mirror of https://github.com/Nofated095/re-GTA.git
Merge remote-tracking branch 'upstream/master' into cw
This commit is contained in:
commit
f2596b3759
|
@ -1539,7 +1539,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
|
|||
m_bRecreateDoorOnNextRefresh = false;
|
||||
if (m_pDoor1) {
|
||||
if (m_bDoor1IsDummy) {
|
||||
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
|
||||
if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
|
||||
bNeedToFindDoorEntities = true;
|
||||
else {
|
||||
if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
|
||||
|
@ -1549,7 +1549,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
|
|||
}
|
||||
}
|
||||
else {
|
||||
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
|
||||
if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
|
||||
bNeedToFindDoorEntities = true;
|
||||
else {
|
||||
if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
|
||||
|
@ -1561,7 +1561,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
|
|||
}
|
||||
if (m_pDoor2) {
|
||||
if (m_bDoor2IsDummy) {
|
||||
if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
|
||||
if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
|
||||
bNeedToFindDoorEntities = true;
|
||||
else {
|
||||
if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
|
||||
|
@ -1571,7 +1571,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
|
|||
}
|
||||
}
|
||||
else {
|
||||
if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
|
||||
if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
|
||||
bNeedToFindDoorEntities = true;
|
||||
else {
|
||||
if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
|
||||
|
|
|
@ -305,7 +305,7 @@ void CReplay::RecordThisFrame(void)
|
|||
#endif
|
||||
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
general->type = REPLAYPACKET_GENERAL;
|
||||
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
|
||||
general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
|
||||
general->player_pos = FindPlayerCoors();
|
||||
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
|
||||
Record.m_nOffset += sizeof(*general);
|
||||
|
|
|
@ -3629,9 +3629,17 @@ CCamera::CalculateDerivedValues(void)
|
|||
bool
|
||||
CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
|
||||
{
|
||||
RwV3d c;
|
||||
c = center;
|
||||
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
|
||||
#ifdef GTA_PS2
|
||||
CVuVector c;
|
||||
TransformPoint(c, *mat, center);
|
||||
#else
|
||||
CVector c = center;
|
||||
#ifdef FIX_BUGS
|
||||
c = *mat * center;
|
||||
#else
|
||||
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
||||
#endif
|
||||
#endif
|
||||
if(c.y < CDraw::GetNearClipZ()) return false;
|
||||
if(c.y > CDraw::GetFarClipZ()) return false;
|
||||
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
|
||||
|
@ -3644,9 +3652,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
|
|||
bool
|
||||
CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
|
||||
{
|
||||
RwV3d c;
|
||||
c = center;
|
||||
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
|
||||
#ifdef GTA_PS2
|
||||
CVuVector c;
|
||||
TransformPoint(c, *mat, center);
|
||||
#else
|
||||
CVector c = center;
|
||||
#ifdef FIX_BUGS
|
||||
c = *mat * center;
|
||||
#else
|
||||
RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
|
||||
#endif
|
||||
#endif
|
||||
if(c.y + radius < CDraw::GetNearClipZ()) return false;
|
||||
if(c.y - radius > CDraw::GetFarClipZ()) return false;
|
||||
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
|
||||
|
@ -3664,11 +3680,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius)
|
|||
}
|
||||
|
||||
bool
|
||||
CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
|
||||
#ifdef GTA_PS2
|
||||
CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
|
||||
#else
|
||||
CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
|
||||
#endif
|
||||
{
|
||||
int i;
|
||||
int frustumTests[6] = { 0 };
|
||||
RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
|
||||
#ifdef GTA_PS2
|
||||
TransformPoints(box, 8, *mat, box);
|
||||
#else
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < 8; i++)
|
||||
box[i] = *mat * box[i];
|
||||
#else
|
||||
RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
for(i = 0; i < 8; i++){
|
||||
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
|
||||
|
|
|
@ -641,7 +641,11 @@ public:
|
|||
bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
|
||||
bool IsSphereVisible(const CVector ¢er, float radius);
|
||||
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
|
||||
#ifdef GTA_PS2
|
||||
bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
|
||||
#else
|
||||
bool IsBoxVisible(CVector *box, const CMatrix *mat);
|
||||
#endif
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CCamera, 0xE9D8);
|
||||
|
|
|
@ -102,7 +102,7 @@ CPools::CheckPoolsEmpty()
|
|||
void
|
||||
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
{
|
||||
if (ms_pObjectPool->IsFreeSlot(slot)) return;
|
||||
if (ms_pObjectPool->GetIsFree(slot)) return;
|
||||
|
||||
CObject *object = ms_pObjectPool->GetSlot(slot);
|
||||
if (object->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
|
|
|
@ -781,7 +781,7 @@ void CRadar::DrawRadarMask()
|
|||
CVector2D(-1.0, -1.0f)
|
||||
};
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
|
|
|
@ -649,7 +649,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
||||
WriteSaveBuf(buffer, (int32)GetIndexForZonePointer(m_pPlayersZone));
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
|
|
|
@ -29,39 +29,59 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
#define POOLFLAG_ID 0x7f
|
||||
#define POOLFLAG_ISFREE 0x80
|
||||
|
||||
template<typename T, typename U = T>
|
||||
class CPool
|
||||
{
|
||||
U *m_entries;
|
||||
union Flags {
|
||||
struct {
|
||||
uint8 id : 7;
|
||||
uint8 free : 1;
|
||||
};
|
||||
uint8 u;
|
||||
} *m_flags;
|
||||
uint8 *m_flags;
|
||||
int32 m_size;
|
||||
int32 m_allocPtr;
|
||||
|
||||
public:
|
||||
CPool(int32 size){
|
||||
m_entries = (U*)new uint8[sizeof(U)*size];
|
||||
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
|
||||
m_flags = new uint8[size];
|
||||
m_size = size;
|
||||
m_allocPtr = 0;
|
||||
for(int i = 0; i < size; i++){
|
||||
m_flags[i].id = 0;
|
||||
m_flags[i].free = 1;
|
||||
SetId(i, 0);
|
||||
SetIsFree(i, true);
|
||||
}
|
||||
}
|
||||
|
||||
int GetId(int i) const
|
||||
{
|
||||
return m_flags[i] & POOLFLAG_ID;
|
||||
}
|
||||
|
||||
bool GetIsFree(int i) const
|
||||
{
|
||||
return !!(m_flags[i] & POOLFLAG_ISFREE);
|
||||
}
|
||||
|
||||
void SetId(int i, int id)
|
||||
{
|
||||
m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
|
||||
}
|
||||
|
||||
void SetIsFree(int i, bool isFree)
|
||||
{
|
||||
if (isFree)
|
||||
m_flags[i] |= POOLFLAG_ISFREE;
|
||||
else
|
||||
m_flags[i] &= ~POOLFLAG_ISFREE;
|
||||
}
|
||||
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
delete[] (uint8*)m_entries;
|
||||
delete[] (uint8*)m_flags;
|
||||
delete[] m_flags;
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
|
@ -87,9 +107,9 @@ public:
|
|||
m_allocPtr = 0;
|
||||
}
|
||||
#endif
|
||||
while(!m_flags[m_allocPtr].free);
|
||||
m_flags[m_allocPtr].free = 0;
|
||||
m_flags[m_allocPtr].id++;
|
||||
while(!GetIsFree(m_allocPtr));
|
||||
SetIsFree(m_allocPtr, false);
|
||||
SetId(m_allocPtr, GetId(m_allocPtr)+1);
|
||||
return (T*)&m_entries[m_allocPtr];
|
||||
}
|
||||
T *New(int32 handle){
|
||||
|
@ -99,36 +119,36 @@ public:
|
|||
}
|
||||
void SetNotFreeAt(int32 handle){
|
||||
int idx = handle>>8;
|
||||
m_flags[idx].free = 0;
|
||||
m_flags[idx].id = handle & 0x7F;
|
||||
SetIsFree(idx, false);
|
||||
SetId(idx, handle & POOLFLAG_ID);
|
||||
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
|
||||
if(m_flags[m_allocPtr].free)
|
||||
if(GetIsFree(m_allocPtr))
|
||||
return;
|
||||
}
|
||||
void Delete(T *entry){
|
||||
int i = GetJustIndex(entry);
|
||||
m_flags[i].free = 1;
|
||||
SetIsFree(i, true);
|
||||
if(i < m_allocPtr)
|
||||
m_allocPtr = i;
|
||||
}
|
||||
T *GetSlot(int i){
|
||||
return m_flags[i].free ? nil : (T*)&m_entries[i];
|
||||
return GetIsFree(i) ? nil : (T*)&m_entries[i];
|
||||
}
|
||||
T *GetAt(int handle){
|
||||
#ifdef FIX_BUGS
|
||||
if (handle == -1)
|
||||
return nil;
|
||||
#endif
|
||||
return m_flags[handle>>8].u == (handle & 0xFF) ?
|
||||
return m_flags[handle>>8] == (handle & 0xFF) ?
|
||||
(T*)&m_entries[handle >> 8] : nil;
|
||||
}
|
||||
int32 GetIndex(T *entry){
|
||||
int i = GetJustIndex_NoFreeAssert(entry);
|
||||
return m_flags[i].u + (i<<8);
|
||||
return m_flags[i] + (i<<8);
|
||||
}
|
||||
int32 GetJustIndex(T *entry){
|
||||
int index = GetJustIndex_NoFreeAssert(entry);
|
||||
assert(!IsFreeSlot(index));
|
||||
assert(!GetIsFree(index));
|
||||
return index;
|
||||
}
|
||||
int32 GetJustIndex_NoFreeAssert(T* entry){
|
||||
|
@ -140,13 +160,12 @@ public:
|
|||
int i;
|
||||
int n = 0;
|
||||
for(i = 0; i < m_size; i++)
|
||||
if(!m_flags[i].free)
|
||||
if(!GetIsFree(i))
|
||||
n++;
|
||||
return n;
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
delete[] (uint8*)flags;
|
||||
delete[] flags;
|
||||
delete[] (uint8*)entries;
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
|
@ -155,7 +174,7 @@ public:
|
|||
void CopyBack(uint8 *&flags, U *&entries){
|
||||
memcpy(m_flags, flags, sizeof(uint8)*m_size);
|
||||
memcpy(m_entries, entries, sizeof(U)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
|
||||
debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
|
||||
m_allocPtr = 0;
|
||||
ClearStorage(flags, entries);
|
||||
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
|
|
|
@ -407,7 +407,11 @@ CEntity::GetIsOnScreen(void)
|
|||
bool
|
||||
CEntity::GetIsOnScreenComplex(void)
|
||||
{
|
||||
RwV3d boundBox[8];
|
||||
#ifdef GTA_PS2
|
||||
CVuVector boundBox[8];
|
||||
#else
|
||||
CVector boundBox[8];
|
||||
#endif
|
||||
|
||||
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
|
||||
return true;
|
||||
|
|
|
@ -60,14 +60,20 @@ CMatrix::Detach(void)
|
|||
void
|
||||
CMatrix::Update(void)
|
||||
{
|
||||
m_matrix = *m_attachment;
|
||||
GetRight() = m_attachment->right;
|
||||
GetForward() = m_attachment->up;
|
||||
GetUp() = m_attachment->at;
|
||||
GetPosition() = m_attachment->pos;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::UpdateRW(void)
|
||||
{
|
||||
if (m_attachment) {
|
||||
*m_attachment = m_matrix;
|
||||
m_attachment->right = GetRight();
|
||||
m_attachment->up = GetForward();
|
||||
m_attachment->at = GetUp();
|
||||
m_attachment->pos = GetPosition();
|
||||
RwMatrixUpdate(m_attachment);
|
||||
}
|
||||
}
|
||||
|
@ -75,104 +81,96 @@ CMatrix::UpdateRW(void)
|
|||
void
|
||||
CMatrix::operator=(CMatrix const &rhs)
|
||||
{
|
||||
m_matrix = rhs.m_matrix;
|
||||
memcpy(this, &rhs, sizeof(f));
|
||||
if (m_attachment)
|
||||
UpdateRW();
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::CopyOnlyMatrix(CMatrix *other)
|
||||
CMatrix::CopyOnlyMatrix(const CMatrix &other)
|
||||
{
|
||||
m_matrix = other->m_matrix;
|
||||
memcpy(this, &other, sizeof(f));
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
CMatrix::operator+=(CMatrix const &rhs)
|
||||
{
|
||||
m_matrix.right.x += rhs.m_matrix.right.x;
|
||||
m_matrix.up.x += rhs.m_matrix.up.x;
|
||||
m_matrix.at.x += rhs.m_matrix.at.x;
|
||||
m_matrix.right.y += rhs.m_matrix.right.y;
|
||||
m_matrix.up.y += rhs.m_matrix.up.y;
|
||||
m_matrix.at.y += rhs.m_matrix.at.y;
|
||||
m_matrix.right.z += rhs.m_matrix.right.z;
|
||||
m_matrix.up.z += rhs.m_matrix.up.z;
|
||||
m_matrix.at.z += rhs.m_matrix.at.z;
|
||||
m_matrix.pos.x += rhs.m_matrix.pos.x;
|
||||
m_matrix.pos.y += rhs.m_matrix.pos.y;
|
||||
m_matrix.pos.z += rhs.m_matrix.pos.z;
|
||||
GetRight() += rhs.GetRight();
|
||||
GetForward() += rhs.GetForward();
|
||||
GetUp() += rhs.GetUp();
|
||||
GetPosition() += rhs.GetPosition();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetUnity(void)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::ResetOrientation(void)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetScale(float s)
|
||||
{
|
||||
m_matrix.right.x = s;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = s;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = s;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = s;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = s;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = s;
|
||||
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetTranslate(float x, float y, float z)
|
||||
{
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
|
||||
m_matrix.pos.x = x;
|
||||
m_matrix.pos.y = y;
|
||||
m_matrix.pos.z = z;
|
||||
px = x;
|
||||
py = y;
|
||||
pz = z;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle)
|
|||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = 1.0f;
|
||||
ry = 0.0f;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = c;
|
||||
m_matrix.up.z = s;
|
||||
fx = 0.0f;
|
||||
fy = c;
|
||||
fz = s;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = -s;
|
||||
m_matrix.at.z = c;
|
||||
ux = 0.0f;
|
||||
uy = -s;
|
||||
uz = c;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle)
|
|||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = -s;
|
||||
rx = c;
|
||||
ry = 0.0f;
|
||||
rz = -s;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = 0.0f;
|
||||
fy = 1.0f;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = s;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = c;
|
||||
ux = s;
|
||||
uy = 0.0f;
|
||||
uz = c;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle)
|
|||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c;
|
||||
m_matrix.right.y = s;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = c;
|
||||
ry = s;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = -s;
|
||||
m_matrix.up.y = c;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = -s;
|
||||
fy = c;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetRotateX(float angle)
|
||||
{
|
||||
SetRotateXOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
|
@ -246,18 +244,18 @@ void
|
|||
CMatrix::SetRotateY(float angle)
|
||||
{
|
||||
SetRotateYOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::SetRotateZ(float angle)
|
||||
{
|
||||
SetRotateZOnly(angle);
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
|
|||
float cZ = Cos(zAngle);
|
||||
float sZ = Sin(zAngle);
|
||||
|
||||
m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
|
||||
m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
|
||||
m_matrix.right.z = -cX * sY;
|
||||
rx = cZ * cY - (sZ * sX) * sY;
|
||||
ry = (cZ * sX) * sY + sZ * cY;
|
||||
rz = -cX * sY;
|
||||
|
||||
m_matrix.up.x = -sZ * cX;
|
||||
m_matrix.up.y = cZ * cX;
|
||||
m_matrix.up.z = sX;
|
||||
fx = -sZ * cX;
|
||||
fy = cZ * cX;
|
||||
fz = sX;
|
||||
|
||||
m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
|
||||
m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
|
||||
m_matrix.at.z = cX * cY;
|
||||
ux = (sZ * sX) * cY + cZ * sY;
|
||||
uy = sZ * sY - (cZ * sX) * cY;
|
||||
uz = cX * cY;
|
||||
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
px = 0.0f;
|
||||
py = 0.0f;
|
||||
pz = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -293,23 +291,23 @@ CMatrix::RotateX(float x)
|
|||
float c = Cos(x);
|
||||
float s = Sin(x);
|
||||
|
||||
float ry = m_matrix.right.y;
|
||||
float rz = m_matrix.right.z;
|
||||
float uy = m_matrix.up.y;
|
||||
float uz = m_matrix.up.z;
|
||||
float ay = m_matrix.at.y;
|
||||
float az = m_matrix.at.z;
|
||||
float py = m_matrix.pos.y;
|
||||
float pz = m_matrix.pos.z;
|
||||
float ry = this->ry;
|
||||
float rz = this->rz;
|
||||
float uy = this->fy;
|
||||
float uz = this->fz;
|
||||
float ay = this->uy;
|
||||
float az = this->uz;
|
||||
float py = this->py;
|
||||
float pz = this->pz;
|
||||
|
||||
m_matrix.right.y = c * ry - s * rz;
|
||||
m_matrix.right.z = c * rz + s * ry;
|
||||
m_matrix.up.y = c * uy - s * uz;
|
||||
m_matrix.up.z = c * uz + s * uy;
|
||||
m_matrix.at.y = c * ay - s * az;
|
||||
m_matrix.at.z = c * az + s * ay;
|
||||
m_matrix.pos.y = c * py - s * pz;
|
||||
m_matrix.pos.z = c * pz + s * py;
|
||||
this->ry = c * ry - s * rz;
|
||||
this->rz = c * rz + s * ry;
|
||||
this->fy = c * uy - s * uz;
|
||||
this->fz = c * uz + s * uy;
|
||||
this->uy = c * ay - s * az;
|
||||
this->uz = c * az + s * ay;
|
||||
this->py = c * py - s * pz;
|
||||
this->pz = c * pz + s * py;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -318,23 +316,23 @@ CMatrix::RotateY(float y)
|
|||
float c = Cos(y);
|
||||
float s = Sin(y);
|
||||
|
||||
float rx = m_matrix.right.x;
|
||||
float rz = m_matrix.right.z;
|
||||
float ux = m_matrix.up.x;
|
||||
float uz = m_matrix.up.z;
|
||||
float ax = m_matrix.at.x;
|
||||
float az = m_matrix.at.z;
|
||||
float px = m_matrix.pos.x;
|
||||
float pz = m_matrix.pos.z;
|
||||
float rx = this->rx;
|
||||
float rz = this->rz;
|
||||
float ux = this->fx;
|
||||
float uz = this->fz;
|
||||
float ax = this->ux;
|
||||
float az = this->uz;
|
||||
float px = this->px;
|
||||
float pz = this->pz;
|
||||
|
||||
m_matrix.right.x = c * rx + s * rz;
|
||||
m_matrix.right.z = c * rz - s * rx;
|
||||
m_matrix.up.x = c * ux + s * uz;
|
||||
m_matrix.up.z = c * uz - s * ux;
|
||||
m_matrix.at.x = c * ax + s * az;
|
||||
m_matrix.at.z = c * az - s * ax;
|
||||
m_matrix.pos.x = c * px + s * pz;
|
||||
m_matrix.pos.z = c * pz - s * px;
|
||||
this->rx = c * rx + s * rz;
|
||||
this->rz = c * rz - s * rx;
|
||||
this->fx = c * ux + s * uz;
|
||||
this->fz = c * uz - s * ux;
|
||||
this->ux = c * ax + s * az;
|
||||
this->uz = c * az - s * ax;
|
||||
this->px = c * px + s * pz;
|
||||
this->pz = c * pz - s * px;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -343,23 +341,23 @@ CMatrix::RotateZ(float z)
|
|||
float c = Cos(z);
|
||||
float s = Sin(z);
|
||||
|
||||
float ry = m_matrix.right.y;
|
||||
float rx = m_matrix.right.x;
|
||||
float uy = m_matrix.up.y;
|
||||
float ux = m_matrix.up.x;
|
||||
float ay = m_matrix.at.y;
|
||||
float ax = m_matrix.at.x;
|
||||
float py = m_matrix.pos.y;
|
||||
float px = m_matrix.pos.x;
|
||||
float ry = this->ry;
|
||||
float rx = this->rx;
|
||||
float uy = this->fy;
|
||||
float ux = this->fx;
|
||||
float ay = this->uy;
|
||||
float ax = this->ux;
|
||||
float py = this->py;
|
||||
float px = this->px;
|
||||
|
||||
m_matrix.right.x = c * rx - s * ry;
|
||||
m_matrix.right.y = c * ry + s * rx;
|
||||
m_matrix.up.x = c * ux - s * uy;
|
||||
m_matrix.up.y = c * uy + s * ux;
|
||||
m_matrix.at.x = c * ax - s * ay;
|
||||
m_matrix.at.y = c * ay + s * ax;
|
||||
m_matrix.pos.x = c * px - s * py;
|
||||
m_matrix.pos.y = c * py + s * px;
|
||||
this->rx = c * rx - s * ry;
|
||||
this->ry = c * ry + s * rx;
|
||||
this->fx = c * ux - s * uy;
|
||||
this->fy = c * uy + s * ux;
|
||||
this->ux = c * ax - s * ay;
|
||||
this->uy = c * ay + s * ax;
|
||||
this->px = c * px - s * py;
|
||||
this->py = c * py + s * px;
|
||||
|
||||
}
|
||||
|
||||
|
@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z)
|
|||
float cZ = Cos(z);
|
||||
float sZ = Sin(z);
|
||||
|
||||
float rx = m_matrix.right.x;
|
||||
float ry = m_matrix.right.y;
|
||||
float rz = m_matrix.right.z;
|
||||
float ux = m_matrix.up.x;
|
||||
float uy = m_matrix.up.y;
|
||||
float uz = m_matrix.up.z;
|
||||
float ax = m_matrix.at.x;
|
||||
float ay = m_matrix.at.y;
|
||||
float az = m_matrix.at.z;
|
||||
float px = m_matrix.pos.x;
|
||||
float py = m_matrix.pos.y;
|
||||
float pz = m_matrix.pos.z;
|
||||
float rx = this->rx;
|
||||
float ry = this->ry;
|
||||
float rz = this->rz;
|
||||
float ux = this->fx;
|
||||
float uy = this->fy;
|
||||
float uz = this->fz;
|
||||
float ax = this->ux;
|
||||
float ay = this->uy;
|
||||
float az = this->uz;
|
||||
float px = this->px;
|
||||
float py = this->py;
|
||||
float pz = this->pz;
|
||||
|
||||
float x1 = cZ * cY - (sZ * sX) * sY;
|
||||
float x2 = (cZ * sX) * sY + sZ * cY;
|
||||
|
@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z)
|
|||
float z2 = sZ * sY - (cZ * sX) * cY;
|
||||
float z3 = cX * cY;
|
||||
|
||||
m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
|
||||
m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
|
||||
m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
|
||||
m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
|
||||
m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
|
||||
m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
|
||||
m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
|
||||
m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
|
||||
m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
|
||||
m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
|
||||
m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
|
||||
m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
|
||||
this->rx = x1 * rx + y1 * ry + z1 * rz;
|
||||
this->ry = x2 * rx + y2 * ry + z2 * rz;
|
||||
this->rz = x3 * rx + y3 * ry + z3 * rz;
|
||||
this->fx = x1 * ux + y1 * uy + z1 * uz;
|
||||
this->fy = x2 * ux + y2 * uy + z2 * uz;
|
||||
this->fz = x3 * ux + y3 * uy + z3 * uz;
|
||||
this->ux = x1 * ax + y1 * ay + z1 * az;
|
||||
this->uy = x2 * ax + y2 * ay + z2 * az;
|
||||
this->uz = x3 * ax + y3 * ay + z3 * az;
|
||||
this->px = x1 * px + y1 * py + z1 * pz;
|
||||
this->py = x2 * px + y2 * py + z2 * pz;
|
||||
this->pz = x3 * px + y3 * py + z3 * pz;
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
|
@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
|||
{
|
||||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
RwMatrix *dst = &out.m_matrix;
|
||||
const RwMatrix *src1 = &m1.m_matrix;
|
||||
const RwMatrix *src2 = &m2.m_matrix;
|
||||
dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
|
||||
dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
|
||||
dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
|
||||
dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
|
||||
dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
|
||||
dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
|
||||
dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
|
||||
dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
|
||||
dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
|
||||
dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
|
||||
dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
|
||||
dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
|
||||
out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
|
||||
out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
|
||||
out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz;
|
||||
out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz;
|
||||
out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz;
|
||||
out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz;
|
||||
out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz;
|
||||
out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz;
|
||||
out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz;
|
||||
out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px;
|
||||
out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py;
|
||||
out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
@ -460,59 +455,56 @@ Invert(const CMatrix &src, CMatrix &dst)
|
|||
// TODO: VU0 code
|
||||
// GTA handles this as a raw 4x4 orthonormal matrix
|
||||
// and trashes the RW flags, let's not do that
|
||||
float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
|
||||
float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
|
||||
|
||||
dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
|
||||
dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[3][3] = scr_fm[3][3];
|
||||
dst.f[3][3] = src.f[3][3];
|
||||
#endif
|
||||
|
||||
dst_fm[0][0] = scr_fm[0][0];
|
||||
dst_fm[0][1] = scr_fm[1][0];
|
||||
dst_fm[0][2] = scr_fm[2][0];
|
||||
dst.f[0][0] = src.f[0][0];
|
||||
dst.f[0][1] = src.f[1][0];
|
||||
dst.f[0][2] = src.f[2][0];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[0][3] = scr_fm[3][0];
|
||||
dst.f[0][3] = src.f[3][0];
|
||||
#endif
|
||||
dst_fm[1][0] = scr_fm[0][1];
|
||||
dst_fm[1][1] = scr_fm[1][1];
|
||||
dst_fm[1][2] = scr_fm[2][1];
|
||||
dst.f[1][0] = src.f[0][1];
|
||||
dst.f[1][1] = src.f[1][1];
|
||||
dst.f[1][2] = src.f[2][1];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[1][3] = scr_fm[3][1];
|
||||
dst.f[1][3] = src.f[3][1];
|
||||
#endif
|
||||
dst_fm[2][0] = scr_fm[0][2];
|
||||
dst_fm[2][1] = scr_fm[1][2];
|
||||
dst_fm[2][2] = scr_fm[2][2];
|
||||
dst.f[2][0] = src.f[0][2];
|
||||
dst.f[2][1] = src.f[1][2];
|
||||
dst.f[2][2] = src.f[2][2];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[2][3] = scr_fm[3][2];
|
||||
dst.f[2][3] = src.f[3][2];
|
||||
#endif
|
||||
|
||||
dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
|
||||
dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
|
||||
dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
|
||||
dst.f[3][0] += dst.f[0][0] * src.f[3][0];
|
||||
dst.f[3][1] += dst.f[0][1] * src.f[3][0];
|
||||
dst.f[3][2] += dst.f[0][2] * src.f[3][0];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[3][3] += dst_fm[0][3] * scr_fm[3][0];
|
||||
dst.f[3][3] += dst.f[0][3] * src.f[3][0];
|
||||
#endif
|
||||
|
||||
dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
|
||||
dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
|
||||
dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
|
||||
dst.f[3][0] += dst.f[1][0] * src.f[3][1];
|
||||
dst.f[3][1] += dst.f[1][1] * src.f[3][1];
|
||||
dst.f[3][2] += dst.f[1][2] * src.f[3][1];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[3][3] += dst_fm[1][3] * scr_fm[3][1];
|
||||
dst.f[3][3] += dst.f[1][3] * src.f[3][1];
|
||||
#endif
|
||||
|
||||
dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
|
||||
dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
|
||||
dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
|
||||
dst.f[3][0] += dst.f[2][0] * src.f[3][2];
|
||||
dst.f[3][1] += dst.f[2][1] * src.f[3][2];
|
||||
dst.f[3][2] += dst.f[2][2] * src.f[3][2];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[3][3] += dst_fm[2][3] * scr_fm[3][2];
|
||||
dst.f[3][3] += dst.f[2][3] * src.f[3][2];
|
||||
#endif
|
||||
|
||||
dst_fm[3][0] = -dst_fm[3][0];
|
||||
dst_fm[3][1] = -dst_fm[3][1];
|
||||
dst_fm[3][2] = -dst_fm[3][2];
|
||||
dst.f[3][0] = -dst.f[3][0];
|
||||
dst.f[3][1] = -dst.f[3][1];
|
||||
dst.f[3][2] = -dst.f[3][2];
|
||||
#ifndef FIX_BUGS
|
||||
dst_fm[3][3] = scr_fm[3][3] - dst_fm[3][3];
|
||||
dst.f[3][3] = src.f[3][3] - dst.f[3][3];
|
||||
#endif
|
||||
|
||||
return dst;
|
||||
|
|
|
@ -3,7 +3,18 @@
|
|||
class CMatrix
|
||||
{
|
||||
public:
|
||||
RwMatrix m_matrix;
|
||||
union
|
||||
{
|
||||
float f[4][4];
|
||||
struct
|
||||
{
|
||||
float rx, ry, rz, rw;
|
||||
float fx, fy, fz, fw;
|
||||
float ux, uy, uz, uw;
|
||||
float px, py, pz, pw;
|
||||
};
|
||||
};
|
||||
|
||||
RwMatrix *m_attachment;
|
||||
bool m_hasRwMatrix; // are we the owner?
|
||||
|
||||
|
@ -25,31 +36,36 @@ public:
|
|||
CMatrix &operator+=(CMatrix const &rhs);
|
||||
CMatrix &operator*=(CMatrix const &rhs);
|
||||
|
||||
CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
|
||||
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
|
||||
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
|
||||
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
|
||||
CVector &GetPosition(void) { return *(CVector*)&px; }
|
||||
CVector &GetRight(void) { return *(CVector*)℞ }
|
||||
CVector &GetForward(void) { return *(CVector*)&fx; }
|
||||
CVector &GetUp(void) { return *(CVector*)&ux; }
|
||||
|
||||
const CVector &GetPosition(void) const { return *(CVector*)&px; }
|
||||
const CVector &GetRight(void) const { return *(CVector*)℞ }
|
||||
const CVector &GetForward(void) const { return *(CVector*)&fx; }
|
||||
const CVector &GetUp(void) const { return *(CVector*)&ux; }
|
||||
|
||||
|
||||
void SetTranslate(float x, float y, float z);
|
||||
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
|
||||
void Translate(float x, float y, float z){
|
||||
m_matrix.pos.x += x;
|
||||
m_matrix.pos.y += y;
|
||||
m_matrix.pos.z += z;
|
||||
px += x;
|
||||
py += y;
|
||||
pz += z;
|
||||
}
|
||||
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
|
||||
|
||||
void SetScale(float s);
|
||||
void Scale(float scale)
|
||||
{
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++)
|
||||
#ifdef FIX_BUGS // BUGFIX from VC
|
||||
for (int j = 0; j < 3; j++)
|
||||
#else
|
||||
for (int j = 0; j < 4; j++)
|
||||
#endif
|
||||
pFloatMatrix[i * 4 + j] *= scale;
|
||||
f[i][j] *= scale;
|
||||
}
|
||||
|
||||
|
||||
|
@ -60,17 +76,17 @@ public:
|
|||
float c = Cos(angle);
|
||||
float s = Sin(angle);
|
||||
|
||||
m_matrix.right.x = c * scale;
|
||||
m_matrix.right.y = s * scale;
|
||||
m_matrix.right.z = 0.0f;
|
||||
rx = c * scale;
|
||||
ry = s * scale;
|
||||
rz = 0.0f;
|
||||
|
||||
m_matrix.up.x = -s * scale;
|
||||
m_matrix.up.y = c * scale;
|
||||
m_matrix.up.z = 0.0f;
|
||||
fx = -s * scale;
|
||||
fy = c * scale;
|
||||
fz = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = scale;
|
||||
ux = 0.0f;
|
||||
uy = 0.0f;
|
||||
uz = scale;
|
||||
}
|
||||
void SetRotateX(float angle);
|
||||
void SetRotateY(float angle);
|
||||
|
@ -82,13 +98,13 @@ public:
|
|||
void RotateZ(float z);
|
||||
|
||||
void Reorthogonalise(void);
|
||||
void CopyOnlyMatrix(CMatrix *other);
|
||||
void CopyOnlyMatrix(const CMatrix &other);
|
||||
void SetUnity(void);
|
||||
void ResetOrientation(void);
|
||||
void SetTranslateOnly(float x, float y, float z) {
|
||||
m_matrix.pos.x = x;
|
||||
m_matrix.pos.y = y;
|
||||
m_matrix.pos.z = z;
|
||||
px = x;
|
||||
py = y;
|
||||
pz = z;
|
||||
}
|
||||
void SetTranslateOnly(const CVector& pos) {
|
||||
SetTranslateOnly(pos.x, pos.y, pos.z);
|
||||
|
@ -102,11 +118,11 @@ CMatrix Invert(const CMatrix &matrix);
|
|||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
||||
CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
||||
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
||||
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
||||
mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
|
||||
mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
|
||||
mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -23,24 +23,24 @@ CVector
|
|||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
|
||||
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
|
||||
}
|
||||
|
||||
CVector
|
||||
Multiply3x3(const CVector &vec, const CMatrix &mat)
|
||||
{
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
|
||||
mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
|
||||
mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
|
||||
return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
|
||||
mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
|
||||
mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
|
||||
}
|
||||
|
||||
CVector
|
||||
operator*(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
|
||||
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
|
||||
}
|
||||
|
|
|
@ -587,7 +587,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
CVector pos = pMarker->m_Matrix.GetPosition();
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
|
|
|
@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
|
|||
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
|
||||
RwIm2DVertexSetCameraZ(&maVertices[i], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
|
||||
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
|
||||
#else
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue