mirror of https://github.com/Nofated095/re-GTA.git
hud ammo fix
This commit is contained in:
parent
011a9cc775
commit
a844cbbc3d
|
@ -509,10 +509,10 @@ void CHud::Draw()
|
||||||
/*
|
/*
|
||||||
DrawAmmo
|
DrawAmmo
|
||||||
*/
|
*/
|
||||||
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
|
int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
|
||||||
uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
|
int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
|
||||||
uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
|
int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
|
||||||
uint32 Ammo, Clip;
|
int32 Ammo, Clip;
|
||||||
|
|
||||||
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
|
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
|
||||||
sprintf(sTemp, "%d", TotalAmmo);
|
sprintf(sTemp, "%d", TotalAmmo);
|
||||||
|
@ -520,18 +520,12 @@ void CHud::Draw()
|
||||||
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
||||||
Clip = AmmoInClip / 10;
|
Clip = AmmoInClip / 10;
|
||||||
|
|
||||||
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
|
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
|
||||||
Ammo = (TotalAmmo - AmmoInClip) / 10;
|
|
||||||
else
|
|
||||||
Ammo = 9999;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
Clip = AmmoInClip;
|
Clip = AmmoInClip;
|
||||||
|
|
||||||
if ((TotalAmmo - AmmoInClip) > 9999)
|
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
|
||||||
Ammo = 9999;
|
|
||||||
else
|
|
||||||
Ammo = TotalAmmo - AmmoInClip;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
||||||
|
|
Loading…
Reference in New Issue