Clean up second group of historical resource properties (#1819)

This PR changes every x_ci to ci, x_preview to x_screenshot, and x_curse to curse.
This commit is contained in:
DasSkelett 2020-02-14 23:29:19 +01:00 committed by GitHub
parent dc238ce11e
commit b0757bd024
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GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 33 additions and 35 deletions

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@ -1,12 +1,12 @@
{
"spec_version": "v1.4",
"spec_version": "v1.20",
"identifier": "BoxSat-prototypes",
"name": "BoxSat prototype parts",
"release_status": "development",
"license": "restricted",
"x_netkan_license_ok": true,
"resources": {
"x_curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat",
"curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat",
"kerbalstuff": "https://kerbalstuff.com/mod/118/BoxSat"
},
"install": [

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@ -1,12 +1,12 @@
{
"spec_version": "v1.4",
"spec_version": "v1.20",
"identifier": "BoxSat-prototypes",
"name": "BoxSat prototype parts",
"release_status": "development",
"license": "restricted",
"x_netkan_license_ok": true,
"resources": {
"x_curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat",
"curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat",
"kerbalstuff": "https://kerbalstuff.com/mod/118/BoxSat"
},
"install": [

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@ -1,5 +1,5 @@
{
"spec_version": "v1.4",
"spec_version": "v1.20",
"identifier": "BoxSat-prototypes",
"name": "BoxSat prototype parts",
"abstract": "A modular, stackable, serviceable, & customizable satellite in a box!",
@ -11,7 +11,7 @@
"release_status": "development",
"resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/91616",
"x_curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat"
"curse": "http://kerbal.curseforge.com/ksp-mods/224250-boxsat"
},
"version": "A.02e",
"ksp_version": "1.0.2",

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@ -8,7 +8,6 @@
"sarbian"
],
"license": "MIT",
"x_ci_version_base": "0.5.10",
"install": [
{
"find": "CrewManifest",
@ -16,13 +15,13 @@
}
],
"resources": {
"x_ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/",
"ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/",
"homepage": "http://forum.kerbalspaceprogram.com/threads/60936",
"repository": "https://github.com/sarbian/CrewManifest/"
},
"ksp_version": "0.90",
"version": "0.5.10-25",
"download": "https://ksp.sarbian.com/jenkins/job/CrewManifest/lastStableBuild/artifact/CrewManifest-0.6.0.0.zip",
"download": "https://ksp.sarbian.com/jenkins/job/CrewManifest/25/artifact/CrewManifest-0.6.0.0.zip",
"x_generated_by": "netkan",
"download_size": 24595
}

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@ -8,7 +8,6 @@
"sarbian"
],
"license": "MIT",
"x_ci_version_base": "0.5.10",
"install": [
{
"find": "CrewManifest",
@ -16,13 +15,13 @@
}
],
"resources": {
"x_ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/",
"ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/",
"homepage": "http://forum.kerbalspaceprogram.com/threads/60936",
"repository": "https://github.com/sarbian/CrewManifest/"
},
"ksp_version": "0.90",
"version": "0.5.10-26",
"download": "https://ksp.sarbian.com/jenkins/job/CrewManifest/lastStableBuild/artifact/CrewManifest-0.6.1.0.zip",
"download": "https://ksp.sarbian.com/jenkins/job/CrewManifest/26/artifact/CrewManifest-0.6.1.0.zip",
"x_generated_by": "netkan",
"download_size": 24630
}

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@ -11,7 +11,7 @@
"resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/60936",
"repository": "https://github.com/sarbian/CrewManifest/",
"x_ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/"
"ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/"
},
"version": "0.5.10",
"ksp_version": "0.90",

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@ -11,7 +11,7 @@
"resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/60936",
"repository": "https://github.com/sarbian/CrewManifest/",
"x_ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/"
"ci": "https://ksp.sarbian.com/jenkins/job/CrewManifest/"
},
"version": "0.6.0",
"ksp_version": "1.0",

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@ -9,7 +9,7 @@
"resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/121100",
"repository": "https://github.com/sarbian/CustomBarnKit",
"x_ci": "https://ksp.sarbian.com/jenkins/job/CustomBarnKit/"
"ci": "https://ksp.sarbian.com/jenkins/job/CustomBarnKit/"
},
"version": "1.1.1",
"ksp_version": "1.0.2",

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@ -9,7 +9,7 @@
"resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/121100",
"repository": "https://github.com/sarbian/CustomBarnKit",
"x_ci": "https://ksp.sarbian.com/jenkins/job/CustomBarnKit/"
"ci": "https://ksp.sarbian.com/jenkins/job/CustomBarnKit/"
},
"version": "1.1.2",
"ksp_version": "1.0.5",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "DiscordRP",
"name": "DiscordRP",
"abstract": "DiscordRP introduces Rich Presence integration for KSP",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

View File

@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

View File

@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

View File

@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "EasyVesselSwitch",
"name": "Easy Vessel Switch (EVS)",
"abstract": "The stock game doesn't offer a consistent model of the camera positioning when the active vessel is switched. The EVS does. Now, your camera won't jump randomly as you switch between the vessels. Additionally to that you get some more features (see the forum).",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "ExperimentTracker",
"name": "ExperimentTracker",
"abstract": "This mod lists all science experiments and helps to deploy them fast and easy.",

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@ -1,5 +1,5 @@
{
"spec_version": 1,
"spec_version": "v1.20",
"identifier": "ExperimentTracker",
"name": "ExperimentTracker",
"abstract": "This mod lists all science experiments and helps to deploy them fast and easy.",