mirror of https://github.com/Nofated095/re-GTA.git
add debug render groups
This commit is contained in:
parent
1a429bb3c4
commit
9db87fc636
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@ -1330,6 +1330,8 @@ CPacManPickups::Render()
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{
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if (!bPMActive) return;
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PUSH_RENDERGROUP("CPacManPickups::Render");
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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@ -1363,6 +1365,8 @@ CPacManPickups::Render()
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
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POP_RENDERGROUP();
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}
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void
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@ -1313,6 +1313,7 @@ if(gbRenderEverythingBarRoads)
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void
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RenderScene_new(void)
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{
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PUSH_RENDERGROUP("RenderScene_new");
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CClouds::Render();
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DoRWRenderHorizon();
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@ -1320,6 +1321,7 @@ RenderScene_new(void)
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DefinedState();
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// CMattRenderer::ResetRenderStates
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// moved CRenderer::RenderBoats to before transparent water
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POP_RENDERGROUP();
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}
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// TODO
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@ -1327,6 +1329,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
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void
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RenderEffects_new(void)
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{
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PUSH_RENDERGROUP("RenderEffects_new");
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CShadows::RenderStaticShadows();
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// CRenderer::GenerateEnvironmentMap
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CShadows::RenderStoredShadows();
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@ -1369,6 +1372,7 @@ if(gbRenderFadingInEntities)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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#endif
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@ -1381,6 +1385,7 @@ RenderScene(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderScene");
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CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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@ -1395,11 +1400,13 @@ RenderScene(void)
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CRenderer::RenderVehiclesButNotBoats();
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#endif
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CWeather::RenderRainStreaks();
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POP_RENDERGROUP();
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}
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void
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RenderDebugShit(void)
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{
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PUSH_RENDERGROUP("RenderDebugShit");
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CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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if(gbShowCollisionLines)
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@ -1408,6 +1415,7 @@ RenderDebugShit(void)
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CDebug::DrawLines();
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DefinedState();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1419,6 +1427,7 @@ RenderEffects(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderEffects");
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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@ -1434,11 +1443,13 @@ RenderEffects(void)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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void
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Render2dStuff(void)
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{
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PUSH_RENDERGROUP("Render2dStuff");
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@ -1504,6 +1515,7 @@ Render2dStuff(void)
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1511,21 +1523,25 @@ RenderMenus(void)
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{
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if (FrontEndMenuManager.m_bMenuActive)
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{
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PUSH_RENDERGROUP("RenderMenus");
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PUSH_MEMID(MEMID_FRONTEND);
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FrontEndMenuManager.DrawFrontEnd();
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POP_MEMID();
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POP_RENDERGROUP();
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}
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}
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void
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Render2dStuffAfterFade(void)
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{
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PUSH_RENDERGROUP("Render2dStuffAfterFade");
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#ifndef MASTER
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DisplayGameDebugText();
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#endif
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CHud::DrawAfterFade();
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CFont::DrawFonts();
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POP_RENDERGROUP();
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}
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void
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@ -1,5 +1,11 @@
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#pragma once
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#if defined(RW_OPENGL)
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#define PUSH_RENDERGROUP(str) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, str)
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#define POP_RENDERGROUP() glPopDebugGroup()
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#else
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#endif
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struct GlobalScene
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{
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RpWorld *world;
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@ -7,6 +7,7 @@
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#error "Need librw for EXTENDED_COLOURFILTER"
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#endif
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#include "main.h"
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#include "RwHelper.h"
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#include "Camera.h"
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#include "MBlur.h"
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@ -407,6 +408,7 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
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break;
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}
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PUSH_RENDERGROUP("CPostFX::Render");
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if(pFrontBuffer == nil)
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Open(cam);
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assert(pFrontBuffer);
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@ -464,6 +466,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
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bJustInitialised = false;
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}else
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bJustInitialised = true;
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POP_RENDERGROUP();
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}
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#endif
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Antennas.h"
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CAntenna CAntennas::aAntennas[NUMANTENNAS];
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@ -70,6 +71,7 @@ CAntennas::Render(void)
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{
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int i, j;
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PUSH_RENDERGROUP("CAntennas::Render");
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for(i = 0; i < NUMANTENNAS; i++){
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if(!aAntennas[i].active)
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continue;
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@ -101,6 +103,8 @@ CAntennas::Render(void)
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}
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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POP_RENDERGROUP();
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}
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void
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Sprite.h"
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#include "Sprite2d.h"
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#include "General.h"
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@ -123,6 +124,8 @@ CClouds::Render(void)
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RwV3d screenpos;
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RwV3d worldpos;
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PUSH_RENDERGROUP("CClouds::Render");
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CCoronas::SunBlockedByClouds = false;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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@ -310,6 +313,8 @@ CClouds::Render(void)
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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POP_RENDERGROUP();
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}
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bool
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@ -322,6 +327,8 @@ void
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CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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int16 botred, int16 botgreen, int16 botblue, int16 alpha)
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{
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PUSH_RENDERGROUP("CClouds::RenderBackground");
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CVector left = TheCamera.GetRight();
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float c = left.Magnitude2D();
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if(c > 1.0f)
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@ -422,6 +429,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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ms_colourBottom.g = (topgreen + 2 * botgreen) / 3;
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ms_colourBottom.b = (topblue + 2 * botblue) / 3;
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}
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POP_RENDERGROUP();
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}
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void
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@ -436,6 +445,8 @@ CClouds::RenderHorizon(void)
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if(ms_horizonZ > SCREEN_HEIGHT)
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return;
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PUSH_RENDERGROUP("CClouds::RenderHorizon");
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float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
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CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1),
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ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
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@ -450,4 +461,6 @@ CClouds::RenderHorizon(void)
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z2 = Min(z2, SCREEN_HEIGHT);
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CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
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ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
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POP_RENDERGROUP();
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}
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@ -235,6 +235,8 @@ CCoronas::Render(void)
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int i, j;
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int screenw, screenh;
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PUSH_RENDERGROUP("CCoronas::Render");
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screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
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screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
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@ -418,6 +420,8 @@ CCoronas::Render(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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POP_RENDERGROUP();
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}
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void
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@ -428,6 +432,8 @@ CCoronas::RenderReflections(void)
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CEntity *entity;
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if(CWeather::WetRoads > 0.0f){
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PUSH_RENDERGROUP("CCoronas::RenderReflections");
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#ifdef FIX_BUGS
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CSprite::InitSpriteBuffer();
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#endif
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@ -505,6 +511,8 @@ CCoronas::RenderReflections(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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POP_RENDERGROUP();
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}else{
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for(i = 0; i < NUMCORONAS; i++)
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aCoronas[i].renderReflection = false;
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@ -189,6 +189,7 @@ void CMovingThings::Update()
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void CMovingThings::Render()
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{
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int i;
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PUSH_RENDERGROUP("CMovingThings::Render");
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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{
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if (aScrollBars[i].IsVisible())
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@ -204,6 +205,7 @@ void CMovingThings::Render()
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if (aDigitalClocks[i].IsVisible())
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aDigitalClocks[i].Render();
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}
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POP_RENDERGROUP();
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}
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// ---------- CMovingThing ----------
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@ -261,6 +261,8 @@ CGlass::Render(void)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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PUSH_RENDERGROUP("CGlass::Render");
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for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
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{
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if ( aGlassPanes[i].m_bActive )
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@ -270,6 +272,8 @@ CGlass::Render(void)
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for ( uint32 i = 0; i < NumGlassEntities; i++ )
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RenderEntityInGlass(apEntitiesToBeRendered[i]);
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POP_RENDERGROUP();
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NumGlassEntities = 0;
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RenderHiLightPolys();
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@ -6,6 +6,7 @@
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#include <d3d8caps.h>
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#endif
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#include "main.h"
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#include "RwHelper.h"
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#include "Camera.h"
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#include "MBlur.h"
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@ -208,6 +209,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
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#else
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PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
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RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
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#ifdef GTA_PS2
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if( pFrontBuffer )
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@ -227,6 +229,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
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OverlayRender(cam, nil, color, type, bluralpha);
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}
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#endif
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POP_RENDERGROUP();
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#endif
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}
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Timer.h"
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#include "TxdStore.h"
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@ -1477,6 +1478,8 @@ void CParticle::Update()
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void CParticle::Render()
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{
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PUSH_RENDERGROUP("CParticle::Render");
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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@ -1794,6 +1797,8 @@ void CParticle::Render()
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
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POP_RENDERGROUP();
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}
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void CParticle::RemovePSystem(tParticleType type)
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@ -142,6 +142,8 @@ CPointLights::RenderFogEffect(void)
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CVector spriteCoors;
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float spritew, spriteh;
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PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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@ -282,4 +284,6 @@ CPointLights::RenderFogEffect(void)
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}
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}
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}
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POP_RENDERGROUP();
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}
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@ -158,6 +158,8 @@ CRenderer::RenderOneRoad(CEntity *e)
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#ifdef EXTENDED_PIPELINES
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CustomPipes::AttachGlossPipe(e->GetAtomic());
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#endif
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PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
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#ifdef EXTRA_MODEL_FLAGS
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if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
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BACKFACE_CULLING_OFF;
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@ -166,6 +168,8 @@ CRenderer::RenderOneRoad(CEntity *e)
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}else
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#endif
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e->Render();
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POP_RENDERGROUP();
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}
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}
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@ -213,6 +217,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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}
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#endif
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PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
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resetLights = e->SetupLighting();
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if(e->IsVehicle())
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@ -246,6 +252,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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}
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e->RemoveLighting(resetLights);
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POP_RENDERGROUP();
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}
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void
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@ -271,6 +279,7 @@ CRenderer::RenderRoads(void)
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int i;
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CTreadable *t;
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PUSH_RENDERGROUP("CRenderer::RenderRoads");
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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BACKFACE_CULLING_ON;
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DeActivateDirectional();
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@ -296,6 +305,7 @@ CRenderer::RenderRoads(void)
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#endif
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}
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}
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POP_RENDERGROUP();
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}
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void
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@ -306,6 +316,7 @@ CRenderer::RenderEverythingBarRoads(void)
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CVector dist;
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EntityInfo ei;
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PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
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BACKFACE_CULLING_ON;
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gSortedVehiclesAndPeds.Clear();
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||||
|
@ -337,6 +348,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
}else
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -361,6 +373,7 @@ CRenderer::RenderBoats(void)
|
|||
{
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderBoats");
|
||||
BACKFACE_CULLING_ON;
|
||||
|
||||
for(node = gSortedVehiclesAndPeds.tail.prev;
|
||||
|
@ -371,6 +384,7 @@ CRenderer::RenderBoats(void)
|
|||
if(v->IsBoat())
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
|
@ -475,6 +489,7 @@ CRenderer::RenderWorld(int pass)
|
|||
switch(pass){
|
||||
case 0:
|
||||
// Roads
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -495,9 +510,11 @@ CRenderer::RenderWorld(int pass)
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
WorldRender::RenderBlendPass(PASS_BLEND);
|
||||
WorldRender::numBlendInsts[PASS_BLEND] = 0;
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 1:
|
||||
// Opaque
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -518,14 +535,17 @@ CRenderer::RenderWorld(int pass)
|
|||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
WorldRender::RenderBlendPass(PASS_NOZ);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 2:
|
||||
// Transparent
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
WorldRender::RenderBlendPass(PASS_ADD);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
WorldRender::RenderBlendPass(PASS_BLEND);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -536,11 +556,13 @@ CRenderer::RenderPeds(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderPeds");
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
if(e->IsPed())
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -551,6 +573,7 @@ CRenderer::RenderVehicles(void)
|
|||
EntityInfo ei;
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderVehicles");
|
||||
// not the real thing
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
|
@ -567,6 +590,7 @@ CRenderer::RenderVehicles(void)
|
|||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev)
|
||||
RenderOneNonRoad(node->item.ent);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -575,6 +599,7 @@ CRenderer::RenderWater(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWater");
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -598,6 +623,7 @@ CRenderer::RenderWater(void)
|
|||
CWaterLevel::RenderWater();
|
||||
|
||||
SetStencilState(0);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -618,11 +644,13 @@ CRenderer::ClearForFrame(void)
|
|||
void
|
||||
CRenderer::RenderFadingInEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
BACKFACE_CULLING_ON;
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -52,6 +52,8 @@ CRubbish::Render(void)
|
|||
{
|
||||
int type;
|
||||
|
||||
PUSH_RENDERGROUP("CRubbish::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
|
@ -137,6 +139,8 @@ CRubbish::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -687,6 +687,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
|
|||
void
|
||||
CShadows::RenderStoredShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -784,11 +786,15 @@ CShadows::RenderStoredShadows(void)
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
|
||||
ShadowsStoredToBeRendered = 0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
CShadows::RenderStaticShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -855,6 +861,8 @@ CShadows::RenderStaticShadows(void)
|
|||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -118,6 +118,8 @@ CSkidmarks::Render(void)
|
|||
int i, j;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
PUSH_RENDERGROUP("CSkidmarks::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
|
@ -174,6 +176,8 @@ CSkidmarks::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -136,6 +136,7 @@ CSpecialFX::Shutdown(void)
|
|||
void
|
||||
CSpecialFX::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CSpecialFX::Render");
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
|
@ -145,6 +146,7 @@ CSpecialFX::Render(void)
|
|||
if(!(gbNewRenderer && FredIsInFirstPersonCam()))
|
||||
#endif
|
||||
C3dMarkers::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
|
||||
|
|
|
@ -297,9 +297,11 @@ void CWaterCannons::Update(void)
|
|||
|
||||
void CWaterCannons::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CWaterCannons::Render");
|
||||
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
|
||||
{
|
||||
if ( aCannons[i].m_nId != 0 )
|
||||
aCannons[i].Render();
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
|
|
@ -643,6 +643,7 @@ CWaterLevel::RenderWater()
|
|||
if (gbDontRenderWater)
|
||||
return;
|
||||
#endif
|
||||
PUSH_RENDERGROUP("CWaterLevel::RenderWater");
|
||||
bool bUseCamEndX = false;
|
||||
bool bUseCamStartY = false;
|
||||
|
||||
|
@ -1066,6 +1067,8 @@ CWaterLevel::RenderWater()
|
|||
}
|
||||
|
||||
DefinedState();
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -293,6 +293,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
|||
continue;
|
||||
#endif
|
||||
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
|
||||
#else
|
||||
|
@ -308,7 +309,9 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
|||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
e->bImBeingRendered = true;
|
||||
PUSH_RENDERGROUP(mi->GetModelName());
|
||||
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
|
||||
POP_RENDERGROUP();
|
||||
e->bImBeingRendered = false;
|
||||
}else
|
||||
CRenderer::RenderOneNonRoad(e);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
@ -84,11 +85,15 @@ CWeaponEffects::Render(void)
|
|||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
PUSH_RENDERGROUP("CWeaponEffects::Render");
|
||||
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
|
|
Loading…
Reference in New Issue