#pragma once enum eRadioStation { HEAD_RADIO, DOUBLE_CLEF, JAH_RADIO, RISE_FM, LIPS_106, GAME_FM, MSX_FM, FLASHBACK, CHATTERBOX, USERTRACK, POLICE_RADIO = 10, NUM_RADIOS = 10, RADIO_OFF = 11, }; enum eMusicMode { MUSICMODE_FRONTEND = 0, MUSICMODE_GAME, MUSICMODE_CUTSCENE, MUSICMODE_DISABLE, MUSICMODE_DISABLED, }; enum eStreamedSounds { STREAMED_SOUND_RADIO_HEAD, STREAMED_SOUND_RADIO_CLASSIC, STREAMED_SOUND_RADIO_KJAH, STREAMED_SOUND_RADIO_RISE, STREAMED_SOUND_RADIO_LIPS, STREAMED_SOUND_RADIO_GAME, STREAMED_SOUND_RADIO_MSX, STREAMED_SOUND_RADIO_FLASH, STREAMED_SOUND_RADIO_CHAT, STREAMED_SOUND_RADIO_MP3_PLAYER, STREAMED_SOUND_RADIO_POLICE, STREAMED_SOUND_CITY_AMBIENT, STREAMED_SOUND_WATER_AMBIENT, STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN, STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN, STREAMED_SOUND_NEWS_INTRO, STREAMED_SOUND_BANK_INTRO, STREAMED_SOUND_CUTSCENE_LUIGI1_LG, STREAMED_SOUND_CUTSCENE_LUIGI2_DSB, STREAMED_SOUND_CUTSCENE_LUIGI3_DM, STREAMED_SOUND_CUTSCENE_LUIGI4_PAP, STREAMED_SOUND_CUTSCENE_LUIGI5_TFB, STREAMED_SOUND_CUTSCENE_JOEY0_DM2, STREAMED_SOUND_CUTSCENE_JOEY1_LFL, STREAMED_SOUND_CUTSCENE_JOEY2_KCL, STREAMED_SOUND_CUTSCENE_JOEY3_VH, STREAMED_SOUND_CUTSCENE_JOEY4_ETH, STREAMED_SOUND_CUTSCENE_JOEY5_DST, STREAMED_SOUND_CUTSCENE_JOEY6_TBJ, STREAMED_SOUND_CUTSCENE_TONI1_TOL, STREAMED_SOUND_CUTSCENE_TONI2_TPU, STREAMED_SOUND_CUTSCENE_TONI3_MAS, STREAMED_SOUND_CUTSCENE_TONI4_TAT, STREAMED_SOUND_CUTSCENE_TONI5_BF, STREAMED_SOUND_CUTSCENE_SAL0_MAS, STREAMED_SOUND_CUTSCENE_SAL1_PF, STREAMED_SOUND_CUTSCENE_SAL2_CTG, STREAMED_SOUND_CUTSCENE_SAL3_RTC, STREAMED_SOUND_CUTSCENE_SAL5_LRQ, STREAMED_SOUND_CUTSCENE_SAL4_BDBA, STREAMED_SOUND_CUTSCENE_SAL4_BDBB, STREAMED_SOUND_CUTSCENE_SAL2_CTG2, STREAMED_SOUND_CUTSCENE_SAL4_BDBD, STREAMED_SOUND_CUTSCENE_SAL5_LRQB, STREAMED_SOUND_CUTSCENE_SAL5_LRQC, STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO, STREAMED_SOUND_CUTSCENE_ASUKA_2_PP, STREAMED_SOUND_CUTSCENE_ASUKA_3_SS, STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR, STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT, STREAMED_SOUND_CUTSCENE_KENJI1_KBO, STREAMED_SOUND_CUTSCENE_KENJI2_GIS, STREAMED_SOUND_CUTSCENE_KENJI3_DS, STREAMED_SOUND_CUTSCENE_KENJI4_SHI, STREAMED_SOUND_CUTSCENE_KENJI5_SD, STREAMED_SOUND_CUTSCENE_RAY0_PDR2, STREAMED_SOUND_CUTSCENE_RAY1_SW, STREAMED_SOUND_CUTSCENE_RAY2_AP, STREAMED_SOUND_CUTSCENE_RAY3_ED, STREAMED_SOUND_CUTSCENE_RAY4_GF, STREAMED_SOUND_CUTSCENE_RAY5_PB, STREAMED_SOUND_CUTSCENE_RAY6_MM, STREAMED_SOUND_CUTSCENE_DONALD1_STOG, STREAMED_SOUND_CUTSCENE_DONALD2_KK, STREAMED_SOUND_CUTSCENE_DONALD3_ADO, STREAMED_SOUND_CUTSCENE_DONALD5_ES, STREAMED_SOUND_CUTSCENE_DONALD7_MLD, STREAMED_SOUND_CUTSCENE_DONALD4_GTA, STREAMED_SOUND_CUTSCENE_DONALD4_GTA2, STREAMED_SOUND_CUTSCENE_DONALD6_STS, STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT, STREAMED_SOUND_CUTSCENE_ASUKA7_ETG, STREAMED_SOUND_CUTSCENE_ASUKA8_PS, STREAMED_SOUND_CUTSCENE_ASUKA9_ASD, STREAMED_SOUND_CUTSCENE_KENJI4_SHI2, STREAMED_SOUND_CUTSCENE_CATALINA1_TEX, STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1, STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2, STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3, STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4, STREAMED_SOUND_CUTSCENE_YARDIE_PH1, STREAMED_SOUND_CUTSCENE_YARDIE_PH2, STREAMED_SOUND_CUTSCENE_YARDIE_PH3, STREAMED_SOUND_CUTSCENE_YARDIE_PH4, STREAMED_SOUND_CUTSCENE_HOODS_PH1, STREAMED_SOUND_CUTSCENE_HOODS_PH2, STREAMED_SOUND_CUTSCENE_HOODS_PH3, STREAMED_SOUND_CUTSCENE_HOODS_PH4, STREAMED_SOUND_CUTSCENE_HOODS_PH5, STREAMED_SOUND_CUTSCENE_MARTY_PH1, STREAMED_SOUND_CUTSCENE_MARTY_PH2, STREAMED_SOUND_CUTSCENE_MARTY_PH3, STREAMED_SOUND_CUTSCENE_MARTY_PH4, STREAMED_SOUND_MISSION_COMPLETED, STREAMED_SOUND_GAME_COMPLETED, #ifndef GTA_PS2 SFX_MISSION_LIB_A1, SFX_MISSION_LIB_A2, SFX_MISSION_LIB_A, SFX_MISSION_LIB_B, SFX_MISSION_LIB_C, SFX_MISSION_LIB_D, SFX_MISSION_L2_A, SFX_MISSION_J4T_1, SFX_MISSION_J4T_2, SFX_MISSION_J4T_3, SFX_MISSION_J4T_4, SFX_MISSION_J4_A, SFX_MISSION_J4_B, SFX_MISSION_J4_C, SFX_MISSION_J4_D, SFX_MISSION_J4_E, SFX_MISSION_J4_F, SFX_MISSION_J6_1, SFX_MISSION_J6_A, SFX_MISSION_J6_B, SFX_MISSION_J6_C, SFX_MISSION_J6_D, SFX_MISSION_T4_A, SFX_MISSION_S1_A, SFX_MISSION_S1_A1, SFX_MISSION_S1_B, SFX_MISSION_S1_C, SFX_MISSION_S1_C1, SFX_MISSION_S1_D, SFX_MISSION_S1_E, SFX_MISSION_S1_F, SFX_MISSION_S1_G, SFX_MISSION_S1_H, SFX_MISSION_S1_I, SFX_MISSION_S1_J, SFX_MISSION_S1_K, SFX_MISSION_S1_L, SFX_MISSION_S3_A, SFX_MISSION_S3_B, SFX_MISSION_EL3_A, SFX_MISSION_MF1_A, SFX_MISSION_MF2_A, SFX_MISSION_MF3_A, SFX_MISSION_MF3_B, SFX_MISSION_MF3_B1, SFX_MISSION_MF3_C, SFX_MISSION_MF4_A, SFX_MISSION_MF4_B, SFX_MISSION_MF4_C, SFX_MISSION_A1_A, SFX_MISSION_A3_A, SFX_MISSION_A5_A, SFX_MISSION_A4_A, SFX_MISSION_A4_B, SFX_MISSION_A4_C, SFX_MISSION_A4_D, SFX_MISSION_K1_A, SFX_MISSION_K3_A, SFX_MISSION_R1_A, SFX_MISSION_R2_A, SFX_MISSION_R2_B, SFX_MISSION_R2_C, SFX_MISSION_R2_D, SFX_MISSION_R2_E, SFX_MISSION_R2_F, SFX_MISSION_R2_G, SFX_MISSION_R2_H, SFX_MISSION_R5_A, SFX_MISSION_R6_A, SFX_MISSION_R6_A1, SFX_MISSION_R6_B, SFX_MISSION_LO2_A, SFX_MISSION_LO6_A, SFX_MISSION_YD2_A, SFX_MISSION_YD2_B, SFX_MISSION_YD2_C, SFX_MISSION_YD2_C1, SFX_MISSION_YD2_D, SFX_MISSION_YD2_E, SFX_MISSION_YD2_F, SFX_MISSION_YD2_G, SFX_MISSION_YD2_H, SFX_MISSION_YD2_ASS, SFX_MISSION_YD2_OK, SFX_MISSION_H5_A, SFX_MISSION_H5_B, SFX_MISSION_H5_C, SFX_MISSION_AMMU_A, SFX_MISSION_AMMU_B, SFX_MISSION_AMMU_C, SFX_MISSION_DOOR_1, SFX_MISSION_DOOR_2, SFX_MISSION_DOOR_3, SFX_MISSION_DOOR_4, SFX_MISSION_DOOR_5, SFX_MISSION_DOOR_6, SFX_MISSION_T3_A, SFX_MISSION_T3_B, SFX_MISSION_T3_C, SFX_MISSION_K1_B, SFX_MISSION_CAT1, #endif TOTAL_STREAMED_SOUNDS, NO_TRACK, }; enum AudioEntityHandle { AEHANDLE_NONE = -5, AEHANDLE_ERROR_NOAUDIOSYS = -4, AEHANDLE_ERROR_NOFREESLOT = -3, AEHANDLE_ERROR_NOENTITY = -2, AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; enum eAudioType { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION, AUDIOTYPE_FIRE, AUDIOTYPE_WEATHER, AUDIOTYPE_CRANE, AUDIOTYPE_SCRIPTOBJECT, AUDIOTYPE_BRIDGE, AUDIOTYPE_COLLISION, AUDIOTYPE_FRONTEND, AUDIOTYPE_PROJECTILE, AUDIOTYPE_GARAGE, AUDIOTYPE_FIREHYDRANT, AUDIOTYPE_WATERCANNON, AUDIOTYPE_POLICERADIO, TOTAL_AUDIO_TYPES, }; #ifdef GTA_PS2 enum { NUM_CHANNELS_GENERIC = 43, CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC, CHANNEL_MISSION_AUDIO, CHANNEL_PLAYER_VEHICLE_ENGINE, NUM_CHANNELS }; #else enum { #ifdef PS2_AUDIO_CHANNELS NUM_CHANNELS_GENERIC = 43, #else NUM_CHANNELS_GENERIC = 27, #endif CHANNEL_POLICE_RADIO, NUM_CHANNELS }; #endif