'use strict'; exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _mapToZero = require('./mapToZero'); var _mapToZero2 = _interopRequireDefault(_mapToZero); var _stripStyle = require('./stripStyle'); var _stripStyle2 = _interopRequireDefault(_stripStyle); var _stepper3 = require('./stepper'); var _stepper4 = _interopRequireDefault(_stepper3); var _mergeDiff = require('./mergeDiff'); var _mergeDiff2 = _interopRequireDefault(_mergeDiff); var _performanceNow = require('performance-now'); var _performanceNow2 = _interopRequireDefault(_performanceNow); var _raf = require('raf'); var _raf2 = _interopRequireDefault(_raf); var _shouldStopAnimation = require('./shouldStopAnimation'); var _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _propTypes = require('prop-types'); var _propTypes2 = _interopRequireDefault(_propTypes); var msPerFrame = 1000 / 60; // the children function & (potential) styles function asks as param an // Array, where each TransitionPlainStyle is of the format // {key: string, data?: any, style: PlainStyle}. However, the way we keep // internal states doesn't contain such a data structure (check the state and // TransitionMotionState). So when children function and others ask for such // data we need to generate them on the fly by combining mergedPropsStyles and // currentStyles/lastIdealStyles function rehydrateStyles(mergedPropsStyles, unreadPropStyles, plainStyles) { // Copy the value to a `const` so that Flow understands that the const won't // change and will be non-nullable in the callback below. var cUnreadPropStyles = unreadPropStyles; if (cUnreadPropStyles == null) { return mergedPropsStyles.map(function (mergedPropsStyle, i) { return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } return mergedPropsStyles.map(function (mergedPropsStyle, i) { for (var j = 0; j < cUnreadPropStyles.length; j++) { if (cUnreadPropStyles[j].key === mergedPropsStyle.key) { return { key: cUnreadPropStyles[j].key, data: cUnreadPropStyles[j].data, style: plainStyles[i] }; } } return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } function shouldStopAnimationAll(currentStyles, destStyles, currentVelocities, mergedPropsStyles) { if (mergedPropsStyles.length !== destStyles.length) { return false; } for (var i = 0; i < mergedPropsStyles.length; i++) { if (mergedPropsStyles[i].key !== destStyles[i].key) { return false; } } // we have the invariant that mergedPropsStyles and // currentStyles/currentVelocities/last* are synced in terms of cells, see // mergeAndSync comment for more info for (var i = 0; i < mergedPropsStyles.length; i++) { if (!_shouldStopAnimation2['default'](currentStyles[i], destStyles[i].style, currentVelocities[i])) { return false; } } return true; } // core key merging logic // things to do: say previously merged style is {a, b}, dest style (prop) is {b, // c}, previous current (interpolating) style is {a, b} // **invariant**: current[i] corresponds to merged[i] in terms of key // steps: // turn merged style into {a?, b, c} // add c, value of c is destStyles.c // maybe remove a, aka call willLeave(a), then merged is either {b, c} or {a, b, c} // turn current (interpolating) style from {a, b} into {a?, b, c} // maybe remove a // certainly add c, value of c is willEnter(c) // loop over merged and construct new current // dest doesn't change, that's owner's function mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldLastIdealStyles, oldLastIdealVelocities) { var newMergedPropsStyles = _mergeDiff2['default'](oldMergedPropsStyles, destStyles, function (oldIndex, oldMergedPropsStyle) { var leavingStyle = willLeave(oldMergedPropsStyle); if (leavingStyle == null) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } if (_shouldStopAnimation2['default'](oldCurrentStyles[oldIndex], leavingStyle, oldCurrentVelocities[oldIndex])) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } return { key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data, style: leavingStyle }; }); var newCurrentStyles = []; var newCurrentVelocities = []; var newLastIdealStyles = []; var newLastIdealVelocities = []; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyleCell = newMergedPropsStyles[i]; var foundOldIndex = null; for (var j = 0; j < oldMergedPropsStyles.length; j++) { if (oldMergedPropsStyles[j].key === newMergedPropsStyleCell.key) { foundOldIndex = j; break; } } // TODO: key search code if (foundOldIndex == null) { var plainStyle = willEnter(newMergedPropsStyleCell); newCurrentStyles[i] = plainStyle; newLastIdealStyles[i] = plainStyle; var velocity = _mapToZero2['default'](newMergedPropsStyleCell.style); newCurrentVelocities[i] = velocity; newLastIdealVelocities[i] = velocity; } else { newCurrentStyles[i] = oldCurrentStyles[foundOldIndex]; newLastIdealStyles[i] = oldLastIdealStyles[foundOldIndex]; newCurrentVelocities[i] = oldCurrentVelocities[foundOldIndex]; newLastIdealVelocities[i] = oldLastIdealVelocities[foundOldIndex]; } } return [newMergedPropsStyles, newCurrentStyles, newCurrentVelocities, newLastIdealStyles, newLastIdealVelocities]; } var TransitionMotion = (function (_React$Component) { _inherits(TransitionMotion, _React$Component); _createClass(TransitionMotion, null, [{ key: 'propTypes', value: { defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({ key: _propTypes2['default'].string.isRequired, data: _propTypes2['default'].any, style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired })), styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({ key: _propTypes2['default'].string.isRequired, data: _propTypes2['default'].any, style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired }))]).isRequired, children: _propTypes2['default'].func.isRequired, willEnter: _propTypes2['default'].func, willLeave: _propTypes2['default'].func, didLeave: _propTypes2['default'].func }, enumerable: true }, { key: 'defaultProps', value: { willEnter: function willEnter(styleThatEntered) { return _stripStyle2['default'](styleThatEntered.style); }, // recall: returning null makes the current unmounting TransitionStyle // disappear immediately willLeave: function willLeave() { return null; }, didLeave: function didLeave() {} }, enumerable: true }]); function TransitionMotion(props) { var _this = this; _classCallCheck(this, TransitionMotion); _React$Component.call(this, props); this.unmounting = false; this.animationID = null; this.prevTime = 0; this.accumulatedTime = 0; this.unreadPropStyles = null; this.clearUnreadPropStyle = function (unreadPropStyles) { var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities); var mergedPropsStyles = _mergeAndSync[0]; var currentStyles = _mergeAndSync[1]; var currentVelocities = _mergeAndSync[2]; var lastIdealStyles = _mergeAndSync[3]; var lastIdealVelocities = _mergeAndSync[4]; for (var i = 0; i < unreadPropStyles.length; i++) { var unreadPropStyle = unreadPropStyles[i].style; var dirty = false; for (var key in unreadPropStyle) { if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) { continue; } var styleValue = unreadPropStyle[key]; if (typeof styleValue === 'number') { if (!dirty) { dirty = true; currentStyles[i] = _extends({}, currentStyles[i]); currentVelocities[i] = _extends({}, currentVelocities[i]); lastIdealStyles[i] = _extends({}, lastIdealStyles[i]); lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]); mergedPropsStyles[i] = { key: mergedPropsStyles[i].key, data: mergedPropsStyles[i].data, style: _extends({}, mergedPropsStyles[i].style) }; } currentStyles[i][key] = styleValue; currentVelocities[i][key] = 0; lastIdealStyles[i][key] = styleValue; lastIdealVelocities[i][key] = 0; mergedPropsStyles[i].style[key] = styleValue; } } } // unlike the other 2 components, we can't detect staleness and optionally // opt out of setState here. each style object's data might contain new // stuff we're not/cannot compare _this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, mergedPropsStyles: mergedPropsStyles, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities }); }; this.startAnimationIfNecessary = function () { if (_this.unmounting) { return; } // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and // call cb? No, otherwise accidental parent rerender causes cb trigger _this.animationID = _raf2['default'](function (timestamp) { // https://github.com/chenglou/react-motion/pull/420 // > if execution passes the conditional if (this.unmounting), then // executes async defaultRaf and after that component unmounts and after // that the callback of defaultRaf is called, then setState will be called // on unmounted component. if (_this.unmounting) { return; } var propStyles = _this.props.styles; var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles; // check if we need to animate in the first place if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.accumulatedTime = 0; return; } var currentTime = timestamp || _performanceNow2['default'](); var timeDelta = currentTime - _this.prevTime; _this.prevTime = currentTime; _this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart if (_this.accumulatedTime > msPerFrame * 10) { _this.accumulatedTime = 0; } if (_this.accumulatedTime === 0) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.startAnimationIfNecessary(); return; } var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame; var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame); var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities); var newMergedPropsStyles = _mergeAndSync2[0]; var newCurrentStyles = _mergeAndSync2[1]; var newCurrentVelocities = _mergeAndSync2[2]; var newLastIdealStyles = _mergeAndSync2[3]; var newLastIdealVelocities = _mergeAndSync2[4]; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyle = newMergedPropsStyles[i].style; var newCurrentStyle = {}; var newCurrentVelocity = {}; var newLastIdealStyle = {}; var newLastIdealVelocity = {}; for (var key in newMergedPropsStyle) { if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) { continue; } var styleValue = newMergedPropsStyle[key]; if (typeof styleValue === 'number') { newCurrentStyle[key] = styleValue; newCurrentVelocity[key] = 0; newLastIdealStyle[key] = styleValue; newLastIdealVelocity[key] = 0; } else { var newLastIdealStyleValue = newLastIdealStyles[i][key]; var newLastIdealVelocityValue = newLastIdealVelocities[i][key]; for (var j = 0; j < framesToCatchUp; j++) { var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); newLastIdealStyleValue = _stepper[0]; newLastIdealVelocityValue = _stepper[1]; } var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); var nextIdealX = _stepper2[0]; var nextIdealV = _stepper2[1]; newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion; newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion; newLastIdealStyle[key] = newLastIdealStyleValue; newLastIdealVelocity[key] = newLastIdealVelocityValue; } } newLastIdealStyles[i] = newLastIdealStyle; newLastIdealVelocities[i] = newLastIdealVelocity; newCurrentStyles[i] = newCurrentStyle; newCurrentVelocities[i] = newCurrentVelocity; } _this.animationID = null; // the amount we're looped over above _this.accumulatedTime -= framesToCatchUp * msPerFrame; _this.setState({ currentStyles: newCurrentStyles, currentVelocities: newCurrentVelocities, lastIdealStyles: newLastIdealStyles, lastIdealVelocities: newLastIdealVelocities, mergedPropsStyles: newMergedPropsStyles }); _this.unreadPropStyles = null; _this.startAnimationIfNecessary(); }); }; this.state = this.defaultState(); } TransitionMotion.prototype.defaultState = function defaultState() { var _props = this.props; var defaultStyles = _props.defaultStyles; var styles = _props.styles; var willEnter = _props.willEnter; var willLeave = _props.willLeave; var didLeave = _props.didLeave; var destStyles = typeof styles === 'function' ? styles(defaultStyles) : styles; // this is special. for the first time around, we don't have a comparison // between last (no last) and current merged props. we'll compute last so: // say default is {a, b} and styles (dest style) is {b, c}, we'll // fabricate last as {a, b} var oldMergedPropsStyles = undefined; if (defaultStyles == null) { oldMergedPropsStyles = destStyles; } else { oldMergedPropsStyles = defaultStyles.map(function (defaultStyleCell) { // TODO: key search code for (var i = 0; i < destStyles.length; i++) { if (destStyles[i].key === defaultStyleCell.key) { return destStyles[i]; } } return defaultStyleCell; }); } var oldCurrentStyles = defaultStyles == null ? destStyles.map(function (s) { return _stripStyle2['default'](s.style); }) : defaultStyles.map(function (s) { return _stripStyle2['default'](s.style); }); var oldCurrentVelocities = defaultStyles == null ? destStyles.map(function (s) { return _mapToZero2['default'](s.style); }) : defaultStyles.map(function (s) { return _mapToZero2['default'](s.style); }); var _mergeAndSync3 = mergeAndSync( // Because this is an old-style createReactClass component, Flow doesn't // understand that the willEnter and willLeave props have default values // and will always be present. willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldCurrentStyles, // oldLastIdealStyles really oldCurrentVelocities); var mergedPropsStyles = _mergeAndSync3[0]; var currentStyles = _mergeAndSync3[1]; var currentVelocities = _mergeAndSync3[2]; var lastIdealStyles = _mergeAndSync3[3]; var lastIdealVelocities = _mergeAndSync3[4]; // oldLastIdealVelocities really return { currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities, mergedPropsStyles: mergedPropsStyles }; }; // after checking for unreadPropStyles != null, we manually go set the // non-interpolating values (those that are a number, without a spring // config) TransitionMotion.prototype.componentDidMount = function componentDidMount() { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); }; TransitionMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) { if (this.unreadPropStyles) { // previous props haven't had the chance to be set yet; set them here this.clearUnreadPropStyle(this.unreadPropStyles); } var styles = props.styles; if (typeof styles === 'function') { this.unreadPropStyles = styles(rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.lastIdealStyles)); } else { this.unreadPropStyles = styles; } if (this.animationID == null) { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); } }; TransitionMotion.prototype.componentWillUnmount = function componentWillUnmount() { this.unmounting = true; if (this.animationID != null) { _raf2['default'].cancel(this.animationID); this.animationID = null; } }; TransitionMotion.prototype.render = function render() { var hydratedStyles = rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.currentStyles); var renderedChildren = this.props.children(hydratedStyles); return renderedChildren && _react2['default'].Children.only(renderedChildren); }; return TransitionMotion; })(_react2['default'].Component); exports['default'] = TransitionMotion; module.exports = exports['default']; // list of styles, each containing interpolating values. Part of what's passed // to children function. Notice that this is // Array, without the wrapper that is {key: ..., // data: ... style: ActualInterpolatingStyleObject}. Only mergedPropsStyles // contains the key & data info (so that we only have a single source of truth // for these, and to save space). Check the comment for `rehydrateStyles` to // see how we regenerate the entirety of what's passed to children function // the array that keeps track of currently rendered stuff! Including stuff // that you've unmounted but that's still animating. This is where it lives // it's possible that currentStyle's value is stale: if props is immediately // changed from 0 to 400 to spring(0) again, the async currentStyle is still // at 0 (didn't have time to tick and interpolate even once). If we naively // compare currentStyle with destVal it'll be 0 === 0 (no animation, stop). // In reality currentStyle should be 400