mirror of https://github.com/Nofated095/re-GTA.git
CEmergencyPed done
This commit is contained in:
parent
790f4863c6
commit
04499bfbb6
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@ -8,7 +8,8 @@ CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
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WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
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uint16 CAccidentManager::CountActiveAccidents()
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uint16
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CAccidentManager::CountActiveAccidents()
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{
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uint16 accidents = 0;
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for (int i = 0; i < NUM_ACCIDENTS; i++){
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@ -18,7 +19,8 @@ uint16 CAccidentManager::CountActiveAccidents()
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return accidents;
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}
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CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance)
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CAccident*
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CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance)
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{
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for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){
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int accidentId = -1;
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@ -45,3 +47,13 @@ CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistanc
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}
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return nil;
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}
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bool
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CAccidentManager::UnattendedAccidents(void)
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{
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for (int i = 0; i < NUM_ACCIDENTS; i++) {
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if (m_aAccidents[i].m_pVictim && m_aAccidents[i].m_nMedicsAttending == 0)
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return true;
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}
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return false;
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}
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@ -21,6 +21,7 @@ class CAccidentManager
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};
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public:
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uint16 CountActiveAccidents();
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bool UnattendedAccidents();
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CAccident* FindNearestAccident(CVector, float*);
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void Update(void);
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};
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@ -2,15 +2,11 @@
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#include "patcher.h"
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#include "EmergencyPed.h"
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#include "ModelIndices.h"
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class CEmergencyPed_ : public CEmergencyPed
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{
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public:
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CEmergencyPed *ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); };
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void dtor(void) { CEmergencyPed::~CEmergencyPed(); }
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};
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WRAPPER void CEmergencyPed::ProcessControl(void) { EAXJMP(0x4C2F10); }
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#include "Vehicle.h"
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#include "Fire.h"
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#include "General.h"
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#include "CarCtrl.h"
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#include "AccidentManager.h"
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CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
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{
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@ -27,12 +23,408 @@ CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
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default:
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break;
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}
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m_nEmergencyPedState = 0;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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m_pAttendedAccident = nil;
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field_1356 = 0;
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m_bStartedToCPR = false;
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}
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bool
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CEmergencyPed::InRange(CPed *victim)
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{
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if (!m_pMyVehicle)
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return true;
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if ((m_pMyVehicle->GetPosition() - victim->GetPosition()).Magnitude() > 30.0f)
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return false;
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return true;
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}
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void
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CEmergencyPed::ProcessControl(void)
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{
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if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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CPed::ProcessControl();
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if (bWasPostponed)
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return;
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if(!DyingOrDead()) {
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GetWeapon()->Update(m_audioEntityId);
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if (IsPedInControl() && m_moved.Magnitude() > 0.0f)
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Avoid();
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switch (m_nPedState) {
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case PED_SEEK_POS:
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Seek();
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break;
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case PED_SEEK_ENTITY:
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if (m_pSeekTarget) {
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m_vecSeekPos = m_pSeekTarget->GetPosition();
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Seek();
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} else {
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ClearSeek();
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}
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break;
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default:
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break;
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}
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switch (m_nPedType) {
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case PEDTYPE_EMERGENCY:
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if (IsPedInControl() || m_nPedState == PED_DRIVING)
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MedicAI();
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break;
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case PEDTYPE_FIREMAN:
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if (IsPedInControl())
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FiremanAI();
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break;
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default:
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return;
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}
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}
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}
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// This function was buggy and incomplete in both III and VC, firemen had to be in 5.0m range of fire etc. etc.
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// Copied some code from MedicAI to make it work.
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void
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CEmergencyPed::FiremanAI(void)
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{
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float fireDist;
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CFire *nearestFire;
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switch (m_nEmergencyPedState) {
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case EMERGENCY_PED_READY:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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m_nPedState = PED_NONE;
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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m_pAttendedFire = nearestFire;
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#ifdef FIX_BUGS
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bIsRunning = true;
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++nearestFire->m_nFiremenPuttingOut;
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#endif
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}
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break;
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire && nearestFire != m_pAttendedFire) {
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m_nPedState = PED_NONE;
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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#ifdef FIX_BUGS
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bIsRunning = true;
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if (m_pAttendedFire) {
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--m_pAttendedFire->m_nFiremenPuttingOut;
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}
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++nearestFire->m_nFiremenPuttingOut;
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m_pAttendedFire = nearestFire;
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} else if (!nearestFire) {
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#else
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m_pAttendedFire = nearestFire;
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} else {
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#endif
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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}
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// "Extinguish" the fire (Will overwrite the stop decision above if the attended and nearest fires are same)
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if (fireDist < 5.0f) {
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SetIdle();
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m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
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}
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break;
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case EMERGENCY_PED_STAND_STILL:
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if (!m_pAttendedFire->m_bIsOngoing)
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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// Leftover
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// fireDist = 30.0f;
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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#ifdef FIX_BUGS
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if(nearestFire != m_pAttendedFire && (nearestFire->m_vecPos - GetPosition()).Magnitude() < 30.0f)
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#endif
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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}
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Say(SOUND_PED_EXTINGUISHING_FIRE);
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break;
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case EMERGENCY_PED_STOP:
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#ifdef FIX_BUGS
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bIsRunning = false;
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if (m_pAttendedFire)
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#endif
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--m_pAttendedFire->m_nFiremenPuttingOut;
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m_nPedState = PED_NONE;
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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m_pAttendedFire = nil;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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SetMoveState(PEDMOVE_WALK);
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break;
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}
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}
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void
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CEmergencyPed::MedicAI(void)
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{
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float distToEmergency;
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if (!bInVehicle && IsPedInControl()) {
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ScanForThreats();
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if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
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if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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} else {
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SetFlee(m_threatEntity, 6000);
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Say(SOUND_PED_FLEE_SPRINT);
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}
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return;
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}
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}
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if (InVehicle()) {
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if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
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if (gAccidentManager.FindNearestAccident(m_pMyVehicle->GetPosition(), &distToEmergency)
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&& distToEmergency < 25.0f && m_pMyVehicle->m_vecMoveSpeed.Magnitude() < 0.01f) {
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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Say(SOUND_PED_LEAVE_VEHICLE);
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} else if (m_pMyVehicle->pDriver == this && m_nPedState == PED_DRIVING
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&& m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && !(CGeneral::GetRandomNumber() & 31)) {
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bool waitUntilMedicEntersCar = false;
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for (int i = 0; i < m_numNearPeds; ++i) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed->m_nPedType == PEDTYPE_EMERGENCY) {
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if ((nearPed->m_nPedState == PED_SEEK_CAR || nearPed->m_nPedState == PED_ENTER_CAR)
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&& nearPed->m_pMyVehicle == m_pMyVehicle) {
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waitUntilMedicEntersCar = true;
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break;
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}
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}
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}
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if (!waitUntilMedicEntersCar) {
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CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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m_pMyVehicle->m_bSirenOrAlarm = 0;
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
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m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
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if (m_pMyVehicle->bIsAmbulanceOnDuty) {
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m_pMyVehicle->bIsAmbulanceOnDuty = false;
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--CCarCtrl::NumAmbulancesOnDuty;
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}
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}
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}
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}
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}
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CVector headPos, midPos;
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CAccident *nearestAccident;
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if (IsPedInControl()) {
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switch (m_nEmergencyPedState) {
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case EMERGENCY_PED_READY:
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nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency);
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field_1360 = 0;
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if (nearestAccident) {
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m_pRevivedPed = nearestAccident->m_pVictim;
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m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
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SetSeek((headPos + midPos) * 0.5f, 1.0f);
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SetObjective(OBJECTIVE_NONE);
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bIsRunning = true;
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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m_pAttendedAccident = nearestAccident;
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++m_pAttendedAccident->m_nMedicsAttending;
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} else {
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if (m_pMyVehicle) {
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if (!bInVehicle) {
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_pMyVehicle->pDriver || m_pMyVehicle->m_nGettingInFlags) {
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CPed* driver = m_pMyVehicle->pDriver;
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if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
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} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
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&& m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER
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&& m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_pMyVehicle);
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}
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} else {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
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}
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}
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} else if (m_nPedState != PED_WANDER_PATH) {
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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}
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}
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break;
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency);
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if (nearestAccident) {
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if (nearestAccident != m_pAttendedAccident || m_nPedState != PED_SEEK_POS) {
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m_pRevivedPed = nearestAccident->m_pVictim;
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m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
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if (!InRange(m_pRevivedPed)) {
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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break;
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}
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
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SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
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SetObjective(OBJECTIVE_NONE);
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bIsRunning = true;
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--m_pAttendedAccident->m_nMedicsAttending;
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++nearestAccident->m_nMedicsAttending;
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m_pAttendedAccident = nearestAccident;
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}
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} else {
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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bIsRunning = false;
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}
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if (distToEmergency < 5.0f) {
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if (m_pRevivedPed->m_pFire) {
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bIsRunning = false;
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SetMoveState(PEDMOVE_STILL);
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} else if (distToEmergency < 4.5f) {
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bIsRunning = false;
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SetMoveState(PEDMOVE_WALK);
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if (distToEmergency < 1.0f
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|| distToEmergency < 4.5f && m_pAttendedAccident->m_nMedicsPerformingCPR) {
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m_nEmergencyPedState = EMERGENCY_PED_START_CPR;
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}
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}
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}
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break;
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case EMERGENCY_PED_START_CPR:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f || m_pRevivedPed->bFadeOut) {
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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} else {
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m_pRevivedPed->m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
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SetMoveState(PEDMOVE_STILL);
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m_nPedState = PED_CPR;
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m_nLastPedState = PED_CPR;
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SetLookFlag(m_pRevivedPed, 0);
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SetLookTimer(500);
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Say(SOUND_PED_HEALING);
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if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
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SetIdle();
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m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
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} else {
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m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f);
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bIsDucking = true;
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}
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SetLookTimer(2000);
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++m_pAttendedAccident->m_nMedicsPerformingCPR;
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m_bStartedToCPR = true;
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}
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break;
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case EMERGENCY_PED_FACE_TO_PATIENT:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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else {
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
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midPos = (headPos + midPos) * 0.5f;
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
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midPos.x, midPos.y,
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GetPosition().x, GetPosition().y);
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m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest);
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m_pLookTarget = m_pRevivedPed;
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m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
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TurnBody();
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if (Abs(m_fRotationCur - m_fRotationDest) < DEGTORAD(45.0f))
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m_nEmergencyPedState = EMERGENCY_PED_PERFORM_CPR;
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else
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m_fRotationCur = (m_fRotationCur + m_fRotationDest) * 0.5f;
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}
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break;
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case EMERGENCY_PED_PERFORM_CPR:
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m_pRevivedPed = m_pRevivedPed;
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) {
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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break;
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}
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
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midPos = (headPos + midPos) * 0.5f;
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
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midPos.x, midPos.y,
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GetPosition().x, GetPosition().y);
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m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest);
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m_pLookTarget = m_pRevivedPed;
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m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
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TurnBody();
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if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) {
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SetMoveState(PEDMOVE_STILL);
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break;
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}
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m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
|
||||
m_nPedState = PED_NONE;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
m_pVehicleAnim = nil;
|
||||
if (!m_pRevivedPed->bBodyPartJustCameOff) {
|
||||
m_pRevivedPed->m_fHealth = 100.0f;
|
||||
m_pRevivedPed->m_nPedState = PED_NONE;
|
||||
m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
|
||||
m_pRevivedPed->SetGetUp();
|
||||
m_pRevivedPed->bUsesCollision = true;
|
||||
m_pRevivedPed->SetMoveState(PEDMOVE_WALK);
|
||||
m_pRevivedPed->RestartNonPartialAnims();
|
||||
m_pRevivedPed->bIsPedDieAnimPlaying = false;
|
||||
m_pRevivedPed->m_ped_flagH1 = false;
|
||||
m_pRevivedPed->m_pCollidingEntity = nil;
|
||||
}
|
||||
break;
|
||||
case EMERGENCY_PED_STOP_CPR:
|
||||
m_nEmergencyPedState = EMERGENCY_PED_STOP;
|
||||
bIsDucking = true;
|
||||
break;
|
||||
case EMERGENCY_PED_STAND_STILL:
|
||||
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
else {
|
||||
if (!m_pAttendedAccident->m_pVictim)
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
if (!m_pAttendedAccident->m_nMedicsPerformingCPR)
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
if (gAccidentManager.UnattendedAccidents())
|
||||
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
|
||||
}
|
||||
break;
|
||||
case EMERGENCY_PED_STOP:
|
||||
m_bStartedToCPR = false;
|
||||
m_nPedState = PED_NONE;
|
||||
if (m_pAttendedAccident) {
|
||||
m_pAttendedAccident->m_pVictim = nil;
|
||||
--m_pAttendedAccident->m_nMedicsAttending;
|
||||
m_pAttendedAccident = nil;
|
||||
}
|
||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
m_pRevivedPed = nil;
|
||||
m_nEmergencyPedState = EMERGENCY_PED_READY;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CEmergencyPed_ : public CEmergencyPed
|
||||
{
|
||||
public:
|
||||
CEmergencyPed* ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); };
|
||||
void dtor(void) { CEmergencyPed::~CEmergencyPed(); }
|
||||
void ProcessControl_(void) { CEmergencyPed::ProcessControl(); }
|
||||
};
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4C2E40, &CEmergencyPed_::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4C2EF0, &CEmergencyPed_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4C2F10, &CEmergencyPed_::ProcessControl_, PATCH_JUMP);
|
||||
InjectHook(0x4C3EC0, &CEmergencyPed::InRange, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -1,20 +1,40 @@
|
|||
#pragma once
|
||||
|
||||
#include "Fire.h"
|
||||
#include "Ped.h"
|
||||
|
||||
class CAccident;
|
||||
class CFire;
|
||||
|
||||
enum EmergencyPedState
|
||||
{
|
||||
EMERGENCY_PED_READY = 0x0,
|
||||
EMERGENCY_PED_DETERMINE_NEXT_STATE = 0x1, // you can set that anytime you want
|
||||
EMERGENCY_PED_START_CPR = 0x2,
|
||||
EMERGENCY_PED_FLAG_4 = 0x4, // unused
|
||||
EMERGENCY_PED_FLAG_8 = 0x8, // unused
|
||||
EMERGENCY_PED_FACE_TO_PATIENT = 0x10, // for CPR
|
||||
EMERGENCY_PED_PERFORM_CPR = 0x20,
|
||||
EMERGENCY_PED_STOP_CPR = 0x40,
|
||||
EMERGENCY_PED_STAND_STILL = 0x80, // waiting colleagues for medics, "extinguishing" fire for firemen
|
||||
EMERGENCY_PED_STOP = 0x100,
|
||||
};
|
||||
|
||||
class CEmergencyPed : public CPed
|
||||
{
|
||||
public:
|
||||
// 0x53C
|
||||
CPed *m_pRevivedPed;
|
||||
int32 m_nEmergencyPedState; // looks like flags
|
||||
void* m_pAttendedAccident; //TODO: CAccident*
|
||||
EmergencyPedState m_nEmergencyPedState;
|
||||
CAccident *m_pAttendedAccident;
|
||||
CFire *m_pAttendedFire;
|
||||
int8 field_1356;
|
||||
int32 field_1360;
|
||||
bool m_bStartedToCPR; // set but unused(?)
|
||||
int32 field_1360; // also something for medics, unused(?)
|
||||
|
||||
CEmergencyPed(uint32);
|
||||
~CEmergencyPed() { }
|
||||
bool InRange(CPed*);
|
||||
void ProcessControl(void);
|
||||
void FiremanAI(void);
|
||||
void MedicAI(void);
|
||||
};
|
||||
static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");
|
||||
|
|
Loading…
Reference in New Issue