mirror of https://github.com/Nofated095/re-GTA.git
Merge pull request #797 from theR4K/master
Make code in master same like in audio PR for miami
This commit is contained in:
commit
be205d9602
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@ -599,78 +599,78 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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case VEHICLE_TYPE_CAR:
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UpdateGasPedalAudio((CAutomobile *)veh);
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if (params.m_nIndex == RCBANDIT) {
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ProcessModelCarEngine(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessModelCarEngine(params);
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ProcessVehicleOneShots(params);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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}
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if (params.m_nIndex == DODO) {
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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if (!ProcessVehicleRoadNoise(params)) {
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ProcessVehicleOneShots(params);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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}
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if (CWeather::WetRoads > 0.f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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ProcessWetRoadNoise(params);
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ProcessVehicleSkidding(params);
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} else {
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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if (!ProcessVehicleRoadNoise(params)) {
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ProcessVehicleOneShots(params);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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}
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ProcessReverseGear(¶ms);
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ProcessReverseGear(params);
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if (CWeather::WetRoads > 0.f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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ProcessWetRoadNoise(params);
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ProcessVehicleSkidding(params);
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ProcessVehicleHorn(params);
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ProcessVehicleSirenOrAlarm(params);
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if (UsesReverseWarning(params.m_nIndex))
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ProcessVehicleReverseWarning(¶ms);
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ProcessVehicleReverseWarning(params);
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if (HasAirBrakes(params.m_nIndex))
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ProcessAirBrakes(¶ms);
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ProcessAirBrakes(params);
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}
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ProcessCarBombTick(¶ms);
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ProcessVehicleEngine(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleDoors(¶ms);
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ProcessCarBombTick(params);
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ProcessVehicleEngine(params);
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ProcessEngineDamage(params);
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ProcessVehicleDoors(params);
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ProcessVehicleOneShots(¶ms);
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ProcessVehicleOneShots(params);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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case VEHICLE_TYPE_BOAT:
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessBoatEngine(params);
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ProcessBoatMovingOverWater(params);
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ProcessVehicleOneShots(params);
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break;
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case VEHICLE_TYPE_TRAIN:
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ProcessTrainNoise(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessTrainNoise(params);
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ProcessVehicleOneShots(params);
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break;
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessHelicopter(params);
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ProcessVehicleOneShots(params);
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break;
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case VEHICLE_TYPE_PLANE:
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessPlane(params);
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ProcessVehicleOneShots(params);
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break;
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default:
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break;
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}
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ProcessRainOnVehicle(¶ms);
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ProcessRainOnVehicle(params);
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}
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void
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cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
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cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
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{
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const int rainOnVehicleIntensity = 22;
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if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
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CVehicle *veh = params->m_pVehicle;
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if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
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CVehicle *veh = params.m_pVehicle;
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++veh->m_bRainAudioCounter;
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if (veh->m_bRainAudioCounter >= 2) {
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veh->m_bRainAudioCounter = 0;
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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float emittingVol = 30.f * CWeather::Rain;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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@ -698,7 +698,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
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}
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bool
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cAudioManager::ProcessReverseGear(cVehicleParams *params)
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cAudioManager::ProcessReverseGear(cVehicleParams& params)
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{
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const int reverseGearIntensity = 30;
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@ -707,14 +707,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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int32 emittingVol;
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float modificator;
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if (params->m_fDistance >= SQR(reverseGearIntensity))
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if (params.m_fDistance >= SQR(reverseGearIntensity))
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return false;
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veh = params->m_pVehicle;
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veh = params.m_pVehicle;
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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automobile = (CAutomobile *)params.m_pVehicle;
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if (automobile->m_nWheelsOnGround != 0) {
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modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
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modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity;
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} else {
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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@ -724,7 +724,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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emittingVol = (24.f * modificator);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
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if (params.m_pVehicle->m_fGasPedal >= 0.0f) {
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m_sQueueSample.m_nCounter = 62;
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m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
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} else {
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@ -752,7 +752,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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}
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void
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cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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cAudioManager::ProcessModelCarEngine(cVehicleParams& params)
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{
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const float SOUND_INTENSITY = 30.0f;
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CAutomobile *automobile;
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@ -760,24 +760,24 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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int32 emittingVol;
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float velocityChange;
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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automobile = (CAutomobile *)params->m_pVehicle;
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if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
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automobile = (CAutomobile *)params.m_pVehicle;
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if (automobile->bEngineOn) {
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if (automobile->m_nWheelsOnGround == 0) {
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
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velocityChange = automobile->m_fGasPedalAudio * params.m_pTransmission->fMaxVelocity;
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} else {
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velocityChange = Abs(params->m_fVelocityChange);
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velocityChange = Abs(params.m_fVelocityChange);
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}
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if (velocityChange > 0.001f) {
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allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
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allowedVelocity = 0.5f * params.m_pTransmission->fMaxVelocity;
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if (velocityChange < allowedVelocity)
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emittingVol = (90.f * velocityChange / allowedVelocity);
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else
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emittingVol = 90;
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if (emittingVol) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 2;
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@ -785,7 +785,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f);
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m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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@ -807,7 +807,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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bool
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
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{
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const float SOUND_INTENSITY = 95.0f;
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@ -817,21 +817,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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int sampleFreq;
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float velocity;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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if (params.m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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if (params->m_pTransmission != nil) {
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if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velocity = Abs(params->m_fVelocityChange);
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if (params.m_pTransmission != nil) {
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if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velocity = Abs(params.m_fVelocityChange);
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if (velocity > 0.0f) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity));
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
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if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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freq = 6050 * emittingVol / 30 + 16000;
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} else {
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@ -860,7 +860,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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}
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bool
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cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
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{
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const float SOUND_INTENSITY = 30.0f;
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@ -870,14 +870,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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int freq;
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float velChange;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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if (params.m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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if (params->m_pTransmission != nil) {
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if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velChange = Abs(params->m_fVelocityChange);
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if (params.m_pTransmission != nil) {
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if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velChange = Abs(params.m_fVelocityChange);
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if (velChange > 0.f) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity));
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emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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@ -912,7 +912,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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}
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void
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cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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{
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const float SOUND_INTENSITY = 50.0f;
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@ -929,17 +929,17 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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float modificator;
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float traction = 0.f;
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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veh = params.m_pVehicle;
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if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
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SampleManager.StopChannel(m_nActiveSamples);
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return;
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}
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if (veh->bEngineOn) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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if (params->m_nIndex == DODO) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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automobile = (CAutomobile *)params.m_pVehicle;
|
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if (params.m_nIndex == DODO) {
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ProcessCesna(params);
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return;
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}
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@ -947,14 +947,14 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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ProcessPlayersVehicleEngine(params, automobile);
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return;
|
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}
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transmission = params->m_pTransmission;
|
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transmission = params.m_pTransmission;
|
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if (transmission != nil) {
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currentGear = params->m_pVehicle->m_nCurrentGear;
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currentGear = params.m_pVehicle->m_nCurrentGear;
|
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if (automobile->m_nWheelsOnGround != 0) {
|
||||
if (automobile->bIsHandbrakeOn) {
|
||||
if (params->m_fVelocityChange == 0.0f)
|
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if (params.m_fVelocityChange == 0.0f)
|
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traction = 0.9f;
|
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} else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
|
||||
} else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) {
|
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traction = 0.0f;
|
||||
} else {
|
||||
switch (transmission->nDriveType) {
|
||||
|
@ -982,15 +982,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||
relativeChange = 0.f;
|
||||
} else if (currentGear != 0) {
|
||||
relativeGearChange =
|
||||
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
|
||||
Min(1.0f, (params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
|
||||
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
|
||||
params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
|
||||
params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
|
||||
traction = 0.7f;
|
||||
}
|
||||
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
|
||||
} else
|
||||
relativeChange =
|
||||
Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
|
||||
Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
|
||||
} else {
|
||||
if (automobile->m_nDriveWheelsOnGround != 0)
|
||||
automobile->m_fGasPedalAudio *= 0.4f;
|
||||
|
@ -1017,20 +1017,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
if (automobile->GetStatus() == STATUS_SIMPLE) {
|
||||
if (modificator < 0.02f) {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||
freq = modificator * 10000 + 22050;
|
||||
m_sQueueSample.m_nCounter = 52;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
}
|
||||
} else {
|
||||
if (automobile->m_fGasPedal < 0.05f) {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||
freq = modificator * 10000 + 22050;
|
||||
m_sQueueSample.m_nCounter = 52;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex;
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
}
|
||||
}
|
||||
|
@ -1115,14 +1115,14 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessCesna(cVehicleParams *params)
|
||||
cAudioManager::ProcessCesna(cVehicleParams& params)
|
||||
{
|
||||
static uint8 nAccel = 0;
|
||||
|
||||
//((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus();
|
||||
//((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus();
|
||||
|
||||
if (FindPlayerVehicle() == params->m_pVehicle) {
|
||||
if (params->m_nIndex == DODO) {
|
||||
if (FindPlayerVehicle() == params.m_pVehicle) {
|
||||
if (params.m_nIndex == DODO) {
|
||||
if (Pads[0].GetAccelerate() <= 0) {
|
||||
if (nAccel != 0)
|
||||
--nAccel;
|
||||
|
@ -1132,10 +1132,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
|
||||
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
|
||||
}
|
||||
} else if (params->m_nIndex == DODO) {
|
||||
} else if (params.m_nIndex == DODO) {
|
||||
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
|
||||
} else if (params->m_fDistance < SQR(200)) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
} else if (params.m_fDistance < SQR(200)) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 52;
|
||||
|
@ -1156,7 +1156,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
if (params->m_fDistance < SQR(90)) {
|
||||
if (params.m_fDistance < SQR(90)) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
|
@ -1182,7 +1182,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
|
||||
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile)
|
||||
{
|
||||
static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000};
|
||||
|
||||
|
@ -1234,13 +1234,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
accelerateState = Pads[0].GetAccelerate();
|
||||
|
||||
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
|
||||
transmission = params->m_pTransmission;
|
||||
velocityChange = params->m_fVelocityChange;
|
||||
transmission = params.m_pTransmission;
|
||||
velocityChange = params.m_fVelocityChange;
|
||||
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
|
||||
|
||||
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
|
||||
gasPedalAudio = accelerationMultipler;
|
||||
currentGear = params->m_pVehicle->m_nCurrentGear;
|
||||
currentGear = params.m_pVehicle->m_nCurrentGear;
|
||||
|
||||
switch (transmission->nDriveType)
|
||||
{
|
||||
|
@ -1265,20 +1265,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
}
|
||||
|
||||
if (velocityChange != 0.0f) {
|
||||
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
|
||||
time = params.m_pVehicle->m_vecMoveSpeed.z / velocityChange;
|
||||
if (time > 0.0f)
|
||||
freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
|
||||
else
|
||||
freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
|
||||
if (params->m_fVelocityChange < -0.001f)
|
||||
if (params.m_fVelocityChange < -0.001f)
|
||||
freqModifier = -freqModifier;
|
||||
} else
|
||||
freqModifier = 0;
|
||||
|
||||
engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
|
||||
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
|
||||
soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
|
||||
if (accelerateState <= 0) {
|
||||
if (params->m_fVelocityChange < -0.001f) {
|
||||
if (params.m_fVelocityChange < -0.001f) {
|
||||
if (channelUsed) {
|
||||
SampleManager.StopChannel(m_nActiveSamples);
|
||||
bAccelSampleStopped = true;
|
||||
|
@ -1286,7 +1286,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
|
||||
gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
else
|
||||
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
|
||||
gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity);
|
||||
|
||||
gasPedalAudio = Max(0.0f, gasPedalAudio);
|
||||
automobile->m_fGasPedalAudio = gasPedalAudio;
|
||||
|
@ -1297,7 +1297,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
}
|
||||
nCruising = 0;
|
||||
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
|
||||
params.m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
|
||||
automobile->m_fGasPedalAudio *= 0.6f;
|
||||
gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
}
|
||||
|
@ -1355,7 +1355,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
|
||||
if (!channelUsed) {
|
||||
if (!processedAccelSampleStopped) {
|
||||
if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1)
|
||||
if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
|
||||
++CurrentPretendGear;
|
||||
else {
|
||||
nCruising = 1;
|
||||
|
@ -1386,10 +1386,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
if (nCruising != 0) {
|
||||
bAccelSampleStopped = true;
|
||||
if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
|
||||
currentGear < params.m_pTransmission->nNumberOfGears - 1) {
|
||||
nCruising = 0;
|
||||
} else {
|
||||
if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
|
||||
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
|
||||
if (nCruising < 800)
|
||||
++nCruising;
|
||||
} else if (nCruising > 3) {
|
||||
|
@ -1409,7 +1409,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
|
||||
|
@ -1419,31 +1419,31 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
float newSkidVal = 0.0f;
|
||||
float skidVal = 0.0f;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
automobile = (CAutomobile *)params.m_pVehicle;
|
||||
if (automobile->m_nWheelsOnGround == 0)
|
||||
return true;
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
|
||||
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
|
||||
continue;
|
||||
transmission = params->m_pTransmission;
|
||||
transmission = params.m_pTransmission;
|
||||
switch (transmission->nDriveType) {
|
||||
case '4':
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
|
||||
break;
|
||||
case 'F':
|
||||
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
|
||||
else
|
||||
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
||||
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
|
||||
break;
|
||||
case 'R':
|
||||
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
||||
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
|
||||
else
|
||||
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
||||
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -1456,7 +1456,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 3;
|
||||
switch (params->m_pVehicle->m_nSurfaceTouched) {
|
||||
switch (params.m_pVehicle->m_nSurfaceTouched) {
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_HEDGE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
|
@ -1547,17 +1547,17 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
|
||||
CAutomobile *automobile;
|
||||
|
||||
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
|
||||
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
automobile = (CAutomobile *)params.m_pVehicle;
|
||||
if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params.m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
|
||||
if (automobile->m_nCarHornTimer) {
|
||||
if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
|
||||
if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) {
|
||||
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
|
||||
if (automobile->m_nCarHornTimer == 44)
|
||||
automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
|
||||
|
@ -1565,15 +1565,15 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
|||
return;
|
||||
}
|
||||
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 4;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 80;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
|
@ -1622,36 +1622,36 @@ cAudioManager::UsesSirenSwitching(int32 model) const
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 110.0f;
|
||||
|
||||
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
CVehicle *veh = params->m_pVehicle;
|
||||
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
CVehicle *veh = params.m_pVehicle;
|
||||
if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
|
||||
return true;
|
||||
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 5;
|
||||
if (UsesSiren(params->m_nIndex)) {
|
||||
if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
|
||||
if (UsesSiren(params.m_nIndex)) {
|
||||
if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED)
|
||||
return true;
|
||||
if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
|
||||
if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
|
||||
if (params->m_nIndex == FBICAR)
|
||||
if (params.m_nIndex == FBICAR)
|
||||
m_sQueueSample.m_nFrequency = 16113;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
|
||||
m_sQueueSample.m_nCounter = 60;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
}
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
|
@ -1681,17 +1681,17 @@ cAudioManager::UsesReverseWarning(int32 model) const
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 50.0f;
|
||||
|
||||
CVehicle *veh = params->m_pVehicle;
|
||||
CVehicle *veh = params.m_pVehicle;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
|
||||
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
|
@ -1717,7 +1717,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
|
||||
|
@ -1726,11 +1726,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
|||
int32 emittingVol;
|
||||
float velocity;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
automobile = (CAutomobile *)params.m_pVehicle;
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
|
||||
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
|
||||
doorState = automobile->Doors[i].m_nDoorState;
|
||||
|
@ -1765,22 +1765,22 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
|
||||
cAudioManager::ProcessAirBrakes(cVehicleParams& params)
|
||||
{
|
||||
CAutomobile *automobile;
|
||||
uint8 rand;
|
||||
|
||||
if (params->m_fDistance > SQR(30))
|
||||
if (params.m_fDistance > SQR(30))
|
||||
return false;
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
automobile = (CAutomobile *)params.m_pVehicle;
|
||||
if (!automobile->bEngineOn)
|
||||
return true;
|
||||
|
||||
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
|
||||
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
|
||||
if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) &&
|
||||
(automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f))
|
||||
return true;
|
||||
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
rand = m_anRandomTable[0] % 10 + 70;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
|
@ -1813,7 +1813,7 @@ cAudioManager::HasAirBrakes(int32 model) const
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
||||
cAudioManager::ProcessEngineDamage(cVehicleParams& params)
|
||||
{
|
||||
const int engineDamageIntensity = 40;
|
||||
|
||||
|
@ -1821,9 +1821,9 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
|||
uint8 engineStatus;
|
||||
uint8 emittingVolume;
|
||||
|
||||
if (params->m_fDistance >= SQR(engineDamageIntensity))
|
||||
if (params.m_fDistance >= SQR(engineDamageIntensity))
|
||||
return false;
|
||||
veh = (CAutomobile *)params->m_pVehicle;
|
||||
veh = (CAutomobile *)params.m_pVehicle;
|
||||
if (veh->bEngineOn) {
|
||||
engineStatus = veh->Damage.GetEngineStatus();
|
||||
if (engineStatus > 250 || engineStatus < 100)
|
||||
|
@ -1839,7 +1839,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
|||
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
||||
}
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 28;
|
||||
|
@ -1862,15 +1862,15 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
||||
cAudioManager::ProcessCarBombTick(cVehicleParams& params)
|
||||
{
|
||||
CAutomobile *automobile;
|
||||
|
||||
if (params->m_fDistance >= SQR(40.f))
|
||||
if (params.m_fDistance >= SQR(40.f))
|
||||
return false;
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
automobile = (CAutomobile *)params.m_pVehicle;
|
||||
if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 35;
|
||||
|
@ -1896,7 +1896,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||
cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
|
||||
{
|
||||
int16 event;
|
||||
uint8 emittingVol;
|
||||
|
@ -1925,12 +1925,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
const float SOUND_INTENSITY = 50.0f;
|
||||
maxDist = SQR(SOUND_INTENSITY);
|
||||
emittingVol = m_anRandomTable[2] % 5 + 122;
|
||||
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
|
||||
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
|
||||
case OLD_DOOR:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
|
||||
break;
|
||||
case NEW_DOOR:
|
||||
default:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
||||
break;
|
||||
case TRUCK_DOOR:
|
||||
|
@ -1939,9 +1938,16 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
case BUS_DOOR:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
||||
break;
|
||||
default:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
|
||||
break;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
#ifdef THIS_IS_STUPID
|
||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
|
||||
#else
|
||||
m_sQueueSample.m_nCounter = event + 22;
|
||||
#endif
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -1959,7 +1965,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
const float SOUND_INTENSITY = 50.0f;
|
||||
maxDist = SQR(SOUND_INTENSITY);
|
||||
emittingVol = m_anRandomTable[1] % 10 + 117;
|
||||
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
|
||||
switch (aVehicleSettings[params.m_nIndex].m_bDoorType) {
|
||||
case OLD_DOOR:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
|
||||
break;
|
||||
|
@ -1975,7 +1981,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
break;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
#ifdef THIS_IS_STUPID
|
||||
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
|
||||
#else
|
||||
m_sQueueSample.m_nCounter = event + 10;
|
||||
#endif
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
|
@ -2007,7 +2017,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
iWheelIndex = 82;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
if (params->m_nIndex == RCBANDIT) {
|
||||
if (params.m_nIndex == RCBANDIT) {
|
||||
m_sQueueSample.m_nFrequency *= 2;
|
||||
emittingVol /= 2;
|
||||
}
|
||||
|
@ -2236,16 +2246,16 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
pedParams.m_pPed = nil;
|
||||
pedParams.m_bDistanceCalculated = false;
|
||||
pedParams.m_fDistance = 0.0f;
|
||||
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
|
||||
pedParams.m_fDistance = params->m_fDistance;
|
||||
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
|
||||
pedParams.m_fDistance = params.m_fDistance;
|
||||
SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
|
||||
continue;
|
||||
case SOUND_PED_BODYCAST_HIT:
|
||||
pedParams.m_pPed = nil;
|
||||
pedParams.m_bDistanceCalculated = false;
|
||||
pedParams.m_fDistance = 0.0f;
|
||||
pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
|
||||
pedParams.m_fDistance = params->m_fDistance;
|
||||
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
|
||||
pedParams.m_fDistance = params.m_fDistance;
|
||||
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
|
||||
continue;
|
||||
case SOUND_WATER_FALL: {
|
||||
|
@ -2298,8 +2308,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
default:
|
||||
continue;
|
||||
}
|
||||
if (params->m_fDistance < maxDist) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
if (params.m_fDistance < maxDist) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
if (noReflections) {
|
||||
|
@ -2321,7 +2331,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
||||
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 300.0f;
|
||||
|
||||
|
@ -2329,12 +2339,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|||
uint8 emittingVol;
|
||||
float speedMultipler;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
if (params.m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return false;
|
||||
|
||||
if (params->m_fVelocityChange > 0.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
train = (CTrain *)params->m_pVehicle;
|
||||
if (params.m_fVelocityChange > 0.0f) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
train = (CTrain *)params.m_pVehicle;
|
||||
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
|
||||
emittingVol = (75.f * speedMultipler);
|
||||
if (train->m_fWagonPosition == 0.0f) {
|
||||
|
@ -2360,7 +2370,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|||
}
|
||||
}
|
||||
const float SOUND_INTENSITY = 70.0f;
|
||||
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 33;
|
||||
|
@ -2387,7 +2397,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
||||
cAudioManager::ProcessBoatEngine(cVehicleParams& params)
|
||||
{
|
||||
CBoat *boat;
|
||||
float padRelativeAccerate;
|
||||
|
@ -2401,10 +2411,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|||
|
||||
static const int intensity = 50;
|
||||
|
||||
if (params->m_fDistance < SQR(intensity)) {
|
||||
boat = (CBoat *)params->m_pVehicle;
|
||||
if (params->m_nIndex == REEFER) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
if (params.m_fDistance < SQR(intensity)) {
|
||||
boat = (CBoat *)params.m_pVehicle;
|
||||
if (params.m_nIndex == REEFER) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 39;
|
||||
|
@ -2426,7 +2436,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
if (FindPlayerVehicle() == params->m_pVehicle) {
|
||||
if (FindPlayerVehicle() == params.m_pVehicle) {
|
||||
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
|
||||
padRelativeAccerate = padAccelerate / 255;
|
||||
emittingVol = (100.f * padRelativeAccerate) + 15;
|
||||
|
@ -2465,7 +2475,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
} else {
|
||||
if (FindPlayerVehicle() == params->m_pVehicle) {
|
||||
if (FindPlayerVehicle() == params.m_pVehicle) {
|
||||
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
|
||||
if (padAccelerate <= 20) {
|
||||
emittingVol = 45 - 45 * padAccelerate / 40;
|
||||
|
@ -2502,7 +2512,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
|
||||
}
|
||||
}
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
||||
if (!m_sQueueSample.m_nVolume)
|
||||
return true;
|
||||
|
@ -2528,22 +2538,22 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
|
||||
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
|
||||
{
|
||||
float velocityChange;
|
||||
int32 vol;
|
||||
float multiplier;
|
||||
|
||||
if (params->m_fDistance > SQR(50))
|
||||
if (params.m_fDistance > SQR(50))
|
||||
return false;
|
||||
|
||||
velocityChange = Abs(params->m_fVelocityChange);
|
||||
if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
|
||||
velocityChange = Abs(params.m_fVelocityChange);
|
||||
if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater)
|
||||
return true;
|
||||
|
||||
velocityChange = Min(0.75f, velocityChange);
|
||||
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
vol = (30.f * multiplier);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
|
@ -2576,7 +2586,7 @@ struct tHelicopterSampleData {
|
|||
};
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
||||
cAudioManager::ProcessHelicopter(cVehicleParams& params)
|
||||
{
|
||||
CHeli *heli;
|
||||
float MaxDist;
|
||||
|
@ -2585,11 +2595,11 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
|||
int32 emittingVol;
|
||||
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
|
||||
|
||||
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
|
||||
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance)
|
||||
return false;
|
||||
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
heli = (CHeli *)params->m_pVehicle;
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
heli = (CHeli *)params.m_pVehicle;
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
|
||||
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
|
||||
dist = m_sQueueSample.m_fDistance;
|
||||
|
@ -2626,9 +2636,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessPlane(cVehicleParams *params)
|
||||
cAudioManager::ProcessPlane(cVehicleParams& params)
|
||||
{
|
||||
switch (params->m_nIndex) {
|
||||
switch (params.m_nIndex) {
|
||||
case AIRTRAIN:
|
||||
ProcessJumbo(params);
|
||||
break;
|
||||
|
@ -2636,7 +2646,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
|
|||
ProcessCesna(params);
|
||||
break;
|
||||
default:
|
||||
debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
|
||||
debug("Plane Model Id is %d\n, ", params.m_pVehicle->GetModelIndex());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2652,14 +2662,14 @@ DoJumboVolOffset()
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessJumbo(cVehicleParams *params)
|
||||
cAudioManager::ProcessJumbo(cVehicleParams& params)
|
||||
{
|
||||
CPlane *plane;
|
||||
float position;
|
||||
|
||||
if (params->m_fDistance < SQR(440)) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
plane = (CPlane *)params->m_pVehicle;
|
||||
if (params.m_fDistance < SQR(440)) {
|
||||
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
|
||||
plane = (CPlane *)params.m_pVehicle;
|
||||
DoJumboVolOffset();
|
||||
position = PlanePathPosition[plane->m_nPlaneId];
|
||||
if (position <= TakeOffPoint) {
|
||||
|
|
|
@ -362,29 +362,29 @@ public:
|
|||
void PreTerminateGameSpecificShutdown();
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues();
|
||||
bool ProcessAirBrakes(cVehicleParams *params);
|
||||
bool ProcessAirBrakes(cVehicleParams& params);
|
||||
void ProcessAirportScriptObject(uint8 sound);
|
||||
bool ProcessBoatEngine(cVehicleParams *params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
||||
bool ProcessBoatEngine(cVehicleParams& params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||
void ProcessBridge();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
void ProcessBridgeWarning();
|
||||
bool ProcessCarBombTick(cVehicleParams *params);
|
||||
void ProcessCesna(cVehicleParams *params);
|
||||
bool ProcessCarBombTick(cVehicleParams& params);
|
||||
void ProcessCesna(cVehicleParams& params);
|
||||
void ProcessCinemaScriptObject(uint8 sound);
|
||||
void ProcessCrane();
|
||||
void ProcessDocksScriptObject(uint8 sound);
|
||||
bool ProcessEngineDamage(cVehicleParams *params);
|
||||
bool ProcessEngineDamage(cVehicleParams& params);
|
||||
void ProcessEntity(int32 sound);
|
||||
void ProcessExplosions(int32 explosion);
|
||||
void ProcessFireHydrant();
|
||||
void ProcessFires(int32 entity);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
bool ProcessHelicopter(cVehicleParams *params);
|
||||
bool ProcessHelicopter(cVehicleParams& params);
|
||||
void ProcessHomeScriptObject(uint8 sound);
|
||||
void ProcessJumbo(cVehicleParams *);
|
||||
void ProcessJumbo(cVehicleParams& params);
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboDecel(CPlane *plane);
|
||||
void ProcessJumboFlying();
|
||||
|
@ -394,37 +394,37 @@ public:
|
|||
void ProcessLaunderetteScriptObject(uint8 sound);
|
||||
void ProcessLoopingScriptObject(uint8 sound);
|
||||
void ProcessMissionAudio();
|
||||
void ProcessModelCarEngine(cVehicleParams *params);
|
||||
void ProcessModelCarEngine(cVehicleParams& params);
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessPed(CPhysical *ped);
|
||||
void ProcessPedHeadphones(cPedParams *params);
|
||||
void ProcessPedOneShots(cPedParams *params);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessPlane(cVehicleParams *params);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
|
||||
void ProcessPlane(cVehicleParams& params);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
|
||||
void ProcessPornCinema(uint8 sound);
|
||||
void ProcessProjectiles();
|
||||
void ProcessRainOnVehicle(cVehicleParams *params);
|
||||
void ProcessRainOnVehicle(cVehicleParams& params);
|
||||
void ProcessReverb() const;
|
||||
bool ProcessReverseGear(cVehicleParams *params);
|
||||
bool ProcessReverseGear(cVehicleParams& params);
|
||||
void ProcessSawMillScriptObject(uint8 sound);
|
||||
void ProcessScriptObject(int32 id);
|
||||
void ProcessShopScriptObject(uint8 sound);
|
||||
void ProcessSpecial();
|
||||
bool ProcessTrainNoise(cVehicleParams *params);
|
||||
bool ProcessTrainNoise(cVehicleParams& params);
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
bool ProcessVehicleDoors(cVehicleParams *params);
|
||||
void ProcessVehicleEngine(cVehicleParams *params);
|
||||
void ProcessVehicleHorn(cVehicleParams *params);
|
||||
void ProcessVehicleOneShots(cVehicleParams *params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params);
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params);
|
||||
bool ProcessVehicleDoors(cVehicleParams& params);
|
||||
void ProcessVehicleEngine(cVehicleParams& params);
|
||||
void ProcessVehicleHorn(cVehicleParams& params);
|
||||
void ProcessVehicleOneShots(cVehicleParams& params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams& params);
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams& params);
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams& params);
|
||||
bool ProcessVehicleSkidding(cVehicleParams& params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id);
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params);
|
||||
bool ProcessWetRoadNoise(cVehicleParams& params);
|
||||
void ProcessWorkShopScriptObject(uint8 sound);
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
|
|
Loading…
Reference in New Issue