mirror of https://github.com/Nofated095/re-GTA.git
fixed CAutomobile bug
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e200eb1a2f
commit
e340400875
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@ -2930,7 +2930,7 @@ CAutomobile::BurstTyre(uint8 wheel)
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}
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bool
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CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos)
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CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
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{
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CColPoint colpoint;
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CEntity *ent;
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@ -2957,11 +2957,11 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos)
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seatPos = GetMatrix() * seatPos;
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CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
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if(forcedDoorPos){
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doorPos = *forcedDoorPos;
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if(doorOffset){
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CVector off = *doorOffset;
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if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
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doorPos.x = -doorPos.x;
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doorPos = Multiply3x3(GetMatrix(), doorPos);
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off.x = -off.x;
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doorPos += Multiply3x3(GetMatrix(), off);
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}
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if(GetUp().z < 0.0f){
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@ -108,7 +108,7 @@ public:
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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