mirror of https://github.com/Nofated095/re-GTA.git
added GTA_SCENE_EDIT
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@ -1,7 +1,7 @@
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#include "common.h"
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#include "SceneEdit.h"
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#ifdef GTA_SCENE_EDIT
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#include "Automobile.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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@ -1096,3 +1096,4 @@ bool CSceneEdit::SelectWeapon(void)
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}
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return false;
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}
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#endif
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@ -1,5 +1,5 @@
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#pragma once
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#ifdef GTA_SCENE_EDIT
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class CPed;
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class CVehicle;
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@ -93,3 +93,4 @@ public:
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static void SelectVehicle(void);
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static bool SelectWeapon(void);
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};
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#endif
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@ -263,9 +263,11 @@ CCam::Process(void)
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case MODE_FIGHT_CAM_RUNABOUT:
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Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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#ifdef GTA_SCENE_EDIT
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case MODE_EDITOR:
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Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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#endif
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default:
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Source = CVector(0.0f, 0.0f, 0.0f);
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Front = CVector(0.0f, 1.0f, 0.0f);
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@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
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}
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#endif
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#ifdef GTA_SCENE_EDIT
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void
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CCam::Process_Editor(const CVector&, float, float, float)
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{
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@ -3935,7 +3938,6 @@ CCam::Process_Editor(const CVector&, float, float, float)
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FOV = DefaultFOV;
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Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
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Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
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if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
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TargetCoors = CamTargetEntity->GetPosition();
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}else if(CSceneEdit::m_bRecording){
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@ -3997,6 +3999,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
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sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
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}
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}
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#endif
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void
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CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
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@ -1576,8 +1576,10 @@ CCamera::CamControl(void)
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switchByJumpCut = true;
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}
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}
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#ifdef GTA_SCENE_EDIT
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if(CSceneEdit::m_bEditOn)
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ReqMode = CCam::MODE_EDITOR;
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#endif
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if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
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if(switchByJumpCut){
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@ -213,7 +213,9 @@ public:
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void PrintMode(void);
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void Process_Debug(const CVector&, float, float, float);
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#ifdef GTA_SCENE_EDIT
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void Process_Editor(const CVector&, float, float, float);
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#endif
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void Process_ModelView(const CVector &CameraTarget, float, float, float);
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
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@ -525,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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#ifndef GTA_PS2 // TODO: define for this
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Initialise();
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#endif
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@ -976,7 +976,7 @@ void CGame::Process(void)
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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#ifndef GTA_PS2 // TODO: define
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Update();
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#endif
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CEventList::Update();
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@ -197,6 +197,7 @@ enum Config {
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# define PS2_MATFX
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# endif
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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#endif
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@ -1160,9 +1160,11 @@ Render2dStuff(void)
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MusicManager.DisplayRadioStationName();
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TheConsole.Display();
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#ifdef GTA_SCENE_EDIT
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if(CSceneEdit::m_bEditOn)
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CSceneEdit::Draw();
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else
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#endif
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CHud::Draw();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CMessages::Display();
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@ -580,7 +580,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
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DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
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#ifdef GTA_SCENE_EDIT
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#endif
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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