mirror of https://github.com/Nofated095/re-GTA.git
Many fixes and cleanup
This commit is contained in:
parent
eb0b9f6255
commit
4da1879975
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@ -307,13 +307,13 @@ void CGarage::Update()
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CGarages::bCamShouldBeOutisde = true;
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}
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if (pVehicle) {
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if (IsEntityEntirelyOutside(pVehicle, 0.0f))
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if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
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if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
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if (pVehicle->IsWithinArea(
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m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
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m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
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m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
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m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
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m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
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m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
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TheCamera.pToGarageWeAreIn = this;
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CGarages::bCamShouldBeOutisde = true;
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@ -2313,6 +2313,10 @@ void CGarages::Load(uint8* buf, uint32 size)
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#ifdef FIX_GARAGE_SIZE
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VALIDATESAVEBUF(size);
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#endif
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MessageEndTime = 0;
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bCamShouldBeOutisde = false;
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MessageStartTime = 0;
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}
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bool
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@ -11358,7 +11358,7 @@ VALIDATESAVEBUF(size)
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void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
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{
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static CColPoint aTempColPoints[32];
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static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
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int16 entities = 0;
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CEntity* aEntities[16];
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CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
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@ -31,8 +31,8 @@ enum Direction
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DIR_Z_NEG,
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};
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eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
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CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
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eLevelName CCollision::ms_collisionInMemory;
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CLinkList<CColModel*> CCollision::ms_colModelCache;
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void
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CCollision::Init(void)
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@ -1355,6 +1355,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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modelB.triangles[aTriangleIndicesB[j]],
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modelB.trianglePlanes[aTriangleIndicesB[j]],
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spherepoints[numCollisions], coldist);
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if(hasCollided)
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numCollisions++;
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}
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@ -3,6 +3,13 @@
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#include "templates.h"
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#include "Game.h" // for eLevelName
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// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
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#ifdef FIX_BUGS
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#define MAX_COLLISION_POINTS 64
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#else
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#define MAX_COLLISION_POINTS 32
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#endif
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struct CColSphere
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{
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CVector center;
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@ -110,8 +117,8 @@ struct CColModel
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class CCollision
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{
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public:
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static eLevelName &ms_collisionInMemory;
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static CLinkList<CColModel*> &ms_colModelCache;
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static eLevelName ms_collisionInMemory;
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static CLinkList<CColModel*> ms_colModelCache;
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static void Init(void);
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static void Shutdown(void);
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@ -82,34 +82,34 @@ int curBottomBarOption = -1;
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int hoveredBottomBarOption = -1;
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#endif
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int32 CMenuManager::OS_Language = LANG_ENGLISH; // *(int32*)0x5F2F78;
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int8 CMenuManager::m_PrefsUseVibration; // = *(int8*)0x95CD92;
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int8 CMenuManager::m_DisplayControllerOnFoot; // = *(int8*)0x95CD8D;
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int8 CMenuManager::m_PrefsVsync = 1; // *(int8*)0x5F2E58;
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int8 CMenuManager::m_PrefsVsyncDisp = 1; // *(int8*)0x5F2E5C;
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int8 CMenuManager::m_PrefsFrameLimiter = 1; // *(int8*)0x5F2E60;
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int8 CMenuManager::m_PrefsShowSubtitles = 1; // *(int8*)0x5F2E54;
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int8 CMenuManager::m_PrefsSpeakers; // = *(int8*)0x95CD7E;
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int32 CMenuManager::m_ControlMethod; // = *(int32*)0x8F5F7C;
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int8 CMenuManager::m_PrefsDMA = 1; // *(int8*)0x5F2F74;
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int32 CMenuManager::m_PrefsLanguage; // = *(int32*)0x941238;
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int32 CMenuManager::OS_Language = LANG_ENGLISH;
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int8 CMenuManager::m_PrefsUseVibration;
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int8 CMenuManager::m_DisplayControllerOnFoot;
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int8 CMenuManager::m_PrefsVsync = 1;
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int8 CMenuManager::m_PrefsVsyncDisp = 1;
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int8 CMenuManager::m_PrefsFrameLimiter = 1;
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int8 CMenuManager::m_PrefsShowSubtitles = 1;
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int8 CMenuManager::m_PrefsSpeakers;
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int32 CMenuManager::m_ControlMethod;
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int8 CMenuManager::m_PrefsDMA = 1;
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int32 CMenuManager::m_PrefsLanguage;
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uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
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bool CMenuManager::m_PrefsAllowNastyGame = true; // *(bool*)0x5F2E64;
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bool CMenuManager::m_bStartUpFrontEndRequested; // = *(bool*)0x95CCF4;
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bool CMenuManager::m_bShutDownFrontEndRequested; // = *(bool*)0x95CD6A;
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bool CMenuManager::m_PrefsAllowNastyGame = true;
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bool CMenuManager::m_bStartUpFrontEndRequested;
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bool CMenuManager::m_bShutDownFrontEndRequested;
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int8 CMenuManager::m_PrefsUseWideScreen; // = *(int8*)0x95CD23;
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int8 CMenuManager::m_PrefsRadioStation; // = *(int8*)0x95CDA4;
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int32 CMenuManager::m_PrefsBrightness = 256; // = *(int32*)0x5F2E50;
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float CMenuManager::m_PrefsLOD; // = *(float*)0x8F42C4;
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int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; // = *(int8*)0x628CFC;
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int32 CMenuManager::m_PrefsMusicVolume = 102; // = *(int32*)0x5F2E4C;
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int32 CMenuManager::m_PrefsSfxVolume = 102; // = *(int32*)0x5F2E48;
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int8 CMenuManager::m_PrefsUseWideScreen;
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int8 CMenuManager::m_PrefsRadioStation;
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int32 CMenuManager::m_PrefsBrightness = 256;
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float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
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int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
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int32 CMenuManager::m_PrefsMusicVolume = 102;
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int32 CMenuManager::m_PrefsSfxVolume = 102;
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char CMenuManager::m_PrefsSkinFile[256] = "$$\"\""; // = (char*)0x5F2E74;
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char CMenuManager::m_PrefsSkinFile[256] = "$$\"\"";
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int32 CMenuManager::m_KeyPressedCode = -1; // = *(int32*)0x5F2E70;
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int32 CMenuManager::m_KeyPressedCode = -1;
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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@ -119,29 +119,26 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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#endif
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const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
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bool holdingScrollBar; // *(bool*)0x628D59; // not original name
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int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880;
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int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88;
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int32 CMenuManager::m_SelectedMap;
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int32 CMenuManager::m_SelectedGameType;
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// Used in a hidden menu
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uint8 CMenuManager::m_PrefsPlayerRed = 255;
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uint8 CMenuManager::m_PrefsPlayerGreen = 128;
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uint8 CMenuManager::m_PrefsPlayerBlue; // why??
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CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
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CMenuManager FrontEndMenuManager;
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// Move this somewhere else.
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float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
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uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
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char *pEditString; // = *(char**)0x628D00;
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int32 *pControlEdit; // = *(int32**)0x628D08;
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bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
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int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
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int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
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uint32 TimeToStopPadShaking;
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char *pEditString;
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int32 *pControlEdit;
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bool DisplayComboButtonErrMsg;
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int32 MouseButtonJustClicked;
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int32 JoyButtonJustClicked;
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//int32 *pControlTemp = 0;
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#ifndef MASTER
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@ -283,6 +280,12 @@ ScaleAndCenterX(float x)
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} while(0)
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#endif
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#define PREPARE_MENU_HEADER \
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
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CFont::SetRightJustifyOn(); \
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
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CFont::SetFontStyle(FONT_HEADING);
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#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
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do { \
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lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
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@ -447,8 +450,8 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
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if (typeOfControl == KEYBOARD) {
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if (*pControlEdit == rsESC) {
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escPressed = true;
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} else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN &&
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*pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
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} else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 &&
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*pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
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typeToSave = KEYBOARD;
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if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL &&
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*pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) {
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@ -465,6 +468,9 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
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DisplayComboButtonErrMsg = true;
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}
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#ifdef FIX_BUGS
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if(!escPressed && !invalidKey)
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#endif
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ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
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if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
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if (typeOfControl == KEYBOARD) {
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@ -670,6 +676,17 @@ CMenuManager::Draw()
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
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CFont::SetBackGroundOnlyTextOn();
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#ifdef GTA3_1_1_PATCH
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
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CFont::SetWrapx(SCREEN_WIDTH);
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CFont::SetRightJustifyWrap(0.0f);
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strcpy(gString, "V1.1");
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AsciiToUnicode(gString, gUString);
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CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
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#endif
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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@ -696,17 +713,9 @@ CMenuManager::Draw()
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#endif
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if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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#ifdef PS2_LIKE_MENU
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(1.3f));
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(75.0f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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#else
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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#endif
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// Weird place to put that.
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nextYToUse += 24.0f + 10.0f;
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}
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@ -1735,11 +1744,8 @@ CMenuManager::DrawControllerSetupScreen()
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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// Page header
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetRightJustifyOn();
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
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CFont::SetFontStyle(FONT_HEADING);
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PREPARE_MENU_HEADER
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switch (m_ControlMethod) {
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case CONTROL_STANDARD:
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
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@ -2417,10 +2423,8 @@ CMenuManager::DrawPlayerSetupScreen()
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
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// lstrcpy's changed with strcpy
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@ -3314,10 +3318,7 @@ CMenuManager::PrintStats()
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// ::Draw already does that.
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/*
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
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PREPARE_MENU_HEADER
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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*/
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
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@ -2,10 +2,16 @@
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#include "Sprite2d.h"
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#ifdef PS2_LIKE_MENU
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#define MENUHEADER_POS_X 50.0f
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#define MENUHEADER_POS_Y 75.0f
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#define MENUHEADER_HEIGHT 1.3f
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#else
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#define MENUHEADER_POS_X 35.0f
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#define MENUHEADER_POS_Y 93.0f
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#define MENUHEADER_WIDTH 0.84f
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#define MENUHEADER_HEIGHT 1.6f
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#endif
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#define MENUHEADER_WIDTH 0.84f
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#define MENU_X_MARGIN 40.0f
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#define MENUACTION_POS_Y 60.0f
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@ -21,7 +21,7 @@
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#include "Population.h"
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#include "Fire.h"
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CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
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CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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@ -29,7 +29,7 @@ CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x6656
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uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
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uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
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CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
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CPlayerInfo CWorld::Players[NUMPLAYERS];
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bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
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CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
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bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
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@ -61,7 +61,7 @@ class CWorld
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public:
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static uint8 &PlayerInFocus;
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static CPlayerInfo (&Players)[NUMPLAYERS];
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static CPlayerInfo Players[NUMPLAYERS];
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static CEntity *&pIgnoreEntity;
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static bool &bIncludeDeadPeds;
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static bool &bNoMoreCollisionTorque;
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@ -144,7 +144,7 @@ public:
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static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
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};
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extern CColPoint *gaTempSphereColPoints;
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extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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class CPlayerPed;
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class CVehicle;
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@ -690,14 +690,14 @@ DisplayGameDebugText()
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
||||
CFont::PrintString(10.0f, 10.0f, ver);
|
||||
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
|
||||
|
||||
FrameSamples++;
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
|
@ -748,6 +748,7 @@ DisplayGameDebugText()
|
|||
|
||||
AsciiToUnicode(str, ustr);
|
||||
|
||||
// Let's not scale those numbers, they look better that way :eyes:
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(0.7f, 1.5f);
|
||||
|
|
|
@ -1037,7 +1037,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
|
||||
int numCollisions;
|
||||
int mostColliding;
|
||||
CColPoint colpoints[32];
|
||||
CColPoint colpoints[MAX_COLLISION_POINTS];
|
||||
CVector shift = { 0.0f, 0.0f, 0.0f };
|
||||
bool doShift = false;
|
||||
CEntity *boat = nil;
|
||||
|
@ -1187,7 +1187,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
|||
bool
|
||||
CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
|
||||
{
|
||||
static CColPoint aColPoints[32];
|
||||
static CColPoint aColPoints[MAX_COLLISION_POINTS];
|
||||
float radius;
|
||||
CVector center;
|
||||
int listtype;
|
||||
|
@ -1349,7 +1349,7 @@ collision:
|
|||
bool
|
||||
CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
{
|
||||
static CColPoint aColPoints[32];
|
||||
static CColPoint aColPoints[MAX_COLLISION_POINTS];
|
||||
float radius;
|
||||
CVector center;
|
||||
CPtrList *list;
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
CPed *gapTempPedList[50];
|
||||
uint16 gnNumTempPedList;
|
||||
|
||||
CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
|
||||
CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
|
@ -106,8 +106,6 @@ PedAudioData CommentWaitTime[39] = {
|
|||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
|
||||
|
||||
uint16 nPlayerInComboMove;
|
||||
|
||||
RpClump *flyingClumpTemp;
|
||||
|
@ -139,10 +137,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = {
|
|||
{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
|
||||
{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
|
||||
};
|
||||
// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
|
||||
|
||||
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
|
||||
uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
|
||||
uint16 CPed::nThreatReactionRangeMultiplier = 1;
|
||||
uint16 CPed::nEnterCarRangeMultiplier = 1;
|
||||
|
||||
CVector vecPedCarDoorAnimOffset;
|
||||
CVector vecPedCarDoorLoAnimOffset;
|
||||
|
@ -151,9 +148,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
|
|||
CVector vecPedDraggedOutCarAnimOffset;
|
||||
CVector vecPedTrainDoorAnimOffset;
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
bool CPed::bNastyLimbsCheat;
|
||||
bool CPed::bPedCheat2;
|
||||
bool CPed::bPedCheat3;
|
||||
CVector2D CPed::ms_vec2DFleePosition;
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
|
@ -4143,7 +4140,7 @@ CPed::SetGetUp(void)
|
|||
&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
|
||||
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
|
||||
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
|
||||
&aTempPedColPts, nil, nil) > 0)) {
|
||||
aTempPedColPts, nil, nil) > 0)) {
|
||||
|
||||
bGetUpAnimStarted = false;
|
||||
if (IsPlayer())
|
||||
|
|
|
@ -823,14 +823,14 @@ public:
|
|||
}
|
||||
|
||||
// set by 0482:set_threat_reaction_range_multiplier opcode
|
||||
static uint16 &nThreatReactionRangeMultiplier;
|
||||
static uint16 nThreatReactionRangeMultiplier;
|
||||
|
||||
// set by 0481:set_enter_car_range_multiplier opcode
|
||||
static uint16 &nEnterCarRangeMultiplier;
|
||||
static uint16 nEnterCarRangeMultiplier;
|
||||
|
||||
static bool &bNastyLimbsCheat;
|
||||
static bool &bPedCheat2;
|
||||
static bool &bPedCheat3;
|
||||
static bool bNastyLimbsCheat;
|
||||
static bool bPedCheat2;
|
||||
static bool bPedCheat3;
|
||||
static CVector2D ms_vec2DFleePosition;
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
|
|
|
@ -47,36 +47,36 @@ const RegenerationPoint aSafeZones[] = {
|
|||
CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
|
||||
{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f,
|
||||
CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
|
||||
}; // *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
|
||||
};
|
||||
|
||||
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; // = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
|
||||
bool CPopulation::ms_bGivePedsWeapons; // = *(bool*)0x95CCF6;
|
||||
int32 CPopulation::m_AllRandomPedsThisType = -1; // = *(int32*)0x5FA570;
|
||||
float CPopulation::PedDensityMultiplier = 1.0f; // = *(float*)0x5FA56C;
|
||||
uint32 CPopulation::ms_nTotalMissionPeds; // = *(uint32*)0x8F5F70;
|
||||
int32 CPopulation::MaxNumberOfPedsInUse = 25; // *(int32*)0x5FA574;
|
||||
uint32 CPopulation::ms_nNumCivMale; // = *(uint32*)0x8F2548;
|
||||
uint32 CPopulation::ms_nNumCivFemale; // = *(uint32*)0x8F5F44;
|
||||
uint32 CPopulation::ms_nNumCop; // = *(uint32*)0x885AFC;
|
||||
bool CPopulation::bZoneChangeHasHappened; // = *(bool*)0x95CD79;
|
||||
uint32 CPopulation::ms_nNumEmergency; // = *(uint32*)0x94071C;
|
||||
int8 CPopulation::m_CountDownToPedsAtStart; // = *(int8*)0x95CD4F;
|
||||
uint32 CPopulation::ms_nNumGang1; // = *(uint32*)0x8F1B1C;
|
||||
uint32 CPopulation::ms_nNumGang2; // = *(uint32*)0x8F1B14;
|
||||
uint32 CPopulation::ms_nTotalPeds; // = *(uint32*)0x95CB50;
|
||||
uint32 CPopulation::ms_nNumGang3; // = *(uint32*)0x8F2548;
|
||||
uint32 CPopulation::ms_nTotalGangPeds; // = *(uint32*)0x885AF0;
|
||||
uint32 CPopulation::ms_nNumGang4; // = *(uint32*)0x8F1B2C;
|
||||
uint32 CPopulation::ms_nTotalCivPeds; // = *(uint32*)0x8F2C3C;
|
||||
uint32 CPopulation::ms_nNumGang5; // = *(uint32*)0x8F1B30;
|
||||
uint32 CPopulation::ms_nNumDummy; // = *(uint32*)0x8F1A98;
|
||||
uint32 CPopulation::ms_nNumGang6; // = *(uint32*)0x8F1B20;
|
||||
uint32 CPopulation::ms_nNumGang9; // = *(uint32*)0x8F1B10;
|
||||
uint32 CPopulation::ms_nNumGang7; // = *(uint32*)0x8F1B28;
|
||||
uint32 CPopulation::ms_nNumGang8; // = *(uint32*)0x8F1B0C;
|
||||
CVector CPopulation::RegenerationPoint_a; // = *(CVector*)0x8E2AA4;
|
||||
CVector CPopulation::RegenerationPoint_b; // = *(CVector*)0x8E2A98;
|
||||
CVector CPopulation::RegenerationForward; // = *(CVector*)0x8F1AD4;
|
||||
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
|
||||
bool CPopulation::ms_bGivePedsWeapons;
|
||||
int32 CPopulation::m_AllRandomPedsThisType = -1;
|
||||
float CPopulation::PedDensityMultiplier = 1.0f;
|
||||
uint32 CPopulation::ms_nTotalMissionPeds;
|
||||
int32 CPopulation::MaxNumberOfPedsInUse = 25;
|
||||
uint32 CPopulation::ms_nNumCivMale;
|
||||
uint32 CPopulation::ms_nNumCivFemale;
|
||||
uint32 CPopulation::ms_nNumCop;
|
||||
bool CPopulation::bZoneChangeHasHappened;
|
||||
uint32 CPopulation::ms_nNumEmergency;
|
||||
int8 CPopulation::m_CountDownToPedsAtStart;
|
||||
uint32 CPopulation::ms_nNumGang1;
|
||||
uint32 CPopulation::ms_nNumGang2;
|
||||
uint32 CPopulation::ms_nTotalPeds;
|
||||
uint32 CPopulation::ms_nNumGang3;
|
||||
uint32 CPopulation::ms_nTotalGangPeds;
|
||||
uint32 CPopulation::ms_nNumGang4;
|
||||
uint32 CPopulation::ms_nTotalCivPeds;
|
||||
uint32 CPopulation::ms_nNumGang5;
|
||||
uint32 CPopulation::ms_nNumDummy;
|
||||
uint32 CPopulation::ms_nNumGang6;
|
||||
uint32 CPopulation::ms_nNumGang9;
|
||||
uint32 CPopulation::ms_nNumGang7;
|
||||
uint32 CPopulation::ms_nNumGang8;
|
||||
CVector CPopulation::RegenerationPoint_a;
|
||||
CVector CPopulation::RegenerationPoint_b;
|
||||
CVector CPopulation::RegenerationForward;
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
|
|
|
@ -39,16 +39,17 @@ struct EntityInfo
|
|||
float sort;
|
||||
};
|
||||
|
||||
CLinkList<EntityInfo> &gSortedVehiclesAndPeds = *(CLinkList<EntityInfo>*)0x629AC0;
|
||||
CLinkList<EntityInfo> gSortedVehiclesAndPeds;
|
||||
|
||||
int32 &CRenderer::ms_nNoOfVisibleEntities = *(int32*)0x940730;
|
||||
CEntity *(&CRenderer::ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES] = *(CEntity * (*)[NUMVISIBLEENTITIES]) * (uintptr*)0x6E9920;
|
||||
CEntity *(&CRenderer::ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES] = *(CEntity * (*)[NUMINVISIBLEENTITIES]) * (uintptr*)0x880B50;
|
||||
int32 &CRenderer::ms_nNoOfInVisibleEntities = *(int32*)0x8F1B78;
|
||||
int32 CRenderer::ms_nNoOfVisibleEntities;
|
||||
CEntity *CRenderer::ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
|
||||
CEntity *CRenderer::ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
|
||||
int32 CRenderer::ms_nNoOfInVisibleEntities;
|
||||
|
||||
CVector &CRenderer::ms_vecCameraPosition = *(CVector*)0x8E2C3C;
|
||||
CVehicle *&CRenderer::m_pFirstPersonVehicle = *(CVehicle**)0x885B80;
|
||||
bool &CRenderer::m_loadingPriority = *(bool*)0x95CD86;
|
||||
CVector CRenderer::ms_vecCameraPosition;
|
||||
CVehicle *CRenderer::m_pFirstPersonVehicle;
|
||||
bool CRenderer::m_loadingPriority;
|
||||
float CRenderer::ms_lodDistScale = 1.2f;
|
||||
|
||||
void
|
||||
CRenderer::Init(void)
|
||||
|
|
|
@ -20,17 +20,17 @@ class CPtrList;
|
|||
|
||||
class CRenderer
|
||||
{
|
||||
static int32 &ms_nNoOfVisibleEntities;
|
||||
static CEntity *(&ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES];
|
||||
static int32 &ms_nNoOfInVisibleEntities;
|
||||
static CEntity *(&ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES];
|
||||
static int32 ms_nNoOfVisibleEntities;
|
||||
static CEntity *ms_aVisibleEntityPtrs[NUMVISIBLEENTITIES];
|
||||
static int32 ms_nNoOfInVisibleEntities;
|
||||
static CEntity *ms_aInVisibleEntityPtrs[NUMINVISIBLEENTITIES];
|
||||
|
||||
static CVector &ms_vecCameraPosition;
|
||||
static CVehicle *&m_pFirstPersonVehicle;
|
||||
static CVector ms_vecCameraPosition;
|
||||
static CVehicle *m_pFirstPersonVehicle;
|
||||
|
||||
public:
|
||||
static float ms_lodDistScale; // defined in Frontend.cpp
|
||||
static bool &m_loadingPriority;
|
||||
static float ms_lodDistScale;
|
||||
static bool m_loadingPriority;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
|
|
|
@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
|
|||
|
||||
PruneReferences();
|
||||
|
||||
if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
|
||||
if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
|
||||
DoDriveByShootings();
|
||||
}
|
||||
break;
|
||||
|
@ -4206,8 +4206,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
|
|||
return object;
|
||||
}
|
||||
|
||||
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
|
||||
// they probably copied it from Ped (both serves same purpose) and didn't change the name
|
||||
CColPoint spherepoints[MAX_COLLISION_POINTS];
|
||||
|
||||
CObject*
|
||||
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
|
@ -4327,7 +4326,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
|||
|
||||
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
|
||||
this->GetMatrix(), *this->GetColModel(),
|
||||
aTempPedColPts, nil, nil) > 0)
|
||||
spherepoints, nil, nil) > 0)
|
||||
obj->m_pCollidingEntity = this;
|
||||
|
||||
if(bRenderScorched)
|
||||
|
|
|
@ -19,12 +19,12 @@
|
|||
#include "Fire.h"
|
||||
#include "Darkel.h"
|
||||
|
||||
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
|
||||
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
|
||||
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
|
||||
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
|
||||
bool CVehicle::bWheelsOnlyCheat;
|
||||
bool CVehicle::bAllDodosCheat;
|
||||
bool CVehicle::bCheat3;
|
||||
bool CVehicle::bCheat4;
|
||||
bool CVehicle::bCheat5;
|
||||
bool CVehicle::m_bDisableMouseSteering;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
|
||||
|
|
|
@ -277,12 +277,12 @@ public:
|
|||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
|
||||
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
static bool &bCheat3;
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
static bool &m_bDisableMouseSteering;
|
||||
static bool bWheelsOnlyCheat;
|
||||
static bool bAllDodosCheat;
|
||||
static bool bCheat3;
|
||||
static bool bCheat4;
|
||||
static bool bCheat5;
|
||||
static bool m_bDisableMouseSteering;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
|
|
Loading…
Reference in New Issue