.. |
2dEffect.h
|
finished CEntity
|
2019-06-30 21:06:55 +02:00 |
Antennas.cpp
|
added CAntennas
|
2019-05-30 11:13:06 +02:00 |
Antennas.h
|
added CAntennas
|
2019-05-30 11:13:06 +02:00 |
Clouds.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
Clouds.h
|
misc classes finished
|
2019-07-06 12:27:21 +02:00 |
Coronas.cpp
|
Corona streaks fix
|
2019-10-07 01:59:38 +03:00 |
Coronas.h
|
CAutomobile::PreRender; whole class finished
|
2019-07-28 13:14:08 +02:00 |
Credits.cpp
|
Fixed credits not working
|
2019-10-27 16:05:47 +02:00 |
Credits.h
|
Fixed credits not working
|
2019-10-27 16:05:47 +02:00 |
Draw.cpp
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
Draw.h
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
Fluff.cpp
|
MLO, XtraCompsModelInfo, MovingThing, Solid
|
2020-01-20 22:58:13 +02:00 |
Fluff.h
|
MLO, XtraCompsModelInfo, MovingThing, Solid
|
2020-01-20 22:58:13 +02:00 |
Font.cpp
|
CPlayerPed & CMenuManager (#286)
|
2020-01-07 17:23:09 +03:00 |
Font.h
|
CPlayerPed & CMenuManager (#286)
|
2020-01-07 17:23:09 +03:00 |
Glass.cpp
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
Glass.h
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
Hud.cpp
|
Fixes
|
2020-01-11 01:48:05 +03:00 |
Hud.h
|
Fixed a bunch of calculation mistakes in CHud
|
2019-10-05 22:26:29 +03:00 |
Lights.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
Lights.h
|
more RW lights
|
2019-06-01 12:02:31 +02:00 |
Lines.cpp
|
implemented col line rendering
|
2019-07-19 13:58:19 +02:00 |
Lines.h
|
implemented col line rendering
|
2019-07-19 13:58:19 +02:00 |
MBlur.cpp
|
Cleanup project a bit
|
2019-06-30 12:56:50 +02:00 |
MBlur.h
|
Update Frontend.
|
2019-07-03 17:30:26 +02:00 |
Particle.cpp
|
CCivilianPed done & restore peds running to phone
|
2019-11-26 02:35:05 +03:00 |
Particle.h
|
Fixes&Peds
|
2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
|
got rid of upper case types
|
2019-06-17 00:23:19 +02:00 |
PointLights.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
PointLights.h
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
Renderer.cpp
|
Frontend, Peds & logic and overflow fixes
|
2019-11-12 23:34:28 +01:00 |
Renderer.h
|
Frontend, Peds & logic and overflow fixes
|
2019-11-12 23:34:28 +01:00 |
Rubbish.cpp
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
Rubbish.h
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
Shadows.cpp
|
Shadow/blood fade and scale fix
|
2019-11-28 00:22:38 +03:00 |
Shadows.h
|
CAutomobile::PreRender; whole class finished
|
2019-07-28 13:14:08 +02:00 |
Skidmarks.cpp
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
Skidmarks.h
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
SpecialFX.cpp
|
Merge pull request #247 from Sergeanur/3dMarkers
|
2019-10-24 00:45:16 +03:00 |
SpecialFX.h
|
Fixed markers rotation speed
|
2019-10-26 14:11:29 +03:00 |
Sprite.cpp
|
added wrappers around math functions
|
2019-07-10 17:18:26 +02:00 |
Sprite.h
|
added CCoronas
|
2019-06-01 01:58:19 +02:00 |
Sprite2d.cpp
|
Triangular radar blips
|
2019-10-05 17:32:01 +03:00 |
Sprite2d.h
|
Triangular radar blips
|
2019-10-05 17:32:01 +03:00 |
Timecycle.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
Timecycle.h
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
VisibilityPlugins.cpp
|
Merge branch 'master' into master
|
2019-10-27 06:36:58 +03:00 |
VisibilityPlugins.h
|
finished some classes
|
2019-06-13 12:25:55 +02:00 |
WaterCannon.cpp
|
Fixes for nitpicks
|
2019-10-26 13:05:00 +02:00 |
WaterCannon.h
|
Fixes for nitpicks
|
2019-10-26 13:05:00 +02:00 |
WaterLevel.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
WaterLevel.h
|
implemented cBuoyancy
|
2019-07-23 22:55:23 +02:00 |
WeaponEffects.cpp
|
Darkel/Wanted update.
|
2019-07-04 22:33:19 +02:00 |
WeaponEffects.h
|
Darkel/Wanted update.
|
2019-07-04 22:33:19 +02:00 |
Weather.cpp
|
merge
|
2019-10-26 17:20:31 +03:00 |
Weather.h
|
merge
|
2019-10-26 17:20:31 +03:00 |