From cb8e2cc7f4147bacdfddcf634b5ebea275381003 Mon Sep 17 00:00:00 2001 From: NetKAN inflator Robot Date: Sun, 8 Jul 2018 08:15:08 +0000 Subject: [PATCH] "NetKAN generated mods - EasyVesselSwitch-1.7" --- EasyVesselSwitch/EasyVesselSwitch-1.7.ckan | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 EasyVesselSwitch/EasyVesselSwitch-1.7.ckan diff --git a/EasyVesselSwitch/EasyVesselSwitch-1.7.ckan b/EasyVesselSwitch/EasyVesselSwitch-1.7.ckan new file mode 100644 index 0000000000..277ad9fa7e --- /dev/null +++ b/EasyVesselSwitch/EasyVesselSwitch-1.7.ckan @@ -0,0 +1,36 @@ +{ + "spec_version": 1, + "identifier": "EasyVesselSwitch", + "name": "Easy Vessel Switch (EVS)", + "abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).", + "author": [ + "IgorZ" + ], + "license": "public-domain", + "resources": { + "homepage": "http://forum.kerbalspaceprogram.com/index.php?/topic/141180-easy-vessel-switch-evs/", + "curse": "https://kerbal.curseforge.com/projects/245805", + "repository": "https://github.com/ihsoft/EasyVesselSwitch", + "bugtracker": "https://github.com/ihsoft/EasyVesselSwitch/issues", + "x_screenshot": "https://media.forgecdn.net/avatars/thumbnails/42/203/120/120/636006100400447117.jpeg" + }, + "version": "1.7", + "ksp_version_min": "1.4.0", + "ksp_version_max": "1.4.99", + "suggests": [ + { + "name": "KIS" + }, + { + "name": "KAS" + } + ], + "download": "https://media.forgecdn.net/files/2580/543/EasyVesselSwitch_v1.7.zip", + "download_size": 92598, + "download_hash": { + "sha1": "74F9B7393763215FF1B10015300BF19A996BB4A4", + "sha256": "F61645F55EECB733F656710D1716833A4D27FC19EEBCEA3B9871479E59A8FD33" + }, + "download_content_type": "application/zip", + "x_generated_by": "netkan" +}