mirror of https://github.com/Nofated095/re-GTA.git
Fix CWorld::FindObjectsOfTypeInRangeSectorList bug
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@ -753,6 +753,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
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CEntity *pEntity = (CEntity *)pNode->item;
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if(pEntity->m_scanCode != GetCurrentScanCode()) {
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pEntity->m_scanCode = GetCurrentScanCode();
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if(modelId == pEntity->m_modelIndex) {
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float fMagnitude = 0.0f;
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if(bCheck2DOnly)
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fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
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@ -765,6 +766,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
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}
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}
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}
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}
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void
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CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float radius, bool bCheck2DOnly,
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