mirror of https://github.com/Nofated095/re-GTA.git
No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux
This commit is contained in:
parent
f6c846d27a
commit
226e3b83da
|
@ -31,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
|
|||
|
||||
void CControllerConfigManager::MakeControllerActionsBlank()
|
||||
{
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
ms_padButtonsInited = 0;
|
||||
#endif
|
||||
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
|
||||
{
|
||||
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
|
||||
|
@ -345,6 +348,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
uint32 CControllerConfigManager::ms_padButtonsInited = 0;
|
||||
#endif
|
||||
|
||||
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
||||
{
|
||||
m_bFirstCapture = true;
|
||||
|
@ -353,6 +360,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
|||
if (buttons > 16)
|
||||
btn = 16;
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
uint32 buttonMin = ms_padButtonsInited;
|
||||
if (buttonMin >= btn)
|
||||
return;
|
||||
|
||||
ms_padButtonsInited = btn;
|
||||
|
||||
#define IF_BTN_IN_RANGE(n) \
|
||||
case n: \
|
||||
if (n <= buttonMin) \
|
||||
return;
|
||||
#else
|
||||
#define IF_BTN_IN_RANGE(n) \
|
||||
case n:
|
||||
#endif
|
||||
|
||||
// Now we use SDL Game Controller DB
|
||||
#if defined RW_D3D9 || defined RWLIBS
|
||||
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
|
||||
|
@ -365,49 +388,49 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
|||
|
||||
switch (btn)
|
||||
{
|
||||
case 16:
|
||||
IF_BTN_IN_RANGE(16)
|
||||
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
|
||||
case 15:
|
||||
IF_BTN_IN_RANGE(15)
|
||||
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
|
||||
case 14:
|
||||
IF_BTN_IN_RANGE(14)
|
||||
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
|
||||
case 13:
|
||||
IF_BTN_IN_RANGE(13)
|
||||
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
|
||||
case 12:
|
||||
case 11:
|
||||
IF_BTN_IN_RANGE(12)
|
||||
IF_BTN_IN_RANGE(11)
|
||||
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
|
||||
case 10:
|
||||
IF_BTN_IN_RANGE(10)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
|
||||
case 9:
|
||||
IF_BTN_IN_RANGE(9)
|
||||
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
|
||||
case 8:
|
||||
IF_BTN_IN_RANGE(8)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
|
||||
case 7:
|
||||
IF_BTN_IN_RANGE(7)
|
||||
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
|
||||
case 6:
|
||||
IF_BTN_IN_RANGE(6)
|
||||
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
|
||||
case 5:
|
||||
IF_BTN_IN_RANGE(5)
|
||||
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
|
||||
/*******************************************************************************************/
|
||||
case 4:
|
||||
IF_BTN_IN_RANGE(4)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
|
||||
case 3:
|
||||
IF_BTN_IN_RANGE(3)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
|
||||
case 2:
|
||||
IF_BTN_IN_RANGE(2)
|
||||
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
|
||||
#endif
|
||||
case 1:
|
||||
IF_BTN_IN_RANGE(1)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
|
||||
/*******************************************************************************************/
|
||||
}
|
||||
|
@ -416,46 +439,46 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
|||
{
|
||||
switch (btn)
|
||||
{
|
||||
case 16:
|
||||
IF_BTN_IN_RANGE(16)
|
||||
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
|
||||
case 15:
|
||||
IF_BTN_IN_RANGE(15)
|
||||
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
|
||||
case 14:
|
||||
IF_BTN_IN_RANGE(14)
|
||||
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
|
||||
case 13:
|
||||
IF_BTN_IN_RANGE(13)
|
||||
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
|
||||
case 12:
|
||||
case 11:
|
||||
IF_BTN_IN_RANGE(12)
|
||||
IF_BTN_IN_RANGE(11)
|
||||
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
|
||||
case 10:
|
||||
IF_BTN_IN_RANGE(10)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
|
||||
case 9:
|
||||
IF_BTN_IN_RANGE(9)
|
||||
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
|
||||
case 8:
|
||||
IF_BTN_IN_RANGE(8)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
|
||||
case 7:
|
||||
IF_BTN_IN_RANGE(7)
|
||||
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
|
||||
case 6:
|
||||
IF_BTN_IN_RANGE(6)
|
||||
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
|
||||
case 5:
|
||||
IF_BTN_IN_RANGE(5)
|
||||
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
|
||||
/*******************************************************************************************/
|
||||
case 4:
|
||||
IF_BTN_IN_RANGE(4)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
|
||||
case 3:
|
||||
IF_BTN_IN_RANGE(3)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
|
||||
case 2:
|
||||
IF_BTN_IN_RANGE(2)
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
|
||||
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
|
||||
case 1:
|
||||
IF_BTN_IN_RANGE(1)
|
||||
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
|
||||
|
|
|
@ -141,6 +141,10 @@ public:
|
|||
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
|
||||
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
|
||||
bool m_bMouseAssociated;
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
static uint32 ms_padButtonsInited;
|
||||
#endif
|
||||
|
||||
CControllerConfigManager();
|
||||
|
||||
|
|
|
@ -3730,8 +3730,13 @@ CMenuManager::LoadSettings()
|
|||
CFileMgr::SetDir("");
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINISettings();
|
||||
LoadINIControllerSettings(); // Calling that after LoadINISettings is important because of gSelectedJoystickName loading
|
||||
if (LoadINISettings()) {
|
||||
LoadINIControllerSettings();
|
||||
} else {
|
||||
// no re3.ini, create it
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
|
@ -3828,12 +3833,6 @@ CMenuManager::SaveSettings()
|
|||
CFileMgr::SetDir("");
|
||||
|
||||
#else
|
||||
static bool firstTime = true;
|
||||
// In other conditions we already call SaveINIControllerSettings explicitly.
|
||||
if (firstTime) {
|
||||
SaveINIControllerSettings();
|
||||
firstTime = false;
|
||||
}
|
||||
SaveINISettings();
|
||||
#endif
|
||||
}
|
||||
|
@ -5605,6 +5604,9 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||
#endif
|
||||
ShutdownJustMenu();
|
||||
SaveSettings();
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
SaveINIControllerSettings();
|
||||
#endif
|
||||
m_bStartUpFrontEndRequested = false;
|
||||
pControlEdit = nil;
|
||||
m_bShutDownFrontEndRequested = false;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Collision.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "Pad.h"
|
||||
#include "ControllerConfig.h"
|
||||
|
||||
// Menu screens array is at the bottom of the file.
|
||||
|
||||
|
@ -292,6 +293,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
|
|||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
wchar selectedJoystickUnicode[128];
|
||||
int cachedButtonNum = -1;
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
int numButtons;
|
||||
|
@ -320,6 +322,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
|||
|
||||
strcpy(gSelectedJoystickName, joyname);
|
||||
PSGLOBAL(joy1id) = found;
|
||||
cachedButtonNum = numButtons;
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
|
@ -329,6 +332,18 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
|||
|
||||
return selectedJoystickUnicode;
|
||||
}
|
||||
|
||||
void DetectJoystickGoBack() {
|
||||
if (cachedButtonNum != -1) {
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
|
||||
SaveINIControllerSettings();
|
||||
#else
|
||||
// Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
|
||||
#endif
|
||||
cachedButtonNum = -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CMenuScreenCustom aScreens[MENUPAGES] = {
|
||||
|
@ -836,7 +851,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
|
|||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// MENUPAGE_DETECT_JOYSTICK
|
||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
|
||||
|
||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) },
|
||||
|
|
|
@ -45,7 +45,7 @@ void TheModelViewer(void);
|
|||
#endif
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
void LoadINISettings();
|
||||
bool LoadINISettings();
|
||||
void SaveINISettings();
|
||||
void LoadINIControllerSettings();
|
||||
void SaveINIControllerSettings();
|
||||
|
|
|
@ -244,6 +244,14 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
|
|||
|
||||
void LoadINIControllerSettings()
|
||||
{
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
|
||||
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
|
||||
ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
|
||||
char value[128];
|
||||
if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
|
||||
|
@ -335,12 +343,17 @@ void SaveINIControllerSettings()
|
|||
StoreIni("Bindings", iniControllerActions[i], value, 128);
|
||||
}
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
|
||||
cfg.write_file("re3.ini");
|
||||
}
|
||||
|
||||
void LoadINISettings()
|
||||
bool LoadINISettings()
|
||||
{
|
||||
cfg.load_file("re3.ini");
|
||||
if (!cfg.load_file("re3.ini"))
|
||||
return false;
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
|
||||
|
@ -394,40 +407,6 @@ void LoadINISettings()
|
|||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
||||
std::string strval = cfg.get("Controller", "JoystickName", "");
|
||||
const char *value = strval.c_str();
|
||||
strcpy(gSelectedJoystickName, value);
|
||||
|
||||
if(gSelectedJoystickName[0] != '\0') {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
|
||||
if (PSGLOBAL(joy1id) != -1) {
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
}
|
||||
PSGLOBAL(joy1id) = i;
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
|
||||
// We need to init and reload bindings, because;
|
||||
// 1-joypad button number may differ with saved/prvly connected one
|
||||
// 2-bindings are not init'ed if there is no joypad at the start
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
if (gta3set) {
|
||||
ControlsManager.LoadSettings(gta3set);
|
||||
CFileMgr::CloseFile(gta3set);
|
||||
}
|
||||
CFileMgr::SetDir("");
|
||||
// We call LoadINIControllerSettings after this func., so calling here isn't needed
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
|
@ -453,6 +432,8 @@ void LoadINISettings()
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SaveINISettings()
|
||||
|
@ -508,10 +489,6 @@ void SaveINISettings()
|
|||
#ifdef FIX_SPRITES
|
||||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
|
|
|
@ -1602,10 +1602,16 @@ main(int argc, char *argv[])
|
|||
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
|
||||
#endif
|
||||
|
||||
// This part is needed because controller initialisation overwrites loaded settings.
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
||||
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
||||
// so we can add new joy bindings **on top of** stored bindings.
|
||||
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
||||
#endif
|
||||
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
if ( gta3set )
|
||||
|
@ -1618,6 +1624,10 @@ main(int argc, char *argv[])
|
|||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINIControllerSettings();
|
||||
if (connectedPadButtons != 0) {
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2131,6 +2141,12 @@ void joysChangeCB(int jid, int event)
|
|||
PSGLOBAL(joy1id) = jid;
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||
#endif
|
||||
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
#endif
|
||||
} else if (PSGLOBAL(joy2id) == -1)
|
||||
PSGLOBAL(joy2id) = jid;
|
||||
|
|
|
@ -2150,12 +2150,18 @@ WinMain(HINSTANCE instance,
|
|||
ShowWindow(PSGLOBAL(window), cmdShow);
|
||||
UpdateWindow(PSGLOBAL(window));
|
||||
|
||||
// This part is needed because controller initialisation overwrites loaded settings.
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
||||
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
||||
// so we can add new joy bindings **on top of** stored bindings.
|
||||
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
||||
#endif
|
||||
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
|
||||
if ( gta3set )
|
||||
{
|
||||
ControlsManager.LoadSettings(gta3set);
|
||||
|
@ -2166,6 +2172,10 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINIControllerSettings();
|
||||
if (connectedPadButtons != 0) {
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue