mirror of https://github.com/Nofated095/re-GTA.git
commit
de18bdc5d9
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@ -350,6 +350,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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@ -374,9 +377,6 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef TOGGLEABLE_BETA_FEATURES
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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@ -1623,6 +1623,15 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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if (ped->IsPlayer())
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if (ped->IsPlayer())
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AudioManager.PlayerJustLeftCar();
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AudioManager.PlayerJustLeftCar();
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#ifdef VC_PED_PORTS
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if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
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dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
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ped->m_fHealth = 0.0f;
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ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f);
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return;
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}
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#endif
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if (quickJackedAssoc) {
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if (quickJackedAssoc) {
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
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} else {
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} else {
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@ -5186,7 +5195,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
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}
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}
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if (extraTime == -1) {
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if (extraTime == -1) {
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m_getUpTimer = -1;
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m_getUpTimer = UINT32_MAX;
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} else if (fallAssoc) {
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} else if (fallAssoc) {
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if (IsPlayer()) {
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if (IsPlayer()) {
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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@ -6448,7 +6457,7 @@ CPed::ExitCar(void)
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void
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void
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CPed::Fall(void)
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CPed::Fall(void)
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{
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{
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if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
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if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer
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#ifdef VC_PED_PORTS
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#ifdef VC_PED_PORTS
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&& bIsStanding
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&& bIsStanding
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#endif
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#endif
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@ -10663,7 +10672,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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return;
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if (ped->EnteringCar()) {
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if (ped->EnteringCar()) {
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bool isLow = veh->bLowVehicle;
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bool isLow = !!veh->bLowVehicle;
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if (!veh->bIsBus)
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if (!veh->bIsBus)
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
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@ -10691,7 +10700,11 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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#endif
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#endif
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|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
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|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
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#ifdef VC_PED_PORTS
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|| ped->m_nPedState == PED_CARJACK
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#endif
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)
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veh->bIsBeingCarJacked = false;
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veh->bIsBeingCarJacked = false;
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ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
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ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
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@ -11027,9 +11040,9 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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PedSetInCarCB(nil, ped);
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PedSetInCarCB(nil, ped);
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return;
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return;
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}
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}
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bool isVan = veh->bIsVan;
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bool isVan = !!veh->bIsVan;
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bool isBus = veh->bIsBus;
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bool isBus = !!veh->bIsBus;
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bool isLow = veh->bLowVehicle;
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bool isLow = !!veh->bLowVehicle;
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eDoors enterDoor;
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eDoors enterDoor;
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switch (ped->m_vehEnterType) {
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switch (ped->m_vehEnterType) {
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case CAR_DOOR_RF:
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case CAR_DOOR_RF:
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@ -11144,7 +11157,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
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if (!ped->IsNotInWreckedVehicle())
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if (!ped->IsNotInWreckedVehicle())
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return;
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return;
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bool isLow = veh->bLowVehicle;
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bool isLow = !!veh->bLowVehicle;
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int padNo;
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int padNo;
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if (ped->IsPlayer()) {
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if (ped->IsPlayer()) {
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@ -11426,7 +11439,9 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
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CMatrix pedMat(ped->GetMatrix());
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CMatrix pedMat(ped->GetMatrix());
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CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset));
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CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset));
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posAfterBeingDragged += ped->GetPosition();
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posAfterBeingDragged += ped->GetPosition();
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#ifndef VC_PED_PORTS
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posAfterBeingDragged.z += 1.0f;
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posAfterBeingDragged.z += 1.0f;
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#endif
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CPedPlacement::FindZCoorForPed(&posAfterBeingDragged);
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CPedPlacement::FindZCoorForPed(&posAfterBeingDragged);
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ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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ped->GetPosition() = posAfterBeingDragged;
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ped->GetPosition() = posAfterBeingDragged;
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@ -11476,17 +11491,26 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver
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&& driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) {
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&& driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) {
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#ifndef VC_PED_PORTS
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if (CGeneral::GetRandomNumber() & 1)
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if (CGeneral::GetRandomNumber() & 1)
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ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
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ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
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else
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else
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#endif
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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} else {
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} else {
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#ifdef VC_PED_PORTS
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if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver
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&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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else
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#endif
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{
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ped->m_nPedState = PED_NONE;
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ped->m_nPedState = PED_NONE;
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ped->m_nLastPedState = PED_NONE;
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ped->m_nLastPedState = PED_NONE;
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ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 10000);
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ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
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ped->bUsePedNodeSeek = true;
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}
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ped->m_pNextPathNode = nil;
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}
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}
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ped->SetGetUp();
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ped->SetGetUp();
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}
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}
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@ -12289,24 +12313,36 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
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ped->Say(SOUND_PED_FLEE_RUN);
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ped->Say(SOUND_PED_FLEE_RUN);
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}
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}
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} else {
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} else {
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if (ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear
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if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
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|| ped->CharCreatedBy == MISSION_CHAR || veh->VehicleCreatedBy == MISSION_VEHICLE
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&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
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|| !veh->pDriver || !veh->pDriver->IsPlayer()
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&& veh->pDriver && veh->pDriver->IsPlayer()
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|| CTheScripts::IsPlayerOnAMission()) {
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&& !CTheScripts::IsPlayerOnAMission()) {
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ped->SetFlee(veh->GetPosition(), 10000);
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#ifndef VC_PED_PORTS
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ped->bUsePedNodeSeek = true;
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if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) {
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ped->m_pNextPathNode = nil;
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ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver);
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} else
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#endif
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
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} else {
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#ifdef VC_PED_PORTS
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if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver
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&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
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else
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#endif
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{
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ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
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if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
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if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->Say(SOUND_PED_FLEE_SPRINT);
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ped->Say(SOUND_PED_FLEE_SPRINT);
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} else {
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} else {
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ped->Say(SOUND_PED_FLEE_RUN);
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ped->Say(SOUND_PED_FLEE_RUN);
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}
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}
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} else if (CGeneral::GetRandomNumber() < 0x3FFF) {
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}
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ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver);
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}
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} else
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
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}
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}
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}
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}
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if (ped->m_nLastPedState == PED_IDLE)
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if (ped->m_nLastPedState == PED_IDLE)
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@ -3,7 +3,7 @@
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#include "main.h"
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#include "main.h"
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#include "PedRoutes.h"
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#include "PedRoutes.h"
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CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
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CRouteNode gaRoutes[NUMPEDROUTES];
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void
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void
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CRouteNode::Initialise()
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CRouteNode::Initialise()
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@ -4,7 +4,6 @@
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "PedStats.h"
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#include "PedStats.h"
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//CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
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CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
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CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
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void
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void
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@ -3,7 +3,7 @@
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#include "FileMgr.h"
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#include "FileMgr.h"
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#include "PedType.h"
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#include "PedType.h"
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CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(uintptr*)0x941594;
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CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
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void
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void
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CPedType::Initialise(void)
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CPedType::Initialise(void)
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@ -71,7 +71,7 @@ class CPedType
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uint32 m_threats;
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uint32 m_threats;
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uint32 m_avoid;
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uint32 m_avoid;
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static CPedType *(&ms_apPedType)[NUM_PEDTYPES];
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static CPedType *ms_apPedType[NUM_PEDTYPES];
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public:
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public:
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static void Initialise(void);
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static void Initialise(void);
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@ -16,15 +16,15 @@
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#define SMALLSTRIPHEIGHT 4.0f
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#define SMALLSTRIPHEIGHT 4.0f
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#define HORIZSTRIPHEIGHT 48.0f
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#define HORIZSTRIPHEIGHT 48.0f
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RwTexture **gpCloudTex = (RwTexture**)0x9411C0; //[5];
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RwTexture *gpCloudTex[5];
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float &CClouds::CloudRotation = *(float*)0x8F5F40;
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float CClouds::CloudRotation;
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uint32 &CClouds::IndividualRotation = *(uint32*)0x943078;
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uint32 CClouds::IndividualRotation;
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float &CClouds::ms_cameraRoll = *(float*)0x8F29CC;
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float CClouds::ms_cameraRoll;
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float &CClouds::ms_horizonZ = *(float*)0x8F31C0;
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float CClouds::ms_horizonZ;
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CRGBA &CClouds::ms_colourTop = *(CRGBA*)0x94143C;
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CRGBA CClouds::ms_colourTop;
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CRGBA &CClouds::ms_colourBottom = *(CRGBA*)0x8F2C38;
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CRGBA CClouds::ms_colourBottom;
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void
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void
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CClouds::Init(void)
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CClouds::Init(void)
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@ -3,13 +3,13 @@
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class CClouds
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class CClouds
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{
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{
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public:
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public:
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static float &CloudRotation;
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static float CloudRotation;
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static uint32 &IndividualRotation;
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static uint32 IndividualRotation;
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static float &ms_cameraRoll;
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static float ms_cameraRoll;
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static float &ms_horizonZ;
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static float ms_horizonZ;
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static CRGBA &ms_colourTop;
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static CRGBA ms_colourTop;
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static CRGBA &ms_colourBottom;
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static CRGBA ms_colourBottom;
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static void Init(void);
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static void Init(void);
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static void Shutdown(void);
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static void Shutdown(void);
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@ -9,7 +9,7 @@
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#define CONSOLE_Y_POS (10.0f)
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#define CONSOLE_Y_POS (10.0f)
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#define CONSOLE_LINE_HEIGHT (12.0f)
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#define CONSOLE_LINE_HEIGHT (12.0f)
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CConsole &TheConsole = *(CConsole*)0x8F6498;
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CConsole TheConsole;
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void
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void
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CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b)
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CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b)
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@ -22,4 +22,4 @@ public:
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void Init() { m_nCurrentLine = 0; m_nLineCount = 0; }
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void Init() { m_nCurrentLine = 0; m_nLineCount = 0; }
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};
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};
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extern CConsole &TheConsole;
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extern CConsole TheConsole;
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@ -48,16 +48,16 @@ FlareDef HeadLightsFlareDef[] = {
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};
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};
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RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9]
|
RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil };
|
||||||
|
|
||||||
float &CCoronas::LightsMult = *(float*)0x5FB088; // 1.0
|
float CCoronas::LightsMult = 1.0f;
|
||||||
float &CCoronas::SunScreenX = *(float*)0x8F4358;
|
float CCoronas::SunScreenX;
|
||||||
float &CCoronas::SunScreenY = *(float*)0x8F4354;
|
float CCoronas::SunScreenY;
|
||||||
bool &CCoronas::bSmallMoon = *(bool*)0x95CD49;
|
bool CCoronas::bSmallMoon;
|
||||||
bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73;
|
bool CCoronas::SunBlockedByClouds;
|
||||||
int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30;
|
int CCoronas::bChangeBrightnessImmediately;
|
||||||
|
|
||||||
CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518;
|
CRegisteredCorona CCoronas::aCoronas[NUMCORONAS];
|
||||||
|
|
||||||
const char aCoronaSpriteNames[][32] = {
|
const char aCoronaSpriteNames[][32] = {
|
||||||
"coronastar",
|
"coronastar",
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
extern RwTexture **gpCoronaTexture; //[9]
|
extern RwTexture *gpCoronaTexture[9];
|
||||||
|
|
||||||
struct CRegisteredCorona
|
struct CRegisteredCorona
|
||||||
{
|
{
|
||||||
|
@ -42,7 +42,7 @@ static_assert(sizeof(CRegisteredCorona) == 0x80, "CRegisteredCorona: error");
|
||||||
|
|
||||||
class CCoronas
|
class CCoronas
|
||||||
{
|
{
|
||||||
static CRegisteredCorona *aCoronas; //[NUMCORONAS];
|
static CRegisteredCorona aCoronas[NUMCORONAS];
|
||||||
public:
|
public:
|
||||||
enum {
|
enum {
|
||||||
SUN_CORE = 1,
|
SUN_CORE = 1,
|
||||||
|
@ -77,12 +77,12 @@ public:
|
||||||
STREAK_ON,
|
STREAK_ON,
|
||||||
};
|
};
|
||||||
|
|
||||||
static float &LightsMult;
|
static float LightsMult;
|
||||||
static float &SunScreenY;
|
static float SunScreenY;
|
||||||
static float &SunScreenX;
|
static float SunScreenX;
|
||||||
static bool &bSmallMoon;
|
static bool bSmallMoon;
|
||||||
static bool &SunBlockedByClouds;
|
static bool SunBlockedByClouds;
|
||||||
static int &bChangeBrightnessImmediately;
|
static int bChangeBrightnessImmediately;
|
||||||
|
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void Shutdown(void);
|
static void Shutdown(void);
|
||||||
|
|
Loading…
Reference in New Issue