mirror of https://github.com/Nofated095/re-GTA.git
commit
7a77f995b2
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@ -0,0 +1,12 @@
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#pragma once
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#include "common.h"
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struct CBulletTrace
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{
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CVector m_vecInf;
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CVector m_vecSup;
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bool m_bInUse;
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uint8 m_bFramesInUse;
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uint8 m_bLifeTime;
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};
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@ -0,0 +1,3 @@
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#include "BulletTraces.h"
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CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8;
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@ -0,0 +1,9 @@
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#pragma once
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#include "BulletTrace.h"
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class CBulletTraces
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{
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public:
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static CBulletTrace(&aTraces)[16];
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};
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@ -525,7 +525,7 @@ void CPad::UpdatePads(void)
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ControlsManager.AffectPadFromKeyBoard();
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ControlsManager.AffectPadFromMouse();
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if ( CReplay::bPlayingBackFromFile )
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if ( CReplay::IsPlayingBackFromFile() )
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bUpdate = false;
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if ( bUpdate )
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@ -0,0 +1,33 @@
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#pragma once
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#include "common.h"
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#include "Object.h"
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CPickup
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{
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ePickupType m_eType;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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@ -31,7 +31,7 @@ void COnscreenTimer::Init() {
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}
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void COnscreenTimer::Process() {
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if(CReplay::Mode != CReplay::MODE_1 && !m_bDisabled) {
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if(!CReplay::IsPlayingBack() && !m_bDisabled) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sEntries[i].Process();
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}
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@ -51,7 +51,7 @@ void cMusicManager::DisplayRadioStationName()
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int8 gStreamedSound;
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int8 gRetuneCounter;
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if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && CReplay::Mode != 1) {
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if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && !CReplay::IsPlayingBack()) {
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if (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
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pCurrentStation = nullptr;
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@ -1,8 +1,247 @@
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#include "common.h"
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#include "patcher.h"
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#include "BulletTraces.h"
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#include "Clock.h"
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#include "Draw.h"
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#include "math/Matrix.h"
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#include "ModelIndices.h"
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#include "Replay.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "CutsceneMgr.h"
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#include "Timer.h"
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#include "Weather.h"
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uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
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CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
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CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
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uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
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CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
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uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
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CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
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uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
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CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
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uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
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CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
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uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
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CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
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uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
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CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
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CBlip *&CReplay::pRadarBlips = *(CBlip**)0x8F29F8;
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CCamera *&CReplay::pStoredCam = *(CCamera**)0x8F2C34;
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CSector *&CReplay::pWorld1 = *(CSector**)0x8E29C4;
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CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
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CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
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CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48;
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CReference *&CReplay::pReferences = *(CReference**)0x880FAC;
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uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8;
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uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958;
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bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
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bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
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uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
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uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
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bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
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void PrintElementsInPtrList(void)
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{
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for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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// Most likely debug print was present here
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}
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}
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void CReplay::Init(void)
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{
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pBuf0 = nil;
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pBuf1 = nil;
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pBuf2 = nil;
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pBuf3 = nil;
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pBuf4 = nil;
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pBuf5 = nil;
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pBuf6 = nil;
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pBuf7 = nil;
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pBuf8 = nil;
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pBuf9 = nil;
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pBuf10 = nil;
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pBuf11 = nil;
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pRadarBlips = nil;
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pStoredCam = nil;
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pWorld1 = nil;
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pEmptyReferences = nil;
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pPedAnims = nil;
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pPickups = nil;
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pReferences = nil;
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Mode = MODE_RECORD;
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Playback.m_nOffset = 0;
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Playback.m_pBase = nil;
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Playback.m_bSlot = 0;
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Record.m_nOffset = 0;
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Record.m_pBase = nil;
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Record.m_bSlot = 0;
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for (int i = 0; i < 8; i++)
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BufferStatus[i] = REPLAYBUFFER_UNUSED;
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Record.m_bSlot = 0;
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Record.m_pBase = Buffers[0];
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BufferStatus[0] = REPLAYBUFFER_RECORD;
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Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
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bPlayingBackFromFile = false;
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bReplayEnabled = true;
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SlowMotion = 1;
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FramesActiveLookAroundCam = 0;
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bDoLoadSceneWhenDone = false;
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}
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void CReplay::DisableReplays(void)
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{
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bReplayEnabled = false;
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}
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void CReplay::EnableReplays(void)
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{
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bReplayEnabled = true;
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}
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void PlayReplayFromHD(void);
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void CReplay::Update(void)
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{
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if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
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return;
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switch (Mode){
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case MODE_RECORD:
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RecordThisFrame();
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break;
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case MODE_PLAYBACK:
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PlaybackThisFrame();
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break;
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}
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if (CDraw::FadeValue || !bReplayEnabled)
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return;
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if (Mode == MODE_PLAYBACK){
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if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
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FinishPlayback();
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}
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else if (Mode == MODE_RECORD){
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if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
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TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
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if (CPad::NewKeyState.F[1] && !CPad::OldKeyState.F[1])
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SaveReplayToHD();
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if (CPad::NewKeyState.F[2] && !CPad::OldKeyState.F[2])
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PlayReplayFromHD();
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}
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}
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#if 0
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WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
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#else
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void CReplay::RecordThisFrame(void)
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{
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tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
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general->type = REPLAYPACKET_GENERAL;
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general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
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FindPlayerCoors(general->player_pos);
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general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
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Record.m_nOffset += sizeof(*general);
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tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
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clock->type = REPLAYPACKET_CLOCK;
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clock->hours = CClock::GetHours();
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clock->minutes = CClock::GetMinutes();
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Record.m_nOffset += sizeof(*clock);
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tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
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weather->type = REPLAYPACKET_WEATHER;
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weather->old_weather = CWeather::OldWeatherType;
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weather->new_weather = CWeather::NewWeatherType;
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weather->interpolation = CWeather::InterpolationValue;
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Record.m_nOffset += sizeof(*weather);
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tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
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timer->type = REPLAYPACKET_TIMER;
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timer->timer = CTimer::GetTimeInMilliseconds();
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Record.m_nOffset += sizeof(*timer);
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CVehiclePool* vehicles = CPools::GetVehiclePool();
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for (int i = 0; i < vehicles->GetSize(); i++){
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CVehicle* v = vehicles->GetSlot(i);
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if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
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StoreCarUpdate(v, i);
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}
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CPedPool* peds = CPools::GetPedPool();
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for (int i = 0; i < peds->GetSize(); i++) {
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CPed* p = peds->GetSlot(i);
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if (!p || !p->m_rwObject)
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continue;
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if (!p->bRecordedForReplay){
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tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
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ph->type = REPLAYPACKET_PED_HEADER;
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ph->index = i;
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ph->mi = p->GetModelIndex();
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ph->pedtype = p->m_nPedType;
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Record.m_nOffset += sizeof(*ph);
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p->bRecordedForReplay = true;
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}
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StorePedUpdate(p, i);
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}
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for (uint8 i = 0; i < 16; i++){
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if (!CBulletTraces::aTraces[i].m_bInUse)
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continue;
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tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
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bt->type = REPLAYPACKET_BULLETTRACES;
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bt->index = i;
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bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
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bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
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bt->inf = CBulletTraces::aTraces[i].m_vecInf;
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bt->sup = CBulletTraces::aTraces[i].m_vecSup;
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Record.m_nOffset += sizeof(*bt);
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}
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tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
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eof->type = REPLAYPACKET_ENDOFFRAME;
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Record.m_nOffset += sizeof(*eof);
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if (Record.m_nOffset <= 97000){
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/* Unsafe assumption which can cause buffer overflow
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* if size of next frame exceeds 3000 bytes.
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* Most notably it causes various timecyc errors. */
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Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
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return;
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}
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Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
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BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
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Record.m_bSlot = (Record.m_bSlot + 1) % 8;
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BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
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Record.m_pBase = Buffers[Record.m_bSlot];
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Record.m_nOffset = 0;
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*Record.m_pBase = REPLAYPACKET_END;
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MarkEverythingAsNew();
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}
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#endif
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WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
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WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
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WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
|
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WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
|
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WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
|
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WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
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WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
|
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WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
|
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WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
|
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WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
|
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WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
|
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WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
|
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WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
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WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
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WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
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WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); }
|
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WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
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WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
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WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
|
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STARTPATCHES
|
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InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
|
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InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
|
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InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
|
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InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
|
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InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
|
||||
ENDPATCHES
|
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|
|
|
@ -1,14 +1,217 @@
|
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#pragma once
|
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|
||||
#include "Camera.h"
|
||||
#include "Ped.h"
|
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#include "Pools.h"
|
||||
#include "Pickup.h"
|
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#include "Radar.h"
|
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#include "References.h"
|
||||
#include "Vehicle.h"
|
||||
#include "World.h"
|
||||
#include "common.h"
|
||||
|
||||
struct CAddressInReplayBuffer
|
||||
{
|
||||
uint32 m_nOffset;
|
||||
uint8 *m_pBase;
|
||||
uint8 m_bSlot;
|
||||
};
|
||||
|
||||
struct CStoredAnimationState
|
||||
{
|
||||
int8 animId;
|
||||
int8 time;
|
||||
int8 speed;
|
||||
int8 secAnimId;
|
||||
int8 secTime;
|
||||
int8 secSpeed;
|
||||
int8 blendAmount;
|
||||
int8 partAnimId;
|
||||
int8 partAnimTime;
|
||||
int8 partAnimSpeed;
|
||||
int8 partBlendAmount;
|
||||
};
|
||||
|
||||
struct CStoredDetailedAnimationState
|
||||
{
|
||||
int8 m_abAnimId[3];
|
||||
int8 m_abCurTime[3];
|
||||
int8 m_abSpeed[3];
|
||||
int8 m_abBlendAmount[3];
|
||||
int8 m_abFunctionCallbackID[3];
|
||||
int16 m_awFlags[3];
|
||||
int8 m_abAnimId2[6];
|
||||
int8 m_abCurTime2[6];
|
||||
int8 m_abSpeed2[6];
|
||||
int8 m_abBlendAmount2[6];
|
||||
int8 m_abFunctionCallbackID2[6];
|
||||
int16 m_awFlags2[6];
|
||||
};
|
||||
|
||||
class CReplay
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
MODE_1 = 1
|
||||
MODE_RECORD = 0,
|
||||
MODE_PLAYBACK = 1
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYCAMMODE_ASSTORED = 0,
|
||||
REPLAYCAMMODE_TOPDOWN = 1,
|
||||
REPLAYCAMMODE_FIXED = 2
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYPACKET_END = 0,
|
||||
REPLAYPACKET_VEHICLE = 1,
|
||||
REPLAYPACKET_PED_HEADER = 2,
|
||||
REPLAYPACKET_PED = 3,
|
||||
REPLAYPACKET_GENERAL = 4,
|
||||
REPLAYPACKET_CLOCK = 5,
|
||||
REPLAYPACKET_WEATHER = 6,
|
||||
REPLAYPACKET_ENDOFFRAME = 7,
|
||||
REPLAYPACKET_TIMER = 8,
|
||||
REPLAYPACKET_BULLETTRACES = 9
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYBUFFER_UNUSED = 0,
|
||||
REPLAYBUFFER_PLAYBACK = 1,
|
||||
REPLAYBUFFER_RECORD = 2
|
||||
};
|
||||
|
||||
|
||||
struct tGeneralPacket
|
||||
{
|
||||
uint8 type;
|
||||
bool in_rcvehicle;
|
||||
CMatrix camera_pos;
|
||||
CVector player_pos;
|
||||
};
|
||||
static_assert(sizeof(tGeneralPacket) == 88, "tGeneralPacket: error");
|
||||
|
||||
struct tClockPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 hours;
|
||||
uint8 minutes;
|
||||
private:
|
||||
uint8 __align;
|
||||
};
|
||||
static_assert(sizeof(tClockPacket) == 4, "tClockPacket: error");
|
||||
|
||||
struct tWeatherPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 old_weather;
|
||||
uint8 new_weather;
|
||||
float interpolation;
|
||||
};
|
||||
static_assert(sizeof(tWeatherPacket) == 8, "tWeatherPacket: error");
|
||||
|
||||
struct tTimerPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint32 timer;
|
||||
};
|
||||
static_assert(sizeof(tTimerPacket) == 8, "tTimerPacket: error");
|
||||
|
||||
struct tPedHeaderPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 index;
|
||||
uint16 mi;
|
||||
uint8 pedtype;
|
||||
private:
|
||||
uint8 __align[3];
|
||||
};
|
||||
static_assert(sizeof(tPedHeaderPacket) == 8, "tPedHeaderPacket: error");
|
||||
|
||||
struct tBulletTracePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 frames;
|
||||
uint8 lifetime;
|
||||
uint8 index;
|
||||
CVector inf;
|
||||
CVector sup;
|
||||
};
|
||||
static_assert(sizeof(tBulletTracePacket) == 28, "tBulletTracePacket: error");
|
||||
|
||||
struct tEndOfFramePacket
|
||||
{
|
||||
uint8 type;
|
||||
private:
|
||||
uint8 __align[3];
|
||||
};
|
||||
static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
|
||||
|
||||
private:
|
||||
static uint8 &Mode;
|
||||
static CAddressInReplayBuffer &Record;
|
||||
static CAddressInReplayBuffer &Playback;
|
||||
static uint8 *&pBuf0;
|
||||
static CAutomobile *&pBuf1;
|
||||
static uint8 *&pBuf2;
|
||||
static CPlayerPed *&pBuf3;
|
||||
static uint8 *&pBuf4;
|
||||
static CCutsceneHead *&pBuf5;
|
||||
static uint8 *&pBuf6;
|
||||
static CPtrNode *&pBuf7;
|
||||
static uint8 *&pBuf8;
|
||||
static CEntryInfoNode *&pBuf9;
|
||||
static uint8 *&pBuf10;
|
||||
static CDummyPed *&pBuf11;
|
||||
static CBlip *&pRadarBlips;
|
||||
static CCamera *&pStoredCam;
|
||||
static CSector *&pWorld1;
|
||||
static CReference *&pEmptyReferences;
|
||||
static CStoredDetailedAnimationState *&pPedAnims;
|
||||
static CPickup *&pPickups;
|
||||
static CReference *&pReferences;
|
||||
static uint8 (&BufferStatus)[8];
|
||||
static uint8 (&Buffers)[8][100000];
|
||||
static bool &bPlayingBackFromFile;
|
||||
static bool &bReplayEnabled;
|
||||
static uint32 &SlowMotion;
|
||||
static uint32 &FramesActiveLookAroundCam;
|
||||
static bool &bDoLoadSceneWhenDone;
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
static void DisableReplays(void);
|
||||
static void EnableReplays(void);
|
||||
static void Update(void);
|
||||
static void FinishPlayback(void);
|
||||
static void Shutdown(void);
|
||||
static void Display(void);
|
||||
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
|
||||
static void StreamAllNecessaryCarsAndPeds(void);
|
||||
static bool ShouldStandardCameraBeProcessed(void);
|
||||
|
||||
inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
|
||||
inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
|
||||
|
||||
private:
|
||||
static void RecordThisFrame(void);
|
||||
static void StorePedUpdate(CPed *ped, int id);
|
||||
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
|
||||
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
|
||||
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
|
||||
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
|
||||
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
|
||||
static void PlaybackThisFrame(void);
|
||||
static void StoreCarUpdate(CVehicle *vehicle, int id);
|
||||
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
|
||||
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
|
||||
static void ProcessReplayCamera(void);
|
||||
static void StoreStuffInMem(void);
|
||||
static void RestoreStuffFromMem(void);
|
||||
static void EmptyPedsAndVehiclePools(void);
|
||||
static void EmptyAllPools(void);
|
||||
static void MarkEverythingAsNew(void);
|
||||
static void SaveReplayToHD(void);
|
||||
static void FindFirstFocusCoordinate(CVector *coord);
|
||||
static void ProcessLookAroundCam(void);
|
||||
static size_t FindSizeOfPacket(uint8);
|
||||
};
|
||||
|
|
|
@ -170,7 +170,7 @@ public:
|
|||
uint8 m_ped_flagI1 : 1;
|
||||
uint8 m_ped_flagI2 : 1;
|
||||
uint8 m_ped_flagI4 : 1;
|
||||
uint8 m_ped_flagI8 : 1;
|
||||
uint8 bRecordedForReplay : 1;
|
||||
uint8 m_ped_flagI10 : 1;
|
||||
uint8 m_ped_flagI20 : 1;
|
||||
uint8 m_ped_flagI40 : 1;
|
||||
|
|
|
@ -155,6 +155,9 @@ public:
|
|||
r.Normalise();
|
||||
f = CrossProduct(u, r);
|
||||
}
|
||||
void CopyOnlyMatrix(CMatrix *other){
|
||||
m_matrix = other->m_matrix;
|
||||
}
|
||||
};
|
||||
|
||||
inline CMatrix&
|
||||
|
|
|
@ -189,7 +189,7 @@ void CHud::Draw()
|
|||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
|
||||
if (CReplay::Mode != 1) {
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
||||
bool Mode_RunAround = 0;
|
||||
bool Mode_FirstPerson = 0;
|
||||
|
@ -1063,7 +1063,7 @@ WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
|
|||
#else
|
||||
void CHud::DrawAfterFade()
|
||||
{
|
||||
if (CTimer::GetIsUserPaused() || CReplay::Mode == 1)
|
||||
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
if (m_HelpMessage[0]) {
|
||||
|
|
|
@ -101,6 +101,27 @@ public:
|
|||
n++;
|
||||
return n;
|
||||
}
|
||||
void ClearStorage(uint8 **flags, U **entries){
|
||||
delete[] flags;
|
||||
delete[] entries;
|
||||
*flags = nil;
|
||||
*entries = nil;
|
||||
}
|
||||
void CopyBack(uint8 **flags, U **entries){
|
||||
memcpy(m_flags, *flags, sizeof(Flags)*m_size);
|
||||
memcpy(m_entries, *entries, sizeof(U)*m_size);
|
||||
debug("Size copied:%d (%d)", sizeof(U)*m_size, sizeof(Flags)*m_size);
|
||||
m_allocPtr = 0;
|
||||
ClearStorage(flags, entries);
|
||||
debug("CopyBack:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
}
|
||||
void Store(uint8 **flags, U** entries){
|
||||
*flags = (Flags*)malloc(sizeof(Flags)*m_size);
|
||||
*entries = (U*)malloc(sizeof(U)*m_size);
|
||||
memcpy(*flags, m_flags, sizeof(Flags)*m_size);
|
||||
memcpy(*entries, m_entries, sizeof(U)*m_size);
|
||||
debug("Stored:%d (/%d)", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
|
Loading…
Reference in New Issue