Threshold-Yuzu/resource/styles/steam.styles

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steam.styles
{
include "resource/styles/legacycolors.styles"
include "resource/styles/settings.styles"
include "resource/styles/jackmyth.styles"
include "config.ini"
colors
{
//Font Familys
//TMC2:BeginBaseFont
basefont="Microsoft YaHei UI"
//TMC2:EndBaseFont
//TMC2:BeginLight
light="Segoe UI Light"
//TMC2:EndLight
//TMC2:BeginSemiLight
semilight="Segoe UI Semilight"
//TMC2:EndSemiLight
//TMC2:BeginSemiBold
semibold="Segoe UI Semibold"
//TMC2:EndSemiBold
//TMC2:BeginBold
bold="Segoe UI Bold"
//TMC2:EndBold
//Standard Element/Text colors ********
//TODO: Some of these colors arent actually used, fix or remove
Dark = "241 241 241 255"
Neutral = "224 224 224 255"
Light = "202 202 202 255"
//Dark = "14 14 14 255"
//Neutral = "31 31 31 255"
//Light = "43 43 43 255"
DefaultBackground=Neutral
support_lock_ack1 "187 157 47 255"
support_lock_ack2 "193 166 67 255"
//DefaultText=white
DefaultText=black
DefaultText.Hover="102 102 102 255"
DefaultText.Disabled="55 55 55 255"
DefaultText.Selected=Accent.Text
DefaultText.Back=Accent //For highlighted text
DefaultCursor=white
Label.Text=DefaultText
SubLabel.Text="180 180 180 255" //Any label we want to have visual distinction, usually subheaders
URL.Text=Accent
URL.Hover.Text=DefaultText.Hover
Page.Back=Neutral
Page.Tab=Light
Page.Tab.Active=Accent
Page.Tab.Hover="78 78 78 255"
Page.Tab.Active.Hover=Page.Tab.Active
Page.Tab.Text=DefaultText
Page.Tab.Active.Text=Accent.Text
List.Back=Dark
List.Header=Light
List.Header.Div=Neutral
List.Page=Dark
List.Page.Header=Light
List.Page.Header.Div=Neutral
List.Text=DefaultText
List.Header.Text=DefaultText
List.Header.Text.Hover=DefaultText.Hover
List.Text.Disabled=DefaultText.Disabled
//Button.Back="51 51 51 255"
Button.Back=JackMyth.HalfOpacity
//Button.Page.Back="51 51 51 255"
Button.Page.Back=Button.Back
Button.Hover="74 74 74 255"
Button.Page.Hover="74 74 74 255"
Button.Active=Accent
Button.Active.Hover=Accent.Hover
Button.Disabled=Button.Back
Button.Text=DefaultText
Button.Hover.Text=DefaultText
Button.Active.Text=Accent.Text
Button.Disabled.Text="109 109 109 255"
Check.Outline="204 204 204 255"
Check.Outline.Hover=white
Check.Outline.Disabled="119 119 119 255"
Check.Active=Accent
Check.Text=DefaultText
Check.Text.Hover=DefaultText
Check.Disabled.Text=DefaultText.Disabled
Radio.Outline="204 204 204 255"
Radio.Hover.Outline=white
Radio.Active=Accent
Radio.Text=DefaultText
Radio.Text.Hover=DefaultText
Radio.Disabled.Text=DefaultText.Disabled
//ComboBox.Back="17 17 17 255"
ComboBox.Back=JackMyth.HalfTranslucent
ComboBox.Hover=Light
ComboBox.Outline="119 119 119 255"
ComboBox.Outline.Hover="153 153 153 255"
ComboBox.Active=ComboBox.Hover
ComboBox.Disabled=Button.Back
ComboBox.Text=DefaultText
ComboBox.Disabled.Text="110 110 110 255"
Scroll.Back="23 23 23 50"
Scroll.Bar.Back="69 69 69 255"
Scroll.Bar.Hover="116 116 116 255"
Scroll.Bar.Active="162 162 162 255"
Scroll.Button.Back=Scroll.Back
Scroll.Button.Hover=Scroll.Bar.Hover
Scroll.Button.Active=Scroll.Bar.Active
Menu.Back=ComboBox.Hover
Menu.Button.Hover="96 96 96 170"
Menu.Button.Active=Accent.Hover
//Menu.Hover="64 64 64 255"
Menu.Hover="0 185 255 200"
Menu.Active=Accent
Menu.Outline="118 118 118 255"
Menu.Div="128 128 128 255"
Menu.Text=DefaultText
Menu.Disabled.Text=DefaultText.Disabled
Progress.Back=Button.Hover
TextBox.Back=ComboBox.Back
TextBox.Outline=ComboBox.Outline
TextBox.Outline.Hover=white
//TextBox.Active=white
TextBox.Active=JackMyth.HalfTranslucentInverse
TextBox.Outline.Active=Accent
TextBox.Text=TextBox.Outline
TextBox.Hover.Text=DefaultText
TextBox.Active.Text=white
TextBox.Disabled.Text=DefaultText.Disabled
TextBox.Active.Cursor=white
//Specific Element colors *********
//These are all in accent specific ini now
//TitleBar="8 8 8 255"
//TitleBar.Focus="8 8 8 255" //For loss of focus
Notification.Back="202 202 202 255"
TitleBar.Hover="70 70 70 100" //for buttons on titlebar
TitleBar.Active="70 70 70 200"
TitleBar.CloseButton="232 17 35 255" //Special colors for close X
TitleBar.CloseButton.Active="241 112 122 255"
Frame.Text="96 96 96 255"
Frame.Focus.Text=DefaultText
Root.Header = DefaultBackground
Root.TabBar = Light
Root.LeftCol = Light //Left Column
Root.LeftCol.Header= DefaultBackground
Root.LeftCol.Bottom = DefaultBackground
//Root.Back = Dark
Root.Back=Light
Root.RightCol= JackMyth.HalfTranslucent
//Root.RightCol = DefaultBackground //Right column (When needed)
Root.Div = Menu.Div
Root.BackTransparent=JackMyth.LittleTranslucent180
//Root.BackTransparent="14 14 14 170" //For details header/grid chrome
Root.LeftCol.Text="0 0 0 255"
Root.LeftCol.Hover = "255 255 255 255"
Root.LeftCol.Selected = "255 255 255 255"
Root.Label.Text=DefaultText
Root.Label.Hover.Text="75 75 75 255"
Root.SubLabel.Text="75 75 75 255"
Root.LeftCol.Disabled=DefaultText.Disabled
Search.Back="255 255 255 20"
Search.Text="130 130 130 255"
Search.Hover.Text="100 100 100 255"
Search.Active.Text=black
Chat.Back = Root.Back
Chat.Popup = DefaultBackground
Chat.Div = Light
//Games that are installed/running use "Installed.Text"
//Games that are uninstalled use "Uninstalled.Text"
//Games that are updating/have updates use "Updating.Text"
Uninstalled.Text="105 105 105 255"
Uninstalled.Hover.Text="120 120 120 255"
//Uninstalled.Hover.Text="80 80 80 255"
Installed.Text=DefaultText
Installed.Hover.Text="230 230 230 255"
Updating.Text="16 99 131 255"
//Updating.Text="165 165 165 255"
Updating.Hover.Text="80 180 80 255"
Shortcut.Text=Installed.Text
Shortcut.Hover.Text=Installed.Hover.Text
Mod.Text=Installed.Text
Mod.Hover.Text=Installed.Hover.Text
Decrypting.Text=Updating.Text
Decrypting.Hover.Text=Updating.Hover.Text
Syncing.Text=Updating.Text
Syncing.Hover.Text=Updating.Hover.Text
//Running.Text=Installed.Text
Running.Text=Friends.InGameColor
Running.Hover.Text=Friends.InGameColor
//Running.Hover.Text=Installed.Hover.Text
}
styles
{
downarrow
{
image="graphics/Threshold/icons/down"
}
downarrow:hover
{
image="graphics/Threshold/icons/down"
}
uparrow
{
image="graphics/Threshold/icons/up"
}
rightarrow
{
image="graphics/Threshold/icons/right"
}
rightarrow:hover
{
image="graphics/Threshold/icons/right_hover"
}
Button
{
font-family=basefont
minimum-height=30
padding-left=4
padding-right=4
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Button.Text
bgcolor=Button.Back
render_bg
{
}
}
"Page Button"
{
bgcolor=Button.Page.Back
render_bg
{
}
}
Button:hover
{
textcolor=Button.Hover.Text
bgcolor=Button.Back
render
{
// lines around
0="fill( x0, y0, x0+2, y1, Button.Hover)"
1="fill( x1-2, y0, x1, y1, Button.Hover)"
2="fill( x0, y0, x1, y0+2, Button.Hover)"
3="fill( x0, y1-2, x1, y1, Button.Hover)"
}
}
"Page Button:hover"
{
textcolor=Button.Hover.Text
bgcolor=Button.Page.Back
render
{
// lines around
0="fill( x0, y0, x0+2, y1, Button.Page.Hover)"
1="fill( x1-2, y0, x1, y1, Button.Page.Hover)"
2="fill( x0, y0, x1, y0+2, Button.Page.Hover)"
3="fill( x0, y1-2, x1, y1, Button.Page.Hover)"
}
}
Button:focus
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
"Page Button:focus"
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
Button:active // this is the left-mouse-currently-pressed state
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
"Page Button:active"
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
Button:selected
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
"Page Button:selected"
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
}
}
Button:selected:hover
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
// lines around
0="fill( x0, y0, x0+2, y1, Button.Active.Hover)"
1="fill( x1-2, y0, x1, y1, Button.Active.Hover)"
2="fill( x0, y0, x1, y0+2, Button.Active.Hover)"
3="fill( x0, y1-2, x1, y1, Button.Active.Hover)"
}
}
"Page Button:selected:hover"
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render
{
// lines around
0="fill( x0, y0, x0+2, y1, Button.Active.Hover)"
1="fill( x1-2, y0, x1, y1, Button.Active.Hover)"
2="fill( x0, y0, x1, y0+2, Button.Active.Hover)"
3="fill( x0, y1-2, x1, y1, Button.Active.Hover)"
}
}
Button:disabled
{
textcolor=Button.Disabled.Text
bgcolor=Button.Disabled
render
{
}
}
"Page Button:disabled"
{
textcolor=Button.Disabled.Text
bgcolor=Button.Disabled
render
{
}
}
CFriendsListSectionAffordance //Group list header option dropdown button
{
inset="0 0 0 0"
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=DefaultText
}
CFriendsListSectionHeader
{
bgcolor=none
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Header.Text
inset="5 0 0 0"
render_bg
{
//0="fill( x0-2, y0, x1, y1, List.Header )"
0="fill( x0-2, y0, x1, y1, JackMyth.Opacity )"
}
}
CFriendPanel
{
inset="0 2 0 0"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=DefaultText
}
CheckButton
{
font-family=basefont
inset="20 0 0 0"
minimum-height=26
minimum-width=20
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Check.Text
//image="graphics/Threshold/icons/check"
render
{
0="fill(x0,y0+4,x0+2,y0+24,Check.Outline)"
1="fill(x0+2,y0+4,x0+18,y0+6,Check.Outline)"
2="fill(x0+2,y0+22,x0+18,y0+24,Check.Outline)"
3="fill(x0+18,y0+4,x0+20,y0+24,Check.Outline)"
}
}
CheckButton:selected
{
//image="graphics/Threshold/icons/check_sel"
render
{
0="fill(x0,y0+4,x0+20,y0+24,Check.Active)"
1="image(x0+2,y0+6,x1,y1,graphics/Threshold/icons/check_sel1)"
}
}
CheckButton:hover
{
textcolor=Check.Text.Hover
//image="graphics/Threshold/icons/check_hover"
render
{
0="fill(x0,y0+4,x0+2,y0+24,Check.Outline.Hover)"
1="fill(x0+2,y0+4,x0+18,y0+6,Check.Outline.Hover)"
2="fill(x0+2,y0+22,x0+18,y0+24,Check.Outline.Hover)"
3="fill(x0+18,y0+4,x0+20,y0+24,Check.Outline.Hover)"
}
}
CheckButton:selected:hover
{
textcolor=Check.Text.Hover
//image="graphics/Threshold/icons/check_sel_hover"
render
{
0="fill(x0,y0+4,x0+20,y0+24,Check.Active)"
1="image(x0+2,y0+6,x1,y1,graphics/Threshold/icons/check_sel1)"
2="fill(x0,y0+4,x0+2,y0+24,Check.Outline.Hover)"
3="fill(x0+2,y0+4,x0+18,y0+6,Check.Outline.Hover)"
4="fill(x0+2,y0+22,x0+18,y0+24,Check.Outline.Hover)"
5="fill(x0+18,y0+4,x0+20,y0+24,Check.Outline.Hover)"
}
}
CheckButton:disabled
{
textcolor=Check.Disabled.Text
//image="graphics/Threshold/icons/check_dis"
render
{
0="fill(x0,y0+4,x0+2,y0+24,Check.Outline.Disabled)"
1="fill(x0+2,y0+4,x0+18,y0+6,Check.Outline.Disabled)"
2="fill(x0+2,y0+22,x0+18,y0+24,Check.Outline.Disabled)"
3="fill(x0+18,y0+4,x0+20,y0+24,Check.Outline.Disabled)"
}
}
CheckButton:selected:disabled
{
textcolor=Check.Disabled.Text
//image="graphics/Threshold/icons/check_sel_dis"
render
{
0="fill(x0,y0+4,x0+2,y0+24,Check.Outline.Disabled)"
1="image(x0+2,y0+6,x1,y1,graphics/Threshold/icons/check_dis1)"
2="fill(x0+2,y0+4,x0+18,y0+6,Check.Outline.Disabled)"
3="fill(x0+2,y0+22,x0+18,y0+24,Check.Outline.Disabled)"
4="fill(x0+18,y0+4,x0+20,y0+24,Check.Outline.Disabled)"
}
}
IndeterminateCheckButton
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Check.Text
bgcolor=none
image="graphics/Threshold/icons/check_ind"
}
IndeterminateCheckButton:hover
{
textcolor=Check.Text.Hover
image="graphics/Threshold/icons/check_ind_hover"
}
CheckButtonList
{
inset="0 1 1 1"
textcolor=List.Text
bgcolor=List.Back
render{}
render_bg {
}
}
CheckButtonList:scrollbar
{
}
"Page CheckButtonList"
{
inset="0 1 1 1"
textcolor=List.Text
bgcolor=List.Page
render { }
render_bg
{
}
}
"Page CheckButtonList:scrollbar"
{
}
"CheckbuttonList Checkbutton"
{
textcolor=Check.Text
}
"CheckbuttonList Checkbutton:hover"
{
textcolor=Check.Text.Hover
}
"CheckbuttonList Checkbutton:focus"
{
textcolor=Check.Text
}
"CheckbuttonList Checkbutton:selected"
{
render_bg
{
}
}
ComboBox
{
inset="3 0 0 0"
minimum-height=30
textcolor=ComboBox.Text
font-family=basefont
font-size=13 [$LINUX]
font-size=15
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
bgcolor=ComboBox.Back
render
{
// lines around
0="fill(x0, y0, x0+2, y1, ComboBox.Outline)" //left
1="fill(x1-2, y0, x1, y1, ComboBox.Outline)" //right
2="fill(x0, y0, x1, y0+2, ComboBox.Outline)" //top
3="fill(x0, y1-2, x1, y1, ComboBox.Outline)" //bottom
}
}
ComboBox:hover
{
bgcolor=ComboBox.Back
render
{
// lines around
0="fill(x0, y0, x0+2, y1, ComboBox.Outline.Hover)" //left
1="fill(x1-2, y0, x1, y1, ComboBox.Outline.Hover)" //right
2="fill(x0, y0, x1, y0+2, ComboBox.Outline.Hover)" //top
3="fill(x0, y1-2, x1, y1, ComboBox.Outline.Hover)" //bottom
}
}
ComboBoxButton
{
bgcolor=none
textcolor=none
render{}
render_bg
{
0="image(x0+6,y0+10,x1,y1,graphics/Threshold/icons/down)"
}
}
Divider
{
bgcolor="none"
render
{
0="fill( x0, y1 - 1, x1, y1, Menu.Div )"
}
}
Frame
{
//bgcolor=JackMyth.HalfTrnaslucent
bgcolor="DefaultBackground"
render{
0="fill(x0, y0, x1, y0+1, Frame.Outline.Focus)"
1="fill(x0, y0, x0+1, y1, Frame.Outline.Focus)"
2="fill(x1-1, y0, x1, y1, Frame.Outline.Focus)"
3="fill(x0, y1-1, x1, y1, Frame.Outline.Focus)"
}
}
Frame:FrameFocus
{
render{
0="fill(x0, y0, x1, y0+1, Frame.Outline)"
1="fill(x0, y0, x0+1, y1, Frame.Outline)"
2="fill(x1-1, y0, x1, y1, Frame.Outline)"
3="fill(x0, y1-1, x1, y1, Frame.Outline)"
}
}
FrameBRGripPanel
{
//image=graphics/resizer
}
FrameBRGripPanel:hover
{
//image=graphics/resizer_over
}
FrameMinimizeButton
{
render_bg {}
inset="12 11 0 0"
image="graphics/Threshold/window_controls/min_focus"
}
FrameMinimizeButton:framefocus
{
image="graphics/Threshold/window_controls/min"
}
FrameMinimizeButton:hover
{
image="graphics/Threshold/window_controls/min"
bgcolor="TitleBar.Hover"
}
FrameMinimizeButton:active
{
bgcolor="TitleBar.Active"
}
FrameMaximizeButton
{
render_bg {}
inset="12 11 0 0"
image="graphics/Threshold/window_controls/max_focus"
}
FrameMaximizeButton:framefocus
{
image="graphics/Threshold/window_controls/max"
}
FrameMaximizeButton:hover
{
image="graphics/Threshold/window_controls/max"
bgcolor="TitleBar.Hover"
}
FrameMaximizeButton:active
{
bgcolor="TitleBar.Active"
}
// these are for when the maximize button becomes the restore button
FrameRestoreButton
{
render_bg {}
inset="12 11 0 0"
image="graphics/Threshold/window_controls/restore_focus"
}
FrameRestoreButton:framefocus
{
image="graphics/Threshold/window_controls/restore"
}
FrameRestoreButton:hover
{
image="graphics/Threshold/window_controls/restore"
bgcolor="TitleBar.Hover"
}
FrameRestoreButton:active
{
bgcolor="TitleBar.Active"
}
FrameCloseButton
{
render_bg {}
inset="12 11 0 0"
image="graphics/Threshold/window_controls/close_focus"
}
FrameCloseButton:framefocus
{
image="graphics/Threshold/window_controls/close"
}
FrameCloseButton:hover
{
image="graphics/Threshold/window_controls/close"
bgcolor="TitleBar.CloseButton"
}
FrameCloseButton:active
{
bgcolor="TitleBar.CloseButton.Active"
image="graphics/Threshold/window_controls/close_active"
}
FrameCloseButton:disabled
{
image="graphics/Threshold/window_controls/close"
}
FrameTitle
{
font-family=basefont
inset="5 1 0 0"
padding-left="0"
padding-right="64"
font-size=12 [$LINUX]
font-size=14
font-weight=400
textcolor=Frame.Text
bgcolor=TitleBar.Focus
render_bg
{
}
}
FrameTitle:framefocus
{
textcolor=Frame.Focus.Text
bgcolor=TitleBar
render_bg
{
}
}
"CFriendsDialog SectionedListPanelInterior"
{
bgcolor=none
inset="-6 -1 -1 -1"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=JackMyth.HalfTranslucent
//selectedbgcolor=DefaultText.Back
shadowtextcolor=List.Text.Disabled // the color of disabled line items
render{ }
render_bg {
}
}
GraphPanel //XXX:Pretty sure this isnt even used anymore
{
textcolor=Accent
bgcolor=none
inset="0 -3 0 0"
render_bg { }
}
HTML
{
bgcolor=JackMyth.Translucent
//bgcolor="almostblack"
//inset="2 2 2 2"
render_bg
{
}
}
Label
{
textcolor=Label.Text
selectedtextcolor=Label.Text
bgcolor="none"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
}
ListPanel
{
bgcolor= JackMyth.HalfTranslucent
//bgcolor=List.Back
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=List.Text.Disabled // the color of disabled line items
padding-left=10
inset="0 0 0 0"
render{}
render_bg
{
}
}
"Page ListPanel"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
padding-left=10
inset="0 0 0 0"
bgcolor=List.Page
render_bg
{
}
}
"CGamesListPanel"
{
//bgcolor=JackMyth.HalfTranslucent
//bgcolor=Root.Back
//bgcolor=Root.Back
//font-family=basefont
font-family="Comic Sans MS"
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=List.Text.Disabled
padding-left=10
inset="0 0 0 0"
render_bg
{
}
}
"GameItem_Uninstalled"
{
font-family=basefont
textcolor=Uninstalled.Text
selectedtextcolor=Accent.Text
}
"GameItem_Uninstalled:hover"
{
font-family=basefont
textcolor=Uninstalled.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Installed"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Installed.Text
selectedtextcolor=Accent.Text
}
"GameItem_Installed:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Installed.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Running"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Running.Text
selectedtextcolor=Accent.Text
}
"GameItem_Running:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Running.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Shortcut"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Shortcut.Text
selectedtextcolor=Accent.Text
}
"GameItem_Shortcut:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Shortcut.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Mod"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Mod.Text
selectedtextcolor=Accent.Text
}
"GameItem_Mod:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Mod.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Updating"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Updating.Text
selectedtextcolor=Accent.Text
}
"GameItem_Updating:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Updating.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Decrypting"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Decrypting.Text
selectedtextcolor=Accent.Text
}
"GameItem_Decrypting:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Decrypting.Hover.Text
selectedtextcolor=Accent.Text
}
"GameItem_Syncing"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Syncing.Text
selectedtextcolor=Accent.Text
}
"GameItem_Syncing:hover"
{
font-size=15 [$LINUX]
font-size=18
textcolor=Syncing.Hover.Text
selectedtextcolor=Accent.Text
}
"GameColumn_BigText"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=700
textcolor=DefaultText
}
ListPanelCheckBox
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Check.Text
image="graphics/Threshold/icons/check"
inset="0 0 0 0"
render{}
}
ListPanelCheckBox:selected
{
image="graphics/Threshold/icons/check_sel"
}
ListPanelCheckBox:focus
{
image="graphics/Threshold/icons/check"
}
ListPanelCheckBox:selected:focus
{
image="graphics/Threshold/icons/check_sel"
}
ListPanelCheckBox:disabled
{
textcolor=Check.Disabled.Text
image="graphics/Threshold/icons/check_dis"
}
ListPanelCheckBox:disabled:select
{
textcolor=Check.Disabled.Text
image="graphics/Threshold/icons/check_sel_dis"
}
"ListPanelColumnheader ListPanelCheckBox"
{
font-family=basefont
minimum-height=0
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Check.Text
image="graphics/Threshold/icons/check_sm"
inset="4 0 0 0"
}
"ListPanelColumnHeader ListPanelCheckBox:selected"
{
image="graphics/Threshold/icons/check_sm_sel"
}
"ListPanelColumnheader ListPanelCheckBox:focus"
{
image="graphics/Threshold/icons/check_sm"
}
"ListPanelColumnheader ListPanelCheckBox:selected:focus"
{
image="graphics/Threshold/icons/check_sm_sel"
}
ListPanelColumnheader
{
font-family=basefont
minimum-height=0
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Header.Text
bgcolor=List.Header
inset="0 0 0 0"
render={}
render_bg
{
}
}
ListPanelColumnHeader:hover
{
textcolor=List.Header.Text.Hover
}
"Page ListPanelColumnHeader"
{
bgcolor=List.Page.Header
render_bg
{
}
}
"Csteamrootdialog ListPanelColumnheader"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Header.Text
//bgcolor=List.Header
bgcolor=JackMyth.Opacity
inset="0 0 0 0"
render_bg
{
}
}
"Csteamrootdialog ListPanelColumnHeader:hover"
{
textcolor=List.Header.Text.Hover
}
"Csteamrootdialog ListPanelSectionCollapser"
{
inset = "0 1 0 0"
//bgcolor=List.Header
bgcolor=JackMyth.HalfOpacity
render{}
}
"CGamesPage_Mini ListPanelSectionCollapser"
{
inset = "5 1 0 0"
bgcolor=JackMyth.HalfOpacity
//bgcolor=List.Header
render{}
}
ListPanelColumnSelectButton // the games list column chooser
{
inset="-3 3 0 0"
bgcolor=List.Header
render
{
0="image( x0 + 5, y0 + 4, x1, y1, graphics/Threshold/icons/plus )"
}
render_bg {
}
}
ListPanelColumnSelectButton:hover
{
render
{
0="image( x0 + 5, y0 + 4, x1, y1, graphics/Threshold/icons/plus_hover )"
}
}
ListPanelColumnSelectButton:selected
{
render
{
0="image( x0 + 5, y0 + 4, x1, y1, graphics/Threshold/icons/plus )"
}
}
"CGamesListPanel ListPanelColumnSelectButton"
{
inset="0 0 0 0"
bgcolor=List.Header
render
{
0="image( x0+2, y0+2, x1, y1, graphics/Threshold/icons/plus )"
}
render_bg {
}
}
"CGamesListPanel ListPanelColumnSelectButton:hover"
{
render
{
0="image( x0+2, y0+2, x1, y1, graphics/Threshold/icons/plus_hover )"
}
}
"CGamesListPanel ListPanelColumnSelectButton:selected"
{
render
{
0="image( x0+2, y0+2, x1, y1, graphics/Threshold/icons/plus )"
}
}
ListPanelDragger
{
bgcolor="none"
render
{
//fill makes dragger visible
0="fill( x0, y0, x0 + 1, y1 - 1, List.Header.Div )"
}
}
"Page ListPanelDragger"
{
bgcolor="none"
render
{
//fill makes dragger visible
0="fill( x0, y0, x0 + 1, y1 - 1, List.Page.Header.Div )"
}
}
ListPanelInterior
{
inset="0 0 0 0"
padding-left=5
font-size=13 [$LINUX]
font-size=15
textcolor=List.Text
bgcolor="none"
render
{
}
render_bg
{
}
}
ListPanelInterior:scrollbar
{
}
"CSteamRootDialog ListPanel"
{
bgcolor=JackMyth.LittleTranslucent
render_bg {}
}
"Csteamrootdialog ListPanelInterior"
{
bgcolor=JackMyth.HalfTranslucent
//bgcolor=Root.Back
render_bg
{
}
}
"Csteamrootdialog ListPanelInterior:scrollbar"
{
render
{
}
}
"Page ListPanelInterior"
{
bgcolor=List.Page
render_bg
{
}
}
"Page ListPanelInterior:scrollbar"
{
}
ListPanelSectionHeader
{
inset="5 0 0 0"
textcolor=List.Header.Text
minimum-height=30
font-size=13 [$LINUX]
font-size=15
bgcolor=List.Header
render_bg
{
}
}
"Csteamrootdialog ListPanelSectionHeader"
{
bgcolor=JackMyth.HalfOpacity
//bgcolor=List.Header
render_bg
{
}
}
"ListPanel RichText"
{
textcolor=TextBox.Hover.Text
font-family=basefont
font-size=13 [$LINUX]
font-size=15
bgcolor=none
render{}
render_bg {}
}
"ListPanel RichText url"
{
font-size=13 [$LINUX]
font-size=15
textcolor=URL.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-style=underline
}
"ListPanel RichTextInterior"
{
render_bg {}
bgcolor=none
}
ListPanelSectionCollapser
{
bgcolor=none
render_bg {}
image="graphics/Threshold/icons/right"
inset="0 0 0 0"
}
ListPanelSectionCollapser:hover
{
image="graphics/Threshold/icons/right_hover"
}
ListPanelSectionCollapser:selected
{
image="graphics/Threshold/icons/down"
}
ListPanelSectionCollapser:selected:hover
{
image="graphics/Threshold/icons/down_hover"
}
MainNav
{
textcolor=DefaultText
selectedtextcolor=DefaultText
bgcolor="none"
font-family=semilight
font-size=16 [$LINUX]
font-size=24
font-weight=700
//font-style="uppercase"
}
Menu
{
bgcolor=Menu.Back
padding-right=4
inset="2 2 2 2"
render_bg
{
0="fill(x0, y0, x0+1, y1, Menu.Outline)" //left
1="fill(x1-1, y0, x1, y1, Menu.Outline)" //right
2="fill(x0, y0, x1, y0+1, Menu.Outline)" //top
3="fill(x0, y1-1, x1, y1, Menu.Outline)" //bottom
}
render {}
}
MenuBar
{
bgcolor=none
}
"Page MenuBar"
{
bgcolor=none
}
"MenuBar MenuButton"
{
textcolor="none"
inset="0 0 0 0"
render{
0="image(x0+17,y0+10,x1,y1,graphics/Threshold/menu_focus)"
}
}
"MenuBar MenuButton:frameFocus"
{
render{
0="image(x0+17,y0+10,x1,y1,graphics/Threshold/menu)"
}
}
"MenuBar MenuButton:hover"
{
textcolor="none"
bgcolor=TitleBar.Hover
render_bg {
}
}
"MenuBar MenuButton:selected"
{
textcolor="none"
bgcolor=TitleBar.Accent
render_bg {
}
}
MenuButton //XXX: where is this used?
{
font-family=basefont
font-size=26 //SIGH...
font-weight=400
textcolor=DefaultText
bgcolor="none"
render_bg {}
}
MenuButton:hover
{
//textcolor="white"
}
MenuButton:selected
{
//textcolor="white"
}
MenuItem
{
font-family=basefont
textcolor=Menu.Text
font-size=13 [$LINUX]
font-size=15
font-weight=400
inset="0 0 0 0"
padding-right=6
bgcolor=none
render_bg {}
}
MenuItem:selected
{
bgcolor=Menu.Hover
}
MenuItem:hover
{
bgcolor=Menu.Hover
}
MenuItem:disabled
{
textcolor=Menu.Disabled.Text
}
MenuItem:disabled:hover
{
textcolor=Menu.Disabled.Text
bgcolor=Menu.Hover
}
MenuSeparator
{
inset="-4 0 0 0"
textcolor="none"
bgcolor=none
render_bg{
0="fill(x0+15,y1-1,x1-20,y1,Menu.Div)"
}
}
Notification
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
bgcolor=Notification.Back
render_bg
{
}
render {}
}
Page
{
bgcolor="none"
render_bg
{
// background gradient
0="fill( x0, y0, x1, y1, Page.Back )"
}
}
"CSteamRootDialog Page"
{
bgcolor="none"
render_bg {}
}
"Page RadioButtonList"
{
bgcolor="List.Page"
}
PageTab
{
minimum-height=0
textcolor=Page.Tab.Text
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
inset="0 0 0 0"
bgcolor=JackMyth.HalfOpacity
//bgcolor=Page.Tab
render={}
render_bg
{
}
}
PageTab:selected
{
textcolor=Page.Tab.Active.Text
bgcolor=Page.Tab.Active
render_bg
{
}
}
PageTab:hover
{
textcolor=Page.Tab.Text
bgcolor=Page.Tab.Hover
render_bg
{
}
}
PageTab:selected:hover
{
textcolor=Page.Tab.Active.Text
bgcolor=Page.Tab.Active.Hover
render_bg
{
}
}
"PageDragFrame PageTab"
{
font-size=13 [$LINUX]
font-size=15
font-style=""
}
TabCloseButton
{
render_bg {}
bgcolor=none
minimum-height=0
padding=0
image="graphics/Threshold/icons/tiny_x"
}
TabCloseButton:hover
{
image="graphics/Threshold/icons/tiny_x_hover"
}
Panel
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=DefaultText
bgcolor="none"
}
ProgressBox //Legend has fortold that this is the loading frame
{
}
"ProgressBox ProgressBar"
{
textcolor=none
bgcolor=none
}
ProgressBar
{
textcolor="Accent"
bgcolor="Progress.Back"
render
{
// lines around
//1="fill( x0 + 1, y0 + 1, x1 - 1, y0 + 2, ButtonBorder )" // top
//2="fill( x0 + 1, y1 - 2, x1 - 1, y1 - 1, ButtonBorder )" // bottom
//3="fill( x0 + 1, y0 + 1, x0 + 2, y1 - 1, ButtonBorder )" // left
//4="fill( x1 - 2, y0 + 1, x1 - 1, y1 - 1, ButtonBorder )" // right
}
}
"Page ProgressBar"
{
textcolor="Accent"
bgcolor="Progress.Back"
render
{
// lines around
//1="fill( x0 + 1, y0 + 1, x1 - 1, y0 + 2, ButtonBorder )" // top
//2="fill( x0 + 1, y1 - 2, x1 - 1, y1 - 1, ButtonBorder )" // bottom
//3="fill( x0 + 1, y0 + 1, x0 + 2, y1 - 1, ButtonBorder )" // left
//4="fill( x1 - 2, y0 + 1, x1 - 1, y1 - 1, ButtonBorder )" // right
}
}
PropertyPage
{
bgcolor="none"
}
"CFriendsDialog PropertySheet"
{
bgcolor="none"
}
RadioButton
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Radio.Text
render_bg {}
image="graphics/Threshold/icons/rad"
bgcolor=none
}
RadioButton:hover
{
textcolor=Radio.Text.Hover
image="graphics/Threshold/icons/rad_hover"
}
RadioButton:selected
{
image="graphics/Threshold/icons/rad_sel"
}
RadioButton:selected:hover //Since selected radio buttons cant be toggled, only change the text color
{
textcolor=Radio.Text.Hover
image="graphics/Threshold/icons/rad_sel"
}
RadioButton:focus
{
textcolor=Radio.Text
image="graphics/Threshold/icons/rad"
}
RadioButton:focus:hover
{
textcolor=Radio.Text.Hover
image="graphics/Threshold/icons/rad_hover"
}
RadioButton:selected:focus
{
textcolor=Radio.Text
image="graphics/Threshold/icons/rad_sel"
}
RadioButton:selected:focus:hover
{
textcolor=Radio.Text.Hover
image="graphics/Threshold/icons/rad_sel"
}
RadioButtonList
{
bgcolor=List.Back
inset="-2 0 0 0"
render_bg
{
}
}
RichText
{
textcolor=TextBox.Hover.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
inset="0 0 0 0"
//bgcolor=TextBox.Back
bgcolor=none
render
{
// lines around
//0="fill( x0, y0, x1, y0 + 1, TextBox.Outline )" // top
//1="fill( x0, y1 - 1, x1, y1, TextBox.Outline )" // bottom
//2="fill( x0, y0, x0 + 1, y1, TextBox.Outline )" // left
//3="fill( x1 - 1, y0, x1, y1, TextBox.Outline )" // right
}
}
RichTextInterior
{
bgcolor=none
}
// style of links in a rich text control
"RichText url"
{
font-size=13 [$LINUX]
font-size=15
textcolor=URL.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-style=underline
}
"RichText url:hover"
{
textcolor=URL.Hover.Text
}
// style of bold text in a rich text control
"RichText bold"
{
font-size=13 [$LINUX]
font-size=15
font-weight=1000
}
"RichText emphasis"
{
font-size=13 [$LINUX]
font-size=15
font-style=italic
}
ScrollBar
{
minimum-height=0
inset="0 0 0 0"
}
ScrollBarButton.up
{
bgcolor=Scroll.Button.Back
minimum-height=0
inset="-1 2 0 0"
image="graphics/Threshold/scroll/up"
render_bg
{
}
}
ScrollBarButton.up:hover
{
bgcolor=Scroll.Button.Hover
render_bg
{
}
}
ScrollBarButton.up:active
{
bgcolor=Scroll.Button.Active
image="graphics/Threshold/scroll/up_active"
render_bg
{
}
}
ScrollBarButton.up:disabled
{
bgcolor=Scroll.Button.Disabled
render_bg
{
}
}
ScrollBarButton.down
{
bgcolor=Scroll.Button.Back
minimum-height=0
inset="-2 0 0 0"
image="graphics/Threshold/scroll/down"
render_bg
{
}
}
ScrollBarButton.down:hover
{
bgcolor=Scroll.Button.Hover
render_bg
{
}
}
ScrollBarButton.down:active
{
bgcolor=Scroll.Button.Active
image="graphics/Threshold/scroll/down_active"
render_bg
{
}
}
ScrollBarButton.down:disabled
{
bgcolor=Scroll.Button.Disabled
render_bg
{
}
}
ScrollBarButton.left
{
bgcolor=Scroll.Button.Back
minimum-height=0
inset="1 3 0 0"
image="graphics/Threshold/scroll/left"
render_bg
{
}
}
ScrollBarButton.left:hover
{
bgcolor=Scroll.Button.Hover
render_bg
{
}
}
ScrollBarButton.left:active
{
bgcolor=Scroll.Button.Active
image="graphics/Threshold/scroll/left_active"
render_bg
{
}
}
ScrollBarButton.right
{
bgcolor=Scroll.Button.Back
minimum-height=0
image="graphics/Threshold/scroll/right"
inset="0 2 0 0"
render_bg
{
}
}
ScrollBarButton.right:hover
{
bgcolor=Scroll.Button.Hover
render_bg
{
}
}
ScrollBarButton.right:active
{
bgcolor=Scroll.Button.Active
image="graphics/Threshold/scroll/right_active"
render_bg
{
}
}
ScrollBarHandle //vertical scrollbar thumb
{
bgcolor=Scroll.Bar.Back
minimum-height=0
render_bg
{
}
}
"ScrollBarHandle:hover"
{
bgcolor=Scroll.Bar.Hover
render_bg
{
}
}
"ScrollBarHandle:active"
{
bgcolor=Scroll.Bar.Active
render_bg
{
}
}
"SliderHoriz" //horizontal scrollbar thumb
{
bgcolor=Scroll.Bar.Back
minimum-height=0
render
{
}
}
"SliderHoriz:hover"
{
bgcolor=Scroll.Bar.Hover
render
{
}
}
"SliderHoriz:active"
{
bgcolor=Scroll.Bar.Active
render {
}
}
ScrollBarSlider // gutter
{
bgcolor=Scroll.Back
render{ }
render_bg
{
}
}
ScrollBarSliderHoriz // gutter
{
bgcolor=Scroll.Back
render{ }
render_bg { }
}
ScrollBarSlider:disabled
{
bgcolor="none"
render_bg {}
}
"ScrollBar SliderHoriz" // gutter
{
bgcolor=Scroll.Back
}
"HTML ScrollBar"
{
bgcolor=Scroll.Back
render_bg {
}
}
"HTML ScrollBar.Horizontal"
{
bgcolor=Scroll.Back
render_bg {
}
}
"HTML ScrollBarSlider.Horizontal"
{
bgcolor=Scroll.Back
render_bg {
}
}
"HTML SliderHoriz"
{
bgcolor=Scroll.Back
render_bg
{
}
}
SectionedListPanel
{
bgcolor=List.Back
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
inset="1 -1 1 1"
render
{
}
render_bg
{
}
}
"CFriendsDialog SectionedListPanel"
{
//bgcolor=DefaultBackground
bgcolor=JackMyth.HalfOpacity
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=List.Text
selectedtextcolor=DefaultText.Selected
//selectedbgcolor=DefaultText.Back
selectedbgcolor=JackMyth.HalfTranslucent
render { }
render_bg
{
}
}
SectionedlistpanelCollapser
{
render_bg
{
}
bgcolor=List.Header
image="graphics/Threshold/icons/right"
inset="6 0 0 0"
}
"CFriendsDialog SectionedlistpanelCollapser"
{
render_bg
{
}
render{}
//bgcolor=List.Header
bgcolor=JackMyth.HalfOpacity
minimum-height=0
image="graphics/Threshold/icons/right"
inset="6 0 0 0"
}
SectionedListPanelCollapser:hover
{
image="graphics/Threshold/icons/right_hover"
}
"CFriendsDialog SectionedListPanelCollapser:hover"
{
image="graphics/Threshold/icons/right_hover"
}
SectionedListPanelCollapser:selected
{
image="graphics/Threshold/icons/down"
}
"CFriendsDialog SectionedlistpanelCollapser:selected"
{
image="graphics/Threshold/icons/down"
}
SectionedListPanelCollapser:selected:hover
{
image="graphics/Threshold/icons/down_hover"
}
"CFriendsDialog SectionedListPanelCollapser:selected:hover"
{
image="graphics/Threshold/icons/down_hover"
}
Slider //XXX: ??? I guess these are in settings?
{
font-family=basefont
font-size=10
font-weight=400
textcolor=SubLabel.Text
//font-style=uppercase
}
Slider:focus
{
textcolor=Label.Text
}
StatusLabel
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Label.Text
font-style=normal
}
StatusLabelDim
{
font-family=basefont
font-size=11 [$LINUX]
font-size=13
font-weight=400
textcolor=SubLabel.Text
font-style=normal
}
TextEntry
{
font-family=basefont
minimum-height=30
font-size=13 [$LINUX]
font-size=15
textcolor=TextBox.Text
font-weight=400
bgcolor=TextBox.Back
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=DefaultCursor // this is the cursor color
inset-left=4
inset-top=0
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline )" // right
}
}
"Page TextEntry"
{
bgcolor=TextBox.Back
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline )" // right
}
}
TextEntry:hover
{
textcolor=TextBox.Hover.Text
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Hover )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Hover )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Hover )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Hover )" // right
}
}
"Page TextEntry:hover"
{
textcolor=TextBox.Hover.Text
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Hover )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Hover )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Hover )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Hover )" // right
}
}
TextEntry:focus //Active
{
textcolor=TextBox.Active.Text
shadowtextcolor=TextBox.Active.Cursor
bgcolor=TextBox.Active
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Active )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Active )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Active )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Active )" // right
}
}
"Page TextEntry:focus"
{
textcolor=TextBox.Active.Text
shadowtextcolor=TextBox.Active.Cursor
bgcolor=TextBox.Active
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Active )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Active )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Active )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Active )" // right
}
}
TextEntry:disabled
{
textcolor=TextBox.Disabled.Text
bgcolor=TextBox.Back
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline )" // right
}
}
// The 'empty' style is used for 'hint text' in text entry fields.
// If the text box does not have focus and does not have content, a
// hint text property will be shown with this style. This is comment
// to pre-fill to box with something like 'Search' that goes away when active
TextEntry:empty
{
font-style=italic
textcolor=TextBox.Disabled.Text
}
TextEntryLarge //Used for password on login screen
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
textcolor=TextBox.Text
font-weight=400
bgcolor=TextBox.Back
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=DefaultCursor // this is the cursor color
inset-left=4
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline )" // right
}
}
TextEntryLarge:hover
{
textcolor=TextBox.Hover.Text
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Hover )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Hover )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Hover )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Hover )" // right
}
}
TextEntryLarge:focus
{
textcolor=TextBox.Active.Text
shadowtextcolor=TextBox.Active.Cursor
bgcolor=TextBox.Active
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline.Active )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline.Active )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline.Active )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline.Active )" // right
}
}
TextEntryLarge:disabled
{
textcolor=TextBox.Disabled.Text
render
{
// lines around
0="fill( x0, y0, x1, y0 + 2, TextBox.Outline )" // top
1="fill( x0, y1 - 2, x1, y1, TextBox.Outline )" // bottom
2="fill( x0, y0, x0 + 2, y1, TextBox.Outline )" // left
3="fill( x1 - 2, y0, x1, y1, TextBox.Outline )" // right
}
}
TextEntryURL
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
textcolor=URL.Text
font-weight=400
bgcolor="none"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=DefaultCursor // this is the cursor color
inset-left=0
inset-top=-1
render { }
}
TextEntryURL:Hover
{
textcolor=URL.Hover.Text
render
{
}
}
ToggleButton
{
inset="1 0 0 0"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Button.Text
bgcolor=Button.Back
render_bg
{
}
}
ToggleButton:hover
{
textcolor=Button.Hover.Text
render_bg
{
// background fill
0="fill( x0, y0, x0+2, y1, Button.Hover)"
1="fill( x1-2, y0, x1, y1, Button.Hover)"
2="fill( x0, y0, x1, y0+2, Button.Hover)"
3="fill( x0, y1-2, x1, y1, Button.Hover)"
}
}
ToggleButton:selected
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render_bg
{
}
}
"Page ToggleButton"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=Button.Text
bgcolor=Button.Page.Back
render_bg
{
}
}
"Page ToggleButton:hover"
{
textcolor=Button.Hover.Text
render_bg
{
1="fill( x0, y0, x0+2, y1, Button.Page.Hover)"
2="fill( x1-2, y0, x1, y1, Button.Page.Hover)"
3="fill( x0, y0, x1, y0+2, Button.Page.Hover)"
4="fill( x0, y1-2, x1, y1, Button.Page.Hover)"
}
}
"Page ToggleButton:selected"
{
textcolor=Button.Active.Text
bgcolor=Button.Active
render_bg
{
}
}
// the background and frame of a tooltip
TooltipWindow
{
font-size=13 [$LINUX]
font-size=15
bgcolor="Menu.Back"
render_bg{
1="fill( x0, y0, x1, y0 + 1, Menu.Outline )" // top
2="fill( x0, y1 - 1, x1, y1, Menu.Outline )" // bottom
3="fill( x0, y0, x0 + 1, y1, Menu.Outline )" // left
4="fill( x1 - 1, y0, x1, y1, Menu.Outline )" // right
}
}
// body text inside a tooltip
"TooltipWindow Label"
{
font-size=13 [$LINUX]
font-size=15
padding-left=4
textcolor=Label.Text
}
// headline text inside a tooltip
tooltip_headline
{
font-size=13 [$LINUX]
font-size=15
padding-left=4
textcolor=Accent
}
TreeNode
{
bgcolor=none
render_bg {}
}
TreeNodeImage
{
bgcolor=none
}
TreeViewSubPanel
{
bgcolor=none
}
TreeNodeText
{
font-family=basefont
font-size=13
font-size=15
textcolor=DefaultText
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
bgcolor=none
render {}
render_bg {}
}
TreeView //File list
{
render_bg
{
}
}
URLLabel
{
textcolor=URL.Text
bgcolor="none"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
font-style=underline
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
URLLabel:Hover
{
textcolor=URL.Hover.Text
}
URLLabelSimple
{
textcolor=URL.Text
bgcolor="none"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
font-style=regular
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
URLLabelSimple:Hover
{
font-style=underline
textcolor=URL.Hover.Text
}
URLLabelSimple2
{
textcolor=URL.Text
bgcolor="none"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
font-style=regular
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
URLLabelSimple2:Hover
{
textcolor=URL.Hover.Text
}
// Steam-specific styles
CConsoleHistory
{
font-family="Lucida Console"
font-size=9
font-family="Menlo" [$OSX]
font-size=14 [$OSX]
textcolor=DefaultText
selectedtextcolor=DefaultText
//bgcolor=Root.Back
bgcolor=JackMyth.Translucent
render
{
}
render_bg
{
}
}
GameColumnHeaderFavorites
{
image="steam/cached/fav_remove"
}
CGamesListFavoritesToggle
{
image="graphics/Threshold/icons/fav_addTo"
}
CGamesListFavoritesToggle:hover
{
image="graphics/Threshold/icons/fav_addTo_ovr"
}
CGamesListFavoritesToggle:selected
{
image="graphics/Threshold/icons/fav_remove"
}
CGamesListFavoritesToggle:selected:hover
{
image="graphics/Threshold/icons/fav_remove_ovr"
}
WrapPanel //XXX: ?? I think this is used for screenshot library but HMM
{
inset="0 0 0 0"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=DefaultText
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
bgcolor=none
inset="1 -1 1 1"
render_bg {
}
}
FullscreenButton
{
bgcolor=none
inset="8 0 0 0"
render_bg={}
render={}
image="graphics/Threshold/window_controls/fullscreen_focus"
}
FullscreenButton:framefocus
{
image="graphics/Threshold/window_controls/fullscreen"
}
FullscreenButton:hover
{
image="graphics/Threshold/window_controls/fullscreen"
bgcolor="TitleBar.Hover"
}
FullscreenButton:active
{
bgcolor="TitleBar.Active"
}
FullscreenButton:disabled
{
bgcolor=none
inset="0 0 0 0"
render_bg={}
image=none
}
VRButton
{
inset="-10 0 0 0"
bgcolor=none
render_bg={}
render={}
image="graphics/Threshold/vr"
}
VRButton:hover
{
bgcolor=Menu.Hover
}
VRButton:active
{
bgcolor=Menu.Hover
}
VRButton:disabled
{
bgcolor=none
render_bg={}
image="none"
}
VRButtonExit
{
inset="-10 0 0 0"
bgcolor=none
render_bg={}
render={}
image="graphics/Threshold/vr"
}
VRButtonExit:hover
{
bgcolor=Menu.Hover
}
VRButtonExit:active
{
bgcolor=Menu.Hover
}
VRButtonExit:disabled
{
bgcolor=none
image="none"
}
BackButton
{
bgcolor=none
inset="0 0 0 0"
render_bg={}
image="graphics/Threshold/back"
}
BackButton:hover
{
bgcolor=none
render_bg={}
image="graphics/Threshold/back"
}
BackButton:active
{
bgcolor=none
render_bg={}
image="graphics/Threshold/back"
}
BackButton:disabled
{
bgcolor=none
image="graphics/Threshold/back_dis"
render_bg{}
}
ForwardButton
{
bgcolor=none
inset="0 0 0 0"
render_bg={}
image="graphics/Threshold/forward"
}
ForwardButton:hover
{
bgcolor=none
render_bg={}
image="graphics/Threshold/forward"
}
ForwardButton:active
{
bgcolor=none
render_bg={}
image="graphics/Threshold/forward"
}
ForwardButton:disabled
{
bgcolor=none
render_bg={}
image="graphics/Threshold/forward_dis"
}
HomeButton
{
bgcolor=none
inset="1 0 0 0"
render_bg={}
image="graphics/Threshold/home"
}
HomeButton:hover
{
bgcolor=Menu.Button.Hover
render_bg={}
image="graphics/Threshold/home"
render_bg={
}
}
HomeButton:active
{
bgcolor=Accent
render_bg={}
image="graphics/Threshold/home"
render_bg={
}
}
HomeButton:disabled
{
bgcolor=none
render_bg={}
image="graphics/Threshold/home"
}
ReloadButton
{
bgcolor=none
inset="1 0 0 0"
render_bg={}
image="graphics/Threshold/reload"
}
ReloadButton:hover
{
bgcolor=Menu.Button.Hover
image="graphics/Threshold/reload"
render_bg={
}
}
ReloadButton:active
{
bgcolor=Accent
image="graphics/Threshold/reload"
render_bg={
}
}
ReloadButton:disabled
{
bgcolor=none
render_bg={}
image="graphics/Threshold/reload"
}
StopButton
{
bgcolor=none
inset="1 0 0 0"
render_bg={}
image="graphics/Threshold/stop"
}
StopButton:hover
{
bgcolor=Menu.Button.Hover
image="graphics/Threshold/stop"
render_bg={
}
}
StopButton:active
{
bgcolor=Accent
image="graphics/Threshold/stop"
render_bg={
}
}
StopButton:disabled
{
bgcolor=none
render_bg={}
image="graphics/Threshold/stop"
}
"html-findbar"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
textcolor=DefaultText
font-weight=400
bgcolor="DefaultBackground"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=DefaultCursor // this is the cursor color
inset-left=0
inset-top=0
render
{
// lines around
0="fill( x0, y0, x1, y0 + 1, Menu.Outline )" // top
1="fill( x0, y1 - 1, x1, y1, Menu.Outline )" // bottom
2="fill( x0, y0, x0 + 1, y1, Menu.Outline )" // left
3="fill( x1 - 1, y0, x1, y1, Menu.Outline )" // right
}
}
"html-imebar"
{
font-family=basefont
font-size=13 [$LINUX]
font-size=15
textcolor=DefaultText
font-weight=400
bgcolor="DefaultBackground"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
shadowtextcolor=DefaultCursor // this is the cursor color
inset-left=0
inset-top=0
render
{
// lines around
0="fill( x0, y0, x1, y0 + 1, Menu.Outline )" // top
1="fill( x0, y1 - 1, x1, y1, Menu.Outline )" // bottom
2="fill( x0, y0, x0 + 1, y1, Menu.Outline )" // left
3="fill( x1 - 1, y0, x1, y1, Menu.Outline )" // right
}
}
gamedetails-headerlabel
{
font-size=16 [$LINUX]
font-size=24
font-style="normal"
font-family=semilight
font-weight=400
textcolor=DefaultText
}
gamedetails-headerlabel-red
{
font-size=16 [$LINUX]
font-size=24
font-style="normal"
font-family=semilight
font-weight=400
textcolor="Accent"
}
gamedetails-headerlabel-green
{
font-size=16 [$LINUX]
font-size=24
font-style="normal"
textcolor="Accent"
font-family=semilight
font-weight=400
}
gamedetails-headerlabel-blue
{
font-size=16 [$LINUX]
font-size=24
font-style="normal"
textcolor="Accent"
font-family=semilight
font-weight=400
}
// styles for text used in RichText controls in various places
console_text_error
{
textcolor="Accent"
font-size=14
font-family="Menlo" [$OSX]
font-size=16 [$OSX]
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
console_text
{
font-family="Lucida Console"
font-size=9
font-family="Menlo" [$OSX]
font-size=14 [$OSX]
textcolor=DefaultText
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
friends_chat_text //TODO: Chat text colors
{
textcolor="DefaultText"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_text_self
{
textcolor="ChatOwnTextColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_history
{
textcolor="ChatDialog.HistoryColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_event
{
textcolor="DefaultText"
font-size=13 [$LINUX]
font-size=15
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
friends_chat_bright_event
{
textcolor="DefaultText"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
font-weight=1000
}
friends_chat_url
{
textcolor=URL.Text
font-style=underline
font-size=13 [$LINUX]
font-size=15
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
friends_chat_url:hover
{
textcolor=URL.Hover.Text
}
friends_chat_name_ingame
{
textcolor="Friends.InGameColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_name_golden
{
textcolor="Friends.GoldenColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_self
{
textcolor="Friends.OnlineColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_name
{
textcolor="Friends.OnlineColor"
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
font-size=13 [$LINUX]
font-size=15
}
friends_chat_accountid
{
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
textcolor="DefaultText"
font-size=13 [$LINUX]
font-size=15
}
friends_chat_securitylink
{
textcolor="DefaultText"
bgcolor="none"
font-family=basefont
font-size=13 [$LINUX]
font-size=15
font-weight=400
font-style=underline
selectedtextcolor=DefaultText.Selected
selectedbgcolor=DefaultText.Back
}
friends_chat_securitylink:Hover
{
textcolor="DefaultText.Hover"
}
CChatRoomDlg //TODO: Here lies (some) chat window things. May god have mercy on your soul
{
//bgcolor=DefaultBackground
minimum-height=400
minimum-width=400
render
{
}
render_bg
{
0="image_scale(x0,y0-32,x1,y1,graphics/JackMyth/ChatRoom)"
1="fill(x0,y0,x1,y0+55,JackMyth.HalfTranslucent)"
2="fill(x0,y0+50,x1,y0+55,JackMyth.HalfTranslucent)"
}
}
ChatListPanel
{
//bgcolor=Chat.Back
//bgcolor=JackMyth.Opacity
render {}
render_bg
{
0="gradient(x0,y0,x1,y1,JackMyth.HalfTranslucent,JackMyth.Opacity)"
}
}
Chat_MenuButton_withChrome
{
font-family=basefont
//font-style="uppercase"
font-size=13 [$LINUX]
font-size=15
font-weight=400
textcolor=DefaultText
bgcolor=Button.Back
minimum-width=120
render_bg
{
}
}
Chat_MenuButton_withChrome:disabled
{
textcolor=DefaultText.Disabled
render_bg
{
}
}
// used in friends tooltip and friends list for overriding regular styles with custom colors
friends_offline
{
textcolor="Friends.OfflineColor"
}
friends_offline:hover
{
textcolor="Friends.OfflineHoverColor"
}
friends_online
{
textcolor="Friends.OnlineColor"
}
friends_online:hover
{
textcolor="Friends.OnlineHoverColor"
}
friends_ingame
{
textcolor="Friends.InGameColor"
}
friends_ingame:hover
{
textcolor="Friends.InGameHoverColor"
}
friends_golden
{
textcolor="Friends.GoldenColor"
}
friends_golden:hover
{
textcolor="Friends.GoldenHoverColor"
}
friends_ignored
{
textcolor="Friends.IgnoredColor"
}
TabPageCloseButton
{
padding-right=16
}
SuperNavMenu
{
padding-left=8
padding-right=8
bgcolor=Menu.Back
render {}
render_bg
{
// top area and graphic
0="fill(x0, y0, x0+1, y1, Menu.Outline)" //left
1="fill(x1-1, y0, x1, y1, Menu.Outline)" //right
2="fill(x0, y0, x1, y0+1, Menu.Outline)" //top
3="fill(x0, y1-1, x1, y1, Menu.Outline)" //bottom
}
}
SuperNavMenuItem
{
font-size=13 [$LINUX]
font-size=15
font-weight=regular
textcolor=Menu.Text
bgcolor=none
}
SuperNavMenuItem:selected
{
textcolor=Menu.Text
render_bg
{
// top area and graphic
0="fill( x0+1, y0+1, x1-1, y1-1, Menu.Hover )"
}
}
SuperNavMenuItem:hover
{
textcolor=Menu.Text
render_bg
{
// top area and graphic
0="fill( x0+1, y0+1, x1-1, y1-1, Menu.Hover )"
}
}
"SuperNavMenuDivider" //Pretty sure this uses MenuDivider anyway, why bother having two
{
textcolor="none"
render {
//1="fill( x0+6, y0+1, x1-6, y0+2, Menu.Div )"
}
}
"NotifyRemoteClientTitle" //XXX:??
{
textcolor="DefaultText"
}
"NotifyRemoteClientInfo"
{
textcolor="176 172 165 255"
}
//Special window styling for older frames
//Deprecated,Moved to JackMyth.styles
//CGamePropertiesDialog
//{
// render_bg {
// 0="fill(x0, y0, x1, y0+64, Page.Tab)"
// }
//}
CServerBrowserDialog
{
render_bg {
0="fill(x0, y0, x1, y0+64, Page.Tab)"
}
}
CInternetGames
{
render_bg {
0="fill(x0, y0, x1, y1 - 42, Page.Tab)"
}
}
COverlaySettingsDialog
{
render_bg {
0="fill(x0, y0, x1, y0+64, Page.Tab)"
}
}
CPlayersDialog
{
render_bg {
0="fill(x0, y0, x1, y0+64, Page.Tab)"
}
}
}
}