sync with upstream

This commit is contained in:
Nikolay Korolev 2019-07-09 23:39:29 +03:00
commit ca4c7d9a4b
38 changed files with 1065 additions and 86 deletions

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@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }

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@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
class CAutoPilot {
public:
void *m_currentAddress;
void *m_startingRouteNode;
void *m_PreviousRouteNode;
uint32 m_currentAddress;
uint32 m_startingRouteNode;
uint32 m_PreviousRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;

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@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
}
#if 1
WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
#else
int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
return 0;
}
#endif
#if 1
WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
#else
void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
{

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@ -1,6 +1,9 @@
#pragma once
#include "Weapon.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
@ -37,8 +40,8 @@ public:
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();

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@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void)
CPed* p = peds->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bRecordedForReplay){
if (!p->bHasAlreadyBeenRecorded){
tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
ph->type = REPLAYPACKET_PED_HEADER;
ph->index = i;
ph->mi = p->GetModelIndex();
ph->pedtype = p->m_nPedType;
Record.m_nOffset += sizeof(*ph);
p->bRecordedForReplay = true;
p->bHasAlreadyBeenRecorded = true;
}
StorePedUpdate(p, i);
}
@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void)
default:
break;
}
TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void)
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bRecordedForReplay = false;
v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
p->bRecordedForReplay = false;
p->bHasAlreadyBeenRecorded = false;
}
}
#endif

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@ -18,6 +18,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
@ -679,9 +680,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
// TODO: figure this out
bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
case 2: case 3: case 5:
case 11: case 23: case 26:
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
case SURFACE_DIRT:
case SURFACE_PAVEMENT:
case SURFACE_STEEL:
case SURFACE_TIRE:
case SURFACE_STONE:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);

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@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
void CamShake(float strength, float x, float y, float z);
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);

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@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
// NB: lines do not seem to be supported very well, use with caution
// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,

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@ -147,7 +147,7 @@ public:
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO:
// CCollision::IsStoredPolyStillValidVerticalLine

5
src/core/Explosion.cpp Normal file
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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }

15
src/core/Explosion.h Normal file
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@ -0,0 +1,15 @@
#pragma once
class CEntity;
enum eExplosionType
{
EXPLOSION_3 = 3,
EXPLOSION_4
};
class CExplosion
{
public:
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
};

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@ -813,6 +813,7 @@ CFileLoader::LoadPedObject(const char *line)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
mi->m_animGroup = animGroupId;
mi->m_carsCanDrive = carsCanDrive;
// ???
CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);

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@ -2,4 +2,8 @@
#include "patcher.h"
#include "Fire.h"
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }

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@ -1,13 +1,13 @@
#pragma once
#include "common.h"
#include "Entity.h"
class CEntity;
class CFire
{
char m_bIsOngoing;
char m_bExists;
char m_bPropogationFlag;
char m_bAudioSet;
bool m_bIsOngoing;
bool m_bExists;
bool m_bPropogationFlag;
bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
@ -21,3 +21,10 @@ class CFire
public:
void Extinguish(void);
};
class CFireManager
{
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
};
extern CFireManager &gFireManager;

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@ -2261,7 +2261,7 @@ bool GetPadMoveUp()
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
(CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
}
bool GetPadMoveDown()
@ -2269,7 +2269,7 @@ bool GetPadMoveDown()
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
(CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
}
bool GetPadMoveLeft()
@ -2277,7 +2277,7 @@ bool GetPadMoveLeft()
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
}
bool GetPadMoveRight()
@ -2285,7 +2285,7 @@ bool GetPadMoveRight()
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
}
bool GetMouseForward()

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@ -17,6 +17,11 @@ public:
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
void SetOrientation(float x, float y, float z){
CVector pos = m_matrix.GetPosition();
m_matrix.SetRotate(x, y, z);
m_matrix.Translate(pos);
}
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};

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@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
return 2;
default:
return 0;
};
}
}
void CWanted::SetWantedLevel(int32 level)
@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
UpdateWantedLevel();
}
void CWanted::SetWantedLevelNoDrop(int32 level)
{
if (level > m_nWantedLevel)
SetWantedLevel(level);
}
void CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
};
}
}
void CWanted::UpdateWantedLevel()

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@ -42,6 +42,7 @@ public:
bool AreArmyRequired();
int NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
void ClearQdCrimes();
void UpdateWantedLevel();
};

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@ -30,6 +30,8 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMTEMPOBJECTS = 30,
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,

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@ -154,6 +154,15 @@ spawnCar(int id)
}
#endif
void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil || !veh->IsCar())
return;
((CAutomobile*)veh)->Fix();
}
void
DebugMenuPopulate(void)
{
@ -198,6 +207,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);

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@ -94,6 +94,8 @@ public:
uint16 m_level; // int16
CReference *m_pFirstReference;
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
CEntity(void);
~CEntity(void);

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@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nLastCollType = 0;
m_nSurfaceTouched = SURFACE_DEFAULT;
}
CPhysical::~CPhysical(void)
@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->m_veh_flagD4 = true;
((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
return;
}
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;

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@ -8,6 +8,8 @@ enum {
PHYSICAL_MAX_COLLISIONRECORDS = 6
};
#define GRAVITY (0.008f)
class CTreadable;
class CPhysical : public CEntity
@ -59,7 +61,7 @@ public:
uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
uint8 m_nLastCollType;
uint8 m_nSurfaceTouched;
uint8 m_nZoneLevel;
CPhysical(void);
@ -73,7 +75,7 @@ public:
void ProcessShift(void);
void ProcessCollision(void);
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
void RemoveAndAdd(void);
void AddToMovingList(void);
@ -108,7 +110,23 @@ public:
}
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
void SetMoveSpeed(float x, float y, float z) {
m_vecMoveSpeed.x = x;
m_vecMoveSpeed.y = y;
m_vecMoveSpeed.z = z;
}
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
void SetTurnSpeed(float x, float y, float z) {
m_vecTurnSpeed.x = x;
m_vecTurnSpeed.y = y;
m_vecTurnSpeed.z = z;
}
const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
void SetCenterOfMass(float x, float y, float z) {
m_vecCentreOfMass.x = x;
m_vecCentreOfMass.y = y;
m_vecCentreOfMass.z = z;
}
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);

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@ -82,6 +82,32 @@ public:
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
void SetTranslate(float x, float y, float z){
m_matrix.right.x = 1.0f;
m_matrix.right.y = 0.0f;
m_matrix.right.z = 0.0f;
m_matrix.up.x = 0.0f;
m_matrix.up.y = 1.0f;
m_matrix.up.z = 0.0f;
m_matrix.at.x = 0.0f;
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
m_matrix.pos.x = x;
m_matrix.pos.y = y;
m_matrix.pos.z = z;
}
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
m_matrix.pos.x += x;
m_matrix.pos.y += y;
m_matrix.pos.z += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s){
m_matrix.right.x = s;
m_matrix.right.y = 0.0f;
@ -99,6 +125,7 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
void SetRotateXOnly(float angle){
float c = cos(angle);
float s = sin(angle);

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@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data)
return object;
}
RpAtomic*
CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data)
RwObject*
CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data);
return atomic;
return object;
}
RwObject*

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@ -107,7 +107,7 @@ public:
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);

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@ -7,8 +7,10 @@
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
@ -85,7 +87,13 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
void
CObject::RefModelInfo(int32 modelId)
{
m_nRefModelIndex = modelId;
CModelInfo::GetModelInfo(modelId)->AddRef();
}
class CObject_ : public CObject
{

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@ -60,6 +60,7 @@ public:
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
static int16 &nBodyCastHealth;
static void *operator new(size_t);
static void operator delete(void*, size_t);
@ -72,6 +73,7 @@ public:
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
void RefModelInfo(int32 modelId);
static void DeleteAllTempObjectInArea(CVector, float);
};

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@ -10,6 +10,7 @@
#include "Ped.h"
#include "PlayerPed.h"
#include "General.h"
#include "SurfaceTable.h"
#include "VisibilityPlugins.h"
#include "AudioManager.h"
#include "HandlingMgr.h"
@ -27,6 +28,7 @@
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
@ -430,7 +432,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagI1 = false;
m_ped_flagI2 = false;
m_ped_flagI4 = false;
bRecordedForReplay = false;
bHasAlreadyBeenRecorded = false;
m_ped_flagI10 = false;
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
@ -669,7 +671,7 @@ CPed::AimGun(void)
vector.y = pos.y;
vector.z = pos.z;
} else {
vector = *(m_pSeekTarget->GetPosition());
vector = m_pSeekTarget->GetPosition();
}
Say(SOUND_PED_ATTACK);
@ -1540,7 +1542,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType,
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
doorPos = Multiply3x3(vehMat, *output);
*output = *veh->GetPosition() + doorPos;
*output = veh->GetPosition() + doorPos;
}
void
@ -1659,7 +1661,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CVector neededPos;
if (phase == LINE_UP_TO_CAR_2) {
neededPos = *GetPosition();
neededPos = GetPosition();
} else {
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
}
@ -1772,12 +1774,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
static void
particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
{
switch (ped->m_nLastCollType)
switch (ped->m_nSurfaceTouched)
{
case 1: // somewhere hard
case 3: // soft dirt
case 5: // pavement
case 18:// sand
case SURFACE_TARMAC:
case SURFACE_DIRT:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = *pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
@ -1879,7 +1881,7 @@ CPed::PlayFootSteps(void)
}
}
if (m_nLastCollType == 19) { // Water
if (m_nSurfaceTouched == SURFACE_PUDDLE) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
float particleSize = pedSpeed * 2.0f;
@ -2087,7 +2089,7 @@ CPed::CalculateNewOrientation(void)
if (CReplay::IsPlayingBack() || !IsPedInControl())
return;
CVector pos = *GetPosition();
CVector pos = GetPosition();
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);

View File

@ -251,7 +251,7 @@ public:
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
uint8 bRecordedForReplay : 1;
uint8 bHasAlreadyBeenRecorded : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
@ -414,6 +414,7 @@ public:
void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);

View File

@ -24,6 +24,19 @@ void CPlayerPed::ClearWeaponTarget()
ClearPointGunAt();
}
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
class CPlayerPed_ : public CPlayerPed
{
public:

View File

@ -43,6 +43,8 @@ public:
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
void SetWantedLevel(int32 level);
void SetWantedLevelNoDrop(int32 level);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);

View File

@ -1160,7 +1160,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
return true;
}

View File

@ -1,10 +1,25 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Fire.h"
#include "Explosion.h"
#include "World.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "PathFind.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "Object.h"
#include "Automobile.h"
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
@ -23,11 +38,110 @@ CAutomobile::SetModelIndex(uint32 id)
}
WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); }
void
CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
GetPosition() = pos;
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
ResetSuspension();
CWorld::Add(this);
}
WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
int32
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int i;
CColModel *colModel;
if(m_status != STATUS_SIMPLE)
bVehicleColProcessed = true;
if(m_veh_flagC80)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
else
colModel = GetColModel();
int numWheelCollisions = 0;
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
m_aWheelColPoints, m_aSuspensionSpringRatio);
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
if(field_EF || m_phy_flagA80 ||
GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
// don't do line collision
for(i = 0; i < 4; i++)
m_aSuspensionSpringRatio[i] = prevRatios[i];
}else{
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
// wheel is touching a physical
if(ent->IsVehicle() || ent->IsObject()){
CPhysical *phys = (CPhysical*)ent;
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
// damage body cast
float speed = m_vecMoveSpeed.MagnitudeSqr();
if(speed > 0.1f){
CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
}
// move body cast
if(phys->bIsStatic){
phys->bIsStatic = false;
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
phys->AddToMovingList();
}
}
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
}
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
if(!ent->IsBuilding())
((CPhysical*)ent)->AddCollisionRecord(this);
if(numCollisions > 0)
if(ent->IsBuilding() ||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
bHasHitWall = true;
}
return numCollisions;
}
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
void
@ -51,17 +165,161 @@ void
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = *mat.GetPosition();
CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
mat.GetPosition() += pos;
mat.Translate(pos);
mat.UpdateRW();
}
WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); }
WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
void
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
{
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
float wasClosed = false;
if(Doors[door].IsClosed()){
// enable angle cull for closed doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
wasClosed = true;
}
Doors[door].Open(openRatio);
if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
// door opened
HideAllComps();
// turn off angle cull for swinging door
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
}
if(!wasClosed && openRatio == 0.0f){
// door closed
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
ShowAllComps();
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
}
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 1.0f);
}
}
inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = 1.0f - (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
{
if(time > start && time < mid){
// open
float ratio = (time - start)/(mid - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > mid && time < end){
// close
float ratio = 1.0f - (time - mid)/(end - mid);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
void
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
eDoors door;
switch(component){
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
default: assert(0);
}
if(IsDoorMissing(door))
return;
switch(anim){
case ANIM_CAR_QJACK:
case ANIM_CAR_OPEN_LHS:
case ANIM_CAR_OPEN_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_CAR_CLOSEDOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
case ANIM_CAR_CLOSEDOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
case ANIM_CAR_ROLLDOOR:
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
break;
case ANIM_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
break;
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_COACH_OUT_L:
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
break;
case ANIM_VAN_OPEN_L:
case ANIM_VAN_OPEN:
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
break;
case ANIM_VAN_CLOSE_L:
case ANIM_VAN_CLOSE:
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
break;
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break;
case NUM_ANIMS:
OpenDoor(component, door, time);
break;
}
}
bool
CAutomobile::IsDoorReady(eDoors door)
@ -106,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
m_aGroundPhysical[i] = nil;
}
WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
void
CAutomobile::BlowUpCar(CEntity *culprit)
{
int i;
RpAtomic *atomic;
if(!bCanBeDamaged)
return;
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
m_status = STATUS_WRECKED;
bRenderScorched = true;
m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
Damage.FuckCarCompletely();
if(GetModelIndex() != MI_RCBANDIT){
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
if(atomic)
RpAtomicSetFlags(atomic, 0);
}
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_auto_flagA1 = false;
m_auto_flagA2 = false;
m_auto_flagA4 = false;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
// kill driver and passengers
if(pDriver){
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
if(pDriver->GetPedState() == PED_DRIVING){
pDriver->SetDead();
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
if(pPassengers[i]->GetPedState() == PED_DRIVING){
pPassengers[i]->SetDead();
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
}
bEngineOn = false;
bLightsOn = false;
m_bSirenOrAlarm = false;
bTaxiLight = false;
if(bIsAmbulanceOnDuty){
bIsAmbulanceOnDuty = false;
CCarCtrl::NumAmbulancesOnDuty--;
}
if(bIsFireTruckOnDuty){
bIsFireTruckOnDuty = false;
CCarCtrl::NumFiretrucksOnDuty--;
}
ChangeLawEnforcerState(false);
gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
CDarkel::RegisterCarBlownUpByPlayer(this);
if(GetModelIndex() == MI_RCBANDIT)
CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
else
CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
}
bool
CAutomobile::SetUpWheelColModel(CColModel *colModel)
@ -139,7 +478,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
// this probably isn't used in III yet
void
CAutomobile::BurstTyre(uint8 wheel)
{
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);
if(status == WHEEL_STATUS_OK){
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
if(m_status == STATUS_SIMPLE){
m_status = STATUS_PHYSICS;
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
}
}
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
float
@ -148,13 +511,437 @@ CAutomobile::GetHeightAboveRoad(void)
return m_fHeightAboveRoad;
}
WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); }
void
CAutomobile::PlayCarHorn(void)
{
int r;
if(m_nCarHornTimer != 0)
return;
r = CGeneral::GetRandomNumber() & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
}
}
void
CAutomobile::PlayHornIfNecessary(void)
{
// TODO: flags
if(m_autoPilot.m_nCarCtrlFlags & 2 ||
m_autoPilot.m_nCarCtrlFlags & 1)
if(!HasCarStoppedBecauseOfLight())
PlayCarHorn();
}
void
CAutomobile::ResetSuspension(void)
{
int i;
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelSkidThing[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = 0; // TODO: enum?
}
}
void
CAutomobile::SetupSuspensionLines(void)
{
int i;
CVector posn;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Each suspension line starts at the uppermost wheel position
// and extends down to the lowermost point on the tyre
for(i = 0; i < 4; i++){
mi->GetWheelPosn(i, posn);
m_aWheelPosition[i] = posn.z;
WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); }
// uppermost wheel position
posn.z += m_handling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
if(GetModelIndex() == MI_RCBANDIT){
colModel->boundingSphere.radius = 2.0f;
for(i = 0; i < colModel->numSpheres; i++)
colModel->spheres[i].radius = 0.3f;
}
}
// called on police cars
void
CAutomobile::ScanForCrimes(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
if(FindPlayerVehicle()->m_nAlarmState != -1)
// if player's alarm is on, increase wanted level
if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
}
void
CAutomobile::BlowUpCarsInPath(void)
{
int i;
if(m_vecMoveSpeed.Magnitude() > 0.1f)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
!m_aCollisionRecords[i]->bRenderScorched)
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
}
bool
CAutomobile::HasCarStoppedBecauseOfLight(void)
{
int i;
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
return false;
if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
return false;
}
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
if(timer < 1000)
timer = 1000;
if(type == 0)
// open and close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
else
// only close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
}
void
CAutomobile::ProcessAutoBusDoors(void)
{
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
// close door
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
if(IsDoorClosed(DOOR_FRONT_LEFT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
}else{
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
}else{
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
}
}else{
// ended
if(m_nBusDoorTimerStart){
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
m_nBusDoorTimerStart = 0;
m_nBusDoorTimerEnd = 0;
}
}
}
void
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
{
if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
return;
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
Doors[door].Process(this);
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
}
void
CAutomobile::Fix(void)
{
int component;
Damage.ResetDamageStatus();
if(m_handling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
}
bIsDamaged = false;
RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
if(m_aCarNodes[component]){
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
mat.SetTranslate(mat.GetPosition());
mat.UpdateRW();
}
}
}
void
CAutomobile::SetupDamageAfterLoad(void)
{
if(m_aCarNodes[CAR_BUMP_FRONT])
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
if(m_aCarNodes[CAR_BONNET])
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
if(m_aCarNodes[CAR_BUMP_REAR])
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
if(m_aCarNodes[CAR_BOOT])
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
if(m_aCarNodes[CAR_DOOR_LF])
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
if(m_aCarNodes[CAR_DOOR_RF])
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
if(m_aCarNodes[CAR_DOOR_LR])
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
if(m_aCarNodes[CAR_DOOR_RR])
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
if(m_aCarNodes[CAR_WING_LF])
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
if(m_aCarNodes[CAR_WING_RF])
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
if(m_aCarNodes[CAR_WING_LR])
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
if(m_aCarNodes[CAR_WING_RR])
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
}
RwObject*
GetCurrentAtomicObjectCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
*(RpAtomic**)data = atomic;
return object;
}
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
{
RpAtomic *atomic;
RwFrame *frame;
RwMatrix *matrix;
CObject *obj;
if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
atomic = nil;
RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
if(atomic == nil)
return nil;
obj = new CObject;
if(obj == nil)
return nil;
if(component == CAR_WINDSCREEN){
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
}else switch(type){
case COMPGROUP_BUMPER:
obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
break;
case COMPGROUP_WHEEL:
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
break;
case COMPGROUP_DOOR:
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
break;
case COMPGROUP_BONNET:
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
break;
case COMPGROUP_BOOT:
obj->SetModelIndexNoCreate(MI_CAR_BOOT);
obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
break;
case COMPGROUP_PANEL:
default:
obj->SetModelIndexNoCreate(MI_CAR_PANEL);
break;
}
// object needs base model
obj->RefModelInfo(GetModelIndex());
// create new atomic
matrix = RwFrameGetLTM(m_aCarNodes[component]);
frame = RwFrameCreate();
atomic = RpAtomicClone(atomic);
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
// init object
obj->m_fMass = 10.0f;
obj->m_fTurnMass = 25.0f;
obj->m_fAirResistance = 0.97f;
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = true;
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;
obj->m_colour2 = m_currentColour2;
// life time - the more objects the are, the shorter this one will live
CObject::nNoTempObjects++;
if(CObject::nNoTempObjects > 20)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
else if(CObject::nNoTempObjects > 10)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
else
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
obj->m_vecMoveSpeed = m_vecMoveSpeed;
if(obj->m_vecMoveSpeed.z > 0.0f){
obj->m_vecMoveSpeed.z *= 1.5f;
}else if(GetUp().z > 0.0f &&
(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
obj->m_vecMoveSpeed.z *= -1.5f;
obj->m_vecMoveSpeed.z += 0.04f;
}else{
obj->m_vecMoveSpeed.z *= 0.25f;
}
obj->m_vecMoveSpeed.x *= 0.75f;
obj->m_vecMoveSpeed.y *= 0.75f;
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
// push component away from car
CVector dist = obj->GetPosition() - GetPosition();
dist.Normalise();
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
// push these up some
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
obj->GetPosition() += GetUp()*speed;
}
}
obj->ApplyMoveForce(dist);
if(type == COMPGROUP_WHEEL){
obj->m_fTurnMass = 5.0f;
obj->m_vecTurnSpeed.x = 0.5f;
obj->m_fAirResistance = 0.99f;
}
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
obj->bRenderScorched = true;
CWorld::Add(obj);
return obj;
}
CObject*
CAutomobile::RemoveBonnetInPedCollision(void)
{
CObject *obj;
if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
// BUG? why not COMPGROUP_BONNET?
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
return obj;
}
return nil;
}
void
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
@ -245,7 +1032,7 @@ void
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
{
HideAllComps();
m_veh_flagC2 = true;
bIsDamaged = true;
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
}
@ -305,6 +1092,8 @@ public:
void PreRender_(void) { CAutomobile::PreRender(); }
void Render_(void) { CAutomobile::Render(); }
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
@ -327,16 +1116,33 @@ public:
STARTPATCHES
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);

View File

@ -4,6 +4,8 @@
#include "DamageManager.h"
#include "Door.h"
class CObject;
class CAutomobile : public CVehicle
{
public:
@ -64,12 +66,15 @@ public:
void PreRender(void);
void Render(void);
// from CPhysical
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
// from CVehicle
void ProcessControlInputs(uint8);
void GetComponentWorldPosition(int32 component, CVector &pos);
bool IsComponentPresent(int32 component);
void SetComponentRotation(int32 component, CVector rotation);
void OpenDoor(int32, eDoors door, float);
void OpenDoor(int32 component, eDoors door, float openRatio);
void ProcessOpenDoor(uint32, uint32, float);
bool IsDoorReady(eDoors door);
bool IsDoorFullyOpen(eDoors door);
@ -83,12 +88,23 @@ public:
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
void SpawnFlyingComponent(int32 component, uint32 type);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
void ScanForCrimes(void);
void BlowUpCarsInPath(void);
bool HasCarStoppedBecauseOfLight(void);
void SetBusDoorTimer(uint32 timer, uint8 type);
void ProcessAutoBusDoors(void);
void ProcessSwingingDoor(int32 component, eDoors door);
void SetupDamageAfterLoad(void);
CObject *SpawnFlyingComponent(int32 component, uint32 type);
CObject *RemoveBonnetInPedCollision(void);
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
void SetTaxiLight(bool light);

View File

@ -20,6 +20,12 @@ enum ePanelStatus
PANEL_STATUS_MISSING,
};
enum eWheelStatus
{
WHEEL_STATUS_OK,
WHEEL_STATUS_BURST
};
enum tComponent
{
COMPONENT_DEFAULT,

View File

@ -92,7 +92,7 @@ CVehicle::RemoveLighting(bool reset)
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
return -1.0f * GetColModel()->boundingBox.min.z;
}
@ -442,7 +442,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *colmodel = GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||

View File

@ -88,6 +88,14 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
enum eWheels
{
VEHWHEEL_FRONT_LEFT,
VEHWHEEL_FRONT_RIGHT,
VEHWHEEL_REAR_LEFT,
VEHWHEEL_REAR_RIGHT,
};
enum
{
CAR_PIECE_WHEEL_LF = 13,
@ -115,7 +123,7 @@ public:
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
char field_1CD[19];
CEntity *m_pCurSurface;
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
float m_fGasPedal;
@ -142,19 +150,19 @@ public:
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1; // bIsDamaged
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
uint8 m_veh_flagD8 : 1;
uint8 bRecordedForReplay : 1;
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
@ -181,7 +189,7 @@ public:
int8 field_22B;
uint8 m_nCarHornTimer;
int8 field_22D;
uint8 m_nSirenOrAlarm;
bool m_bSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
@ -255,7 +263,7 @@ public:
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");