Added KerbalJointReinforcement. Updated RealismOverhaul deps
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{
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"spec_version": 1,
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"identifier": "KerbalJointReinforcement",
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"license": "GPL-3.0",
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"release_status": "stable",
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"resources": {
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"repository": "https://github.com/ferram4/Kerbal-Joint-Reinforcement/",
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"homepage": "http://forum.kerbalspaceprogram.com/threads/55657",
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"kerbalstuff": "https://kerbalstuff.com/mod/53/Kerbal%20Joint%20Reinforcement"
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},
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"ksp_version": "0.25",
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"name": "Kerbal Joint Reinforcement",
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"abstract": "KJR tightens up the joints between parts and adds some physics-adjusting parameters to make vehicles more stable when loading on the launchpad or coming out of timewarp.",
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"author": "ferram4",
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"version": "v2.4.4",
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"download": "https://kerbalstuff.com/mod/53/Kerbal%20Joint%20Reinforcement/download/v2.4.4",
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"x_generated_by": "netkan",
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"download_size": 36034
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}
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@ -18,6 +18,9 @@
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{
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"name": "FerramAerospaceResearch"
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},
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{
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"name": "KerbalJointReinforcement"
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},
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{
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"name": "ModuleManager"
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},
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@ -44,9 +47,6 @@
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{
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"name": "CrossFeedEnabler"
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},
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{
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"name": "KerbalJointReinforcement"
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},
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{
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"name": "MechJeb"
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},
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