IsCar()) {
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if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
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SetObjective(OBJECTIVE_SOLICIT, veh);
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Say(SOUND_PED_SOLICIT);
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return;
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}
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}
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}
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}
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}
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if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
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CVector pos = GetPosition();
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int16 lastVehicle;
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CEntity* vehicles[8];
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CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
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for (int i = 0; i < lastVehicle; i++) {
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CVehicle* veh = (CVehicle*)vehicles[i];
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if (veh->m_modelIndex == MI_MRWHOOP) {
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if (veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED) {
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if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
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SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
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return;
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}
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}
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}
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}
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}
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}
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uint32
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CPed::ScanForThreats(void)
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{
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int fearFlags = m_fearFlags;
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CVector ourPos = GetPosition();
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float closestPedDist = 60.0f;
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CVector2D explosionPos = GetPosition();
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if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) {
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m_eventOrThreat = explosionPos;
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return PED_FLAG_EXPLOSION;
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}
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CPed *shooter = nil;
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if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
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if (!IsGangMember()) {
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m_threatEntity = shooter;
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m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
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return PED_FLAG_GUN;
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}
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if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) {
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m_threatEntity = shooter;
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m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
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return CPedType::GetFlag(shooter->m_nPedType);
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}
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}
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CPed *deadPed = nil;
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if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
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&& (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < 400.0f) {
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m_pEventEntity = deadPed;
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m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
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return PED_FLAG_DEADPEDS;
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} else {
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uint32 flagsOfSomePed = 0;
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CPed *pedToFearFrom = nil;
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#ifndef VC_PED_PORTS
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for (int i = 0; i < m_numNearPeds; i++) {
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if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) {
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CPed *nearPed = m_nearPeds[i];
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// BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
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// Fixed at the bottom of the function.
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flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType);
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if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) {
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if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
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// FIX: Taken from VC
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#ifdef FIX_BUGS
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float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D();
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#else
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float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
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#endif
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if (sq(closestPedDist) > nearPedDistSqr) {
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closestPedDist = Sqrt(nearPedDistSqr);
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pedToFearFrom = m_nearPeds[i];
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}
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}
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}
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}
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}
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#else
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bool weSawOurEnemy = false;
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bool weMaySeeOurEnemy = false;
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float closestEnemyDist = 60.0f;
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if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) {
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for (int i = 0; i < m_numNearPeds; ++i) {
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if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) {
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continue;
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}
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// BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
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flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
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if (flagsOfSomePed & fearFlags) {
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if (m_nearPeds[i]->m_fHealth > 0.0f) {
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// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
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if (OurPedCanSeeThisOne(m_nearPeds[i])) {
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if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
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if (m_nearPeds[i]->m_pedInObjective == this) {
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float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
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if (sq(closestEnemyDist) > enemyDistSqr) {
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float enemyDist = Sqrt(enemyDistSqr);
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weSawOurEnemy = true;
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closestPedDist = enemyDist;
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closestEnemyDist = enemyDist;
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pedToFearFrom = m_nearPeds[i];
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}
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}
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} else {
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float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
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if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) {
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closestPedDist = Sqrt(nearPedDistSqr);
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pedToFearFrom = m_nearPeds[i];
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}
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}
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} else if (!weSawOurEnemy) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed->m_nPedState == PED_ATTACK) {
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|
CColPoint foundCol;
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|
CEntity *foundEnt;
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// We don't see him yet but he's behind a ped, vehicle or object
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|
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// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
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|
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if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
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|
true, false, false, false, false, false, false)) {
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if (nearPed->m_pedInObjective == this) {
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float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
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if (sq(closestEnemyDist) > enemyDistSqr) {
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float enemyDist = Sqrt(enemyDistSqr);
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|
weMaySeeOurEnemy = true;
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|
closestPedDist = enemyDist;
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|
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|
closestEnemyDist = enemyDist;
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|
|
|
pedToFearFrom = m_nearPeds[i];
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|
|
|
}
|
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} else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) {
|
|
|
|
|
float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
|
|
|
if (sq(closestPedDist) > nearPedDistSqr) {
|
|
|
|
|
weMaySeeOurEnemy = true;
|
|
|
|
|
closestPedDist = Sqrt(nearPedDistSqr);
|
|
|
|
|
pedToFearFrom = m_nearPeds[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
int16 lastVehicle;
|
|
|
|
|
CEntity* vehicles[8];
|
|
|
|
|
CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
|
|
|
CVehicle* foundVeh = nil;
|
|
|
|
|
for (int i = 0; i < lastVehicle; i++) {
|
|
|
|
|
CVehicle* nearVeh = (CVehicle*)vehicles[i];
|
|
|
|
|
|
|
|
|
|
CPed *driver = nearVeh->pDriver;
|
|
|
|
|
if (driver) {
|
|
|
|
|
|
|
|
|
|
// BUG: Same bug as above. Fixed at the bottom of function.
|
|
|
|
|
flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
|
|
|
|
|
if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
|
|
|
|
|
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
|
|
|
|
|
// FIX: Taken from VC
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
|
float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
|
|
|
#else
|
|
|
|
|
float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
|
|
|
|
|
#endif
|
|
|
|
|
if (sq(closestPedDist) > driverDistSqr) {
|
|
|
|
|
closestPedDist = Sqrt(driverDistSqr);
|
|
|
|
|
pedToFearFrom = nearVeh->pDriver;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
m_threatEntity = pedToFearFrom;
|
|
|
|
|
if (m_threatEntity)
|
|
|
|
|
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
|
|
|
|
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
|
if (pedToFearFrom)
|
|
|
|
|
flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
|
|
|
|
|
else
|
|
|
|
|
flagsOfSomePed = 0;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return flagsOfSomePed;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class CPed_ : public CPed
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
@ -15451,4 +15790,6 @@ STARTPATCHES
|
|
|
|
|
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
|
|
|
|
ENDPATCHES
|