From 7da49053ab04576d87951b94bf0cea4a5c92fd58 Mon Sep 17 00:00:00 2001 From: Paul Fenwick Date: Mon, 10 Nov 2014 15:35:08 +1100 Subject: [PATCH] NetKAN updates to CustomAsteroids and RemoteTech --- CustomAsteroids-v1.1.0.ckan | 5 ++++- RemoteTech-v1.5.1.ckan | 7 +++++-- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/CustomAsteroids-v1.1.0.ckan b/CustomAsteroids-v1.1.0.ckan index 349b20f8e7..b3c1d907da 100644 --- a/CustomAsteroids-v1.1.0.ckan +++ b/CustomAsteroids-v1.1.0.ckan @@ -5,6 +5,7 @@ "resources": { "repository": "https://github.com/Starstrider42/Custom-Asteroids", "bugtracker": "https://github.com/Starstrider42/Custom-Asteroids/issues", + "manual": "http://starstrider42.github.io/Custom-Asteroids/", "homepage": "http://forum.kerbalspaceprogram.com/threads/80483", "kerbalstuff": "https://kerbalstuff.com/mod/251/Custom%20Asteroids" }, @@ -15,9 +16,11 @@ } ], "name": "Custom Asteroids", - "abstract": "Custom Asteroids is a mod for KSP that expands the stock asteroid functionality. Under Custom Asteroids most asteroids will not be on a flyby course for Kerbin. Instead, the mod places asteroids in specific populations throughout the stock kerbol system.", + "description": "Custom Asteroids is a mod for KSP that expands the stock asteroid functionality. Under Custom Asteroids most asteroids will not be on a flyby course for Kerbin. Instead, the mod places asteroids in specific populations throughout the stock kerbol system.", + "x_maintained_by": "Starstrider42", "ksp_version": "0.25", "license": "MIT", + "abstract": "Lets users control where asteroids appear", "author": "Starstrider42", "version": "v1.1.0", "download": "https://kerbalstuff.com/mod/251/Custom%20Asteroids/download/v1.1.0", diff --git a/RemoteTech-v1.5.1.ckan b/RemoteTech-v1.5.1.ckan index a5a1e3ccf5..59e4cb1b4a 100644 --- a/RemoteTech-v1.5.1.ckan +++ b/RemoteTech-v1.5.1.ckan @@ -1,12 +1,12 @@ { "spec_version": 1, "identifier": "RemoteTech", - "ksp_version": "0.25", "license": "restricted", "release_status": "stable", "resources": { "repository": "https://github.com/RemoteTechnologiesGroup/RemoteTech", "bugtracker": "https://github.com/RemoteTechnologiesGroup/RemoteTech/issues", + "manual": "http://remotetechnologiesgroup.github.io/RemoteTech/", "homepage": "http://forum.kerbalspaceprogram.com/threads/83305", "kerbalstuff": "https://kerbalstuff.com/mod/134/RemoteTech" }, @@ -24,8 +24,11 @@ } ], "name": "RemoteTech", - "abstract": "RemoteTech allows you to construct vast relay networks of communication satellites and remotely controlled unmanned vehicles. Your unmanned vessels require an uplink to a command station to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members.", + "description": "RemoteTech allows you to construct vast relay networks of communication satellites and remotely controlled unmanned vehicles. Your unmanned vessels require an uplink to a command station to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members.", "author": "Remote Technologies Group", + "x_maintained_by": "Starstrider42", + "ksp_version": "0.25", + "abstract": "Adds new rules for communicating with unmanned probes.", "version": "v1.5.1", "download": "https://kerbalstuff.com/mod/134/RemoteTech/download/v1.5.1", "x_generated_by": "netkan",