"NetKAN generated mods - ActivateWhenShielded-1.0.1"

This commit is contained in:
NetKAN inflator Robot 2016-02-21 00:00:24 +00:00
parent dc3cb50550
commit 1bc21211fe
1 changed files with 3 additions and 4 deletions

View File

@ -2,12 +2,11 @@
"spec_version": 1, "spec_version": 1,
"identifier": "ActivateWhenShielded", "identifier": "ActivateWhenShielded",
"name": "ActivateWhenShielded", "name": "ActivateWhenShielded",
"abstract": "Allows engines to be activated when \"shielded\" (e.g. when inside a cargo bay, fairings, etc.) to get rid of some annoyances with shielded state detection. Useful for engine clusters inside a procedural fairing, missiles inside a Mk1 structural fuselage, etc.", "abstract": "Lets you stage engines at the same time as procedural fairings or inside other parts.",
"author": "PickledTripod", "author": "PickledTripod",
"license": "WTFPL", "license": "WTFPL",
"resources": { "resources": {
"homepage": "http://forum.kerbalspaceprogram.com/threads/139677", "spacedock": "https://spacedock.info/mod/200/ActivateWhenShielded"
"kerbalstuff": "https://kerbalstuff.com/mod/1269/ActivateWhenShielded"
}, },
"version": "1.0.1", "version": "1.0.1",
"ksp_version": "1.0.5", "ksp_version": "1.0.5",
@ -22,7 +21,7 @@
"install_to": "GameData" "install_to": "GameData"
} }
], ],
"download": "https://s3-us-west-2.amazonaws.com/ksp-ckan/B59F1808.zip", "download": "https://spacedock.info/mod/200/ActivateWhenShielded/download/1.0.1",
"download_size": 471, "download_size": 471,
"x_generated_by": "netkan" "x_generated_by": "netkan"
} }