mirror of https://github.com/Nofated095/re-GTA.git
commit
b246274d9f
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@ -61,7 +61,7 @@ WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA5
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WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
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WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); }
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WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
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WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
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void
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CCarCtrl::GenerateRandomCars()
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{
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@ -61,7 +61,7 @@ public:
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static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
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static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
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static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
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static void Init(void);
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static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
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{
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@ -0,0 +1,419 @@
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#include "common.h"
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#include "patcher.h"
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#include "Font.h"
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#include "Pad.h"
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#include "Text.h"
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#include "main.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "FileMgr.h"
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "General.h"
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#include "Camera.h"
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#include "Vehicle.h"
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#include "PlayerSkin.h"
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#include "PlayerInfo.h"
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#include "World.h"
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#include "Renderer.h"
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#include "AnimManager.h"
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#include "AnimViewer.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "References.h"
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#include "PathFind.h"
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#include "HandlingMgr.h"
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#include "TempColModels.h"
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#include "Particle.h"
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#include "CdStream.h"
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#include "Messages.h"
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#include "CarCtrl.h"
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#include "FileLoader.h"
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#include "ModelIndices.h"
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#include "Clock.h"
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#include "Timecycle.h"
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#include "RpAnimBlend.h"
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#include "Shadows.h"
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int CAnimViewer::animTxdSlot = 0;
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CEntity *CAnimViewer::pTarget = nil;
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void
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CAnimViewer::Render(void) {
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if (pTarget)
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{
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// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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if (pTarget)
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{
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pTarget->Render();
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CRenderer::RenderOneNonRoad(pTarget);
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}
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}
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}
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void
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CAnimViewer::Initialise(void) {
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LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
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animTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(animTxdSlot);
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int hudSlot = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
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int particleSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::SetCurrentTxd(animTxdSlot);
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CPools::Initialise();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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// I didn't get which camera og code selects.
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for (int i = 0; i < 3; i++) {
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TheCamera.Cams[i].Distance = 5.0f;
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}
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gbModelViewer = true;
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CCollision::Init();
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CWorld::Initialise();
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mod_HandlingManager.Initialise();
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CTempColModels::Initialise();
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CAnimManager::Initialise();
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CModelInfo::Initialise();
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CParticle::Initialise();
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CCarCtrl::Init();
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CPedStats::Initialise();
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CMessages::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
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CStreaming::Init();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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CRenderer::Init();
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CVehicleModelInfo::LoadVehicleColours();
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CAnimManager::LoadAnimFiles();
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CWorld::PlayerInFocus = 0;
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CWeapon::InitialiseWeapons();
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CShadows::Init();
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CPed::Initialise();
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CTimer::Initialise();
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CClock::Initialise(60000);
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CTimeCycle::Initialise();
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CCarCtrl::Init();
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CPlayerPed *player = new CPlayerPed();
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player->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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CWorld::Players[0].m_pPed = player;
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
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char animGroup[32], modelName[32];
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if (fd)
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{
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for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
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if (!CFileMgr::ReadLine(fd, gString, 255))
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break;
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sscanf(gString, "%s %s", &modelName, &animGroup);
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int groupId;
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for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++)
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{
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if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
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break;
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}
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if (groupId != NUM_ANIM_ASSOC_GROUPS)
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((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId;
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CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE);
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}
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CFileMgr::CloseFile(fd);
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} else {
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// From xbox
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CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
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CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
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}
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}
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int
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LastPedModelId(int modelId)
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{
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CBaseModelInfo *model;
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for (int i = modelId; i >= 0; i--) {
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model = CModelInfo::GetModelInfo(i);
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if (model->m_type == MITYPE_PED)
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return i;
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}
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return modelId;
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}
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int
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LastVehicleModelId(int modelId)
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{
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CBaseModelInfo* model;
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for (int i = modelId; i >= 0; i--) {
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model = CModelInfo::GetModelInfo(i);
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if (model->m_type == MITYPE_VEHICLE)
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return i;
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}
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return modelId;
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}
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// It's me that named this.
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int
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FindMeAModelID(int modelId, int wantedChange)
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{
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// Max. 2 trials wasn't here, it's me that added it.
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int tryCount = 2;
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int ogModelId = modelId;
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while(tryCount != 0)
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{
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modelId += wantedChange;
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if (modelId < 0 || modelId >= MODELINFOSIZE)
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{
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tryCount--;
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wantedChange = -wantedChange;
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}
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else if (modelId != 5 && modelId != 6 && modelId != 405)
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{
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CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
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if (model)
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{
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//int type = model->m_type;
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return modelId;
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}
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}
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}
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return ogModelId;
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}
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void
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PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
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{
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CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim);
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if (currentAssoc && currentAssoc->IsPartial())
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delete currentAssoc;
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RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f);
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CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f);
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc->SetCurrentTime(0.0f);
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animAssoc->SetRun();
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}
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void
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CAnimViewer::Update(void)
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{
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static int modelId = 0;
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static int animId = 0;
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// Please don't make this bool, static bool's are problematic on my side.
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static int reloadIFP = 0;
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AssocGroupId animGroup = ASSOCGRP_STD;
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int nextModelId = modelId;
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
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CEntity *entity = nil;
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if (modelInfo->m_type == MITYPE_PED)
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{
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int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
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if (animId > ANIM_IDLE_STANCE)
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animGroup = ASSOCGRP_STD;
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if (reloadIFP)
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{
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if (pTarget)
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{
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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}
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pTarget = nil;
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// These calls were inside of LoadIFP function.
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CAnimManager::Shutdown();
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CAnimManager::Initialise();
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CAnimManager::LoadAnimFiles();
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reloadIFP = 0;
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}
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}
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else
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{
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animGroup = ASSOCGRP_STD;
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}
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CPad::UpdatePads();
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CPad* pad = CPad::GetPad(0);
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CStreaming::UpdateForAnimViewer();
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CStreaming::RequestModel(modelId, 0);
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if (CStreaming::HasModelLoaded(modelId))
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{
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if (!pTarget)
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{
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if (modelInfo->m_type == MITYPE_VEHICLE)
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{
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CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
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if (veh->m_vehicleType != VEHICLE_TYPE_CAR)
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{
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// Not ready yet
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/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
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{
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v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
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CBoat::CBoat(v33, modelId, 1u);
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entity = (int)v33;
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pTarget = (int)v33;
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}
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else
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{
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*/ entity = pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel())
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{
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modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
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}
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// }
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}
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else
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{
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entity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
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entity->m_status = STATUS_ABANDONED;
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}
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entity->bIsStuck = true;
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}
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else if (modelInfo->m_type == MITYPE_PED)
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{
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pTarget = entity = new CPed(PEDTYPE_CIVMALE);
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entity->SetModelIndex(modelId);
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}
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else
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{
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entity = pTarget = new CObject(modelId, true);
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if (!modelInfo->GetColModel())
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{
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modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
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}
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entity->bIsStuck = true;
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}
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entity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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CWorld::Add(entity);
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TheCamera.TakeControl(pTarget, 9, 2, 1);
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}
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if (entity &&
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(entity->m_type == ENTITY_TYPE_VEHICLE || entity->m_type == ENTITY_TYPE_PED || entity->m_type == ENTITY_TYPE_OBJECT))
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{
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// Maybe m_vecMoveSpeed or something else? Some structs are different on mobile.
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((CPhysical*)pTarget)->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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pTarget->GetPosition().z = 0.0f;
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if (modelInfo->m_type != MITYPE_PED)
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{
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if (modelInfo->m_type == MITYPE_VEHICLE)
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{
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1)
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{
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nextModelId = LastPedModelId(modelId);
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}
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else
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{
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// Start in mobile
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if (pad->NewState.Square && !pad->OldState.Square)
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CVehicleModelInfo::LoadVehicleColours();
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}
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}
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}
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else
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{
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((CPed*)pTarget)->bKindaStayInSamePlace = true;
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// Triangle in mobile
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if (pad->NewState.Square && !pad->OldState.Square) {
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reloadIFP = 1;
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} else if (pad->NewState.Cross && !pad->OldState.Cross)
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{
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else if (pad->NewState.Circle && !pad->OldState.Circle)
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{
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PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
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}
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else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0)
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{
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animId--;
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if (animId < 0)
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{
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animId = NUM_ANIMS - 1;
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}
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else if (pad->NewState.DPadDown && !pad->OldState.DPadDown)
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{
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animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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}
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else
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{
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if (pad->NewState.Start && !pad->OldState.Start)
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{
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} else {
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
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nextModelId = LastVehicleModelId(modelId);
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} else {
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// if (CPad::GetPad(1)->NewState.LeftShoulder2)
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// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump()));
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}
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}
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}
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}
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}
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if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0)
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{
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nextModelId = FindMeAModelID(modelId, -1);
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} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0)
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{
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nextModelId = FindMeAModelID(modelId, 1);
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}
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if (nextModelId != modelId)
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{
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modelId = nextModelId;
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if (pTarget)
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{
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CWorld::Remove(pTarget);
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if (pTarget)
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delete pTarget;
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}
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pTarget = nil;
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return;
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}
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CTimeCycle::Update();
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CWorld::Process();
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if (pTarget)
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TheCamera.Process();
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}
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void
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CAnimViewer::Shutdown(void)
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{
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if (CWorld::Players[0].m_pPed)
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delete CWorld::Players[0].m_pPed;
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CWorld::ShutDown();
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CModelInfo::ShutDown();
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CAnimManager::Shutdown();
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CTimer::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::RemoveTxdSlot(animTxdSlot);
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}
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@ -0,0 +1,12 @@
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#pragma once
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class CAnimViewer {
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public:
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static int animTxdSlot;
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static CEntity *pTarget;
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static void Initialise();
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static void Render();
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static void Shutdown();
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static void Update();
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};
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@ -27,7 +27,9 @@ WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
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WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
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WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
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WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
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WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
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WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
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WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
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bool
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CCamera::GetFading()
|
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|
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@ -476,6 +476,10 @@ int m_iModeObbeCamIsInForCar;
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void SetCamPositionForFixedMode(const CVector&, const CVector&);
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bool GetFading();
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void Init();
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||||
void SetRwCamera(RwCamera*);
|
||||
void Process();
|
||||
|
||||
void dtor(void) { this->CCamera::~CCamera(); }
|
||||
};
|
||||
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
|
||||
|
@ -488,4 +492,4 @@ static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
|
|||
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
|
||||
extern CCamera &TheCamera;
|
||||
|
||||
void CamShakeNoPos(CCamera*, float);
|
||||
void CamShakeNoPos(CCamera*, float);
|
|
@ -14,7 +14,7 @@ WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP
|
|||
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
|
||||
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
|
||||
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
|
||||
|
||||
WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
|
||||
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
|
||||
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
|
||||
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
|
||||
|
|
|
@ -46,4 +46,5 @@ public:
|
|||
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
|
||||
static void ClearMessages();
|
||||
static void Init();
|
||||
};
|
||||
|
|
|
@ -25,4 +25,4 @@ public:
|
|||
bool IsWithinArea(float x1, float y1, float x2, float y2);
|
||||
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
|
||||
};
|
||||
static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error");
|
||||
static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error");
|
|
@ -1,4 +1,5 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Pools.h"
|
||||
|
||||
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
|
||||
|
@ -11,6 +12,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
|
|||
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
|
||||
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
|
||||
|
||||
WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
|
||||
|
||||
#if 0
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
|
@ -26,6 +30,7 @@ CPools::Initialise(void)
|
|||
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
|
||||
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
|
||||
CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "CutsceneMgr.h"
|
||||
#include "CdStream.h"
|
||||
#include "Streaming.h"
|
||||
#include "main.h"
|
||||
|
||||
bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E;
|
||||
bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0;
|
||||
|
@ -2427,6 +2428,19 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
|
|||
ms_aInfoForModel[i].m_flags = buffer[i];
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::UpdateForAnimViewer(void)
|
||||
{
|
||||
if (CStreaming::ms_channelError == -1) {
|
||||
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
|
||||
CStreaming::LoadRequestedModels();
|
||||
sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
|
||||
}
|
||||
else {
|
||||
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
|
||||
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
|
||||
|
|
|
@ -185,4 +185,6 @@ public:
|
|||
|
||||
static void MemoryCardSave(uint8 *buffer, uint32 *length);
|
||||
static void MemoryCardLoad(uint8 *buffer, uint32 length);
|
||||
|
||||
static void UpdateForAnimViewer(void);
|
||||
};
|
||||
|
|
|
@ -15,3 +15,5 @@ CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
|
|||
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
|
||||
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
|
||||
CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8;
|
||||
|
||||
WRAPPER void CTempColModels::Initialise(void) { EAXJMP(0x412160); }
|
||||
|
|
|
@ -18,4 +18,6 @@ public:
|
|||
static CColModel &ms_colModelBoot1;
|
||||
static CColModel &ms_colModelDoor1;
|
||||
static CColModel &ms_colModelBonnet1;
|
||||
|
||||
static void Initialise(void);
|
||||
};
|
||||
|
|
|
@ -28,9 +28,27 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
|
|||
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
|
||||
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
|
||||
|
||||
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
|
||||
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
|
||||
|
||||
WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
|
||||
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
|
||||
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
|
||||
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
{
|
||||
pIgnoreEntity = nil;
|
||||
bDoingCarCollisions = false;
|
||||
bSecondShift = false;
|
||||
bNoMoreCollisionTorque = false;
|
||||
bProcessCutsceneOnly = false;
|
||||
bIncludeDeadPeds = false;
|
||||
bForceProcessControl = false;
|
||||
bIncludeCarTyres = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::Add(CEntity *ent)
|
||||
{
|
||||
|
|
|
@ -67,6 +67,8 @@ public:
|
|||
static bool &bSecondShift;
|
||||
static bool &bForceProcessControl;
|
||||
static bool &bProcessCutsceneOnly;
|
||||
static bool &bDoingCarCollisions;
|
||||
static bool &bIncludeCarTyres;
|
||||
|
||||
static void Remove(CEntity *entity);
|
||||
static void Add(CEntity *entity);
|
||||
|
@ -111,6 +113,10 @@ public:
|
|||
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
|
||||
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
|
||||
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
|
||||
|
||||
static void Initialise();
|
||||
static void ShutDown();
|
||||
static void Process();
|
||||
};
|
||||
|
||||
class CPlayerPed;
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#include "Text.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Frontend.h"
|
||||
#include "AnimViewer.h"
|
||||
|
||||
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
|
||||
|
@ -71,9 +72,10 @@ char version_name[64];
|
|||
float FramesPerSecond = 30.0f;
|
||||
|
||||
bool gbPrintShite = false;
|
||||
bool gbModelViewer;
|
||||
bool &gbModelViewer = *(bool*)0x95CD93;
|
||||
|
||||
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
|
||||
void RenderScene(void);
|
||||
|
@ -104,6 +106,25 @@ InitialiseGame(void)
|
|||
CGame::Initialise("DATA\\GTA3.DAT");
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
void
|
||||
TheModelViewer(void)
|
||||
{
|
||||
CAnimViewer::Update();
|
||||
CTimer::Update();
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
CRenderer::ConstructRenderList();
|
||||
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
||||
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
||||
255);
|
||||
|
||||
DefinedState();
|
||||
CVisibilityPlugins::InitAlphaEntityList();
|
||||
CAnimViewer::Render();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
Idle(void *arg)
|
||||
{
|
||||
|
@ -976,6 +997,15 @@ AppEventHandler(RsEvent event, void *param)
|
|||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
case rsANIMVIEWER:
|
||||
{
|
||||
TheModelViewer();
|
||||
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
#endif
|
||||
|
||||
default:
|
||||
{
|
||||
return rsEVENTNOTPROCESSED;
|
||||
|
|
|
@ -18,7 +18,7 @@ extern wchar *gUString;
|
|||
extern wchar *gUString2;
|
||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||
extern bool gbPrintShite;
|
||||
extern bool gbModelViewer;
|
||||
extern bool &gbModelViewer;
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
|
@ -30,3 +30,6 @@ char *GetLevelSplashScreen(int level);
|
|||
char *GetRandomSplashScreen(void);
|
||||
void LittleTest(void);
|
||||
void ValidateVersion();
|
||||
#ifndef MASTER
|
||||
void TheModelViewer(void);
|
||||
#endif
|
||||
|
|
|
@ -11,6 +11,7 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
|||
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
|
||||
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
||||
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
|
||||
float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
|
||||
|
||||
uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
|
||||
uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
|
||||
|
|
|
@ -16,7 +16,8 @@ private:
|
|||
static float &ms_fNearClipZ;
|
||||
static float &ms_fFarClipZ;
|
||||
static float &ms_fFOV;
|
||||
static float ms_fLODDistance; // unused
|
||||
public:
|
||||
static float &ms_fLODDistance; // set but unused?
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// we use this variable to scale a lot of 2D elements
|
||||
|
@ -24,7 +25,6 @@ private:
|
|||
static float ms_fAspectRatio;
|
||||
#endif
|
||||
|
||||
public:
|
||||
static uint8 &FadeValue;
|
||||
static uint8 &FadeRed;
|
||||
static uint8 &FadeGreen;
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
|
||||
static RwBool DefaultVideoMode = TRUE;
|
||||
|
||||
bool TurnOnAnimViewer = false;
|
||||
|
||||
//RsGlobalType RsGlobal;
|
||||
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
|
||||
|
||||
|
@ -144,7 +146,14 @@ rsPreInitCommandLine(RwChar *arg)
|
|||
|
||||
return TRUE;
|
||||
}
|
||||
#ifndef MASTER
|
||||
if (!strcmp(arg, RWSTRING("-animviewer")))
|
||||
{
|
||||
TurnOnAnimViewer = TRUE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -79,8 +79,11 @@ enum RsEvent
|
|||
rsPADANALOGUERIGHTRESET,
|
||||
rsPREINITCOMMANDLINE,
|
||||
rsACTIVATE,
|
||||
rsANIMVIEWER,
|
||||
};
|
||||
|
||||
extern bool TurnOnAnimViewer;
|
||||
|
||||
typedef enum RsEvent RsEvent;
|
||||
|
||||
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
|
||||
|
|
|
@ -94,6 +94,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
|
|||
#include "Game.h"
|
||||
#include "PCSave.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "AnimViewer.h"
|
||||
|
||||
VALIDATE_SIZE(psGlobalType, 0x28);
|
||||
|
||||
|
@ -976,9 +977,9 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
|
||||
/* Manually resize window */
|
||||
|
@ -1917,16 +1918,23 @@ _WinMain(HINSTANCE instance,
|
|||
|
||||
SetErrorMode(SEM_FAILCRITICALERRORS);
|
||||
|
||||
|
||||
if (!TurnOnAnimViewer) {
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND");
|
||||
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
#endif
|
||||
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND");
|
||||
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
if (!CGame::InitialiseOnceAfterRW())
|
||||
RsGlobal.quit = TRUE;
|
||||
#endif
|
||||
} else {
|
||||
#ifndef MASTER
|
||||
CAnimViewer::Initialise();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_ANIMVIEWER;
|
||||
TurnOnAnimViewer = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
|
@ -2114,6 +2122,18 @@ _WinMain(HINSTANCE instance,
|
|||
}
|
||||
break;
|
||||
}
|
||||
#ifndef MASTER
|
||||
case GS_ANIMVIEWER:
|
||||
{
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if (RwInitialised)
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2158,6 +2178,8 @@ _WinMain(HINSTANCE instance,
|
|||
{
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
|
@ -2180,6 +2202,8 @@ _WinMain(HINSTANCE instance,
|
|||
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
|
||||
DMAudio.Terminate();
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ enum eGameState
|
|||
GS_FRONTEND,
|
||||
GS_INIT_PLAYING_GAME,
|
||||
GS_PLAYING_GAME,
|
||||
GS_ANIMVIEWER,
|
||||
};
|
||||
|
||||
enum eWinVersion
|
||||
|
|
|
@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
|
|||
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
|
||||
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
|
||||
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
|
||||
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
|
||||
|
||||
void
|
||||
CWeapon::Initialise(eWeaponType type, int ammo)
|
||||
|
|
|
@ -72,5 +72,6 @@ public:
|
|||
bool IsType2Handed(void);
|
||||
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
|
||||
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
|
||||
static void InitialiseWeapons(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
|
Loading…
Reference in New Issue