mirror of https://github.com/Nofated095/re-GTA.git
fix CObject::DeleteAllTempObjectsInArea
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@ -389,8 +389,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
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CObjectPool *objectPool = CPools::GetObjectPool();
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CObjectPool *objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject *pObject = objectPool->GetSlot(i);
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CObject *pObject = objectPool->GetSlot(i);
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CVector dist = point - pObject->GetPosition();
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
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CWorld::Remove(pObject);
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CWorld::Remove(pObject);
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delete pObject;
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delete pObject;
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}
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}
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