re-GTA/src/core/Wanted.cpp

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#include "common.h"
#include "patcher.h"
#include "Wanted.h"
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int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714;
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bool CWanted::AreSwatRequired()
{
return m_nWantedLevel >= 4;
}
bool CWanted::AreFbiRequired()
{
return m_nWantedLevel >= 5;
}
bool CWanted::AreArmyRequired()
{
return m_nWantedLevel >= 6;
}
int CWanted::NumOfHelisRequired()
{
if (m_IsIgnoredByCops)
return 0;
// Return value is number of helicopters, no need to name them.
switch (m_nWantedLevel) {
case WANTEDLEVEL_3:
case WANTEDLEVEL_4:
return 1;
case WANTEDLEVEL_5:
case WANTEDLEVEL_6:
return 2;
default:
return 0;
};
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}
void CWanted::SetWantedLevel(int32 level)
{
ClearQdCrimes();
switch (level) {
case NOTWANTED:
m_nChaos = 0;
break;
case WANTEDLEVEL_1:
m_nChaos = 60;
break;
case WANTEDLEVEL_2:
m_nChaos = 220;
break;
case WANTEDLEVEL_3:
m_nChaos = 420;
break;
case WANTEDLEVEL_4:
m_nChaos = 820;
break;
case WANTEDLEVEL_5:
m_nChaos = 1620;
break;
case WANTEDLEVEL_6:
m_nChaos = 3220;
break;
default:
if (level > MaximumWantedLevel)
m_nChaos = MaximumWantedLevel;
break;
}
UpdateWantedLevel();
}
void CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
};
}
void CWanted::UpdateWantedLevel()
{
int32 CurrWantedLevel = m_nWantedLevel;
if (m_nChaos >= 0 && m_nChaos < 40) {
m_nWantedLevel = NOTWANTED;
m_MaximumLawEnforcerVehicles = 0;
m_MaxCops = 0;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 40 && m_nChaos < 200) {
m_nWantedLevel = WANTEDLEVEL_1;
m_MaximumLawEnforcerVehicles = 1;
m_MaxCops = 1;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 200 && m_nChaos < 400) {
m_nWantedLevel = WANTEDLEVEL_2;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 3;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 400 && m_nChaos < 800) {
m_nWantedLevel = WANTEDLEVEL_3;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 4;
m_RoadblockDensity = 4;
}
else if (m_nChaos >= 800 && m_nChaos < 1600) {
m_nWantedLevel = WANTEDLEVEL_4;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 6;
m_RoadblockDensity = 8;
}
else if (m_nChaos >= 1600 && m_nChaos < 3200) {
m_nWantedLevel = WANTEDLEVEL_5;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 8;
m_RoadblockDensity = 10;
}
else if (m_nChaos >= 3200) {
m_nWantedLevel = WANTEDLEVEL_6;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 10;
m_RoadblockDensity = 12;
}
if (CurrWantedLevel != m_nWantedLevel)
m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
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}