record init

This commit is contained in:
Nikolay Korolev 2020-04-10 11:03:38 +03:00
parent 6b06ee21ad
commit 917fa80c18
5 changed files with 222 additions and 10 deletions

View File

@ -2,12 +2,184 @@
#include "patcher.h"
#include "Record.h"
#include "FileMgr.h"
#include "Pad.h"
#include "Pools.h"
#include "Timer.h"
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
int& CRecordDataForGame::FId = *(int*)0x885BA4;
tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
#define MEMORY_FOR_GAME_RECORD (150000)
void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
if (pDataBuffer)
delete[] pDataBuffer;
pDataBufferPointer = nil;
pDataBuffer = nil;
#ifndef GTA_PS2 // this stuff is not present on PS2
FId = CFileMgr::OpenFile("playback.dat", "r");
if (FId <= 0) {
if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
RecordingState = STATE_NONE;
else {
CFileMgr::CloseFile(FId);
FId = CFileMgr::OpenFileForWriting("record.dat");
RecordingState = STATE_RECORD;
}
}
else {
RecordingState = STATE_PLAYBACK;
}
if (RecordingState == STATE_PLAYBACK) {
pDataBufferPointer = (uint8*)malloc(MEMORY_FOR_GAME_RECORD);
pDataBuffer = pDataBufferPointer;
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1;
CFileMgr::CloseFile(FId);
}
#else
RecordingState = STATE_NONE; // second time to make sure
#endif
}
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
{
switch (RecordingState) {
case STATE_RECORD:
{
pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
pDataBufferForFrame.m_nSizeOfPads[0] = 0;
pDataBufferForFrame.m_nSizeOfPads[1] = 0;
pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
uint8* pEndPtr = pController2;
if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
pEndPtr += 2;
CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
break;
}
case STATE_PLAYBACK:
if (pDataBufferPointer[8] == -1)
CPad::GetPad(0)->NewState.Clear();
else {
tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
CTimer::SetTimeStep(pData->m_fTimeStep);
uint8 size1 = pData->m_nSizeOfPads[0];
uint8 size2 = pData->m_nSizeOfPads[1];
pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
if ((size1 + size2) & 1)
pDataBufferPointer += 2;
if (pData->m_nChecksum != CalcGameChecksum())
printf("Playback out of sync\n");
}
}
}
#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
do { \
if (os->field != os->field){ \
*buf++ = id; \
*buf++ = ns->field; \
} \
} while (0);
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
{
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
return buf;
}
#undef PROCESS_BUTTON_STATE_STORE
#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
{
for (uint8 i = 0; i < total; i++) {
switch (*buf++) {
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
}
}
return buf;
}
#undef PROCESS_BUTTON_STATE_RESTORE
uint16 CRecordDataForGame::CalcGameChecksum(void)
{
uint32 checksum = 0;
int i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
}
i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
}
return checksum ^ checksum >> 16;
}
WRAPPER void CRecordDataForChase::Init(void)
{
EAXJMP(0x434780);
}
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
@ -16,4 +188,4 @@ WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }

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@ -1,6 +1,8 @@
#pragma once
class CAutomobile;
class CVehicle;
class CControllerState;
enum {
RECORDSTATE_0,
@ -10,8 +12,15 @@ enum {
class CRecordDataForChase
{
enum {
NUM_CHASE_CARS = 20
};
public:
static uint8 &Status;
static int &PositionChanges;
static uint8 &CurrentCar;
static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
static uint32 &AnimStartTime;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
@ -23,12 +32,37 @@ public:
static void Init(void);
};
struct tGameBuffer
{
float m_fTimeStep;
uint32 m_nTimeInMilliseconds;
uint8 m_nSizeOfPads[2];
uint16 m_nChecksum;
uint8 m_ControllerBuffer[116];
};
class CRecordDataForGame
{
enum {
STATE_NONE = 0,
STATE_RECORD = 1,
STATE_PLAYBACK = 2,
};
static uint16& RecordingState;
static uint8* &pDataBuffer;
static uint8* &pDataBufferPointer;
static int &FId;
static tGameBuffer &pDataBufferForFrame;
public:
static uint16 &RecordingState;
static bool IsRecording() { return RecordingState == STATE_RECORD; }
static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
private:
static uint16 CalcGameChecksum(void);
static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
};

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@ -21,6 +21,7 @@
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
#include "Record.h"
#include "World.h"
#include "Vehicle.h"
#include "Ped.h"
@ -657,9 +658,14 @@ void CPad::Update(int16 unk)
{
OldState = NewState;
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
#if (defined GTA_PS2 || defined FIX_BUGS)
if (!CRecordDataForGame::IsPlayingBack() /* && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk) */)
#endif
{
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
}
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();

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@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
static int timeBeforeNextLoad = 0;
static int modelQualityClass = 0;
if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
CRecordDataForGame::RecordingState == RECORDSTATE_2)
if(CRecordDataForGame::IsRecording() ||
CRecordDataForGame::IsPlayingBack())
return;
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){

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@ -130,7 +130,7 @@ void CTimer::Update(void)
ms_fTimeStepNonClipped = ms_fTimeStep;
if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
if ( !CRecordDataForGame::IsPlayingBack() )
{
ms_fTimeStep = min(3.0f, ms_fTimeStep);