mirror of https://github.com/Nofated095/re-GTA.git
CGame::Process() && CGame::ReloadIPLs
This commit is contained in:
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32f2f3511c
commit
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@ -6,6 +6,8 @@
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CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
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WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
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uint16 CAccidentManager::CountActiveAccidents()
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{
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uint16 accidents = 0;
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@ -22,6 +22,7 @@ class CAccidentManager
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public:
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uint16 CountActiveAccidents();
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CAccident* FindNearestAccident(CVector, float*);
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void Update(void);
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};
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extern CAccidentManager& gAccidentManager;
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@ -6,3 +6,5 @@ WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x54
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WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
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WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
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WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
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WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
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WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
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@ -10,4 +10,6 @@ public:
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
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static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
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static void DeActivateCrane(float, float);
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static void InitCranes(void);
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static void UpdateCranes(void);
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};
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@ -25,6 +25,9 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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bool
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CGarages::IsModelIndexADoor(uint32 id)
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{
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@ -28,4 +28,6 @@ public:
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Init(void);
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static void Update(void);
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};
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@ -15,6 +15,8 @@ CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
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WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
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int
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CPhoneInfo::FindNearestFreePhone(CVector *pos)
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{
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@ -56,6 +56,7 @@ public:
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int GrabPhone(float, float);
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void Initialise(void);
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void Shutdown(void);
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void Update(void);
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};
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extern CPhoneInfo &gPhoneInfo;
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@ -47,6 +47,7 @@ uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 25
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float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
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void
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@ -106,4 +106,5 @@ class CPacManPickups
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{
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public:
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static void Render(void);
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static void Update(void);
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};
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@ -31,6 +31,7 @@ uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
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uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
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uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
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WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
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WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); }
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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@ -40,6 +40,7 @@ public:
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static uint32& ms_nNumGang8;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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@ -6,5 +6,8 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
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WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
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@ -11,6 +11,7 @@ class CRecordDataForChase
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public:
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static uint8 &Status;
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static void SaveOrRetrieveDataForThisFrame(void);
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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};
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@ -20,4 +21,6 @@ class CRecordDataForGame
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{
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public:
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static uint16 &RecordingState;
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static void SaveOrRetrieveDataForThisFrame(void);
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};
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@ -2,4 +2,6 @@
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#include "patcher.h"
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#include "RoadBlocks.h"
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WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); }
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WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
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WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
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@ -6,5 +6,7 @@ class CVehicle;
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class CRoadBlocks
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{
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public:
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static void Init(void);
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static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
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static void GenerateRoadBlocks(void);
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};
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "SceneEdit.h"
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WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
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@ -0,0 +1,7 @@
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#pragma once
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class CSceneEdit
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{
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public:
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static void Update(void);
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};
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@ -5,6 +5,7 @@
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#include "Vehicle.h"
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WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
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WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
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WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
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WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
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@ -13,6 +13,7 @@ class CTrafficLights
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{
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public:
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static void DisplayActualLight(CEntity *ent);
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static void ScanForLightsOnMap(void);
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static uint8 LightForPeds(void);
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static bool ShouldCarStopForLight(CVehicle*, bool);
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static bool ShouldCarStopForBridge(CVehicle*);
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@ -25,6 +25,8 @@
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#include "CdStream.h"
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#include "FileLoader.h"
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WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
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char CFileLoader::ms_line[256];
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const char*
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static void LoadPickup(const char *line);
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static void LoadMapZones(const char *filename);
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static void ReloadPaths(const char *filename);
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};
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@ -32,4 +32,5 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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}
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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@ -31,6 +31,7 @@ class CFireManager
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CFire m_aFires[NUM_FIRES];
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public:
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
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void Update(void);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
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CFire *FindNearestFire(CVector, float*);
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uint32 GetTotalActiveFires() const { return m_nTotalFires; }
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@ -2,8 +2,59 @@
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#include "patcher.h"
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#include "Game.h"
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#include "main.h"
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#include "AccidentManager.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "CutsceneMgr.h"
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#include "Darkel.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "Glass.h"
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#include "Heli.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "Population.h"
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#include "Record.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "RoadBlocks.h"
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#include "Rubbish.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Streaming.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "User.h"
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#include "WaterCannon.h"
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#include "Weapon.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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}
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WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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void CGame::Process(void)
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{
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CPad::UpdatePads();
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == 0 || TheCamera.m_BlurType == 1 || TheCamera.m_BlurType == 2)
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TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::ms_cutsceneProcessing && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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CStreaming::Update();
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if (!CTimer::GetIsPaused())
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{
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CTheZones::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
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CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
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CPad::DoCheats();
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CClock::Update();
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CWeather::Update();
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CTheScripts::Process();
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CCollision::Update();
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CTrain::UpdateTrains();
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CPlane::UpdatePlanes();
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CHeli::UpdateHelis();
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CDarkel::Update();
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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CSceneEdit::Update();
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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CPopulation::Update();
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CWeapon::UpdateWeapons();
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if (!CCutsceneMgr::IsRunning())
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CTheCarGenerators::Process();
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if (!CReplay::IsPlayingBack())
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CCranes::UpdateCranes();
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CClouds::Update();
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CMovingThings::Update();
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CWaterCannons::Update();
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CUserDisplay::Process();
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CReplay::Update();
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CWorld::Process();
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gAccidentManager.Update();
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CPacManPickups::Update();
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CPickups::Update();
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CGarages::Update();
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CRubbish::Update();
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CSpecialFX::Update();
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CTimeCycle::Update();
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if (CReplay::ShouldStandardCameraBeProcessed())
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TheCamera.Process();
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CCullZones::Update();
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if (!CReplay::IsPlayingBack())
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CGameLogic::Update();
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CBridge::Update();
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CCoronas::DoSunAndMoon();
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CCoronas::Update();
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CShadows::UpdateStaticShadows();
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CShadows::UpdatePermanentShadows();
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gPhoneInfo.Update();
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if (!CReplay::IsPlayingBack())
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{
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CCarCtrl::GenerateRandomCars();
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CRoadBlocks::GenerateRoadBlocks();
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CCarCtrl::RemoveDistantCars();
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}
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}
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}
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#endif
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void CGame::ReloadIPLs(void)
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{
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CTimer::Stop();
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CWorld::RemoveStaticObjects();
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ThePaths.Init();
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CCullZones::Init();
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CFileLoader::ReloadPaths("GTA3.IDE");
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CFileLoader::LoadScene("INDUST.IPL");
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CFileLoader::LoadScene("COMMER.IPL");
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CFileLoader::LoadScene("SUBURBAN.IPL");
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CFileLoader::LoadScene("CULL.IPL");
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ThePaths.PreparePathData();
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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CCranes::InitCranes();
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CGarages::Init();
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CWorld::RepositionCertainDynamicObjects();
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CCullZones::ResolveVisibilities();
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CRenderer::SortBIGBuildings();
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CTimer::Update();
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}
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WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
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WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
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@ -36,3 +182,7 @@ WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
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WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
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WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
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WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
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STARTPATCHES
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InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
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ENDPATCHES
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static void FinalShutdown(void);
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static void ShutDownForRestart(void);
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static void Process(void);
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static void ReloadIPLs(void);
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// NB: these do something on PS2
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static void TidyUpMemory(bool, bool) {}
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@ -15,6 +15,8 @@ CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
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WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
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WRAPPER void CUserDisplay::Process(void) { EAXJMP(0x4AD690); }
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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@ -63,4 +63,6 @@ public:
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static COnscreenTimer &OnscnTimer;
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static CPager &Pager;
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static CCurrentVehicle &CurrentVehicle;
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static void Process(void);
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};
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@ -39,6 +39,8 @@ bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
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bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
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WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
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WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
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WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
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WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
|
||||
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
|
||||
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };
|
||||
|
|
|
@ -122,6 +122,8 @@ public:
|
|||
|
||||
static void Initialise();
|
||||
static void ShutDown();
|
||||
static void RepositionCertainDynamicObjects();
|
||||
static void RemoveStaticObjects();
|
||||
static void Process();
|
||||
};
|
||||
|
||||
|
|
|
@ -17,3 +17,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
|
|||
}
|
||||
|
||||
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
|
||||
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
|
||||
|
|
|
@ -9,4 +9,5 @@ public:
|
|||
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
|
||||
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
};
|
||||
|
|
|
@ -4,3 +4,4 @@
|
|||
|
||||
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
|
||||
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
|
||||
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
|
||||
|
|
|
@ -7,4 +7,5 @@ class CRubbish
|
|||
public:
|
||||
static void Render(void);
|
||||
static void StirUp(CVehicle *veh); // CAutomobile on PS2
|
||||
static void Update(void);
|
||||
};
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "Skidmarks.h"
|
||||
|
||||
WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); }
|
||||
WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
|
||||
|
||||
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
|
||||
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
|
||||
|
|
|
@ -4,6 +4,7 @@ class CSkidmarks
|
|||
{
|
||||
public:
|
||||
static void Clear(void);
|
||||
static void Update(void);
|
||||
static void Render(void);
|
||||
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
|
||||
};
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Text.h"
|
||||
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@ class CSpecialFX
|
|||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
|
|
|
@ -2,5 +2,6 @@
|
|||
#include "patcher.h"
|
||||
#include "WaterCannon.h"
|
||||
|
||||
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
|
||||
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
class CWaterCannons
|
||||
{
|
||||
public:
|
||||
static void Update(void);
|
||||
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
|
||||
static void Render(void);
|
||||
};
|
||||
|
|
|
@ -28,6 +28,7 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
|
|||
bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
|
||||
|
||||
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
|
||||
WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
|
||||
|
||||
void CWeather::ReleaseWeather()
|
||||
{
|
||||
|
|
|
@ -34,6 +34,7 @@ public:
|
|||
static bool &Stored_StateStored;
|
||||
|
||||
static void RenderRainStreaks(void);
|
||||
static void Update(void);
|
||||
|
||||
static void ReleaseWeather();
|
||||
static void ForceWeather(int16);
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "Ped.h"
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
|
||||
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
|
||||
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
|
||||
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
||||
|
|
|
@ -73,5 +73,6 @@ public:
|
|||
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
|
||||
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
|
||||
static void InitialiseWeapons(void);
|
||||
static void UpdateWeapons(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
|
Loading…
Reference in New Issue