mirror of https://github.com/Nofated095/re-GTA.git
More audio (to hook and test)
This commit is contained in:
parent
003ac856c6
commit
d2941b0368
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@ -6,16 +6,20 @@
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#include "Automobile.h"
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#include "Boat.h"
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#include "Bridge.h"
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#include "CProjectileInfo.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Explosion.h"
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#include "Garages.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "ModelIndices.h"
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#include "MusicManager.h"
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#include "Pad.h"
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#include "Ped.h"
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#include "Physical.h"
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#include "Placeable.h"
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#include "Plane.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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@ -25,6 +29,7 @@
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#include "Train.h"
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#include "Transmission.h"
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#include "Vehicle.h"
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#include "WaterCannon.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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@ -41,11 +46,16 @@ bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
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bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
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uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
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uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
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uint32 *gOneShotCol = (uint32 *)0x604BD0;
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//uint32 *gOneShotCol = (uint32 *)0x604BD0;
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bool *somethingWithHorns = (bool *)0x606AB8;
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constexpr int totalAudioEntitiesSlots = 200;
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constexpr int maxVolume = 127;
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constexpr int policeChannel = 28;
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constexpr uint8 panTable[64]{
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0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
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46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
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59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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// TODO: where is this used? Is this the right file?
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enum eVehicleModel {
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@ -591,11 +601,13 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
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return newFreq;
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}
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WRAPPER
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int32
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cAudioManager::ComputePan(float, CVector *)
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cAudioManager::ComputePan(float dist, CVector *vec)
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{
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EAXJMP(0x57AD20);
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int32 index = min(63, Abs(vec->x / (dist / 64.f)));
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if(vec->x > 0.f) return max(20, 63 - panTable[index]);
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return min(107, panTable[index] + 63);
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}
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uint32
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@ -654,7 +666,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
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case AUDIOTYPE_SCRIPTOBJECT:
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entity =
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(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
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if(entity) { delete entity; }
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if(entity) {
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delete entity;
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m_asAudioEntities[i].m_pEntity = nil;
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}
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DestroyEntity(i);
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break;
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default: break;
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@ -3147,11 +3162,94 @@ cAudioManager::InitialisePoliceRadio()
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for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
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}
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WRAPPER
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struct tPoliceRadioZone
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{
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char m_aName[8];
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uint32 m_nSampleIndex;
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int32 field_12;
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};
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tPoliceRadioZone* ZoneSfx = (tPoliceRadioZone*)0x880240;
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char* SubZo2Label = (char*)0x6E9918;
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char* SubZo3Label = (char*)0x6E9870;
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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EAXJMP(0x57EAC0);
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for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; }
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strcpy((char *)ZoneSfx, "HOSPI_2");
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ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[1], "CONSTRU");
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ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
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strcpy((char *)&ZoneSfx[2], "STADIUM");
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ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
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strcpy((char *)&ZoneSfx[3], "YAKUSA");
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ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
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strcpy((char *)&ZoneSfx[4], "SHOPING");
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ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
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strcpy((char *)&ZoneSfx[5], "COM_EAS");
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ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
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strcpy((char *)&ZoneSfx[6], "PARK");
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ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
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strcpy((char *)&ZoneSfx[7], "UNIVERS");
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ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
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strcpy((char *)&ZoneSfx[8], "BIG_DAM");
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ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
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strcpy((char *)&ZoneSfx[9], "SUB_IND");
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ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
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strcpy((char *)&ZoneSfx[10], "SWANKS");
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ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
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strcpy((char *)&ZoneSfx[11], "PROJECT");
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ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
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strcpy((char *)&ZoneSfx[12], "AIRPORT");
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ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
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strcpy((char *)&ZoneSfx[13], "PORT_W");
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ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
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strcpy((char *)&ZoneSfx[14], "PORT_S");
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ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
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strcpy((char *)&ZoneSfx[15], "PORT_E");
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ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
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strcpy((char *)&ZoneSfx[16], "PORT_I");
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ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
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strcpy((char *)&ZoneSfx[17], "CHINA");
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ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
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strcpy((char *)&ZoneSfx[18], "REDLIGH");
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ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
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strcpy((char *)&ZoneSfx[19], "TOWERS");
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ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
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strcpy((char *)&ZoneSfx[20], "LITTLEI");
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ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
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strcpy((char *)&ZoneSfx[21], "HARWOOD");
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ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
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strcpy((char *)&ZoneSfx[22], "EASTBAY");
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ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
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strcpy((char *)&ZoneSfx[23], "S_VIEW");
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ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
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strcpy((char *)&ZoneSfx[24], "CITYZON");
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ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
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strcpy((char *)&ZoneSfx[25], "IND_ZON");
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ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
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strcpy((char *)&ZoneSfx[26], "COM_ZON");
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ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
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strcpy((char *)&ZoneSfx[27], "SUB_ZON");
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ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[28], "SUB_ZO2");
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ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[29], "SUB_ZO3");
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ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[30], "A");
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ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[31], "A");
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ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[32], "A");
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ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[33], "A");
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ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[34], "A");
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ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy(SubZo2Label, "SUB_ZO2");
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strcpy(SubZo3Label, "SUB_ZO3");
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}
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void
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@ -3221,6 +3319,65 @@ void
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cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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{
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EAXJMP(0x57A500);
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/*if(m_bIsInitialised) {
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if (index >= 0 && index < totalAudioEntitiesSlots) {
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if (m_asAudioEntities[index].m_bIsUsed) {
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if (sound < SOUND_TOTAL_SOUNDS) {
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if (m_asAudioEntities[index].m_nType ==
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AUDIOTYPE_SCRIPTOBJECT) {
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if (m_nScriptObjectEntityTotal < 40) {
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m_asAudioEntities[index].m_awAudioEvent[0] =
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sound;
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m_asAudioEntities[index].m_Loops = 1;
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m_anScriptObjectEntityIndices
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[m_nScriptObjectEntityTotal++] = index;
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}
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}
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else {
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int32 i = 0;
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while (1) {
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if (i >= m_asAudioEntities[index].m_Loops) {
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if (m_asAudioEntities[index]
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.m_Loops < 4) {
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m_asAudioEntities[index / 2]
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.m_awAudioEvent[i] =
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sound;
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m_asAudioEntities[index / 4]
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.m_afVolume[i] = vol;
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++m_asAudioEntities[index]
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.m_Loops;
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}
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return;
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}
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if (panTable[m_asAudioEntities[index / 2]
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.m_awAudioEvent[i]] >
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panTable[sound])
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break;
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++i;
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}
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if (i < 3) {
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memmove(
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&m_asAudioEntities[0]
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.m_awAudioEvent[i + 1 + index / 2],
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&m_asAudioEntities[0]
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.m_awAudioEvent[i + index / 2],
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2 * (3 - i));
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memmove(&m_asAudioEntities[0]
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.m_afVolume[i + 1 + index / 4],
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&m_asAudioEntities[0]
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.m_afVolume[i + index / 4],
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4 * (3 - i));
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}
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m_asAudioEntities[index / 2].m_awAudioEvent[i] =
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sound;
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m_asAudioEntities[index / 4].m_afVolume[i] = vol;
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if (m_asAudioEntities[index].m_Loops < 4)
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++m_asAudioEntities[index].m_Loops;
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}
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}
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}
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}
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}*/
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}
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WRAPPER
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@ -3390,7 +3547,6 @@ void
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cAudioManager::ProcessAirportScriptObject(uint8 sound)
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{
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float dist;
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float distSquared;
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float maxDist;
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static uint8 counter = 0;
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@ -3406,9 +3562,9 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
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maxDist = 6400.f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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dist = sqrt(distSquared);
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m_sQueueSample.m_fDistance = dist;
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@ -3827,7 +3983,6 @@ void
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cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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{
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uint8 rand;
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float distSquared;
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float maxDist;
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static uint8 counter = 0;
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@ -3843,9 +3998,9 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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maxDist = 6400.f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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m_sQueueSample.m_fDistance = sqrt(distSquared);
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rand = m_anRandomTable[0] % 90u + 30;
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@ -3904,7 +4059,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
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maxDist = 6400.f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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@ -4437,7 +4592,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
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maxDist = 6400.f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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break;
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default: break;
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default: return;
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}
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dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(dist < maxDist) {
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@ -4591,7 +4746,6 @@ void
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cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
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{
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float maxDist;
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float distSquared;
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switch(sound) {
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case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
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@ -4599,9 +4753,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
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maxDist = 900.f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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m_sQueueSample.m_fDistance = sqrt(distSquared);
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m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
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@ -6855,7 +7009,7 @@ struct tVehicleSampleData {
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};
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int32 *CSWTCH_554 = (int32 *)0x606A50;
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tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
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tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
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void
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cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
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@ -6947,7 +7101,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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} else {
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freqModifier = 0;
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}
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engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
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engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType;
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soundOffset = 3 * (engineSoundType - 1);
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if(accelerateState <= 0) {
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if(params->m_fVelocityChange < -0.001f) {
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@ -7163,7 +7317,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
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maxDist = 6400.f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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@ -7261,7 +7415,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
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break;
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default: break;
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default: return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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@ -7319,11 +7473,68 @@ cAudioManager::ProcessPornCinema(uint8 sound)
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}
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}
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WRAPPER
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void
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cAudioManager::ProcessProjectiles()
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{
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EAXJMP(0x578A80);
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uint8 emittingVol;
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float maxDist;
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for(int32 i = 0; i < 32; i++) {
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if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
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switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
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case WEAPONTYPE_ROCKETLAUNCHER:
|
||||
emittingVol = maxVolume;
|
||||
maxDist = 8100.f;
|
||||
m_sQueueSample.m_fSoundIntensity = 90.0;
|
||||
m_sQueueSample.m_nSampleIndex = 81;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
|
||||
AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS);
|
||||
m_sQueueSample.field_16 = 3;
|
||||
break;
|
||||
case WEAPONTYPE_MOLOTOV:
|
||||
emittingVol = 50;
|
||||
maxDist = 900.f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0;
|
||||
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
32 *
|
||||
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) /
|
||||
25;
|
||||
m_sQueueSample.field_16 = 7;
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
m_sQueueSample.field_48 = 4.0;
|
||||
m_sQueueSample.field_76 = 3;
|
||||
m_sQueueSample.m_vecPos =
|
||||
CProjectileInfo::ms_apProjectile[i].GetPosition();
|
||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(distSquared < maxDist) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
|
||||
m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_counter = i;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -7447,7 +7658,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||
maxDist = 900.f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
break;
|
||||
default: break;
|
||||
default: return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(distSquared < maxDist) {
|
||||
|
@ -7527,7 +7738,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||
maxDist = 900.f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
break;
|
||||
default: break;
|
||||
default: return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(distSquared < maxDist) {
|
||||
|
@ -7676,21 +7887,101 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#if 1
|
||||
WRAPPER
|
||||
void
|
||||
cAudioManager::ProcessVehicle(CVehicle *)
|
||||
{
|
||||
EAXJMP(0x569A00);
|
||||
}
|
||||
|
||||
#else
|
||||
void
|
||||
cAudioManager::ProcessVehicle(CVehicle *)
|
||||
cAudioManager::ProcessVehicle(CVehicle *veh)
|
||||
{
|
||||
EAXJMP(0x569A00);
|
||||
tHandlingData *handling = veh->pHandling;
|
||||
float velChange;
|
||||
cVehicleParams params;
|
||||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||
|
||||
params.m_bDistancECalculated = 0;
|
||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
params.m_pVehicle = veh;
|
||||
params.m_pTransmission = nil;
|
||||
params.m_nIndex = 0;
|
||||
params.m_fVelocityChange = 0.0;
|
||||
|
||||
if(handling) params.m_pTransmission = &handling->Transmission;
|
||||
|
||||
params.m_nIndex = veh->m_modelIndex - 90;
|
||||
if(params.m_pVehicle->m_status == STATUS_SIMPLE)
|
||||
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
||||
else
|
||||
velChange =
|
||||
DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
|
||||
params.m_fVelocityChange = velChange;
|
||||
switch(params.m_pVehicle->m_vehType) {
|
||||
case VEHICLE_TYPE_AUTOMOBILE:
|
||||
UpdateGasPedalAudio((CAutomobile *)veh);
|
||||
if(params.m_nIndex == RCBANDIT) {
|
||||
ProcessModelCarEngine(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio =
|
||||
params.m_fVelocityChange;
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
}
|
||||
if(params.m_nIndex == DODO) {
|
||||
if(!ProcessVehicleRoadNoise(¶ms)) {
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio =
|
||||
params.m_fVelocityChange;
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
}
|
||||
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
} else {
|
||||
if(!ProcessVehicleRoadNoise(¶ms)) {
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio =
|
||||
params.m_fVelocityChange;
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
}
|
||||
ProcessReverseGear(¶ms);
|
||||
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
ProcessVehicleHorn(¶ms);
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
if(UsesReverseWarning(params.m_nIndex))
|
||||
ProcessVehicleReverseWarning(¶ms);
|
||||
if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms);
|
||||
}
|
||||
ProcessCarBombTick(¶ms);
|
||||
ProcessVehicleEngine(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
ProcessVehicleDoors(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_BOAT:
|
||||
ProcessBoatEngine(¶ms);
|
||||
ProcessBoatMovingOverWater(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_TRAIN:
|
||||
ProcessTrainNoise(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_HELI:
|
||||
ProcessHelicopter(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_PLANE:
|
||||
ProcessPlane(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
break;
|
||||
default: ProcessRainOnVehicle(¶ms); break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
||||
|
@ -7743,6 +8034,102 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
|||
return 1;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
bool cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
||||
{
|
||||
EAXJMP(0x56A610);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
||||
{
|
||||
CAutomobile *automobile;
|
||||
|
||||
if(params->m_fDistance < 1600.f) {
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
|
||||
automobile->m_modelIndex != MI_MRWHOOP) {
|
||||
if(automobile->m_nCarHornTimer) {
|
||||
if(!params->m_pVehicle->m_status) {
|
||||
CalculateDistance((bool *)params, params->m_fDistance);
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_counter = 4;
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_nHornSample;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 2;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
CarSounds[params->m_nIndex].m_nHornFrequency;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = 80;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 5.0;
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 3;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(automobile->m_nCarHornTimer > 44)
|
||||
automobile->m_nCarHornTimer = 44;
|
||||
if(automobile->m_nCarHornTimer == 44)
|
||||
automobile->field_22D =
|
||||
(LOBYTE(m_nTimeOfRecentCrime) +
|
||||
LOBYTE(m_sQueueSample.m_nEntityIndex)) &
|
||||
7;
|
||||
if(somethingWithHorns[44 * automobile->field_22D + 44 -
|
||||
automobile->m_nCarHornTimer]) {
|
||||
CalculateDistance((bool *)params, params->m_fDistance);
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_counter = 4;
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_nHornSample;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 2;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
CarSounds[params->m_nIndex].m_nHornFrequency;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = 80;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 5.0;
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 3;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void cAudioManager::ProcessVehicleOneShots(void*)
|
||||
{
|
||||
EAXJMP(0x56CD40);
|
||||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
||||
{
|
||||
|
@ -7845,13 +8232,18 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
|||
return 1;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void cAudioManager::ProcessVehicleSirenOrAlarm(void*)
|
||||
{
|
||||
EAXJMP(0x56C420);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
||||
{
|
||||
|
||||
CAutomobile *automobile;
|
||||
cTransmission *transmission;
|
||||
signed int emittingVol;
|
||||
int32 emittingVol;
|
||||
float newSkidVal = 0.f;
|
||||
float skidVal = 0.f;
|
||||
|
||||
|
@ -7946,8 +8338,45 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
}
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
|
||||
void cAudioManager::ProcessWaterCannon(int32)
|
||||
{
|
||||
for(int32 i = 0; i < 3u; i++) {
|
||||
if(aCannons[i].m_nId) {
|
||||
m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
|
||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(distSquared < 900.f) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
|
||||
m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_fSoundIntensity = 900.0f;
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_nFrequency = 15591;
|
||||
m_sQueueSample.field_16 = 5;
|
||||
m_sQueueSample.m_counter = i;
|
||||
m_sQueueSample.field_48 = 2.0f;
|
||||
m_sQueueSample.field_76 = 8;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = 50;
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd =
|
||||
SampleManager.GetSampleLoopEndOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessWeather(int32 id)
|
||||
|
@ -8074,7 +8503,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||
maxDist = 400.f;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
break;
|
||||
default: break;
|
||||
default: return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
if(distSquared < maxDist) {
|
||||
|
@ -8634,6 +9063,25 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
|
|||
void
|
||||
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
|
||||
{
|
||||
static constexpr int32 gOneShotCol[] = {
|
||||
AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT,
|
||||
AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_DIRT,
|
||||
AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT,
|
||||
AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED,
|
||||
AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_DOOR,
|
||||
AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11,
|
||||
AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13,
|
||||
AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_METAL_14,
|
||||
AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH,
|
||||
AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER,
|
||||
AUDIO_SAMPLE_COLLISION_WOOD, AUDIO_SAMPLE_COLLISION_WOOD_BOX,
|
||||
AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED,
|
||||
AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE,
|
||||
AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_METAL_27,
|
||||
AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER,
|
||||
AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT,
|
||||
AUDIO_SAMPLE_COLLISION_GATE};
|
||||
|
||||
int16 s1;
|
||||
int16 s2;
|
||||
|
||||
|
@ -9151,6 +9599,7 @@ InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
|
|||
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
|
||||
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
|
||||
InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
|
||||
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
|
||||
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
|
||||
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
|
||||
|
@ -9248,7 +9697,7 @@ InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
|
|||
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
|
||||
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
|
||||
// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
|
||||
InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
|
||||
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
|
||||
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
|
||||
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
|
||||
|
@ -9257,6 +9706,7 @@ InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_
|
|||
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
|
||||
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
|
||||
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
|
||||
//InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
|
||||
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
|
||||
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
|
||||
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
|
||||
|
@ -9300,6 +9750,7 @@ InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
|
|||
InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
|
||||
InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
|
||||
InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
|
||||
InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
|
||||
InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
|
||||
InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
|
||||
|
@ -9308,10 +9759,13 @@ InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
|
|||
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
|
||||
InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
|
||||
InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
|
||||
InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
|
||||
InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
|
||||
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
|
||||
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
|
||||
InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
|
||||
InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
|
||||
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
|
||||
InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
|
||||
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
|
||||
|
|
|
@ -323,7 +323,7 @@ public:
|
|||
void ClearRequestedQueue(); /// ok
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
|
||||
float speedMultiplier) const; /// ok
|
||||
int32 ComputePan(float, CVector *); // todo
|
||||
int32 ComputePan(float, CVector *); /// ok
|
||||
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
|
||||
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
|
||||
|
||||
|
@ -437,7 +437,7 @@ public:
|
|||
|
||||
void Initialise(); /// ok
|
||||
void InitialisePoliceRadio(); /// ok
|
||||
void InitialisePoliceRadioZones(); // todo
|
||||
void InitialisePoliceRadioZones(); /// ok
|
||||
void InterrogateAudioEntities(); /// ok
|
||||
bool IsAudioInitialised() const; /// ok
|
||||
bool IsMissionAudioSampleFinished(); /// ok
|
||||
|
@ -446,13 +446,13 @@ public:
|
|||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
|
||||
|
||||
void PlayLoadedMissionAudio(); /// ok
|
||||
void PlayOneShot(int32 index, int16 sound, float vol); // todo
|
||||
void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing)
|
||||
uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
|
||||
void PlayerJustGotInCar() const; /// ok
|
||||
void PlayerJustLeftCar() const; /// ok
|
||||
void PostInitialiseGameSpecificSetup(); /// ok
|
||||
void PostTerminateGameSpecificShutdown(); /// ok
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PreInitialiseGameSpecificSetup() const; //ok
|
||||
void PreloadMissionAudio(char *); // todo
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
|
@ -497,10 +497,10 @@ public:
|
|||
void ProcessPhysical(int32 id); /// ok
|
||||
void ProcessPlane(cVehicleParams *params); /// ok
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params,
|
||||
CAutomobile *automobile); /// ok (check float comparisons)
|
||||
CAutomobile *automobile); /// ok
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
|
||||
void ProcessPornCinema(uint8 sound); /// ok
|
||||
void ProcessProjectiles(); // todo requires CProjectileInfo
|
||||
void ProcessProjectiles(); /// ok
|
||||
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
|
||||
void ProcessReverb() const; /// ok
|
||||
bool ProcessReverseGear(cVehicleParams *a2); /// ok
|
||||
|
@ -509,16 +509,16 @@ public:
|
|||
void ProcessShopScriptObject(uint8 sound); /// ok
|
||||
void ProcessSpecial(); /// ok
|
||||
bool ProcessTrainNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicle(CVehicle *); // todo
|
||||
void ProcessVehicle(CVehicle *vehicle); /// ok
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleEngine(void *); // todo
|
||||
void ProcessVehicleHorn(cVehicleParams *params); // todo
|
||||
bool ProcessVehicleEngine(cVehicleParams *params); // todo
|
||||
void ProcessVehicleHorn(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleOneShots(void *); // todo
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleSirenOrAlarm(void *); // todo
|
||||
void ProcessVehicleSkidding(cVehicleParams *params); /// ok
|
||||
void ProcessWaterCannon(int32); // todo
|
||||
void ProcessWaterCannon(int32); /// ok
|
||||
void ProcessWeather(int32 id); /// ok
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
|
||||
void ProcessWorkShopScriptObject(uint8 sound); /// ok
|
||||
|
@ -543,8 +543,7 @@ public:
|
|||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool status);
|
||||
uint32
|
||||
SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(uint8); // todo (mobile)
|
||||
|
|
|
@ -255,7 +255,7 @@ CAnimViewer::Update(void)
|
|||
if (modelInfo->m_type == MITYPE_VEHICLE) {
|
||||
|
||||
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
|
||||
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
|
||||
if (veh->m_vehicleType != VEHICLE_TYPE_AUTOMOBILE) {
|
||||
// Not ready yet
|
||||
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
{
|
||||
|
|
|
@ -738,7 +738,7 @@ CFileLoader::LoadVehicleObject(const char *line)
|
|||
if(strncmp(type, "car", 4) == 0){
|
||||
mi->m_wheelId = misc;
|
||||
mi->m_wheelScale = wheelScale;
|
||||
mi->m_vehicleType = VEHICLE_TYPE_CAR;
|
||||
mi->m_vehicleType = VEHICLE_TYPE_AUTOMOBILE;
|
||||
}else if(strncmp(type, "boat", 5) == 0){
|
||||
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
|
||||
}else if(strncmp(type, "train", 6) == 0){
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
|
||||
class CPtrNode
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -793,7 +793,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
|||
*eCol, &ms_testSpherePoint, nil, nil);
|
||||
|
||||
if (collidedSpheres != 0 ||
|
||||
(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
|
||||
(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_AUTOMOBILE &&
|
||||
e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) {
|
||||
return e;
|
||||
}
|
||||
|
|
|
@ -339,7 +339,7 @@ void
|
|||
RenderEffects(void)
|
||||
{
|
||||
CGlass::Render();
|
||||
CWaterCannons::Render();
|
||||
CWaterCannon::Render();
|
||||
CSpecialFX::Render();
|
||||
CShadows::RenderStaticShadows();
|
||||
CShadows::RenderStoredShadows();
|
||||
|
|
|
@ -1897,7 +1897,7 @@ CPhysical::ProcessCollision(void)
|
|||
CTimer::SetTimeStep(savedTimeStep);
|
||||
if(IsVehicle()){
|
||||
CVehicle *veh = (CVehicle*)this;
|
||||
if(veh->m_vehType == VEHICLE_TYPE_CAR){
|
||||
if(veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE){
|
||||
CAutomobile *car = (CAutomobile*)this;
|
||||
car->m_aSuspensionSpringRatio[0] = 1.0f;
|
||||
car->m_aSuspensionSpringRatio[1] = 1.0f;
|
||||
|
|
|
@ -26,7 +26,7 @@ enum {
|
|||
};
|
||||
|
||||
enum eVehicleType {
|
||||
VEHICLE_TYPE_CAR,
|
||||
VEHICLE_TYPE_AUTOMOBILE,
|
||||
VEHICLE_TYPE_BOAT,
|
||||
VEHICLE_TYPE_TRAIN,
|
||||
VEHICLE_TYPE_HELI,
|
||||
|
|
|
@ -4388,7 +4388,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
|||
neededTurn = 2 * PI - neededTurn;
|
||||
|
||||
CVehicle *veh = (CVehicle*)reason;
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
|
||||
if (veh->m_nCarHornTimer) {
|
||||
vehPressedHorn = true;
|
||||
if (!IsPlayer())
|
||||
|
@ -4456,7 +4456,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
|||
|
||||
angleToFace = m_fRotationCur;
|
||||
CVehicle *veh = (CVehicle*) reason;
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) {
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE && veh->m_nCarHornTimer && !IsPlayer()) {
|
||||
onlyRandomJump = true;
|
||||
}
|
||||
|
||||
|
@ -7245,7 +7245,7 @@ CPed::Seek(void)
|
|||
false, true, false, false, false, false);
|
||||
|
||||
if (obstacle) {
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
|
||||
distanceToCountItDone = 2.5f;
|
||||
} else {
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
|
||||
|
@ -8481,7 +8481,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
|||
if (damageDir > 3)
|
||||
damageDir = damageDir - 4;
|
||||
|
||||
if (car->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (car->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
|
||||
CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision();
|
||||
|
||||
if (bonnet) {
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "patcher.h"
|
||||
#include "WaterCannon.h"
|
||||
|
||||
extern CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
|
||||
|
||||
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
|
||||
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
|
||||
WRAPPER void CWaterCannon::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannon::Render(void) { EAXJMP(0x522550); }
|
||||
|
|
|
@ -1,9 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
class CWaterCannons
|
||||
class CWaterCannon
|
||||
{
|
||||
public:
|
||||
int32 m_nId;
|
||||
int16 m_wIndex;
|
||||
char gap_6[2];
|
||||
int32 m_nTimeCreated;
|
||||
CVector m_avecPos[16];
|
||||
CVector m_avecVelocity[16];
|
||||
char m_abUsed[16];
|
||||
|
||||
static void Update(void);
|
||||
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error");
|
||||
|
||||
extern CWaterCannon* aCannons;
|
||||
|
|
|
@ -55,7 +55,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
|||
{
|
||||
int i;
|
||||
|
||||
m_vehType = VEHICLE_TYPE_CAR;
|
||||
m_vehType = VEHICLE_TYPE_AUTOMOBILE;
|
||||
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
m_fFireBlowUpTimer = 0.0f;
|
||||
|
@ -2350,7 +2350,7 @@ CAutomobile::FireTruckControl(void)
|
|||
Sin(m_fCarGunUD));
|
||||
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
||||
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
||||
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
}else if(m_status == STATUS_PHYSICS){
|
||||
CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
|
||||
if(fire == nil)
|
||||
|
@ -2385,7 +2385,7 @@ CAutomobile::FireTruckControl(void)
|
|||
Sin(m_fCarGunUD));
|
||||
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
||||
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
||||
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -191,7 +191,7 @@ public:
|
|||
uint8 m_bRainAudioCounter;
|
||||
uint8 m_bRainSamplesCounter;
|
||||
uint8 m_nCarHornTimer;
|
||||
int8 field_22D;
|
||||
int8 field_22D; // last horn?
|
||||
bool m_bSirenOrAlarm;
|
||||
int8 m_comedyControlState;
|
||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||
|
@ -230,7 +230,7 @@ public:
|
|||
virtual float GetHeightAboveRoad(void);
|
||||
virtual void PlayCarHorn(void) {}
|
||||
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_AUTOMOBILE; }
|
||||
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
||||
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
||||
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
||||
|
@ -286,7 +286,7 @@ class cTransmission;
|
|||
class cVehicleParams
|
||||
{
|
||||
public:
|
||||
char m_bDistanceCalculated;
|
||||
uint8 m_bDistancECalculated;
|
||||
char gap_1[3];
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
#include "CProjectileInfo.h"
|
||||
|
||||
CProjectileInfo *gaProjectileInfo = (CProjectileInfo *)0x64ED50;
|
||||
CProjectileInfo *CProjectileInfo::ms_apProjectile = (CProjectileInfo *)0x87C748;
|
||||
|
||||
CProjectileInfo *
|
||||
CProjectileInfo::GetProjectileInfo(int32 id)
|
||||
{
|
||||
return &gaProjectileInfo[id];
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "Object.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
struct CProjectileInfo : public CObject {
|
||||
eWeaponType m_eWeaponType;
|
||||
CEntity *m_pSource;
|
||||
int m_nExplosionTime;
|
||||
char m_bInUse;
|
||||
char field_13;
|
||||
char field_14;
|
||||
char field_15;
|
||||
CVector m_vecPos;
|
||||
|
||||
static CProjectileInfo *GetProjectileInfo(int32 id);
|
||||
static CProjectileInfo *ms_apProjectile;
|
||||
};
|
||||
|
||||
extern CProjectileInfo *gaProjectileInfo;
|
Loading…
Reference in New Issue