mirror of https://github.com/Nofated095/re-GTA.git
WaterCannon done, resource ico
This commit is contained in:
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9e49e5c2bd
commit
3366cd0ff8
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@ -7533,8 +7533,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
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void cAudioManager::ProcessWaterCannon(int32)
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{
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for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
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if(aCannons[i].m_nId) {
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m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
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if(CWaterCannons::aCannons[i].m_nId) {
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m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < 900.f) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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@ -38,6 +38,14 @@ public:
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}else
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x = 1.0f;
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}
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void Normalise(float norm) {
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float sq = MagnitudeSqr();
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float invsqrt = RecipSqrt(norm, sq);
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x *= invsqrt;
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y *= invsqrt;
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z *= invsqrt;
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}
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const CVector &operator+=(CVector const &right) {
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x += right.x;
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@ -1,10 +1,320 @@
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#include "common.h"
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#include "patcher.h"
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#include "WaterCannon.h"
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#include "Vector.h"
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#include "General.h"
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#include "main.h"
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#include "Timer.h"
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#include "Pools.h"
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#include "Ped.h"
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#include "AnimManager.h"
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#include "Fire.h"
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#include "WaterLevel.h"
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#include "Camera.h"
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CWaterCannon (&aCannons)[NUM_WATERCANNONS] = *(CWaterCannon(*)[NUM_WATERCANNONS])*(uintptr*)0x8F2CA8;
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#define WATERCANNONVERTS 4
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#define WATERCANNONINDEXES 12
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WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
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WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
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WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
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WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); }
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RwIm3DVertex WaterCannonVertices[WATERCANNONVERTS];
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RwImVertexIndex WaterCannonIndexList[WATERCANNONINDEXES];
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CWaterCannon CWaterCannons::aCannons[NUM_WATERCANNONS];
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void CWaterCannon::Init(void)
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{
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m_nId = 0;
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m_nCur = 0;
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m_nTimeCreated = CTimer::GetTimeInMilliseconds();
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for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
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m_abUsed[i] = false;
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WaterCannonVertices[0].u = 0.0f;
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WaterCannonVertices[0].v = 0.0f;
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WaterCannonVertices[1].u = 1.0f;
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WaterCannonVertices[1].v = 0.0f;
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WaterCannonVertices[2].u = 0.0f;
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WaterCannonVertices[2].v = 0.0f;
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WaterCannonVertices[3].u = 1.0f;
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WaterCannonVertices[3].v = 0.0f;
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WaterCannonIndexList[0] = 0;
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WaterCannonIndexList[1] = 1;
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WaterCannonIndexList[2] = 2;
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WaterCannonIndexList[3] = 1;
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WaterCannonIndexList[4] = 3;
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WaterCannonIndexList[5] = 2;
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WaterCannonIndexList[6] = 0;
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WaterCannonIndexList[7] = 2;
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WaterCannonIndexList[8] = 1;
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WaterCannonIndexList[9] = 1;
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WaterCannonIndexList[10] = 2;
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WaterCannonIndexList[11] = 3;
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}
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void CWaterCannon::Update_OncePerFrame(int16 index)
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{
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ASSERT(index < NUM_WATERCANNONS);
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if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
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{
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m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
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m_abUsed[m_nCur] = false;
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}
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for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
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{
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if ( m_abUsed[i] )
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{
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m_avecVelocity[i].z += -WATERCANNON_GRAVITY * CTimer::GetTimeStep();
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m_avecPos[i] += m_avecVelocity[i] * CTimer::GetTimeStep();
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}
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}
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int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
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if ( m_abUsed[extinguishingPoint] )
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gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
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if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
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PushPeds();
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// free if unused
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int32 i = 0;
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while ( 1 )
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{
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if ( m_abUsed[i] )
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break;
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if ( ++i >= NUM_SEGMENTPOINTS )
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{
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m_nId = 0;
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return;
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}
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}
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}
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void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
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{
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ASSERT(pos != NULL);
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ASSERT(dir != NULL);
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m_avecPos[m_nCur] = *pos;
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m_avecVelocity[m_nCur] = *dir;
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m_abUsed[m_nCur] = true;
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}
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void CWaterCannon::Render(void)
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{
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
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float v = float(CGeneral::GetRandomNumber() & 255) / 256;
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WaterCannonVertices[0].v = v;
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WaterCannonVertices[1].v = v;
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WaterCannonVertices[2].v = v;
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WaterCannonVertices[3].v = v;
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int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
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int16 pointB = pointA - 1;
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if ( (pointA - 1) < 0 )
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pointB += NUM_SEGMENTPOINTS;
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bool bInit = false;
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CVector norm;
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for ( int32 i = 0; i < NUM_SEGMENTPOINTS - 1; i++ )
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{
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if ( m_abUsed[pointA] && m_abUsed[pointB] )
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{
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if ( !bInit )
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{
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CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
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cp.Normalise(0.05f);
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norm = cp;
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bInit = true;
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}
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float dist = float(i*i*i) / 300.0f + 1.0f;
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float brightness = float(i) / NUM_SEGMENTPOINTS;
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int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
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CVector offset = dist * norm;
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RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
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RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
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RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
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LittleTest();
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if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
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{
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
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RwIm3DEnd();
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}
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}
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pointA = pointB--;
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if ( pointB < 0 )
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pointB += NUM_SEGMENTPOINTS;
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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}
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void CWaterCannon::PushPeds(void)
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{
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float minx = 10000.0f;
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float maxx = -10000.0f;
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float miny = 10000.0f;
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float maxy = -10000.0f;
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float minz = 10000.0f;
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float maxz = -10000.0f;
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for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
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{
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if ( m_abUsed[i] )
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{
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minx = min(minx, m_avecPos[i].x);
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maxx = max(maxx, m_avecPos[i].x);
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miny = min(miny, m_avecPos[i].y);
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maxy = max(maxy, m_avecPos[i].y);
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minz = min(minz, m_avecPos[i].z);
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maxz = max(maxz, m_avecPos[i].z);
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}
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}
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for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--)
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{
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CPed *ped = CPools::GetPedPool()->GetSlot(i);
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if ( ped )
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{
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if ( ped->GetPosition().x > minx && ped->GetPosition().x < maxx
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&& ped->GetPosition().y > miny && ped->GetPosition().y < maxy
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&& ped->GetPosition().z > minz && ped->GetPosition().z < maxz )
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{
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for ( int32 j = 0; j < NUM_SEGMENTPOINTS; j++ )
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{
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if ( m_abUsed[j] )
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{
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CVector dist = m_avecPos[j] - ped->GetPosition();
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if ( dist.MagnitudeSqr() < 5.0f )
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{
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int32 localDir = ped->GetLocalDirection(CVector2D(1.0f, 0.0f));
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ped->bIsStanding = false;
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ped->ApplyMoveForce(0.0f, 0.0f, 2.0f * CTimer::GetTimeStep());
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ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
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ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
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ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
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CFire *fire = ped->m_pFire;
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if ( fire )
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fire->Extinguish();
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j = NUM_SEGMENTPOINTS;
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}
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}
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}
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}
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}
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}
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}
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void CWaterCannons::Init(void)
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{
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for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
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aCannons[i].Init();
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}
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void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir)
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{
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ASSERT(pos != NULL);
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ASSERT(dir != NULL);
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// find the one by id
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{
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int32 n = 0;
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while ( n < NUM_WATERCANNONS && id != aCannons[n].m_nId )
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n++;
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if ( n < NUM_WATERCANNONS )
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{
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aCannons[n].Update_NewInput(pos, dir);
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return;
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}
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}
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// if no luck then find a free one
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{
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int32 n = 0;
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while ( n < NUM_WATERCANNONS && 0 != aCannons[n].m_nId )
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n++;
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if ( n < NUM_WATERCANNONS )
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{
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aCannons[n].Init();
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aCannons[n].m_nId = id;
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aCannons[n].Update_NewInput(pos, dir);
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return;
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}
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}
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}
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void CWaterCannons::Update(void)
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{
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for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
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{
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if ( aCannons[i].m_nId != 0 )
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aCannons[i].Update_OncePerFrame(i);
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}
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}
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void CWaterCannons::Render(void)
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{
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for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
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{
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if ( aCannons[i].m_nId != 0 )
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aCannons[i].Render();
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}
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}
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STARTPATCHES
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InjectHook(0x521A30, &CWaterCannon::Init, PATCH_JUMP);
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InjectHook(0x521B80, &CWaterCannon::Update_OncePerFrame, PATCH_JUMP);
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InjectHook(0x521CC0, &CWaterCannon::Update_NewInput, PATCH_JUMP);
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InjectHook(0x521D30, &CWaterCannon::Render, PATCH_JUMP);
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InjectHook(0x5220B0, &CWaterCannon::PushPeds, PATCH_JUMP);
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InjectHook(0x522440, CWaterCannons::Init, PATCH_JUMP);
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InjectHook(0x522470, CWaterCannons::UpdateOne, PATCH_JUMP);
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InjectHook(0x522510, CWaterCannons::Update, PATCH_JUMP);
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InjectHook(0x522550, CWaterCannons::Render, PATCH_JUMP);
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//InjectHook(0x522B40, `global constructor keyed to'watercannon.cpp, PATCH_JUMP);
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//InjectHook(0x522B60, CWaterCannon::CWaterCannon, PATCH_JUMP);
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ENDPATCHES
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@ -1,15 +1,29 @@
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#pragma once
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#define WATERCANNON_GRAVITY (0.009f)
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#define WATERCANNON_LIFETIME (150)
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class CWaterCannon
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{
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public:
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enum
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{
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NUM_SEGMENTPOINTS = 16,
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};
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int32 m_nId;
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int16 m_wIndex;
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char gap_6[2];
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int32 m_nTimeCreated;
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CVector m_avecPos[16];
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CVector m_avecVelocity[16];
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char m_abUsed[16];
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int16 m_nCur;
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char _pad0[2];
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uint32 m_nTimeCreated;
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CVector m_avecPos[NUM_SEGMENTPOINTS];
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CVector m_avecVelocity[NUM_SEGMENTPOINTS];
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bool m_abUsed[NUM_SEGMENTPOINTS];
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void Init(void);
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void Update_OncePerFrame(int16 index);
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void Update_NewInput(CVector *pos, CVector *dir);
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void Render(void);
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void PushPeds(void);
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};
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static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error");
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@ -17,11 +31,10 @@ static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error");
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class CWaterCannons
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{
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public:
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static void Update();
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static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
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static void Render(void);
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static CWaterCannon aCannons[NUM_WATERCANNONS];
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static void Init(void);
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};
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extern CWaterCannon (&aCannons)[NUM_WATERCANNONS];
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static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
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static void Update();
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static void Render(void);
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};
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@ -8,6 +8,7 @@
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#define IDEXIT 1002
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#define IDC_SELECTDEVICE 1005
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#define IDI_MAIN_ICON 1042
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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@ -30,8 +30,18 @@ BEGIN
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WS_TABSTOP
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DEFPUSHBUTTON "EXIT",IDEXIT,103,69,52,14
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DEFPUSHBUTTON "OK",IDOK,28,69,50,14
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LTEXT "Please select the device to use:",IDC_SELECTDEVICE,7,7,
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LTEXT "Please select the Device To Use:",IDC_SELECTDEVICE,7,7,
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137,8
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico"
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/////////////////////////////////////////////////////////////////////////////
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