finished CFileLoader, except a crash!

This commit is contained in:
aap 2019-06-18 09:50:26 +02:00
parent ad12240586
commit 3b64bd1b4a
17 changed files with 345 additions and 13 deletions

View File

@ -456,12 +456,12 @@ CdStreamAddImage(char const *path)
SetLastError(0);
gImgFiles[gNumImages] = CreateFile(path,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
_gdwCdStreamFlags | FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_READONLY,
NULL);
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
_gdwCdStreamFlags | FILE_FLAG_RANDOM_ACCESS | FILE_ATTRIBUTE_READONLY,
NULL);
ASSERT( gImgFiles[gNumImages] != NULL );
if ( gImgFiles[gNumImages] == NULL )

View File

@ -1,9 +1,12 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "math/Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "VisibilityPlugins.h"
#include "FileMgr.h"
#include "HandlingDataMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
@ -14,8 +17,12 @@
#include "NodeName.h"
#include "TxdStore.h"
#include "PathFind.h"
#include "VisibilityPlugins.h"
#include "FileMgr.h"
#include "ObjectData.h"
#include "DummyObject.h"
#include "World.h"
#include "Zones.h"
#include "CullZones.h"
#include "CdStream.h"
#include "FileLoader.h"
char CFileLoader::ms_line[256];
@ -85,6 +92,21 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IDE", 3) == 0){
LoadingScreenLoadingFile(line + 4);
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
// CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
LoadObjectInstance(line + 4);
}else if(strncmp(line, "MAPZONE", 7) == 0){
LoadingScreenLoadingFile(line + 8);
LoadMapZones(line + 8);
}else if(strncmp(line, "SPLASH", 6) == 0){
LoadSplash(GetRandomSplashScreen());
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
}
}
@ -489,7 +511,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
int id, pathType;
// int mlo;
section = 0;
section = NONE;
pathIndex = -1;
// mlo = 0;
debug("Loading object types from %s...\n", filename);
@ -907,8 +929,225 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::PopCurrentTxd();
}
void
CFileLoader::LoadScene(const char *filename)
{
enum {
NONE,
INST,
ZONE,
CULL,
PICK,
PATH,
};
char *line;
int fd;
int section;
int pathIndex;
char pathTypeStr[20];
section = NONE;
pathIndex = -1;
debug("Creating objects from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
if(strncmp(line, "inst", 4) == 0) section = INST;
else if(strncmp(line, "zone", 4) == 0) section = ZONE;
else if(strncmp(line, "cull", 4) == 0) section = CULL;
else if(strncmp(line, "pick", 4) == 0) section = PICK;
else if(strncmp(line, "path", 4) == 0) section = PATH;
}else if(strncmp(line, "end", 3) == 0){
section = NONE;
}else switch(section){
case INST:
LoadObjectInstance(line);
break;
case ZONE:
LoadZone(line);
break;
case CULL:
LoadCullZone(line);
break;
case PICK:
// unused
LoadPickup(line);
break;
case PATH:
// unfinished in the game
if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr);
// type not set
pathIndex = 0;
}else{
// nodes not loaded
pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
}
break;
}
}
CFileMgr::CloseFile(fd);
debug("Finished loading IPL\n");
}
void
CFileLoader::LoadObjectInstance(const char *line)
{
int id;
char name[24];
RwV3d trans, scale, axis;
float angle;
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
if(mi->GetObjectID() == -1){
if(ThePaths.IsPathObject(id)){
entity = new CTreadable;
ThePaths.RegisterMapObject((CTreadable*)entity);
}else
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
if(mi->m_isSubway)
entity->bIsSubway = true;
}
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
}
RwMatrixDestroy(xform);
}
void
CFileLoader::LoadZone(const char *line)
{
char name[24];
int type, level;
float minx, miny, minz;
float maxx, maxy, maxz;
if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
}
void
CFileLoader::LoadCullZone(const char *line)
{
CVector pos;
float minx, miny, minz;
float maxx, maxy, maxz;
int flags;
int wantedLevelDrop = 0;
sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
&pos.x, &pos.y, &pos.z,
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&flags, &wantedLevelDrop);
CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop);
}
// unused
void
CFileLoader::LoadPickup(const char *line)
{
int id;
float x, y, z;
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
}
void
CFileLoader::LoadMapZones(const char *filename)
{
enum {
NONE,
INST,
ZONE,
CULL,
PICK,
PATH,
};
char *line;
int fd;
int section;
section = NONE;
debug("Creating zones from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
if(strncmp(line, "zone", 4) == 0) section = ZONE;
}else if(strncmp(line, "end", 3) == 0){
section = NONE;
}else switch(section){
case ZONE: {
char name[24];
int type, level;
float minx, miny, minz;
float maxx, maxy, maxz;
if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
&name, &type,
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&level) == 9)
CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
}
break;
}
}
CFileMgr::CloseFile(fd);
debug("Finished loading IPL\n");
}
STARTPATCHES
// this makes my game crash in CGarage!
//InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
@ -933,4 +1172,11 @@ STARTPATCHES
InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP);
InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP);
InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP);
InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
ENDPATCHES

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@ -31,4 +31,12 @@ public:
static void LoadPedPathNode(const char *line, int id, int node);
static void LoadCarPathNode(const char *line, int id, int node);
static void Load2dEffect(const char *line);
static void LoadScene(const char *filename);
static void LoadObjectInstance(const char *line);
static void LoadZone(const char *line);
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
static void LoadMapZones(const char *filename);
};

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@ -7,6 +7,8 @@
#include "TempColModels.h"
#include "World.h"
WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;

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@ -55,6 +55,7 @@ public:
static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly;
static void Add(CEntity *entity);
static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }

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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "ObjectData.h"
WRAPPER void CObjectData::Initialise(const char *filename) { EAXJMP(0x4BC0E0); }

7
src/control/ObjectData.h Normal file
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@ -0,0 +1,7 @@
#pragma once
class CObjectData
{
public:
static void Initialise(const char *filename);
};

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@ -76,6 +76,12 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[i].numRightLanes = numRight;
}
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
void
CPathFind::PreparePathData(void)
{

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@ -67,6 +67,8 @@ struct CPathInfoForObject
int8 numRightLanes;
uint8 crossing : 1;
};
extern CPathInfoForObject *&InfoForTileCars;
extern CPathInfoForObject *&InfoForTilePeds;
struct CTempNode
{
@ -125,6 +127,9 @@ public:
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
void RegisterMapObject(CTreadable *mapObject);
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
};
static_assert(sizeof(CPathFind) == 0x4c8f4, "CPathFind: error");

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@ -6,7 +6,10 @@ class CBuilding : public CEntity
{
public:
// TODO: ReplaceWithNewModel
// TODO: ctor
CBuilding(void) {
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
static void *operator new(size_t);
static void operator delete(void*, size_t);

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@ -8,6 +8,9 @@ class CDummy : public CEntity
public:
CEntryInfoList m_entryInfoList;
CDummy(void) { m_type = ENTITY_TYPE_DUMMY; }
// TODO: Add, Remove
static void *operator new(size_t);
static void operator delete(void*, size_t);
};

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@ -0,0 +1,13 @@
#include "common.h"
#include "patcher.h"
#include "DummyObject.h"
#include "Pools.h"
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
if(obj->m_rwObject)
AttachToRwObject(obj->m_rwObject);
obj->DetachFromRwObject();
m_level = obj->m_level;
}

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@ -2,7 +2,12 @@
#include "Dummy.h"
class CDummyObject : CDummy
class CObject;
class CDummyObject : public CDummy
{
public:
CDummyObject(void) {}
CDummyObject(CObject *obj);
};
static_assert(sizeof(CDummyObject) == 0x68, "CDummyObject: error");

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@ -48,7 +48,7 @@ CEntity::CEntity(void)
bHasHitWall = false;
bImBeingRendered = false;
m_flagD8 = false;
m_flagD10 = false;
bIsSubway = false;
bDrawLast = false;
m_flagD40 = false;
m_flagD80 = false;

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@ -79,7 +79,7 @@ public:
uint32 bHasHitWall : 1;
uint32 bImBeingRendered : 1;
uint32 m_flagD8 : 1;
uint32 m_flagD10 : 1;
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
uint32 bDrawLast : 1;
uint32 m_flagD40 : 1;
uint32 m_flagD80 : 1; // CObject visibility?

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@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "General.h"
#include "RwHelper.h"
#include "Clouds.h"
#include "Draw.h"
@ -579,6 +580,29 @@ ResetLoadingScreenBar(void)
NumberOfChunksLoaded = 0.0f;
}
char*
GetRandomSplashScreen(void)
{
int index;
static int index2 = 0;
static char splashName[128];
static int splashIndex[24] = {
25, 22, 4, 13,
1, 21, 14, 16,
10, 12, 5, 9,
11, 18, 3, 2,
19, 23, 7, 17,
15, 6, 8, 20
};
index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
index2++;
if(index2 == 6)
index2 = 0;
sprintf(splashName, "loadsc%d", index);
return splashName;
}
#include "rwcore.h"
#include "rpworld.h"
#include "rpmatfx.h"

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@ -11,4 +11,8 @@ extern uint8 work_buff[55000];
extern char gString[256];
extern wchar *gUString;
class CSprite2d;
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
CSprite2d *LoadSplash(const char *name);
char *GetRandomSplashScreen(void);