mirror of https://github.com/Nofated095/re-GTA.git
finished cullzones
This commit is contained in:
parent
02c7f8381b
commit
07303c62d1
File diff suppressed because it is too large
Load Diff
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@ -12,7 +12,7 @@ public:
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float maxz;
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int32 m_indexStart;
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int16 m_groupIndexCount[3];
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int16 m_groupIndexCount[3]; // only useful during resolution stage
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int16 m_numBuildings;
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int16 m_numTreadablesPlus10m;
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int16 m_numTreadables;
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@ -26,30 +26,35 @@ public:
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static void DoStuffEnteringZone_OneTreadable(uint16 i);
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static bool TestLine(CVector a1, CVector a2);
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static bool TestLine(CVector vec1, CVector vec2);
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static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity);
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float CalcDistToCullZoneSquared(float x, float y);
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float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
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bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
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bool PointFallsWithinZone(CVector pos, float radius);
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bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity);
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void FindTestPoints();
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void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
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switch (groupid) {
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case 0:
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default:
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// buildings
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start = m_indexStart;
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size = m_groupIndexCount[0];
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break;
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case 1:
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// treadables + 10m
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start = m_groupIndexCount[0] + m_indexStart;
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size = m_groupIndexCount[1];
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break;
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case 2:
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// treadables
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start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
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size = m_groupIndexCount[2];
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break;
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default:
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start = m_indexStart;
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size = m_groupIndexCount[0];
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break;
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}
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}
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void FindTestPoints() {}; // todo
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bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
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};
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enum eZoneAttribs
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@ -121,5 +126,12 @@ public:
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static void DoVisibilityTestCullZone(int zoneId, bool doIt);
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static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
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static void CompressIndicesArray() {};// todo
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static void CompressIndicesArray();
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static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set);
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static void ReplaceSetForAllGroups(uint16 *set, uint16 setid);
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static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices);
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// debug
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static bool LoadTempFile(void);
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static void SaveTempFile(void);
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};
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@ -565,6 +565,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
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DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
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DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#ifdef MENU_MAP
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@ -21,12 +21,14 @@
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#include "Renderer.h"
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#include "Frontend.h"
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#include "custompipes.h"
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#include "Debug.h"
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bool gbShowPedRoadGroups;
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bool gbShowCarRoadGroups;
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bool gbShowCollisionPolys;
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bool gbShowCollisionLines;
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bool gbShowCullZoneDebugStuff;
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bool gbDisableZoneCull; // not original
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bool gbBigWhiteDebugLightSwitchedOn;
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bool gbDontRenderBuildings;
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@ -35,6 +37,25 @@ bool gbDontRenderPeds;
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bool gbDontRenderObjects;
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bool gbDontRenderVehicles;
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int32 EntitiesRendered;
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int32 EntitiesNotRendered;
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int32 RenderedBigBuildings;
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int32 RenderedBuildings;
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int32 RenderedCars;
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int32 RenderedPeds;
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int32 RenderedObjects;
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int32 RenderedDummies;
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int32 TestedBigBuildings;
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int32 TestedBuildings;
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int32 TestedCars;
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int32 TestedPeds;
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int32 TestedObjects;
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int32 TestedDummies;
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// unused
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int16 TestCloseThings;
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int16 TestBigThings;
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struct EntityInfo
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{
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CEntity *ent;
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@ -61,6 +82,11 @@ float CRenderer::ms_lodDistScale = 1.2f;
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#define BACKFACE_CULLING_OFF
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#endif
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// unused
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BlockedRange CRenderer::aBlockedRanges[16];
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BlockedRange *CRenderer::pFullBlockedRanges;
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BlockedRange *CRenderer::pEmptyBlockedRanges;
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void
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CRenderer::Init(void)
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{
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@ -347,6 +373,14 @@ CRenderer::RenderCollisionLines(void)
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}
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}
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// unused
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void
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CRenderer::RenderBlockBuildingLines(void)
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{
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for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
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printf("Blocked: %f %f\n", br->a, br->b);
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}
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enum Visbility
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{
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VIS_INVISIBLE,
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@ -355,14 +389,6 @@ enum Visbility
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VIS_STREAMME
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};
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#ifdef FIX_BUGS
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#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
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#else
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#define LOD_DISTANCE 300.0f
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#endif
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#define FADE_DISTANCE 20.0f
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#define STREAM_DISTANCE 30.0f
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// Time Objects can be time culled if
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// other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject()
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// i.e. we have to draw even at the wrong time if
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@ -611,7 +637,21 @@ CRenderer::ConstructRenderList(void)
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ms_nNoOfVisibleEntities = 0;
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ms_nNoOfInVisibleEntities = 0;
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ms_vecCameraPosition = TheCamera.GetPosition();
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// TODO: blocked ranges, but unused
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// unused
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pFullBlockedRanges = nil;
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pEmptyBlockedRanges = aBlockedRanges;
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for(int i = 0; i < 16; i++){
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aBlockedRanges[i].prev = &aBlockedRanges[i-1];
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aBlockedRanges[i].next = &aBlockedRanges[i+1];
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}
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aBlockedRanges[0].prev = nil;
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aBlockedRanges[15].next = nil;
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// unused
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TestCloseThings = 0;
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TestBigThings = 0;
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ScanWorld();
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}
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RwMatrix *cammatrix;
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RwV2d poly[3];
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#ifndef MASTER
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// missing in game but has to be done somewhere
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EntitiesRendered = 0;
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EntitiesNotRendered = 0;
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RenderedBigBuildings = 0;
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RenderedBuildings = 0;
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RenderedCars = 0;
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RenderedPeds = 0;
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RenderedObjects = 0;
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RenderedDummies = 0;
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TestedBigBuildings = 0;
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TestedBuildings = 0;
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TestedCars = 0;
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TestedPeds = 0;
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TestedObjects = 0;
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TestedDummies = 0;
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#endif
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memset(vectors, 0, sizeof(vectors));
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vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
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vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
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}
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}
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#ifndef MASTER
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if(gbShowCullZoneDebugStuff){
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sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
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CDebug::PrintAt(gString, 10, 10);
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sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
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TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
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CDebug::PrintAt(gString, 10, 11);
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sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
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RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
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CDebug::PrintAt(gString, 10, 12);
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}
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#endif
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}
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void
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for(node = list.first; node; node = node->next){
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ent = (CEntity*)node->item;
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if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
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ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
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#ifndef MASTER
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// all missing from game actually
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TestedBigBuildings++;
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#endif
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if(!ent->bZoneCulled){
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if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
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ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
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#ifndef MASTER
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EntitiesRendered++;
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RenderedBigBuildings++;
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}else{
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EntitiesNotRendered++;
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#endif
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}
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}
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}
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continue; // already seen
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ent->m_scanCode = CWorld::GetCurrentScanCode();
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if(IsEntityCullZoneVisible(ent))
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if(IsEntityCullZoneVisible(ent)){
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switch(SetupEntityVisibility(ent)){
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case VIS_VISIBLE:
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ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
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CStreaming::RequestModel(ent->GetModelIndex(), 0);
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break;
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}
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else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
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if(!CStreaming::ms_disableStreaming)
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if(SetupEntityVisibility(ent) == VIS_STREAMME)
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if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
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CStreaming::RequestModel(ent->GetModelIndex(), 0);
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#ifndef MASTER
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EntitiesRendered++;
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switch(ent->GetType()){
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case ENTITY_TYPE_BUILDING:
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if(ent->bIsBIGBuilding)
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RenderedBigBuildings++;
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else
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RenderedBuildings++;
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break;
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case ENTITY_TYPE_VEHICLE:
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RenderedCars++;
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break;
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case ENTITY_TYPE_PED:
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RenderedPeds++;
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break;
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case ENTITY_TYPE_OBJECT:
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RenderedObjects++;
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break;
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case ENTITY_TYPE_DUMMY:
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RenderedDummies++;
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break;
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}
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#endif
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}else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
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if(SetupEntityVisibility(ent) == VIS_STREAMME)
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if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
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CStreaming::RequestModel(ent->GetModelIndex(), 0);
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}else{
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#ifndef MASTER
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EntitiesNotRendered++;
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#endif
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}
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}
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}
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@ -1086,7 +1195,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
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continue; // already seen
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ent->m_scanCode = CWorld::GetCurrentScanCode();
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if(IsEntityCullZoneVisible(ent))
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if(IsEntityCullZoneVisible(ent)){
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switch(SetupEntityVisibility(ent)){
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case VIS_VISIBLE:
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ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
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@ -1111,10 +1220,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
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}
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break;
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}
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else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
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if(!CStreaming::ms_disableStreaming)
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if(SetupEntityVisibility(ent) == VIS_STREAMME)
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CStreaming::RequestModel(ent->GetModelIndex(), 0);
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#ifndef MASTER
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// actually missing in game
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EntitiesRendered++;
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switch(ent->GetType()){
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case ENTITY_TYPE_BUILDING:
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if(ent->bIsBIGBuilding)
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RenderedBigBuildings++;
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else
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RenderedBuildings++;
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break;
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case ENTITY_TYPE_VEHICLE:
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RenderedCars++;
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break;
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case ENTITY_TYPE_PED:
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RenderedPeds++;
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break;
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case ENTITY_TYPE_OBJECT:
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RenderedObjects++;
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break;
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case ENTITY_TYPE_DUMMY:
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RenderedDummies++;
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break;
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}
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#endif
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}else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
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if(SetupEntityVisibility(ent) == VIS_STREAMME)
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CStreaming::RequestModel(ent->GetModelIndex(), 0);
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}else{
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#ifndef MASTER
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// actually missing in game
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EntitiesNotRendered++;
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#endif
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}
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}
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}
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@ -1220,9 +1357,34 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
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CPed *ped;
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CObject *obj;
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if(gbDisableZoneCull) return true;
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#ifndef MASTER
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switch(ent->GetType()){
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case ENTITY_TYPE_BUILDING:
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if(ent->bIsBIGBuilding)
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TestedBigBuildings++;
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else
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TestedBuildings++;
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break;
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case ENTITY_TYPE_VEHICLE:
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TestedCars++;
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break;
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case ENTITY_TYPE_PED:
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TestedPeds++;
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break;
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case ENTITY_TYPE_OBJECT:
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TestedObjects++;
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break;
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case ENTITY_TYPE_DUMMY:
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TestedDummies++;
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break;
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}
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#endif
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if(ent->bZoneCulled)
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return false;
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switch(ent->GetType()){
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case ENTITY_TYPE_VEHICLE:
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return IsVehicleCullZoneVisible(ent);
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@ -2,11 +2,20 @@
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class CEntity;
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#ifdef FIX_BUGS
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#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
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#else
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#define LOD_DISTANCE 300.0f
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#endif
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#define FADE_DISTANCE 20.0f
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#define STREAM_DISTANCE 30.0f
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extern bool gbShowPedRoadGroups;
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extern bool gbShowCarRoadGroups;
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extern bool gbShowCollisionPolys;
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extern bool gbShowCollisionLines;
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extern bool gbShowCullZoneDebugStuff;
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extern bool gbDisableZoneCull; // not original
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extern bool gbBigWhiteDebugLightSwitchedOn;
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extern bool gbDontRenderBuildings;
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@ -18,6 +27,13 @@ extern bool gbDontRenderVehicles;
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class CVehicle;
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class CPtrList;
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// unused
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struct BlockedRange
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{
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float a, b; // unknown
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BlockedRange *prev, *next;
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};
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class CRenderer
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{
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static int32 ms_nNoOfVisibleEntities;
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@ -28,6 +44,10 @@ class CRenderer
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static CVector ms_vecCameraPosition;
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static CVehicle *m_pFirstPersonVehicle;
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// unused
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static BlockedRange aBlockedRanges[16];
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static BlockedRange *pFullBlockedRanges;
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static BlockedRange *pEmptyBlockedRanges;
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public:
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static float ms_lodDistScale;
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static bool m_loadingPriority;
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@ -46,6 +66,8 @@ public:
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static void RenderFirstPersonVehicle(void);
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static void RenderCollisionLines(void);
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// unused
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static void RenderBlockBuildingLines(void);
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static int32 SetupEntityVisibility(CEntity *ent);
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static int32 SetupBigBuildingVisibility(CEntity *ent);
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@ -11,8 +11,6 @@
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#include "World.h"
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#include "custompipes.h"
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#define FADE_DISTANCE 20.0f
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
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