2019-05-24 17:58:32 +00:00
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#include "common.h"
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2019-05-15 14:52:37 +00:00
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#include "patcher.h"
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2019-05-30 19:24:47 +00:00
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#include "RwHelper.h"
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#include "Clouds.h"
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#include "Draw.h"
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#include "Sprite2d.h"
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2019-05-15 14:52:37 +00:00
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#include "Renderer.h"
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2019-05-30 19:24:47 +00:00
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#include "Coronas.h"
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#include "WaterLevel.h"
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#include "Weather.h"
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#include "Glass.h"
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#include "WaterCannon.h"
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#include "SpecialFX.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "Antennas.h"
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#include "Rubbish.h"
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#include "Particle.h"
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#include "Pickups.h"
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#include "WeaponEffects.h"
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#include "PointLights.h"
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#include "Fluff.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "World.h"
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#include "Ped.h"
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#include "Font.h"
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#include "Pad.h"
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#include "Hud.h"
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#include "User.h"
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#include "Messages.h"
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#include "Darkel.h"
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#include "Garages.h"
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#include "MusicManager.h"
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2019-05-31 09:44:43 +00:00
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "CutsceneMgr.h"
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#include "Lights.h"
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#include "Credits.h"
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#include "CullZones.h"
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#include "TimeCycle.h"
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2019-05-30 19:24:47 +00:00
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#include "Frontend.h"
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2019-05-15 14:52:37 +00:00
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2019-05-31 09:44:43 +00:00
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WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); }
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WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); }
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WRAPPER void CameraSize(RwCamera *camera, CRect *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
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int RsCameraBeginUpdate(RwCamera *camera) { return psCameraBeginUpdate(camera); } // argument actually ignored
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void RsCameraShowRaster(RwCamera *camera) { psCameraShowRaster(camera); }
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void RenderScene(void);
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void RenderDebugShit(void);
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void RenderEffects(void);
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void Render2dStuff(void);
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void RenderMenus(void);
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void DoFade(void);
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void Render2dStuffAfterFade(void);
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extern void (*DebugMenuProcess)(void);
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extern void (*DebugMenuRender)(void);
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RwRGBA gColourTop;
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void
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Idle(void *arg)
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{
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CTimer::Update();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CPointLights::InitPerFrame();
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CGame::Process();
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DMAudio.Service();
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if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
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FrontEndMenuManager.m_bStartGameLoading = true;
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FrontEndMenuManager.m_bLoadingSavedGame = false;
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return;
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}
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if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad)
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return;
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SetLightsWithTimeOfDayColour(Scene.world);
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if(arg == nil)
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return;
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
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TheCamera.GetScreenFadeStatus() != FADE_2){
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CRenderer::ConstructRenderList();
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CRenderer::PreRender();
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
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return;
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}else{
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if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
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CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
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255))
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return;
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}
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DefinedState();
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// BUG. This has to be done BEFORE RwCameraBeginUpdate
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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RenderScene();
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RenderDebugShit();
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RenderEffects();
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if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
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TheCamera.m_ScreenReductionPercentage > 0.0)
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TheCamera.SetMotionBlurAlpha(150);
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TheCamera.RenderMotionBlur();
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Render2dStuff();
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}else{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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}
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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CCredits::Render();
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DoRWStuffEndOfFrame();
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// if(g_SlowMode)
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// ProcessSlowMode();
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}
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void
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FrontendIdle(void)
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{
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CTimer::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CPad::UpdatePads();
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FrontEndMenuManager.Process();
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if(RsGlobal.quit)
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return;
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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DefinedState();
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RenderMenus();
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DoFade();
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Render2dStuffAfterFade();
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
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CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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TheCamera.m_viewMatrix.Update();
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CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha);
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return true;
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}
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void
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DoRWStuffEndOfFrame(void)
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{
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// CDebug::DebugDisplayTextBuffer();
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// FlushObrsPrintfs();
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RwCameraEndUpdate(Scene.camera);
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RsCameraShowRaster(Scene.camera);
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}
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2019-05-30 19:24:47 +00:00
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// This is certainly a very useful function
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void
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DoRWRenderHorizon(void)
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 19:24:47 +00:00
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CClouds::RenderHorizon();
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2019-05-15 14:52:37 +00:00
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}
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void
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2019-05-30 19:24:47 +00:00
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RenderScene(void)
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 19:24:47 +00:00
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CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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CCoronas::RenderReflections();
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderBoats();
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DefinedState();
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CWaterLevel::RenderWater();
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CRenderer::RenderFadingInEntities();
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CRenderer::RenderVehiclesButNotBoats();
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CWeather::RenderRainStreaks();
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2019-05-15 14:52:37 +00:00
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}
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2019-05-30 19:24:47 +00:00
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void
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RenderDebugShit(void)
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2019-05-24 17:58:32 +00:00
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{
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2019-05-30 19:24:47 +00:00
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// CTheScripts::RenderTheScriptDebugLines()
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2019-05-24 17:58:32 +00:00
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}
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2019-05-30 19:24:47 +00:00
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void
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RenderEffects(void)
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 19:24:47 +00:00
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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CShadows::RenderStaticShadows();
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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CAntennas::Render();
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CRubbish::Render();
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CCoronas::Render();
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CParticle::Render();
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CPacManPickups::Render();
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CWeaponEffects::Render();
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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2019-05-15 14:52:37 +00:00
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}
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2019-05-30 19:24:47 +00:00
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void
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Render2dStuff(void)
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 19:24:47 +00:00
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CReplay::Display();
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CPickups::RenderPickUpText();
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if(TheCamera.m_WideScreenOn)
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TheCamera.DrawBordersForWideScreen();
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CPed *player = FindPlayerPed();
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int weaponType = 0;
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if(player)
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weaponType = player->GetWeapon()->m_eWeaponType;
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bool firstPersonWeapon = false;
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int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
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if(cammode == CCam::MODE_SNIPER ||
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cammode == CCam::MODE_SNIPER_RUN_AROUND ||
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cammode == CCam::MODE_ROCKET ||
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cammode == CCam::MODE_ROCKET_RUN_AROUND)
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firstPersonWeapon = true;
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// Draw black border for sniper and rocket launcher
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
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CRGBA black(0, 0, 0, 255);
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// top and bottom strips
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if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
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}else{
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
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CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
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}
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
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CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
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2019-05-15 14:52:37 +00:00
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}
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2019-05-30 19:24:47 +00:00
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MusicManager.DisplayRadioStationName();
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// TheConsole.Display();
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/*
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if(CSceneEdit::m_bEditOn)
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CSceneEdit::Draw();
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else
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*/
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CHud::Draw();
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CUserDisplay::OnscnTimer.ProcessForDisplay();
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CMessages::Display();
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CDarkel::DrawMessages();
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CGarages::PrintMessages();
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CPad::PrintErrorMessage();
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CFont::DrawFonts();
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2019-05-31 09:44:43 +00:00
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DebugMenuRender();
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2019-05-15 14:52:37 +00:00
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}
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void
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2019-05-30 19:24:47 +00:00
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RenderMenus(void)
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2019-05-15 14:52:37 +00:00
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{
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2019-05-30 19:24:47 +00:00
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if(FrontEndMenuManager.m_bMenuActive)
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FrontEndMenuManager.DrawFrontEnd();
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}
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2019-05-15 14:52:37 +00:00
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2019-05-30 19:24:47 +00:00
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bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
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bool &StillToFadeOut = *(bool*)0x95CD99;
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2019-05-31 09:44:43 +00:00
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uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
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uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
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2019-05-15 14:52:37 +00:00
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2019-05-30 19:24:47 +00:00
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void
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DoFade(void)
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{
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if(CTimer::GetIsPaused())
|
|
|
|
return;
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
if(JustLoadedDontFadeInYet){
|
|
|
|
JustLoadedDontFadeInYet = false;
|
|
|
|
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
|
|
|
}
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
if(StillToFadeOut){
|
|
|
|
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
|
|
|
StillToFadeOut = false;
|
2019-05-31 09:44:43 +00:00
|
|
|
TheCamera.Fade(3.0f, FADE_IN);
|
2019-05-30 19:24:47 +00:00
|
|
|
TheCamera.ProcessFade();
|
|
|
|
TheCamera.ProcessMusicFade();
|
|
|
|
}else{
|
|
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
2019-05-31 09:44:43 +00:00
|
|
|
TheCamera.Fade(0.0f, FADE_OUT);
|
2019-05-30 19:24:47 +00:00
|
|
|
TheCamera.ProcessFade();
|
|
|
|
}
|
|
|
|
}
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
|
|
|
|
// LoadSplash
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
CRGBA fadeColor;
|
|
|
|
CRect rect;
|
|
|
|
int fadeValue = CDraw::FadeValue;
|
|
|
|
float brightness = min(CMenuManager::m_PrefsBrightness, 256);
|
|
|
|
if(brightness <= 50)
|
|
|
|
brightness = 50;
|
|
|
|
if(FrontEndMenuManager.m_bMenuActive)
|
|
|
|
brightness = 256;
|
|
|
|
|
|
|
|
if(TheCamera.m_FadeTargetIsSplashScreen)
|
|
|
|
fadeValue = 0;
|
|
|
|
|
|
|
|
float fade = fadeValue + 256 - brightness;
|
|
|
|
if(fade == 0){
|
|
|
|
fadeColor.r = 0;
|
|
|
|
fadeColor.g = 0;
|
|
|
|
fadeColor.b = 0;
|
|
|
|
fadeColor.a = 0;
|
|
|
|
}else{
|
|
|
|
fadeColor.r = fadeValue * CDraw::FadeRed / fade;
|
|
|
|
fadeColor.g = fadeValue * CDraw::FadeGreen / fade;
|
|
|
|
fadeColor.b = fadeValue * CDraw::FadeBlue / fade;
|
|
|
|
int alpha = 255 - brightness*(256 - fadeValue)/256;
|
|
|
|
if(alpha < 0)
|
|
|
|
alpha = 0;
|
|
|
|
fadeColor.a = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(TheCamera.m_WideScreenOn){
|
|
|
|
// what's this?
|
|
|
|
float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
|
|
|
rect.left = 0.0f;
|
|
|
|
rect.right = SCREENW;
|
|
|
|
rect.top = y - 8.0f;
|
|
|
|
rect.bottom = SCREENH - y - 8.0f;
|
|
|
|
}else{
|
|
|
|
rect.left = 0.0f;
|
|
|
|
rect.right = SCREENW;
|
|
|
|
rect.top = 0.0f;
|
|
|
|
rect.bottom = SCREENH;
|
|
|
|
}
|
|
|
|
CSprite2d::DrawRect(rect, fadeColor);
|
|
|
|
|
|
|
|
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
|
|
|
|
fadeColor.r = 255;
|
|
|
|
fadeColor.g = 255;
|
|
|
|
fadeColor.b = 255;
|
|
|
|
fadeColor.a = CDraw::FadeValue;
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
|
|
|
|
}
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
2019-05-30 19:24:47 +00:00
|
|
|
}
|
2019-05-15 14:52:37 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
void
|
|
|
|
Render2dStuffAfterFade(void)
|
|
|
|
{
|
|
|
|
CHud::DrawAfterFade();
|
|
|
|
CFont::DrawFonts();
|
2019-05-15 14:52:37 +00:00
|
|
|
}
|
2019-05-30 19:24:47 +00:00
|
|
|
|
|
|
|
|
|
|
|
STARTPATCHES
|
2019-05-31 09:44:43 +00:00
|
|
|
InjectHook(0x48E480, Idle, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
|
|
|
|
|
|
|
|
InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
|
2019-05-30 19:24:47 +00:00
|
|
|
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E090, RenderEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E0E0, Render2dStuff, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
|
|
|
|
InjectHook(0x48D120, DoFade, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
|
|
|
|
ENDPATCHES
|