mirror of https://github.com/Nofated095/re-GTA.git
bullet traces
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@ -280,7 +280,7 @@ void CReplay::RecordThisFrame(void)
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}
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memory_required += sizeof(tPedUpdatePacket);
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}
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for (uint8 i = 0; i < 16; i++) {
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for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++) {
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if (!CBulletTraces::aTraces[i].m_bInUse)
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continue;
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memory_required += sizeof(tBulletTracePacket);
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@ -340,7 +340,7 @@ void CReplay::RecordThisFrame(void)
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}
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StorePedUpdate(p, i);
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}
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for (uint8 i = 0; i < 16; i++){
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for (uint8 i = 0; i < CBulletTraces::NUM_BULLET_TRACES; i++){
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if (!CBulletTraces::aTraces[i].m_bInUse)
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continue;
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tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
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@ -348,8 +348,8 @@ void CReplay::RecordThisFrame(void)
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bt->index = i;
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bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
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bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
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bt->inf = CBulletTraces::aTraces[i].m_vecInf;
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bt->sup = CBulletTraces::aTraces[i].m_vecSup;
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bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
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bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
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Record.m_nOffset += sizeof(*bt);
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}
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tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
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@ -995,8 +995,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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CBulletTraces::aTraces[pb->index].m_bInUse = true;
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CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
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CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
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CBulletTraces::aTraces[pb->index].m_vecInf = pb->inf;
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CBulletTraces::aTraces[pb->index].m_vecSup = pb->sup;
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CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
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CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
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buffer->m_nOffset += sizeof(tBulletTracePacket);
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}
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default:
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@ -14,6 +14,8 @@
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#include "Particle.h"
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#include "General.h"
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#include "Camera.h"
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#include "Shadows.h"
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#include "main.h"
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WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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@ -21,9 +23,101 @@ WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
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CBulletTrace (&CBulletTraces::aTraces)[NUM_BULLET_TRACES] = *(CBulletTrace(*)[NUM_BULLET_TRACES])*(uintptr*)0x72B1B8;
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RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
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RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
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WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }
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void CBulletTraces::Init(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++)
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aTraces[i].m_bInUse = false;
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}
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void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
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{
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int index;
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for (index = 0; index < NUM_BULLET_TRACES; index++) {
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if (!aTraces[index].m_bInUse)
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break;
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}
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if (index == NUM_BULLET_TRACES)
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return;
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aTraces[index].m_vecCurrentPos = *vecStart;
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aTraces[index].m_vecTargetPos = *vecTarget;
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aTraces[index].m_bInUse = true;
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aTraces[index].m_framesInUse = 0;
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aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
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}
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void CBulletTraces::Render(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++) {
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if (!aTraces[i].m_bInUse)
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continue;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
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CVector inf = aTraces[i].m_vecCurrentPos;
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CVector sup = aTraces[i].m_vecTargetPos;
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CVector center = (inf + sup) / 2;
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CVector screenPos = CrossProduct(TheCamera.GetForward(), (sup - inf));
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screenPos.Normalise();
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screenPos /= 20;
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uint8 intensity = aTraces[i].m_lifeTime;
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uint32 color = 0xFF << 24 | intensity << 16 | intensity << 8 | intensity;
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TraceVertices[0].color = color;
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TraceVertices[1].color = color;
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TraceVertices[2].color = color;
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TraceVertices[3].color = color;
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TraceVertices[4].color = color;
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TraceVertices[5].color = color;
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// cast to satisfy compiler
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TraceVertices[0].objVertex = (const CVector&)(inf + screenPos);
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TraceVertices[1].objVertex = (const CVector&)(inf - screenPos);
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TraceVertices[2].objVertex = (const CVector&)(center + screenPos);
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TraceVertices[3].objVertex = (const CVector&)(center - screenPos);
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TraceVertices[4].objVertex = (const CVector&)(sup + screenPos);
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TraceVertices[5].objVertex = (const CVector&)(sup - screenPos);
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LittleTest();
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if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
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RwIm3DEnd();
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}
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
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}
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void CBulletTraces::Update(void)
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{
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for (int i = 0; i < NUM_BULLET_TRACES; i++) {
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if (aTraces[i].m_bInUse)
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aTraces[i].Update();
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}
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}
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void CBulletTrace::Update(void)
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{
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if (m_framesInUse == 0) {
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m_framesInUse++;
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return;
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}
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if (m_framesInUse > 60) {
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m_bInUse = false;
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return;
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}
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CVector diff = m_vecCurrentPos - m_vecTargetPos;
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float remaining = diff.Magnitude();
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if (remaining > 0.8f)
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m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
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else
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m_bInUse = false;
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if (--m_lifeTime == 0)
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m_bInUse = false;
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m_framesInUse++;
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}
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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@ -460,6 +554,11 @@ CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
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}
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STARTPATCHES
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InjectHook(0x518DE0, &CBulletTraces::Init, PATCH_JUMP);
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InjectHook(0x518E90, &CBulletTraces::AddTrace, PATCH_JUMP);
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InjectHook(0x518F20, &CBulletTraces::Render, PATCH_JUMP);
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InjectHook(0x519240, &CBulletTraces::Update, PATCH_JUMP);
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InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
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InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
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InjectHook(0x51B1B0, &C3dMarker::Render, PATCH_JUMP);
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@ -15,19 +15,27 @@ public:
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struct CBulletTrace
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{
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CVector m_vecInf;
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CVector m_vecSup;
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CVector m_vecCurrentPos;
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CVector m_vecTargetPos;
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bool m_bInUse;
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uint8 m_framesInUse;
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uint8 m_lifeTime;
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void Update(void);
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};
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class CBulletTraces
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{
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public:
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static CBulletTrace (&aTraces)[16];
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enum {
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NUM_BULLET_TRACES = 16
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};
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static CBulletTrace (&aTraces)[NUM_BULLET_TRACES];
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static void Init(void);
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static void AddTrace(CVector*, CVector*);
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static void Render(void);
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static void Update(void);
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};
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class CBrightLights
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