Merge branch 'master' into script_dev

This commit is contained in:
Nikolay Korolev 2019-10-12 22:24:58 +03:00
commit a1700eeaa4
10 changed files with 299 additions and 23 deletions

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@ -1649,7 +1649,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int16 numNodes;
float distanceToTargetNode;
#ifndef REMOVE_TREADABLE_PATHFIND
if (pTarget && pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
if (pTarget && pTarget->m_pCurGroundEntity &&
pTarget->m_pCurGroundEntity->m_type == ENTITY_TYPE_BUILDING &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;

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@ -355,6 +355,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
return true;
}
break;
}

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@ -1,14 +1,262 @@
#include "common.h"
#include "patcher.h"
#include "Restart.h"
#include "Zones.h"
#include "PathFind.h"
bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C;
uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50;
bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D;
CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00;
float &CRestart::OverrideHeading = *(float*)0x8F2A18;
CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0;
float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40;
uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46;
CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228;
float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
void
CRestart::Initialise()
{
OverridePoliceStationLevel = LEVEL_NONE;
OverrideHospitalLevel = LEVEL_NONE;
bFadeInAfterNextArrest = true;
bFadeInAfterNextDeath = true;
OverrideHeading = 0.0f;
OverridePosition = CVector(0.0f, 0.0f, 0.0f);
bOverrideRestart = false;
NumberOfPoliceRestarts = 0;
NumberOfHospitalRestarts = 0;
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
HospitalRestartHeadings[i] = 0.0f;
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
PoliceRestartHeadings[i] = 0.0f;
}
}
void
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
{
HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
}
void
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
{
PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
}
void
CRestart::OverrideNextRestart(const CVector &pos, float heading)
{
bOverrideRestart = true;
OverridePosition = pos;
OverrideHeading = heading;
}
void
CRestart::CancelOverrideRestart()
{
bOverrideRestart = false;
}
void
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
{
if (bOverrideRestart) {
*outPos = OverridePosition;
*outHeading = OverrideHeading;
CancelOverrideRestart();
return;
}
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
closestPoint = i;
}
}
}
// if we didn't find anything, find closest point on any level
if (closestPoint == NUM_RESTART_POINTS) {
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
closestPoint = i;
}
}
}
// if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) {
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outHeading = 0.0f;
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
} else {
*outPos = HospitalRestartPoints[closestPoint];
*outHeading = HospitalRestartHeadings[closestPoint];
}
}
void
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
{
if (bOverrideRestart) {
*outPos = OverridePosition;
*outHeading = OverrideHeading;
CancelOverrideRestart();
return;
}
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
closestPoint = i;
}
}
}
// if we didn't find anything, find closest point on any level
if (closestPoint == NUM_RESTART_POINTS) {
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
closestPoint = i;
}
}
}
// if we still didn't find anything, find closest path node
if (closestPoint == NUM_RESTART_POINTS) {
printf("Couldn't find a police restart zone near the player\n");
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
*outHeading = 0.0f;
} else {
*outPos = PoliceRestartPoints[closestPoint];
*outHeading = PoliceRestartHeadings[closestPoint];
}
}
void
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
{
Initialise();
INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
}
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
bOverrideRestart = ReadSaveBuf<bool>(buf);
// skip something unused
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
OverridePosition = ReadSaveBuf<CVector>(buf);
OverrideHeading = ReadSaveBuf<float>(buf);
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
VALIDATESAVEBUF(size);
}
void
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE
+ sizeof(HospitalRestartPoints)
+ sizeof(HospitalRestartHeadings)
+ sizeof(PoliceRestartPoints)
+ sizeof(PoliceRestartHeadings)
+ sizeof(NumberOfHospitalRestarts)
+ sizeof(NumberOfPoliceRestarts)
+ sizeof(bOverrideRestart)
+ sizeof(uint8)
+ sizeof(uint16)
+ sizeof(OverridePosition)
+ sizeof(OverrideHeading)
+ sizeof(bFadeInAfterNextDeath)
+ sizeof(bFadeInAfterNextArrest)
+ sizeof(OverrideHospitalLevel)
+ sizeof(OverridePoliceStationLevel); // == 292
INITSAVEBUF
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
WriteSaveBuf(buf, HospitalRestartPoints[i]);
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
WriteSaveBuf(buf, PoliceRestartPoints[i]);
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
}
WriteSaveBuf(buf, NumberOfHospitalRestarts);
WriteSaveBuf(buf, NumberOfPoliceRestarts);
WriteSaveBuf(buf, bOverrideRestart);
WriteSaveBuf(buf, (uint8)0);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, OverridePosition);
WriteSaveBuf(buf, OverrideHeading);
WriteSaveBuf(buf, bFadeInAfterNextDeath);
WriteSaveBuf(buf, bFadeInAfterNextArrest);
WriteSaveBuf(buf, OverrideHospitalLevel);
WriteSaveBuf(buf, OverridePoliceStationLevel);
VALIDATESAVEBUF(*size);
}
STARTPATCHES
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP);
InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP);
InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP);
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
ENDPATCHES

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@ -1,5 +1,7 @@
#pragma once
#define NUM_RESTART_POINTS 8
class CRestart
{
public:
@ -9,9 +11,26 @@ public:
static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
static void Initialise();
static void CancelOverrideRestart();
static bool &OverrideHospitalLevel;
static bool &OverridePoliceStationLevel;
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
static uint8 &OverrideHospitalLevel;
static uint8 &OverridePoliceStationLevel;
static bool &bFadeInAfterNextArrest;
static bool &bFadeInAfterNextDeath;
static bool &bOverrideRestart;
static CVector &OverridePosition;
static float &OverrideHeading;
static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS];
static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS];
static uint16 &NumberOfHospitalRestarts;
static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS];
static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS];
static uint16 &NumberOfPoliceRestarts;
};

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@ -1988,7 +1988,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
car->m_status = STATUS_PHYSICS;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
@ -2000,7 +2000,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
@ -2100,7 +2100,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
}

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@ -6136,7 +6136,7 @@ CPed::EndFight(uint8 endType)
void
CPed::EnterCar(void)
{
if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) {
if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
CVehicle *veh = (CVehicle*)m_pSeekTarget;
// Not used.
@ -9024,7 +9024,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (veh->IsWrecked())
if (!ped->IsNotInWreckedVehicle())
return;
if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
@ -10486,7 +10486,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
if (veh->IsWrecked() || ped->DyingOrDead())
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
@ -10579,7 +10579,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (veh->IsWrecked())
if (!ped->IsNotInWreckedVehicle())
return;
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
@ -10818,7 +10818,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (veh->IsWrecked() || ped->DyingOrDead())
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
@ -10959,7 +10959,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
animAssoc->blendDelta = -1000.0f;
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
if (veh->IsWrecked())
if (!ped->IsNotInWreckedVehicle())
return;
bool isLow = veh->bLowVehicle;
@ -11324,7 +11324,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh)
return;
if (veh->IsWrecked() || ped->DyingOrDead())
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
ped->bInVehicle = true;
@ -14633,6 +14633,12 @@ CPed::SetRadioStation(void)
}
}
bool
CPed::IsNotInWreckedVehicle()
{
return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked();
}
class CPed_ : public CPed
{
public:

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@ -766,6 +766,7 @@ public:
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
void ReplaceWeaponWhenExitingVehicle(void);
bool IsNotInWreckedVehicle();
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &nThreatReactionRangeMultiplier;

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@ -128,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_pSetOnFireEntity = nil;
m_fGasPedalAudio = 0;
m_fGasPedalAudio = 0.0f;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
m_fVelocityChangeForAudio = 0.0f;

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@ -117,7 +117,7 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
int32 m_fGasPedalAudio;
float m_fGasPedalAudio;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;

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@ -266,7 +266,7 @@ public:
bool ShufflePassengersToMakeSpace(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
bool IsWrecked(void) { return !this || m_status == STATUS_WRECKED; }
bool IsWrecked(void) { return m_status == STATUS_WRECKED; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
static bool &bWheelsOnlyCheat;