mirror of https://github.com/Nofated095/re-GTA.git
684 lines
26 KiB
C
684 lines
26 KiB
C
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#ifndef RPPATCH_H
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#define RPPATCH_H
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/**
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* \defgroup rppatch RpPatch
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* \ingroup rpplugin
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*
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* Bezier patch library
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*
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* This library provides efficient evaluation of patches.
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*/
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/*===========================================================================*
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*--- Include files ---------------------------------------------------------*
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*===========================================================================*/
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#include "rwcore.h"
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#include "rpworld.h"
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#include "rpcriter.h"
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#include "rppatch.rpe"
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/*===========================================================================*
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*--- Defines ---------------------------------------------------------------*
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*===========================================================================*/
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/**
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* \ingroup rppatch
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* \def rpQUADPATCHNUMCONTROLPOINTS defines the number of control points in
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* a quadrilateral patch.
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*
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* \see RpQuadPatch
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* \see rpQUADPATCHNUMCONTROLINDICES
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* \see RpPatchMeshSetQuadPatch
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*/
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#define rpQUADPATCHNUMCONTROLPOINTS (16)
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/**
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* \ingroup rppatch
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* \def rpTRIPATCHNUMCONTROLPOINTS defines the number of control points in
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* a triangular patch.
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*
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* \see RpTriPatch
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* \see rpTRIPATCHNUMCONTROLINDICES
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* \see RpPatchMeshSetTriPatch
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*/
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#define rpTRIPATCHNUMCONTROLPOINTS (10)
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/**
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* \ingroup rppatch
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* \def rpQUADPATCHNUMCONTROLINDICES defines the number of control point
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* indices in a \ref RpQuadPatch quadrilateral patch.
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*
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* \see rpQUADPATCHNUMCONTROLPOINTS
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* \see RpPatchMeshSetQuadPatch
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*/
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#define rpQUADPATCHNUMCONTROLINDICES rpQUADPATCHNUMCONTROLPOINTS
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/**
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* \ingroup rppatch
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* \def rpTRIPATCHNUMCONTROLINDICES defines the number of control points
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* indices in a \ref RpTriPatch triangular patch.
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*
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* \see rpTRIPATCHNUMCONTROLPOINTS
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* \see RpPatchMeshSetTriPatch
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*/
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#define rpTRIPATCHNUMCONTROLINDICES rpTRIPATCHNUMCONTROLPOINTS
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/**
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* \ingroup rppatch
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* \def rpPATCHLODMAXVALUE defines the maximum value that can be returned for
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* the patch evaluation LOD.
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*
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* \see rpPATCHSKINLODMAXVALUE
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* \see rpPATCHLODMINVALUE
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* \see RpPatchLODCallBack
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*/
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#define rpPATCHLODMAXVALUE (20)
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/**
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* \ingroup rppatch
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* \def rpPATCHSKINLODMAXVALUE defines the maximum value that can be returned
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* for the skinned patch evaluation LOD.
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*
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* \see rpPATCHLODMAXVALUE
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* \see rpPATCHLODMINVALUE
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* \see RpPatchLODCallBack
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*/
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#define rpPATCHSKINLODMAXVALUE (18)
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/**
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* \ingroup rppatch
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* \def rpPATCHLODMINVALUE defines the minimum value that can be returned for
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* the patch evaluation LOD.
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*
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* \see rpPATCHSKINLODMAXVALUE
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* \see rpPATCHLODMAXVALUE
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* \see RpPatchLODCallBack
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*/
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#define rpPATCHLODMINVALUE (4)
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/**
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* \ingroup rppatch
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* \def rpPATCHMESHTEXCOORDSETS Multi texture coordinate format specifier
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* for \ref RpPatchMeshCreate(). This should be OR'd into the
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* \ref RpPatchMeshFlag .
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*/
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#define rpPATCHMESHTEXCOORDSETS(_num) \
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((_num & 0xff) << 16)
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/**
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* \ingroup rppatch
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* \def rpPATCHMESHLOCKTEXCOORDSIDX
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* Convenience macro for generating a texture coordinate lock flag.
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*/
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#define rpPATCHMESHLOCKTEXCOORDSIDX(_idx) \
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(rpPATCHMESHLOCKTEXCOORDS1 << (_idx))
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/*===========================================================================*
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*--- Global Types ----------------------------------------------------------*
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*===========================================================================*/
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/**
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* \ingroup rppatch
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* \ref RpPatchMeshFlag
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* When creating a \ref RpPatchMesh, these flags can be OR'ed together to
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* specify the format along with the \ref rpPATCHMESHTEXCOORDSETS (n) macro
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* to specify the number of texture coordinate sets required.
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*
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* \see RpPatchMeshCreate
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*/
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enum RpPatchMeshFlag
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{
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rpNAPATCHMESHFLAG = 0,
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rpPATCHMESHPOSITIONS = 0x01, /**<Patch mesh contains control point
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positions. */
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rpPATCHMESHNORMALS = 0x02, /**<Patch mesh contains control point
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normals. */
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rpPATCHMESHPRELIGHTS = 0x04, /**<Patch mesh contains control point
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pre-light color values. */
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rpPATCHMESHTEXTURED = 0x08, /**<Patch mesh is textured. The number
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of texture sets must also be
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defined. */
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rpPATCHMESHLIGHT = 0x10, /**<Patch mesh will be lit. */
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rpPATCHMESHMODULATEMATERIALCOLOR = 0x20,
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/**<Control point color will be
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modulated with the material color. */
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rpPATCHMESHSMOOTHNORMALS = 0x40,
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/**<Patch mesh normals will be
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smoothed automatically. */
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rpPATCHMESHFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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typedef enum RpPatchMeshFlag RpPatchMeshFlag;
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/**
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* \ingroup rppatch
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* \ref RpPatchMeshLockMode patch mesh lock flags.
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*
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* \see rpPATCHMESHLOCKTEXCOORDSIDX
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*/
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enum RpPatchMeshLockMode
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{
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rpNAPATCHMESHLOCKMODE = 0,
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rpPATCHMESHLOCKPATCHES = 0x0001, /**<Lock the mesh patches. */
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rpPATCHMESHLOCKPOSITIONS = 0x0002, /**<Lock the control point
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positions. */
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rpPATCHMESHLOCKNORMALS = 0x0004, /**<Lock the control point
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normals. */
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rpPATCHMESHLOCKPRELIGHTS = 0x0008, /**<Lock the control point
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pre-light color values. */
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rpPATCHMESHLOCKTEXCOORDS1 = 0x0100, /**<Lock the texture coordinates
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set 1. */
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rpPATCHMESHLOCKTEXCOORDS2 = 0x0200, /**<Lock the texture coordinates
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set 2. */
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rpPATCHMESHLOCKTEXCOORDS3 = 0x0400, /**<Lock the texture coordinates
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set 3. */
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rpPATCHMESHLOCKTEXCOORDS4 = 0x0800, /**<Lock the texture coordinates
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set 4. */
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rpPATCHMESHLOCKTEXCOORDS5 = 0x1000, /**<Lock the texture coordinates
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set 5. */
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rpPATCHMESHLOCKTEXCOORDS6 = 0x2000, /**<Lock the texture coordinates
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set 6. */
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rpPATCHMESHLOCKTEXCOORDS7 = 0x4000, /**<Lock the texture coordinates
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set 7. */
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rpPATCHMESHLOCKTEXCOORDS8 = 0x8000, /**<Lock the texture coordinates
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set 8. */
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rpPATCHMESHLOCKTEXCOORDSALL = 0xff00, /**<Lock all texture coordinate
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sets. */
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rpPATCHMESHLOCKALL = 0xffff, /**<Combination of all the
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above. */
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rpPATCHMESHLOCKMODEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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typedef enum RpPatchMeshLockMode RpPatchMeshLockMode;
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typedef struct RpPatchMeshDefinition RpPatchMeshDefinition;
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/**
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* \ingroup rppatch
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* \struct RpPatchMeshDefinition
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* holds the definition sizes of the patch mesh. This data should be considered
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* read only.
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*/
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struct RpPatchMeshDefinition
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{
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RwUInt32 flag; /**<Patch mesh definition flag. */
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RwUInt32 numControlPoints; /**<Number of control points. */
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RwUInt32 numTriPatches; /**<Number of tri patches. */
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RwUInt32 numQuadPatches; /**<Number of quad patches. */
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RwUInt32 numTexCoordSets; /**<Number of sets of texture coordinates. */
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};
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typedef struct RpPatchMesh RpPatchMesh;
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/**
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* \ingroup rppatch
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* \struct RpPatchMesh
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* holds the control point data for a patch mesh. The patch mesh should be
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* created with \ref RpPatchMeshCreate. The patch mesh should be locked with
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* \ref RpPatchMeshLock before the data is edited. Quadrilateral and triangle
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* patches can be defined from the control points with
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* \ref RpPatchMeshSetQuadPatch and \ref RpPatchMeshSetTriPatch respectively.
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* The patch mesh should be unlocked with \ref RpPatchMeshUnlock before it is
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* added to an \ref RpAtomic with \ref RpPatchAtomicSetPatchMesh.
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*
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* \see RpPatchMesDefinition
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*/
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struct RpPatchMesh
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{
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RwV3d *positions; /**<Control point positions. */
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RwV3d *normals; /**<Control point normals. */
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RwRGBA *preLightColors; /**<Control point pre-light colors. */
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RwTexCoords *texCoords[rwMAXTEXTURECOORDS];
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/**<Control point texture coordinates. */
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RpPatchMeshDefinition definition; /**<Patch mesh definition data. */
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};
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typedef struct RpQuadPatch RpQuadPatch;
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/**
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* \ingroup rppatch
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* \struct RpQuadPatch
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* holds the control point indices for a quadrilateral patch. There are
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* \ref rpQUADPATCHNUMCONTROLINDICES indices for a quadrilateral patch.
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*
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* \see RpPatchMeshSetQuadPatch
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*/
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struct RpQuadPatch
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{
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RwUInt32 cpIndices[rpQUADPATCHNUMCONTROLINDICES]; /**<Control point
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indices. */
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};
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typedef struct RpTriPatch RpTriPatch;
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/**
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* \ingroup rppatch
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* \struct RpTriPatch
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* holds the control point indices for a triangle patch. There are
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* \ref rpTRIPATCHNUMCONTROLINDICES indices for a triangular patch.
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*
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* \see RpPatchMeshSetTriPatch
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*/
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struct RpTriPatch
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{
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RwUInt32 cpIndices[rpTRIPATCHNUMCONTROLINDICES]; /**<Control point
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indices. */
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};
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typedef struct RpPatchLODRange RpPatchLODRange;
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/**
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* \ingroup rppatch
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* \struct RpPatchLODRange
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* holds the variables used by the default atomic LOD call back function.
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*/
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struct RpPatchLODRange
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{
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RwUInt32 minLod; /**<Minimum LOD value. */
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RwUInt32 maxLod; /**<Maximum LOD value. */
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RwReal minRange; /**<Minimum LOD range. */
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RwReal maxRange; /**<Maximum LOD range. */
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};
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/**
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* \ingroup rppatch
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* \typedef RpPatchLODUserData
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* typedef for the user data passed to the \ref RpPatchLODCallBack
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* function which calculates the atomics' LOD.
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*
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* \see RpPatchAtomicSetPatchLODCallBack
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* \see RpPatchAtomicGetPatchLODCallBack
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*/
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typedef void *RpPatchLODUserData;
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/**
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* \ingroup rppatch
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* \typedef RpPatchLODCallBack
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* typedef for the patch atomic LOD calculation function.
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*
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* \see RpPatchAtomicSetPatchLODCallBack
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* \see RpPatchAtomicGetPatchLODCallBack
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*/
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typedef RwUInt32 (* RpPatchLODCallBack)( RpAtomic *atomic,
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RpPatchLODUserData userData );
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/*===========================================================================*
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*--- Plugin API Functions --------------------------------------------------*
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*===========================================================================*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/*---------------------------------------------------------------------------*
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*- Plugin functions -*
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*---------------------------------------------------------------------------*/
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extern RwBool
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RpPatchPluginAttach(void);
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/*---------------------------------------------------------------------------*
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*- Patch Mesh functions -*
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*---------------------------------------------------------------------------*/
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extern RpPatchMesh *
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RpPatchMeshCreate( RwUInt32 numQuadPatches,
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RwUInt32 numTriPatches,
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RwUInt32 numControlPoints,
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RwUInt32 definitionFlag );
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extern RwBool
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RpPatchMeshDestroy( RpPatchMesh *patchMesh );
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extern RpPatchMesh *
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RpPatchMeshLock( RpPatchMesh *patchMesh,
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RwUInt32 lockMode );
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extern RpPatchMesh *
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RpPatchMeshUnlock( RpPatchMesh *patchMesh );
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/*---------------------------------------------------------------------------*
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*- Patch mesh helper functions -*
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*---------------------------------------------------------------------------*/
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extern RpPatchMesh *
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RpPatchMeshTransform( RpPatchMesh *patchMesh,
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const RwMatrix *matrix );
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/*---------------------------------------------------------------------------*/
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#define RpPatchMeshGetFlagsMacro(patchMesh) \
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(patchMesh->definition.flag)
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#define RpPatchMeshSetFlagsMacro(patchMesh, flags) \
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(patchMesh->definition.flag = flags)
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#define RpPatchMeshGetNumControlPointsMacro(patchMesh) \
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(patchMesh->definition.numControlPoints)
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#define RpPatchMeshGetNumTriPatchesMacro(patchMesh) \
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(patchMesh->definition.numTriPatches)
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#define RpPatchMeshGetNumQuadPatchesMacro(patchMesh) \
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(patchMesh->definition.numQuadPatches)
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#define RpPatchMeshGetNumTexCoordSetsMacro(patchMesh) \
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(patchMesh->definition.numTexCoordSets)
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#define RpPatchMeshGetPositionsMacro(patchMesh) \
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(patchMesh->positions)
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#define RpPatchMeshGetNormalsMacro(patchMesh) \
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(patchMesh->normals)
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#define RpPatchMeshGetPreLightColorsMacro(patchMesh) \
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(patchMesh->preLightColors)
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#define RpPatchMeshGetTexCoordsMacro(patchMesh, index) \
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(patchMesh->texCoords[index - 1])
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/*---------------------------------------------------------------------------*/
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#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE))
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/*---------------------------------------------------------------------------*/
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extern RwUInt32
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RpPatchMeshGetFlags( const RpPatchMesh *patchMesh );
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extern RpPatchMesh *
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RpPatchMeshSetFlags( RpPatchMesh *patchMesh,
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RwUInt32 flags );
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extern RwUInt32
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RpPatchMeshGetNumControlPoints( const RpPatchMesh *patchMesh );
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extern RwUInt32
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RpPatchMeshGetNumTriPatches( const RpPatchMesh *patchMesh );
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extern RwUInt32
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RpPatchMeshGetNumQuadPatches( const RpPatchMesh *patchMesh );
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extern RwUInt32
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RpPatchMeshGetNumTexCoordSets( const RpPatchMesh *patchMesh );
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extern RwV3d *
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RpPatchMeshGetPositions( const RpPatchMesh *patchMesh );
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extern RwV3d *
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RpPatchMeshGetNormals( const RpPatchMesh *patchMesh );
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extern RwRGBA *
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RpPatchMeshGetPreLightColors( const RpPatchMesh *patchMesh );
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extern RwTexCoords *
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RpPatchMeshGetTexCoords( const RpPatchMesh *patchMesh,
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RwTextureCoordinateIndex index );
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/*---------------------------------------------------------------------------*/
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#else /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
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/*---------------------------------------------------------------------------*/
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#define RpPatchMeshGetFlags(patchMesh) \
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RpPatchMeshGetFlagsMacro(patchMesh)
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#define RpPatchMeshSetFlags(patchMesh, flags) \
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RpPatchMeshSetFlagsMacro(patchMesh, flags)
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#define RpPatchMeshGetNumControlPoints(patchMesh) \
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RpPatchMeshGetNumControlPointsMacro(patchMesh)
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#define RpPatchMeshGetNumTriPatches(patchMesh) \
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RpPatchMeshGetNumTriPatchesMacro(patchMesh)
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#define RpPatchMeshGetNumQuadPatches(patchMesh) \
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RpPatchMeshGetNumQuadPatchesMacro(patchMesh)
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#define RpPatchMeshGetNumTexCoordSets(patchMesh) \
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RpPatchMeshGetNumTexCoordSetsMacro(patchMesh)
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#define RpPatchMeshGetPositions(patchMesh) \
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RpPatchMeshGetPositionsMacro(patchMesh)
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#define RpPatchMeshGetNormals(patchMesh) \
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RpPatchMeshGetNormalsMacro(patchMesh)
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#define RpPatchMeshGetPreLightColors(patchMesh) \
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RpPatchMeshGetPreLightColorsMacro(patchMesh)
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#define RpPatchMeshGetTexCoords(patchMesh, index) \
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RpPatchMeshGetTexCoordsMacro(patchMesh, index)
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/*---------------------------------------------------------------------------*/
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#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */
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/*---------------------------------------------------------------------------*
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*- Patch streaming functions -*
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*---------------------------------------------------------------------------*/
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extern RwUInt32
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RpPatchMeshStreamGetSize( const RpPatchMesh *patchMesh );
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extern RpPatchMesh *
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RpPatchMeshStreamRead( RwStream *stream );
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extern const RpPatchMesh *
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RpPatchMeshStreamWrite( const RpPatchMesh *patchMesh,
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RwStream *stream );
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/*---------------------------------------------------------------------------*
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*- Patch Mesh patch functions -*
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*---------------------------------------------------------------------------*/
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extern RpPatchMesh *
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RpPatchMeshSetQuadPatch( RpPatchMesh *patchMesh,
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RwUInt32 quadIndex,
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RpQuadPatch *quadPatch );
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extern RpPatchMesh *
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RpPatchMeshSetTriPatch( RpPatchMesh *patchMesh,
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RwUInt32 triIndex,
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RpTriPatch *triPatch );
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extern const RpQuadPatch *
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RpPatchMeshGetQuadPatch( const RpPatchMesh *patchMesh,
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RwUInt32 quadIndex );
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extern const RpTriPatch *
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RpPatchMeshGetTriPatch( const RpPatchMesh *patchMesh,
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RwUInt32 triIndex );
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/*---------------------------------------------------------------------------*
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*- Patch Mesh material functions -*
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*---------------------------------------------------------------------------*/
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extern RpPatchMesh *
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RpPatchMeshSetQuadPatchMaterial( RpPatchMesh *patchMesh,
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RwUInt32 quadIndex,
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RpMaterial *material );
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extern RpPatchMesh *
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RpPatchMeshSetTriPatchMaterial( RpPatchMesh *patchMesh,
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RwUInt32 triIndex,
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RpMaterial *material );
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extern RpMaterial *
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RpPatchMeshGetQuadPatchMaterial( const RpPatchMesh *patchMesh,
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RwUInt32 quadIndex );
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extern RpMaterial *
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RpPatchMeshGetTriPatchMaterial( const RpPatchMesh *patchMesh,
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RwUInt32 triIndex );
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extern const RpPatchMesh *
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RpPatchMeshForAllMaterials( const RpPatchMesh *patchMesh,
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RpMaterialCallBack callBack,
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void *userData );
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extern RwUInt32
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RpPatchMeshGetNumMaterials( const RpPatchMesh *patchMesh );
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extern RpMaterial *
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RpPatchMeshGetMaterial( const RpPatchMesh *patchMesh,
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RwUInt32 materialIndex );
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/*---------------------------------------------------------------------------*
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*- Patch Skin functions -*
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*---------------------------------------------------------------------------*/
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#if (defined(RPSKIN_H))
|
|
|
|
extern RpSkin *
|
|
RpPatchMeshGetSkin( RpPatchMesh *patchMesh );
|
|
|
|
extern RpPatchMesh *
|
|
RpPatchMeshSetSkin( RpPatchMesh *patchMesh,
|
|
RpSkin *skin );
|
|
|
|
#endif /* (defined(RPSKIN_H)) */
|
|
|
|
/*---------------------------------------------------------------------------*
|
|
*- Patch Atomic functions -*
|
|
*---------------------------------------------------------------------------*/
|
|
extern RpAtomic *
|
|
RpPatchAtomicSetPatchMesh( RpAtomic *atomic,
|
|
RpPatchMesh *patchMesh );
|
|
|
|
extern RpPatchMesh *
|
|
RpPatchAtomicGetPatchMesh( const RpAtomic *atomic );
|
|
|
|
/*---------------------------------------------------------------------------*
|
|
*- Patch Atomic LOD functions -*
|
|
*---------------------------------------------------------------------------*/
|
|
extern RwBool
|
|
RpPatchAtomicSetPatchLODCallBack( RpAtomic *atomic,
|
|
RpPatchLODCallBack callback,
|
|
RpPatchLODUserData userData );
|
|
|
|
extern RwBool
|
|
RpPatchAtomicGetPatchLODCallBack( const RpAtomic *atomic,
|
|
RpPatchLODCallBack *callback,
|
|
RpPatchLODUserData *userData );
|
|
|
|
/*---------------------------------------------------------------------------*
|
|
*- Patch default LOD range -*
|
|
*---------------------------------------------------------------------------*/
|
|
extern RwBool
|
|
RpPatchSetDefaultLODCallBackRange( RpPatchLODRange *lodRange );
|
|
|
|
extern RwBool
|
|
RpPatchGetDefaultLODCallBackRange( RpPatchLODRange *lodRange );
|
|
|
|
/*---------------------------------------------------------------------------*
|
|
*- Patch pipeline -*
|
|
*---------------------------------------------------------------------------*/
|
|
|
|
/**
|
|
* \ingroup rppatch
|
|
* \ref RpPatchType defines the different ways a patch atomic can be rendered.
|
|
* Once a \ref RpPatchMesh has been attached to an \ref RpAtomic with
|
|
* \ref RpPatchAtomicSetPatchMesh the atomic must be setup with the correct
|
|
* rendering pipeline with \ref RpPatchAtomicSetType .
|
|
*
|
|
* The patch plugin makes no assumptions about how to render the
|
|
* patch atomics. Once an \ref RpPatchMesh has been attached to an
|
|
* \ref RpAtomic it is necessary to attach a suitable patch
|
|
* rendering pipeline. The patch plugin supports four different
|
|
* rendering types, these are defined in the \ref RpPatchType
|
|
* enumeration:-
|
|
* \li \ref rpPATCHTYPEGENERIC
|
|
* The patch \ref RpAtomic will be rendered with the
|
|
* default generic patch rendering pipeline.
|
|
* \li \ref rpPATCHTYPESKIN
|
|
* The patch \ref RpAtomic will be rendered with a
|
|
* custom pipeline for rendering skinning patches. Make sure
|
|
* an \ref RpSkin has been attached to the \ref RpPatchMesh
|
|
* and an \ref RpHAnimHierarchy has been attached to the
|
|
* \ref RpAtomic.
|
|
* \li \ref rpPATCHTYPEMATFX
|
|
* The patch \ref RpAtomic will be rendered with a
|
|
* custom pipeline for rendering the material effects
|
|
* of patches. The
|
|
* patch matfx pipeline supports all the material effects
|
|
* defined in the \ref rpmatfx plugin. The patches
|
|
* materials should be setup as usual.
|
|
* \li \ref rpPATCHTYPESKINMATFX
|
|
* The patch \ref RpAtomic will be rendered with a
|
|
* custom skinned material effects patch rendering pipeline.
|
|
* The \ref RpPatchMesh, \ref RpAtomic and the patches'
|
|
* \ref RpMaterial's must be setup correctly.
|
|
*/
|
|
enum RpPatchType
|
|
{
|
|
rpNAPATCHTYPE = 0, /**<Invalid patch pipeline. */
|
|
rpPATCHTYPEGENERIC = 1, /**<Generic patch rendering. */
|
|
rpPATCHTYPESKIN = 2, /**<Skinned patch rendering. */
|
|
rpPATCHTYPEMATFX = 3, /**<Material effects patch rendering. */
|
|
rpPATCHTYPESKINMATFX = 4, /**<Skinned material effects patch rendering. */
|
|
rpPATCHTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
|
|
};
|
|
typedef enum RpPatchType RpPatchType;
|
|
|
|
extern RpAtomic *
|
|
RpPatchAtomicSetType( RpAtomic *atomic,
|
|
RpPatchType type );
|
|
|
|
extern RpPatchType
|
|
RpPatchAtomicGetType( const RpAtomic *atomic );
|
|
|
|
/*---------------------------------------------------------------------------*/
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
/*---- start: ./d3d8/patchplatform.h----*/
|
|
|
|
/**
|
|
* \defgroup rppatchd3d8 D3D8
|
|
* \ingroup rppatch
|
|
*
|
|
* D3D8 patch pipeline extension.
|
|
*/
|
|
|
|
|
|
/*===========================================================================*
|
|
*--- D3D8 Defines -----------------------------------------------------------*
|
|
*===========================================================================*/
|
|
|
|
/*===========================================================================*
|
|
*--- D3D8 Global Types ------------------------------------------------------*
|
|
*===========================================================================*/
|
|
|
|
/**
|
|
* \ingroup rppatchd3d8
|
|
* \ref RpPatchD3D8Pipeline rendering pipelines available within the
|
|
* \ref rppatch plugin. Use \ref RpPatchGetD3D8Pipeline to retrieve
|
|
* the \ref RxPipeline s.
|
|
*/
|
|
enum RpPatchD3D8Pipeline
|
|
{
|
|
rpPATCHD3D8PIPELINEGENERIC = 0, /**<D3D8 generic
|
|
patch rendering pipeline. */
|
|
rpPATCHD3D8PIPELINEMATFX = 1, /**<D3D8 material effect
|
|
(single set of texture coordinates)
|
|
patch rendering pipeline. */
|
|
rpPATCHD3D8PIPELINESKINNED = 2, /**<D3D8 skinned
|
|
patch rendering pipeline. */
|
|
rpPATCHD3D8PIPELINESKINMATFX = 3, /**<D3D8 skinned material effect
|
|
(single set of texture coordinates)
|
|
patch rendering pipeline. */
|
|
rpPATCHD3D8PIPELINEMAX,
|
|
rpPATCHD3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
|
|
};
|
|
typedef enum RpPatchD3D8Pipeline RpPatchD3D8Pipeline;
|
|
|
|
/*===========================================================================*
|
|
*--- D3D8 Plugin API Functions ----------------------------------------------*
|
|
*===========================================================================*/
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif /* __cplusplus */
|
|
/*---------------------------------------------------------------------------*/
|
|
|
|
extern RxPipeline *
|
|
RpPatchGetD3D8Pipeline( RpPatchD3D8Pipeline d3d8Pipeline );
|
|
|
|
/*---------------------------------------------------------------------------*/
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
/*---- end: ./d3d8/patchplatform.h----*/
|
|
|
|
#endif /* RPPATCH_H */
|
|
|
|
|