diff --git a/ActivateWhenShielded/ActivateWhenShielded-1.0.1.ckan b/ActivateWhenShielded/ActivateWhenShielded-1.0.1.ckan new file mode 100644 index 0000000000..fbbb7edf27 --- /dev/null +++ b/ActivateWhenShielded/ActivateWhenShielded-1.0.1.ckan @@ -0,0 +1,28 @@ +{ + "spec_version": 1, + "identifier": "ActivateWhenShielded", + "name": "ActivateWhenShielded", + "abstract": "Allows engines to be activated when \"shielded\" (e.g. when inside a cargo bay, fairings, etc.) to get rid of some annoyances with shielded state detection. Useful for engine clusters inside a procedural fairing, missiles inside a Mk1 structural fuselage, etc.", + "author": "PickledTripod", + "license": "WTFPL", + "resources": { + "homepage": "http://forum.kerbalspaceprogram.com/threads/139677", + "kerbalstuff": "https://kerbalstuff.com/mod/1269/ActivateWhenShielded" + }, + "version": "1.0.1", + "ksp_version": "1.0.5", + "depends": [ + { + "name": "ModuleManager" + } + ], + "install": [ + { + "file": "GameData/ActivateWhenShielded.cfg", + "install_to": "GameData" + } + ], + "download": "https://kerbalstuff.com/mod/1269/ActivateWhenShielded/download/1.0.1", + "download_size": 471, + "x_generated_by": "netkan" +}