mirror of https://github.com/Nofated095/re-GTA.git
Merge branch 'master' into script_dev
This commit is contained in:
commit
a1700eeaa4
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@ -1649,7 +1649,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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int16 numNodes;
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float distanceToTargetNode;
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#ifndef REMOVE_TREADABLE_PATHFIND
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if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
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if (pTarget && pTarget->m_pCurGroundEntity &&
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pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
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((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
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((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
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CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
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|
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@ -355,6 +355,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
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return true;
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}
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break;
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}
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@ -1,14 +1,262 @@
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#include "common.h"
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#include "patcher.h"
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#include "Restart.h"
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#include "Zones.h"
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#include "PathFind.h"
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bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
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bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
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uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C;
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uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50;
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bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
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bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
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WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
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WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
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WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
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WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
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WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
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bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D;
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CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00;
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float &CRestart::OverrideHeading = *(float*)0x8F2A18;
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CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0;
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float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40;
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uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46;
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CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228;
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float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
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uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
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void
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CRestart::Initialise()
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{
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OverridePoliceStationLevel = LEVEL_NONE;
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OverrideHospitalLevel = LEVEL_NONE;
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bFadeInAfterNextArrest = true;
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bFadeInAfterNextDeath = true;
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OverrideHeading = 0.0f;
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OverridePosition = CVector(0.0f, 0.0f, 0.0f);
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bOverrideRestart = false;
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NumberOfPoliceRestarts = 0;
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NumberOfHospitalRestarts = 0;
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
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HospitalRestartHeadings[i] = 0.0f;
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PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
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PoliceRestartHeadings[i] = 0.0f;
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}
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}
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void
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CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
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{
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HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
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HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
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}
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void
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CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
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{
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PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
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PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
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}
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void
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CRestart::OverrideNextRestart(const CVector &pos, float heading)
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{
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bOverrideRestart = true;
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OverridePosition = pos;
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OverrideHeading = heading;
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}
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void
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CRestart::CancelOverrideRestart()
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{
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bOverrideRestart = false;
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}
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void
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CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
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{
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if (bOverrideRestart) {
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*outPos = OverridePosition;
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*outHeading = OverrideHeading;
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CancelOverrideRestart();
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return;
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}
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eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we didn't find anything, find closest point on any level
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if (closestPoint == NUM_RESTART_POINTS) {
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we still didn't find anything, find closest path node
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if (closestPoint == NUM_RESTART_POINTS) {
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*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
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*outHeading = 0.0f;
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printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
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} else {
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*outPos = HospitalRestartPoints[closestPoint];
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*outHeading = HospitalRestartHeadings[closestPoint];
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}
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}
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void
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CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
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{
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if (bOverrideRestart) {
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*outPos = OverridePosition;
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*outHeading = OverrideHeading;
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CancelOverrideRestart();
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return;
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}
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eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we didn't find anything, find closest point on any level
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if (closestPoint == NUM_RESTART_POINTS) {
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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closestPoint = i;
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}
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}
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}
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// if we still didn't find anything, find closest path node
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if (closestPoint == NUM_RESTART_POINTS) {
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printf("Couldn't find a police restart zone near the player\n");
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*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
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*outHeading = 0.0f;
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} else {
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*outPos = PoliceRestartPoints[closestPoint];
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*outHeading = PoliceRestartHeadings[closestPoint];
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}
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}
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void
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CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
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{
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Initialise();
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INITSAVEBUF
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CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
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}
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
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}
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NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
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NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
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bOverrideRestart = ReadSaveBuf<bool>(buf);
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// skip something unused
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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OverridePosition = ReadSaveBuf<CVector>(buf);
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OverrideHeading = ReadSaveBuf<float>(buf);
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bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
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bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
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OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
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OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
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VALIDATESAVEBUF(size);
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}
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void
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CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
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{
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*size = SAVE_HEADER_SIZE
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+ sizeof(HospitalRestartPoints)
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+ sizeof(HospitalRestartHeadings)
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+ sizeof(PoliceRestartPoints)
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+ sizeof(PoliceRestartHeadings)
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+ sizeof(NumberOfHospitalRestarts)
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+ sizeof(NumberOfPoliceRestarts)
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+ sizeof(bOverrideRestart)
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+ sizeof(uint8)
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+ sizeof(uint16)
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+ sizeof(OverridePosition)
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+ sizeof(OverrideHeading)
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+ sizeof(bFadeInAfterNextDeath)
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+ sizeof(bFadeInAfterNextArrest)
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+ sizeof(OverrideHospitalLevel)
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+ sizeof(OverridePoliceStationLevel); // == 292
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|
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INITSAVEBUF
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WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, HospitalRestartPoints[i]);
|
||||
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, PoliceRestartPoints[i]);
|
||||
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
|
||||
}
|
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|
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WriteSaveBuf(buf, NumberOfHospitalRestarts);
|
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WriteSaveBuf(buf, NumberOfPoliceRestarts);
|
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WriteSaveBuf(buf, bOverrideRestart);
|
||||
|
||||
WriteSaveBuf(buf, (uint8)0);
|
||||
WriteSaveBuf(buf, (uint16)0);
|
||||
|
||||
WriteSaveBuf(buf, OverridePosition);
|
||||
WriteSaveBuf(buf, OverrideHeading);
|
||||
WriteSaveBuf(buf, bFadeInAfterNextDeath);
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WriteSaveBuf(buf, bFadeInAfterNextArrest);
|
||||
WriteSaveBuf(buf, OverrideHospitalLevel);
|
||||
WriteSaveBuf(buf, OverridePoliceStationLevel);
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP);
|
||||
InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP);
|
||||
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
|
||||
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#define NUM_RESTART_POINTS 8
|
||||
|
||||
class CRestart
|
||||
{
|
||||
public:
|
||||
|
@ -9,9 +11,26 @@ public:
|
|||
|
||||
static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
|
||||
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
|
||||
static void Initialise();
|
||||
static void CancelOverrideRestart();
|
||||
|
||||
static bool &OverrideHospitalLevel;
|
||||
static bool &OverridePoliceStationLevel;
|
||||
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
|
||||
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
|
||||
|
||||
static uint8 &OverrideHospitalLevel;
|
||||
static uint8 &OverridePoliceStationLevel;
|
||||
static bool &bFadeInAfterNextArrest;
|
||||
static bool &bFadeInAfterNextDeath;
|
||||
|
||||
static bool &bOverrideRestart;
|
||||
static CVector &OverridePosition;
|
||||
static float &OverrideHeading;
|
||||
|
||||
static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS];
|
||||
static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS];
|
||||
static uint16 &NumberOfHospitalRestarts;
|
||||
|
||||
static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS];
|
||||
static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS];
|
||||
static uint16 &NumberOfPoliceRestarts;
|
||||
};
|
||||
|
|
|
@ -1988,7 +1988,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
|||
car->m_status = STATUS_PHYSICS;
|
||||
car->bEngineOn = true;
|
||||
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
|
||||
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CAR_WANDER_RANDOMLY:
|
||||
|
@ -2000,7 +2000,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
|||
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
car->bEngineOn = true;
|
||||
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
|
||||
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CAR_SET_IDLE:
|
||||
|
@ -2100,7 +2100,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
|||
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(car);
|
||||
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
|
||||
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
car->bEngineOn = true;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -6136,7 +6136,7 @@ CPed::EndFight(uint8 endType)
|
|||
void
|
||||
CPed::EnterCar(void)
|
||||
{
|
||||
if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) {
|
||||
if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
|
||||
CVehicle *veh = (CVehicle*)m_pSeekTarget;
|
||||
|
||||
// Not used.
|
||||
|
@ -9024,7 +9024,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (veh->IsWrecked())
|
||||
if (!ped->IsNotInWreckedVehicle())
|
||||
return;
|
||||
|
||||
if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
|
||||
|
@ -10486,7 +10486,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
|
||||
CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
|
||||
|
||||
if (veh->IsWrecked() || ped->DyingOrDead())
|
||||
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
|
||||
return;
|
||||
|
||||
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
|
||||
|
@ -10579,7 +10579,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (veh->IsWrecked())
|
||||
if (!ped->IsNotInWreckedVehicle())
|
||||
return;
|
||||
|
||||
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
|
||||
|
@ -10818,7 +10818,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (veh->IsWrecked() || ped->DyingOrDead())
|
||||
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
|
||||
return;
|
||||
|
||||
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
|
||||
|
@ -10959,7 +10959,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
|
||||
if (veh->IsWrecked())
|
||||
if (!ped->IsNotInWreckedVehicle())
|
||||
return;
|
||||
|
||||
bool isLow = veh->bLowVehicle;
|
||||
|
@ -11324,7 +11324,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (!veh)
|
||||
return;
|
||||
|
||||
if (veh->IsWrecked() || ped->DyingOrDead())
|
||||
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
|
||||
return;
|
||||
|
||||
ped->bInVehicle = true;
|
||||
|
@ -14633,6 +14633,12 @@ CPed::SetRadioStation(void)
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::IsNotInWreckedVehicle()
|
||||
{
|
||||
return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked();
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -766,6 +766,7 @@ public:
|
|||
void SetPedState(PedState state) { m_nPedState = state; }
|
||||
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
void ReplaceWeaponWhenExitingVehicle(void);
|
||||
bool IsNotInWreckedVehicle();
|
||||
|
||||
// set by 0482:set_threat_reaction_range_multiplier opcode
|
||||
static uint16 &nThreatReactionRangeMultiplier;
|
||||
|
|
|
@ -128,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
|||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = 0.0f;
|
||||
m_pSetOnFireEntity = nil;
|
||||
m_fGasPedalAudio = 0;
|
||||
m_fGasPedalAudio = 0.0f;
|
||||
bNotDamagedUpsideDown = false;
|
||||
bMoreResistantToDamage = false;
|
||||
m_fVelocityChangeForAudio = 0.0f;
|
||||
|
|
|
@ -117,7 +117,7 @@ public:
|
|||
uint8 m_nWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGroundPrev;
|
||||
int32 m_fGasPedalAudio;
|
||||
float m_fGasPedalAudio;
|
||||
tWheelState m_aWheelState[4];
|
||||
|
||||
static bool &m_sAllTaxiLights;
|
||||
|
|
|
@ -266,7 +266,7 @@ public:
|
|||
bool ShufflePassengersToMakeSpace(void);
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
bool IsWrecked(void) { return !this || m_status == STATUS_WRECKED; }
|
||||
bool IsWrecked(void) { return m_status == STATUS_WRECKED; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
|
|
Loading…
Reference in New Issue