mirror of https://github.com/Nofated095/re-GTA.git
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
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@ -130,7 +130,7 @@ GetCollisionInSectorList(CPtrList &list)
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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level = CModelInfo::GetColModel(e->GetModelIndex())->level;
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if(level != LEVEL_GENERIC)
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return (eLevelName)level;
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}
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@ -354,7 +354,7 @@ CCarCtrl::GenerateOneRandomCar()
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pVehicle->m_bSirenOrAlarm = true;
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pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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CColBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
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CColBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
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float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
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float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
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/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
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@ -2023,7 +2023,7 @@ void CGarages::GivePlayerDetonator()
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float CGarages::FindDoorHeightForMI(int32 mi)
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{
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return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
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return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f;
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}
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void CGarage::TidyUpGarage()
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@ -51,7 +51,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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pEntityToAttack = (CEntity*)FindPlayerPed();
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CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
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CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
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float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
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for (int32 i = 0; i < 2; i++) {
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const int32 roadBlockIndex = i + 2 * roadBlockType;
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@ -130,7 +130,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
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vehicleId = MI_ENFORCER;
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if (!CStreaming::HasModelLoaded(vehicleId))
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vehicleId = MI_POLICE;
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CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
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CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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int16 radius = (int16)(fMapObjectRadius / fModelRadius);
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if (radius >= 6)
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@ -152,7 +152,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
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else
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offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
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CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
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float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
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float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
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int16 colliding = 0;
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CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
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if (!colliding) {
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@ -2814,7 +2814,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
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if (zoneToCheck != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
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CVector pos = pPlayer->GetPos();
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CZone* pZone = CTheZones::GetZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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@ -447,7 +447,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
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pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
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}
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break;
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@ -471,7 +471,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
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pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
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}
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break;
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@ -358,7 +358,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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} else
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colmodel = nil;
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} else if(e->bUsesCollision)
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough))
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@ -444,7 +444,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
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if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
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e->m_scanCode = GetCurrentScanCode();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, poly))
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entity = e;
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@ -645,7 +645,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
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if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough))
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return false;
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@ -955,7 +955,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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float distance = diff.Magnitude();
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if(e->GetBoundRadius() + radius > distance) {
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CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
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int collidedSpheres =
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CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
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gaTempSphereColPoints, nil, nil);
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@ -2308,7 +2308,7 @@ CPed::ProcessControl(void)
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} else {
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DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
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if (IsPlayer()) {
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CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
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CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->GetModelIndex());
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CVector colMinVec = collidingCol->boundingBox.min;
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CVector colMaxVec = collidingCol->boundingBox.max;
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@ -3061,8 +3061,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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CColPoint intersectionPoint;
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CColLine ourLine;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
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if (!bUsesCollision)
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return 0;
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@ -3556,7 +3556,7 @@ void
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CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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{
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float distLimitForTimer = 8.0f;
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CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
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CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
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CVector objColMin = objCol->boundingBox.min;
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CVector objColMax = objCol->boundingBox.max;
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CVector objColCenter = (objColMin + objColMax) / 2.0f;
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@ -4886,7 +4886,7 @@ CPed::PreRender(void)
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if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
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if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
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bool doSplashUp = true;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CVector speed = FindPlayerSpeed();
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if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
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@ -8044,7 +8044,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
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forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres->center.z + 0.25f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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@ -999,7 +999,7 @@ bool
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CPopulation::TestRoomForDummyObject(CObject *obj)
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{
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int16 collidingObjs;
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CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
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CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetColModel(obj->GetModelIndex())->boundingSphere.radius,
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false, &collidingObjs, 2, nil, false, true, true, false, false);
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return collidingObjs == 0;
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@ -158,7 +158,7 @@ CRenderer::RenderOneRoad(CEntity *e)
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if(gbDontRenderBuildings)
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return;
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if(gbShowCollisionPolys)
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
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else
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#endif
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{
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@ -191,7 +191,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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#ifndef MASTER
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if(gbShowCollisionPolys){
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if(!e->IsVehicle()){
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
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return;
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}
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}else if(e->IsBuilding()){
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@ -172,8 +172,8 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1
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m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
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m_nUsesRemaining = 0;
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m_bIsBlocking = false;
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m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
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m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
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m_vecInf = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.min;
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m_vecSup = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.max;
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m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
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}
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