"resource/layout/gamespage_grid.layout"
{
	controls
	{
		"grid"
		{
			"alignment"						"justify"		// left, right, justify 
			"interiorspacing"				18				// minimum interitem spacing, used for both x and y
			"wheelpct"						50				// mouse wheel -> scroll this percent of an item's dy
			"tabposition"					1
		}

		"emptylisttext" { control="RichText" style="emptylisttext" }
	}

	// random/generic settings go in "colors"
	colors
	{
		// values defining the aspect ratio of the images in the grid view
		GridView.OriginalImageWidth "460"
		GridView.OriginalImageHeight "215"

		// value defining the extra vertical distance to leave below
		// the picture for drop shadow room, in px. This value should
		// match the margin values in the layout statements in the gamespage_grid_*.layout files.
		GridView.DropShadowLeading "10"
	}

	styles
	{
		WrapPanel
		{			
			inset="0 0 0 0"
			bgcolor="none"
			render
			{								
			}
			render_bg {

				// background gradient        
				2="fill( x0 - 10, y0, x1, y1, Root.Back )"
				

				

			}
		}	

		emptylisttext
		{
			textcolor=DefaultText
			font-size=13 [$LINUX]
			font-size=15
			render_bg {}
		}
		

		// GameItem_whatever suffix is computed on the fly. (not case sensitive.) possible values:
		// shortcut
		// mod
		// decrypting
		// syncing
		// installed
		// updating
		// uninstalled
		// notinstalled (yes there are two)
		GameItem_installed
		{
			alpha		255
		}
		GameItem_unInstalled
		{
			alpha		255
		}
		GameItem_Updating
		{
			alpha		255
		}
	}

	layout
	{
		place
		{
			control = grid					 x=10 y=2 width=max height=max 
		}

		place	{ control=emptylisttext x=0 y=0 margin=10 margin-top=9 width=max height=max }
	}
}

